• Title/Summary/Keyword: design reuse

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A Study on the Civic Consciousness for Preservation and Reuse of Architectural Heritage in Jecheon (제천시 건축문화재의 보존과 활용을 위한 시민의식 조사 연구)

  • Lee, Wan-Geon
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.78-87
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    • 2013
  • This study is targeted at the people who live in Jecheon. It investigated the general term concerning the preservation and reuse of architectural heritage, the awareness of local architectural heritage, and the civic consciousness about the relationship between architectural heritage and townscape. And, it is aimed to be used as a basic data for the preservation and reuse of architectural heritage and townscape in Jecheon. This study was conducted using the survey and the statistical analysis. The result are as followings. Firstly, when the policy related to the preservation and reuse of architectural heritage in Jecheon is to be made and proceeded, it should actively promote and reflect the views of the citizens. Secondly, it should be to develop the available utilization programs and to find the method to increase the accessibility of architectural heritage. Thirdly, it should be considered the method which can give the economic benefits to owners and the enjoyment of culture to the citizens. Lastly, the long term plan will be required for a distinctive townscape in Jecheon. And, when modern architecture adjacent to the architectural heritage is built, we should be considered the design which can be expressed the historicity of architectural heritage.

Research on cases of furniture design with the idea of sustainability applied - Mainly on Lohas' 3R (Recycle, Reuse, Reduce) - (지속가능성의 개념이 적용된 가구디자인사례 연구 - 로하스의 3R(Recycle, Reuse, Reduce)을 중심으로 -)

  • Baik, Eun;Lee, Min-Ho
    • Journal of the Korea Furniture Society
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    • v.21 no.5
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    • pp.392-402
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    • 2010
  • Although the industrial society gained people with material wealth, they were panic-stricken, felt in lack of everything, not to mention how fast the environment was destroyed. In the midst of this social flow, more and more people who became aware of the problems of the industrial society began to crave happy and beautiful lives through the combination of mental and physical health. This resulted in a new lifestyle called 'well-being'. Lohas, which has become a prominent figure through deep thoughts on social well-being is beyond the persuation of an individual's health and quality of life. Not only does Lohas propose a lifestyle for the mental and physical health of an individual, it also proposes sustainable consumption without hurting the world or the environment. The appearance of the Lohas provided an opportunity not only for people to look in a different aspect on the problems of pollution and ecosystem but to develop and design different products accordingly. Through furniture designs with the idea of lifestyles of health and sustainability applied, this thesis analyses how the main concept of the 3R-Recycle, Reuse, and Reduce is being applied and put to use productively in furniture design.

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AVEVA Marine Scheme-based Modeling for Reuse of Ship Hull Block Model (조선 선체 블록 모델의 재사용을 위한 AVEVA Marine Scheme 기반 모델링)

  • Son, Myeong-Jo;Kang, Hyungwoo;Kim, Tae-Wan
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.1
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    • pp.41-49
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    • 2014
  • For the reuse of the existing 3D block model of a ship, we analyze the hull modeling process using AVEVA Marine which is a representative CAD (Computer-Aided Design) system for the shipbuilding. In the AVEVA Marine environment where the design engineer makes 3D model on the 2D view that is so-called 2.5D, it cannot be possible to copy to reuse the block model just simply copying the 3D feature model itself like in the general mechanical CAD system or Smart Marine 3D which are on the basis of the 3D model representation. In this paper, we analyze the scheme file where the 3D model is defined in AVEVA Marine so that we develop the program for the block copy and the translation using this scheme file. It is significant that this program can be immediately available as a real-world application on the AVEVA Marine environment.

The 20th Century High-Rise as Heritage: Notes on a Teaching Experience of the Adaptive Reuse of the Metropolo Hotel in Shanghai

  • Martinez, Placido Gonzalez
    • International Journal of High-Rise Buildings
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    • v.10 no.1
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    • pp.45-54
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    • 2021
  • The adaptive reuse of 20th-century high-rise architecture poses important questions about the prevalence of authorized discourses in the heritage conservation field. Based on a two-year teaching experience at Tongji University about the adaptive reuse of the Metropolo Hotel (Palmer and Turner, 1934), an iconic historic high-rise building in the Shanghai Bund area, this paper will show the extent to which disciplinary and urban authorized heritage discourses are present in the development of design and representation strategies in adaptive reuse. Using discourse analysis as a method, this paper will make the argument that disciplinary discourses have a limited effect in the practice of adaptive reuse, which is perceived as a fundamentally creative activity. At the same time, the paper reveals how urban discourses have a much more lasting effect, confirming the intimate links between adaptive reuse and the wider phenomena of beautification and gentrification of high-rise listed areas.

XMI based Design-Pattern Composition (XMI 기반의 디자인패턴 합성)

  • Lee, Don-Yang;Choi, Han-Yong
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.235-242
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    • 2006
  • Many researches have achieved to reuse existent experience at each step of software life cycle. It is achieved various study about Design Pattern serving that abstract level solves design problem at high level. But, design step is not supplying design information that is abstracted so that new designers may reuse standardizing defined good design information. Therefore, in this paper, to do so that can reuse existent design information because composes Design Pattern can solve problem at design step, and extend design information that also is standardized XMI to base meta model of Design Pattern. And I did so that can compose Design Pattern utilizing MetaModel of Design Pattern standardized by XMI. Therefore, software designer can reuse composing existent design information that is could standardize problem at design because uses MetaData of standardized Design Pattern, and designs by Design Pattern base.

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Reuse of Analysis/Design patterns Based on Analogy (Analogy를 기반으로 한 분석/설계 패턴의 재사용)

  • Kim, Jeong-A;Kim, Haeng-Gon
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.916-931
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    • 1999
  • Code reuse in software reuse has several limitations such as difficulties of understanding and retrieval of the reuse code written by other developers. To overcome these problems, it should be possible to reuse the analysis/design information than source code itself. In this paper, we present analogical matching techniques for the reuse of object models and patterns. We have suggested the design patterns as reusable components and the representation techniques to store them. The contents of the paper is as follows.1. analogical matching functions to retrieve analogous components from reusable libraries. 2. the representation of reusable components to be stored in the library in order to support the analogical matching. 3. the design library with more semantic informations about domains. 4. the analogical matching agent with a user-friendly interface that can retrieve the analogous components from the library based on analogical matching techniques.

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The Effect of Dining Space Color and Design on Customers' Psychological Reactions, Satisfaction and Reuse Intention in Restaurants (외식업 식공간 색채 및 디자인 연출이 고객의 심리적 반응과 만족 및 재이용 의도에 미치는 영향)

  • Huh, Yeong-Uook
    • Culinary science and hospitality research
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    • v.21 no.2
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    • pp.103-118
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    • 2015
  • This study is intended to look into the effect of dining space color and design on customers' psychological response, satisfaction, and reuse intention of restaurants. To achieve this, an empirical survey was carried out based on responses from 400 dining-out customers. The results were as follows. The dining space color and design had a significant and positive effect on customers' psychological reaction, satisfaction and reuse intention of restaurants. This is a result of positively evaluated service through an increased customer emotional response to simultaneous factors. It also suggest a recognition of a customer's psychological response in forming images based on restaurant attributes aside from food quality, such technique, ornamental equipment, sound, and design factors harmonized with indoor environment, in an attempt to increase customer interest in an increasingly competitive business environment. Consequently, dining space color and design can lead to customers' psychological satisfaction and reuse intention.

Component Design and Retrieval ProtoType Using Object Model (객체모델을 이용한 컴포넌트 설계 및 검색 프로토타입)

  • Keun, Lim
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.27-33
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    • 2006
  • In this thesis, we presents the component design and retrieval prototype system which can retrieve the most appropriate component for reuse system. If it used only an abject to reuse unit, it can not understand mutual reaction and can not sustain relationship between objects. Therefore, we porposed clustering component for reuse unit. It makes to understand relationship and reaction between object, so User can retrieve the proper component for reuse system. And porposed retrieval prototype system can select the correct things. it provide 3 facet retrieval environment against ambiguous retrieval definition.

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Applying Software Reuse to Improve Software Quality and Productivity

  • Lai Sen-Tarng
    • Proceedings of the Korean Society for Quality Management Conference
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    • 1998.11a
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    • pp.43-50
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    • 1998
  • The cause of software crisis is that software quality and productivity can not meet the requirement of software market. In order to resolve the software crisis, there are many approaches to be proposed. Software reuse is one of the high potential approaches to improve software quality and productivity. Some high-tech countries (like USA, Japan) have proposed and studied the topics of software reuse in 1970 and got several results. In software development procedure, the products of detailed design and implement phases are simple, definite and suitable for reuse. In this paper, the necessary documents of reusable software component will be proposed, and how to select and evaluate the software components with high reuse potential and high quality will be discussed and recommended.

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A Study on the Design and Implementation of an Application Program Reuse System based on common language (범용언어에 의한 응용 프로그램 재사용 시스템의 설계 및 구현)

  • O, Mu-Song;Kim, Hyeong-Tae
    • Asia pacific journal of information systems
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    • v.4 no.2
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    • pp.83-130
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    • 1994
  • Software development of large scale program such as Operating System or University Total Information System is lengthy and costly process. In order to reduce cost, time and risk, there is currentry general acceptance of the need for Software Reuse System during the whole development cycles. In this paper, (from a practical point of view), the problem of existing reuse system methodology is analyzed and an implement method of software reuse system is presented. Also using this method Application Program Reuse System(APRS) which supports all phase of software life cycles is designed and implemented. This application program reuse system which is based on common language is considerably shown to reduce communication Error of requirement specification between systems analyst and end-user.

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