• Title/Summary/Keyword: design communication

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A Study on the Communication Relationship Structure and Expression Methods in Interior Design - Focused on the Practical design process of communication - (인테리어 디자인에서 커뮤니케이션 관계구조와 표현방법에 관한 연구 - 실무 디자인 프로세스 커뮤니케이션 중심으로 -)

  • Seo, Ji-Hye;Hong, Il-Tae
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.199-206
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    • 2013
  • Design is one of diverse human communication activities. Development of technologies has led to execution of more active design communication functions, stirring social and cultural changes. The concept of design communication has become stronger by overcoming the limitations of verbal communication and expanding the methods of communication. These social changes are highlighted In the design of modern space. Even though communication in interior design activities is so important, detailed studies on communication of each entity are still very insufficient. Design communication refers to tools and activities for overall communications in the design process. In design activities, relevant communication is indispensible. Therefore, studies on practical communication methods are essential for accurate communication of content that has to be shared in the results or in the process of obtaining the results, rather than only focusing on the future techniques and functions of design. In other words, improving the efficiency of interior design communication requires establishing a communication relationship structure of each entity, which calls for proper expression methods depending on each entity. Therefore, this study is aimed at exploring efficient expression methods in line with the relationship structure of each entity in the interior design process.

An Internet-based Hybrid Design Methodology for Collaborative Virtual Design Studio (인터넷 기반 가상 디자인 스튜디오에서 하이브리드 건축 협업 설계 방법론에 관한 연구)

  • 박재완;최진원
    • Korean Institute of Interior Design Journal
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    • no.40
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    • pp.158-164
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    • 2003
  • The rapid development of information technology has much influence on architectural design. Collaboration beyond time and space has been possible by networking the work environment and digital products. Thus, the virtual design studio on architectural design is getting more important than ever before. This research investigates a virtual design studio methodology for effective collaboration. The building design process and the communication model are studied and possible modes of design collaboration are defined. This paper proposes an internet-based Virtual Reality(VR) communication tool as well as new design methodology that we call the 'Hybrid Design Methodology'. We expect that this design methodology will dramatically increase design feedbacks, and thus results in better design alternatives. There are two issues involved in developing the collaborative virtual design studio: 1) an intuitive interface that presents collaborative relations, and 2) three-dimensional computer-mediated communication tool using sketch as a modeling method. Further research issues identified at the end of the research include developing algorithms that translate mapping images to polygons for the drafting phase in the design process.

The New Definition of Creative Leadership in the Communication Design Industry - Focused on the 4th Industrial Revolution

  • Kim, Kyung-won
    • International Journal of Contents
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    • v.15 no.2
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    • pp.53-58
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    • 2019
  • The aim of this paper is to discuss how designers lead and direct 'technology-driven society' using their creative communication skill. To this end, it is required for communication designers to take conscious steps to recognize the future direction of their profession. Despite the advancement in technology, there is a human being at the center of all design activities. From a certain point of view, contemporary communication design takes an open-ended exploration of the subject matter, rather than a finished output. The notion of creative leadership may potentially expand more in terms of improving the methodology of today's visual culture. The paper will examine creative leadership that could be proposed by the challenge of discourse upon the upcoming industrial revolution. Today, communication designers are confronted by new leadership opportunities and challenges. Some leading designers seem to focus on brand new media technologies to prepare the 4th industrial revolutions. However, communication design cannot be discussed in the medium but can be understood as a process. Top-down and bottom-up process is always a concerned about the relationship since the focus of leadership has changed. In the top-down process, the leadership has existed between 'designer and client' because designers have played their role as a problem solver. On the other hand, there is a different model of leadership between 'design and technology' based on bottom-up process, which stem from the design authorship. In this regard, the new definition of creative leadership in the $4^{th}$ industrial revolution proposes a designer as a problem-finder based on the relationship between the 'designer and the public'.

A Development of New Communication Style Mediated by Everyday Things (일상사물을 매개로 하는 새로운 커뮤니케이션 방식 제안에 대한 연구)

  • Park, So-Young;Lee, Woo-Hun
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2005.05a
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    • pp.322-323
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    • 2005
  • Currently, there are varieties of communication media options, such as E-mail, Instant Message, SMS and Computer discussion group. These genres keep expanding with the integration of computers and wireless technologies and even more it allows people to communicate at different time without travelling distances, However, it is mostly impossible the one communication media satisfies the same task demands under different situations. And online communication media can not reach the actual purpose of traditional communication in keeping the interpersonal relationship and richness of communication by sharing time and physical space. Therefore, we researched and examined on the current state of appropriateness communication style in different given situation as affected by requirement and its characteristics. With the result in research and survey, we suggested new communication style mediated by everyday thing through the case study.

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A Study on Universal Design for Enhancing Information Accessibility of the Disabled (장애인의 정보 접근권 향상을 위한 보편적 설계에 관한 연구)

  • Lee, Seong-Il
    • Journal of Korean Institute of Industrial Engineers
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    • v.26 no.4
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    • pp.402-410
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    • 2000
  • The current study examines principles to develop universal design guidelines for manufacturing information and communication devices. The study surveyed inconveniences disabled people experience in the information and communication environment with current technology and design, and suggested abbreviated universal design guidelines. Design guidelines should reduce those inconveniences detected through the task analysis and GOMS modelling of the usage by disabled people. Design and functional features of mobile phones were examined since they quickly became essential communication tools for both disabled and non-disabled people alike. Design issues were examined in controls, input methods, and output methods in terms of human factors and ergonomics. It is expected that both governments and manufacturers can save costs to produce and manufacture special assistive devices for disabled people by implementing universal design in their communication products. Since it is becoming the international trend, application of the universal design should be enforced to all communication and information devices by government for the higher quality of life for all groups of user.

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Study on the Convergence between Spatial Design Education and On·Offline Communication Methods (공간디자인 교육과 온·오프라인 커뮤니케이션 방법의 융합에 관한 연구)

  • An, So-Mi
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.317-327
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    • 2015
  • For creative spatial design education, the convergence between new communication and education needs to be grafted including online, for which empirical research, this study is attempted. The goal of this study is to educate spatial design, systematically understand communication methods and analyze familiarity level and usefulness of on offline communication methods through actual spatial design studio class-giving cases. Its research outcome shows differing communication methods usefully applicable to stages of spatial design and methods enabling bilateral communication among class-takers as well as class-givers prove to be recognized as more useful than unilateral communication methods. Also, it proves familiarity and usefulness of online communication methods accompanied by visual materials such as images and etc. Based upon this result, it's necessary that various convergence for new communication methods for spatial design education be made in a right direction.

A Design of General Communication Protocol for Online Game (온라인 게임을 위한 범용 통신 프로토콜 설계)

  • 두길수;정성종;안동언
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.233-236
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    • 2001
  • When we execute a online game in the network, a lots of game informations and user informations are transfered between game server and game clients. This information has deferent data structure and communication protocol. So, game developers will be design the communication protocols and packet structures after analyze the game. And, they will be design the database for user management. It will be lots of overload to the game developers. From a user point of view, they must be register to each game server to use several games. It is a undesible operation for the game users. This problems are solved by using the communication server which operates commonly with several game servers. Game providers can get the benefit of multiple access of users and get freedom from user management. Game users can access the several games which connected to communication server by register the communication server only. In this paper we design the communication packet and propose a communication protocol which operates on the communication server described previous.

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Gesture Communication: Collaborative and Participatory Design in a New Type of Digital Communication (제스츄어 커뮤니케이션: 새로운 방식의 디지털 커뮤니케이션의 참여 디자인 제안)

  • Won, Ha Youn
    • Korea Science and Art Forum
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    • v.20
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    • pp.307-314
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    • 2015
  • Tele-Gesture is a tangible user interface(TUI) device that allows a user to physically point to a 3D object in real life and have their gestures play back by a robotic finger that can point to the same object, either at the same time, or at another point in time. To understand the extent of the gestures as new way of digital collaborative communication, collaboration situation and types were experimented as TUI implementations. The design prototype reveals that there is a rich non-verbal component of communication in the form of gesture-clusters and body movements that happen in an digital communication. This result of analysis can contribute to compile relevant contributions to the fields of communication, human behavior, and interaction with high technology through an interpretive social experience.

A Study on the Communication Trend of Contemporary Lighting Design (현대조명디자인의 커뮤니케이션 경향에 관한 연구)

  • Lee, Chang-Yoon;Oh, In-Wook
    • Korean Institute of Interior Design Journal
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    • v.16 no.1 s.60
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    • pp.119-125
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    • 2007
  • Changing depends on the one and only out of many design elements constituting the outside, and a Lighting design has an easy characteristic among space. Therefore accuse various sensitivity to watch when lighted up the same environment with Lighting of other colors, and it is an interesting point to show a communication tendency of a Lighting design in the present age escape from a general idea transmit a change of sight to a man of experience directly, and to clarify space simply, and to show various power of expression. The study of a book tried to make a searching examination for a generation cause of this tendency by trying to observe the modern Lighting design tendency that various desires were reflected in of the modern society in various general ideas of communication.