• 제목/요약/키워드: design inspiration

검색결과 192건 처리시간 0.023초

폐품을 활용한 창의성 발현 융복합 미술교육 프로그램 연구 - 미술활동에서의 창의성 발현을 중심으로 (A Research of Convergence Art Education Program for Creativity Manifestation Utilizing Waste)

  • 박건규
    • 디지털융복합연구
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    • 제15권6호
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    • pp.551-556
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    • 2017
  • 인간의 창조는 주어진 상황에서 출발한다. 무관해 보이는 것들 사이에 새로운 관계를 형성하는 것이다. 미술의 제작과정은 이미지로 떠오른 영감을 구체화하는 창의성을 요하는 작업이다. 폐품을 활용한 조형물의 제작은 주어진 사물을 탈범주화하여 인지하기 쉽다는 장점이 있고 분해된 조형요소들을 새로운 형상에 따라 통합적으로 바라보는 전체적인 시각을 필요로 한다는 점에서 또한 창의적이라고 할 것이다. 학생들은 항상 무엇인가 찾으려고 하는 호기심, 사물을 관찰하는 눈, 재료 사용 방법의 수준, 재료의 선택과정 등에 의해서 폭넓은 시각을 갖게 되며 창의성과 창조성은 달라진다. 본 연구는 무의미해 보이는 폐품에 대한 인식전환을 통하여 환경의식, 생명에 대한 존중을 함의하는 조형물을 생산해 내는 포괄적인 창의성교육을 시사한다.

군집분석 및 커뮤니티 분석 기법을 활용한 직무분석 사례 연구 (A Case Study on Job Analysis Utilizing Cluster Analysis and Community Analysis)

  • 조일현
    • 컴퓨터교육학회논문지
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    • 제7권1호
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    • pp.151-165
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    • 2004
  • 본 연구의 목적은 군집 분석(Cluster Analysis) 및 사회연결망 분석 기법의 일종인 커뮤니티(Community)기법을 활용한 직무 분석 사례를 소개하고 그 결과를 음미해 보는데 있다. 이러한 작업을 통해 기존에 활용되던 직무분석 기법을 보완할 수 있는 계량적 방법론을 구안해냄으로써 궁극적으로 역량기반 커리큘럼의 개발 및 교수체제 설계 시 보다 분석적, 과학적인 준거 자료를 확보할 수 있을 것으로 기대하였다. 본 연구를 위한 직무분석 자료는 국내 대규모 제조업체인 S사에서 인터뷰 및 설문을 통해 수집되었다. 이 자료를 활용하여 실시된 군집 분석의 결과 직무들 간의 유사성에 대한 군집 분석 결과는 공식적인 직무 분류체계와 상당한 차이를 보이고 있음이 판명되었다. 이는 조사된 모든 측면에서 일관되게 확인되었으며, 각 측면별로 다소 상이한 클러스터링 패턴을 보이고 있었다. 군집 분석에 이어 직무들 간의 상호 연결관계 네트워크에 대한 사회연결망분석이 실시되었는데, 그 결과 명확한 중심-주변 구조와 함께 클러스터링 구조를 갖고 있음을 확인할 수 있는데, 이는 공식적인 직무분류체계에서 예상할 수 있는 것과도 다르고 또한 직무 간 내용적 유사성 구조와도 차이가 있는 독특한 패턴을 보이고 있음을 보이고 있는 결과였다. 이러한 연구 결과를 통해서 직무분석을 위한 새로운 분석 알고리즘으로서 군질 분석 및 커뮤니티 분석 기법의 유용성이 확인되었다. 나아가 향후 교육체계 설계를 위해 선행되는 직무분석 시 유의할 점들을 논의하였다.

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Comparison on postural control between abdominal draw-in maneuver and abdominal expansion maneuver in persons with stroke

  • Choi, Ho-Suk;Shim, Yu-Jin;Shin, Won-Seob
    • Physical Therapy Rehabilitation Science
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    • 제5권3호
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    • pp.113-119
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    • 2016
  • Objective: The effect of abdominal expansion maneuver (AEM) and abdominal draw-in maneuver (ADIM) on postural control in an unsupported position in stroke patients. Design: Randomized controlled trial. Methods: A total of 36 persons with hemiplegic stroke participated in this study. The subjects were randomly divided into an AEM experimental group (n=12), an experimental ADIM group (n=12), and a control group (n=12). We collected the general characteristics of all subjects and the pre-test results before the intervention and after 4 weeks of the intervention. The trunk stabilization training of the ADIM and AEM group were performed 15 minutes a day, 3 times a week for 4 weeks, and general physical therapy was performed 2 times a day, 30 minutes per session, 5 times a week for all three groups. The control group received joint mobilizations, muscle strengthening, endurance strengthening, and gait exercises along with treatment of the central nervous system, such as neuro-developmental treatment, mat, and gait training. The AEM is an inspiratory phase of tidal breathing expanding the lateral lower ribcage in a lateral direction with minimal superior movements of the chest. Then the lower abdomen expands and the navel moves in an anterior-caudal direction. The ADIM is a repeated contraction and relaxation of the anal sphincter during inspiration. The navel pulls the lower abdomen to the direction of the spine without the movement of the trunk and pelvis. Results: Before and after the interventions, medial-lateral axis movement distance, anterior-posterior axis movement distance, sway mean velocity, and sway area 95% was a statistically significant change in all three groups (p<0.05). The post-hoc test showed a significant improvement in medial-lateral axis movement distance, anterior-posterior axis movement distance, sway mean velocity, and sway area in the AEM group compared with the control group, and in the ADIM group compared with the control group (p<0.05). Conclusions: In conclusion, both AEM training and ADIM training are necessary interventions to maintain the independent sitting position according to the characteristics of the patient.

에디 슬리먼의 남성복 디자인에 나타난 록(Rock) 뮤직 영감 (Rock Music Inspiration Represented in Hedi Slimane's Menswear Design)

  • 이해동;서성은
    • 한국의류학회지
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    • 제40권2호
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    • pp.353-364
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    • 2016
  • This study analyzes French designer Hedi Slimane who has received recent attention from the fashion world. He changed sub-culture 'Rock Fashion' into high fashion and altered the stereotype of the existing menswear with the skinny look. His extreme slim-fit style also has changed the menswear market dramatically. Hedi Slimane was mainly inspired by various rock music genres from the 1960 to 2000s such as glam rock, psychedelic rock, grunge rock, and garage rock. He showed in his own rock style when creating his collection. The collections inspired from the specific rock music and style were selected from Dior Homme (2001F/W-2007F/W) and Saint-Laurent (2013F/W-2015F/W), and analyzed by the 4 genres of rock music and fashion style as follows. First, glam rock style appeared in Dior Homme 2005F/W and Saint Laurent 2014S/S with glamorous full make-up, animal printings, and glitter textures. Second, psychedelic rock style appeared in Saint Laurent 2015S/S with flower patterns, afro hair, fur vests, and western & ethnic bohemian styling. Third, grunge rock style appeared at Dior Homme 2005S/S and Saint Laurent 2013F/W with messedup hair, destroyed jeans, and layering style. Fourth, garage rock style appeared mainly at Dior Homme 2006 S/S with messed-up hair, slim suit, fedora, and sneakers. This result is expected to be used for research and development on modern rock style for contemporary menswear.

한국 현대수묵화(水墨畵)의 회화성(繪畵性)에 대한 연구 - Identity적 관찰(觀察)을 중심으로 - (A Study about Shui-Mo(水墨) painting of Korea today)

  • 장준석
    • 조형예술학연구
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    • 제7권
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    • pp.150-172
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    • 2005
  • 수묵화는 동양뿐만 아니라 우리 미술을 대표하는 중요한 축 가운데 하나로서 한국 미술의 얼굴이자 현대 미술과도 불가분의 관계를 갖고 있다. 그런데 서양 현대 회화의 다양함이나 실험성, 생경함 등에 밀려 구시대적 유물 정도로 인식되고 있는 듯 하며 , 제대로 된 이론적 바탕을 완벽하게 마련하지 못하고 있다. 현대 수묵화는 한국 미술의 여느 분야보다도 훌륭한 한국성과 예술성 및 정신성을 지니고 있으며 미적인 독창성을 구축하기 위해 노력해야 할 것이다. 이를 위해서는 대상에 대한 진지한 관찰, 수묵화의 여러 특성이나 예술성, 한국인의 삶과 현장성, 또는 그림의 양식에서 나타나는 기호적인 선이나 형상을 바탕으로 한 접근 등이 필요할 것이다. 더 나아가 보다 독창적인 한국의 수묵화를 창출하고 미의 상징성을 확보하기 위해서는 우리의 경험과 시각에서 대상의 본질을 파악하는 것이 무엇보다 중요할 것이다. 이처럼 열악한 한국의 현대 수묵화를 보다 세계적인 미술로 승화시키는 것은 한국 미술의 발전을 위해서도 중요한 문제라 할 수 있다. 한국 미술의 Identity를 확립 하는 것은 곧 한국 미술의 발전을 위해서도 중요한 문제가 될 것이다.

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공익연계마케팅을 위한 네오팝아트 캐릭터 티셔츠 개발 연구 - 로메로 브리토를 중심으로 - (Study on the Development of Neo-pop Art Character T-shirts for Cause Related Marketing - Focused on Romero Britto -)

  • 구본혜;김미현
    • 복식
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    • 제65권7호
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    • pp.75-85
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    • 2015
  • The purpose of this study is to examine ways to vitalize cause related marketing (CRM) by proposing character T-shirts The campaign will employ Neo-Pop art, a genre popular with both companies and consumers. Study results are as follows: First, campaign T-shirts on the issue of human alienation resulting from digitalization can be utilized to generate financial profit that can be returned to society. This can lead to the acts of exchange for profit generation, public image improvemen of companies, and enhancement of their external status. As for the non-financial aspect, the campaign could lead to increased awareness of social issues and present opportunities to take actions of improvement. Second, the financial objective of character T-shirts dealing with environmental issue of sustainability involves brand distribution network support and revitalization of promotion such as shopping basket of love and eco-friendly store matching program for eco-friendly campaign. As for the non-financial aspect, it can help raise consumers' awareness of cause related activities such as crowd funding and fundraising and prepare opportunities of direct participation. Third, the financial objective of character T-shirts dealing with natural disaster relief activities on the global level involves brand recognition level increase and enhancement of positive association of companies through emergency relief and articles support as a result of drastic increases in casualties from nature disasters. As for the non-financial aspect, it can induce people's participation in relief activities and lead to the establishment of crisis response procedures. The information on the development of pop-art character T-shirts proposed in this study is expected to be used as basic information on cause marketing of fashion companies in the future, while providing inspiration to related fashion design.

보육시설 실외놀이 환경과 실외놀이 프로그램 연계를 위한 기초 사례연구 - 대전시 A와 H 어린이집을 대상으로 - (A Case Study of two Child-care Centers to Encourage Outdoor Play Environments and Play Programs in Daejeon)

  • 최목화;손승희;임효신
    • 한국생활과학회지
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    • 제19권5호
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    • pp.775-794
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    • 2010
  • This study is to provided a basic model to encourage environment and outdoor play programs. The study was based on the analyses of actual activities performed in two child care centers in Daejeon area and the way in which the programs for outdoor play were related to the environment of the centers. Data were collected through 'The Daily Report of the Outdoor Play Programs: Plan and Evaluation' paper conducted at each center performed from 2007 to 2009. Following Mockwha Choi et al., (2007), the play observed and described by teachers was analyzed to classify play areas and play activities within each area. The places, equipment and, playthings using in each play period were also examined as well as the limitation and inspiration caused by the environment. The results of the study are as follows: 1) Empty and unfilled space tended to generate more types of non-structural play and role-pretend play 2)Adventurous play was rarely observed. More thoughtfully designed physical environments need to be provided for children to experience challenge and adventure through physical activities 3) Outdoor play environment should be suitable for the overall developments of infants and toddlers depending on their activities. A child care specialist should support the design such environment 4) Naturally, the programs of outdoor play will not be identical for all child care centers. Rather, they should go along with the programmatic characters and environmental attributes of each center. Therefore the awareness of teachers and parents as to the importance of must realize of outdoor play should be further increased.

플래퍼 패션이 현대(現代) 패션에 미친 영향(影響) (The Influences of Flapper Fashion on Modern Fashion)

  • 박혜원;조규화
    • 패션비즈니스
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    • 제2권3호
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    • pp.55-72
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    • 1998
  • The purpose of this study is for consideration of the flapper fashion (1924-1928) in Jazz Age (1919-1929) of America and the influences of it on modern fashion. This study is started from the latest fashion trend which is pursuing it's inspiration into the Jazz Age, the 20s. The etimology of 'flapper' was based on mines is 'flap' such as 'flutter of skirt hemline', 'hands', 'arms', 'wings' and a slang which was applied to young women from 1830. In 20th century it has meant not only new American women but also their fashion and attitude. The designs of flapper fashion were expressed by simplicity, functionality, nudity and rhythm. Simplicity was the best value of this time and the simple image was considered the smartest. Functionality was represented by straight boyish style and loose baggy silhouette that was related to free dome. Nudity was expressed by revealing of legs, arms, backs in shapes and see-through by materials. It was related to sexual attraction and point to youth. Rhythm of flapper fashion expressed optical effect of movement. Using of light material was deep related to freedom of flappers, speed, rhythmical Jazz and dancing. The influences of flapper fashion were giving an opportunity that changed fashion leader from high class to young popular group and simple design of flapper fashion effected to modernization and popularization of American apparel business. And it influenced American casual fashion which was known as brightness, youth and openhearted mood. So flapper fashion can be reganded as the starting point of the street fashion of the 20th century.

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21세기 복합적인 패션 공간에 나타난 탈경계 현상에 관한 연구 - 질 들뢰즈와 펠릭스 가타리의 이론을 중심으로 - (A Study on the Blurring Boundary Phenomena Expressed in Complex Fashion Space of 21th Century - Focusing on the Theories of Gill Deleuze and Felix Guattari -)

  • 양희영;양숙희
    • 복식문화연구
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    • 제17권4호
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    • pp.600-615
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    • 2009
  • $21^{st}$ century post digital society orients co-existence, fusion, and blurring boundary than conflict, differentiation, and boundary, and makes a try liberal combination of various different objects. Furthermore, radical development of science and digital equipments offer technical possibility that could combine various fields. Hence, many different departments demolish their boundary, and combine for development of multi-functional and complex shape's products. For job-nomads, fashion attempts to combine with architecture, furniture, daily necessities, and digital equipments spontaneously. This paper aims at consideration about the blurring phenomena expressed in complex fashion space of $21^{st}$ century throughout empirical fashion photographs analysis, which show combination among fashion and various different fields. Blurring boundary phenomena of complex fashion space are classified with 4 parts as follows as: 1) furniturizing, 2) wearable dwelling, 3) lumiduct, 4) becoming fashion. Each parts are examined 8 aesthetical characteristics such as movement and lightness, hyper-link and openness, immateriality and inter-activeness, and diversity and ambiguity. $21^{st}$ century fashion has changed more simple and light, and creates new form throughout combination with many other fields, and enlarges its function and sphere. I think this paper would help certificating practical use of fashion space as multiple and complex space, and makes contribution to forecast about fashion development of the future and offer inspiration about creative and innovative fashion design.

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A Creative Solution of Distributed Modular Systems for Building Ubiquitous Heterogeneous Robotic Applications

  • Ngo Trung Dung;Lund Henrik Hautop
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 ICEIC The International Conference on Electronics Informations and Communications
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    • pp.410-415
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    • 2004
  • Employing knowledge of adaptive possibilities of agents in multi-agents system, we have explored new aspects of distributed modular systems for building ubiquitous heterogeneous robotic systems using intelligent building blocks (I-BLOCKS) [1] as reconfigurable modules. This paper describes early technological approaches related to technical design, experimental developments and evaluation of adaptive processing and information interaction among I-BLOCKS allowing users to easily develop modular robotic systems. The processing technology presented in this paper is embedded inside each $DUPLO^1$ brick by microprocessor as well as selected sensors and actuators in addition. Behaviors of an I-BLOCKS modular structure are defined by the internal processing functionality of each I-Block in such structure and communication capacities between I-BLOCKS. Users of the I-BLOCKS system can easily do 'programming by building' and thereby create specific functionalities of a modular robotic structure of intelligent artefacts without the need to learn and use traditional programming language. From investigating different effects of modern artificial intelligence, I-BLOCKS we have developed might possibly contain potential possibilities for developing modular robotic system with different types of morphology, functionality and behavior. To assess these potential I-BLOCKS possibilities, the paper presents a limited range of different experimental scenarios in which I-BLOCKS have been used to set-up reconfigurable modular robots. The paper also reports briefly about earlier experiments of I-BLOCKS created on users' natural inspiration by a just defined concept of modular artefacts.

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