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Design and Implementation of Real Time Device Monitoring and History Management System based on Multiple devices in Smart Factory (스마트팩토리에서 다중장치기반 실시간 장비 모니터링 및 이력관리 시스템 설계 및 구현)

  • Kim, Dong-Hyun;Lee, Jae-min;Kim, Jong-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.1
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    • pp.124-133
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    • 2021
  • Smart factory is a future factory that collects, analyzes, and monitors various data in real time by attaching sensors to equipment in the factory. In a smart factory, it is very important to inquire and generate the status and history of equipment in real time, and the emergence of various smart devices enables this to be performed more efficiently. This paper proposes a multi device-based system that can create, search, and delete equipment status and history in real time. The proposed system uses the Android system and the smart glass system at the same time in consideration of the special environment of the factory. The smart glass system uses a QR code for equipment recognition and provides a more efficient work environment by using a voice recognition function. We designed a system structure for real time equipment monitoring based on multi devices, and we show practicality by implementing and Android system, a smart glass system, and a web application server.

A Implementation of Electronic Measurement Datum Point Monitoring S/W based on Object-Oriented Modeling for Multi Purpose and High Availability (다목적 및 고활용성을 위한 객체지향 모델링 기반의 전자 측량기준점 모니터링 S/W 구현)

  • Jung, Se-Hoon;Sim, Chun-Bo
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.2
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    • pp.99-112
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    • 2015
  • Datum point for displaying location and altitude of point has being advantage usefully in various measurement parts. However, datum point has been increasing loss cases owing to weather changes and stratum changes and neglecting meaninglessly. In this paper, we design and implement a multi electronic measurement system monitoring software with functions such as include maximize utilization of existing measurement datum system as well as collected various environment data and detection stratum changes of surround area. Proposed software is implemented to support that reusability and extensibility of software using object oriented modeling method. Our software supports a GUI for electronic measurement datum point administrator as well as for web user and mobile user. Our system can support a graph GUI for various data analysis and reposition in realtime to database that measured location information and various sensing information to prevent loss of electronic measurement datum point and to detected stratum changes. In addition, we include a QR code and RFID recognition function. Finally, we suggest performance evaluation result to confirm stratum changes detection and GPS location error rate.

PID and Adaptive Controllers for a Transportation Mobile Robot with Fork-Type Lifter

  • Nguyen, Van Vui;Tran, Huu Luat;Kim, Yong-Tae
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.16 no.3
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    • pp.216-223
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    • 2016
  • This paper proposes a new controller design method for a fork-type lifter (FTL) of a transportation mobile robot. The transportation robot needs to pick up a package from a stack on a storage shelf and move on by a planned path in a logistics center environment. The position of the storage shelf is recognized by reading a QR code on the floor, and using this position, the robot can move to reach the storage shelf and pick up the package. PID controllers and an adaptive controller are designed to control the velocity of two wheels and the position of the FTL. An adaptive controller for the lifter is designed to elevate up and down on a slideway to the correct height position of the package on the stack of the storage shelf. The simulation results show that the PID controllers can respond smoothly to the desired angular velocity and the adaptive controller can adapt quickly and correctly to the desired height.

Gemas: Enhancing the Distribution of Integrated Eco-Friendly Marketing Strategies towards Digital Transformation and Global Competitiveness

  • Diana AQMALA;Febrianur Ibnu Fitroh Sukono PUTRA
    • Journal of Distribution Science
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    • v.22 no.5
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    • pp.39-57
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    • 2024
  • Purpose: Various policies continue to be strengthened to develop Micro, Small and Medium Enterprises (MSMEs), which have a strategic role in the economy through the pillars of corporatization, capacity and financing to support strong and inclusive economic growth. Efforts to transform MSMEs marketing strategies are undertaken through eco-friendly digitalization to increase resilience and more productive and innovative capacity. Research design, data and methodology: This research is an exploratory qualitative approach taken to investigate the transformation of eco-friendly marketing strategies for MSMEs to increase competitiveness at the global level. The samples obtained were 425 MSMEs assisted by the DKI Jakarta, Bali, Java, Borneo, and Sumatera. The data collection technique used non-probability sampling (snowball sampling). Data is analyzed through collection, reduction, analysis, validity testing, presentation and conclusion. Results: This research shows the transformation of eco-friendly digital-based MSME marketing strategies occurred through four stages, namely production and institutional activities, expanding market share, digitalization and financing, and export market access. Conclusions: Eco-friendly digital transformation allows MSMEs competencies to be refined to improve business processes and business competitiveness at the international level. The contribution of this marketing strategy transformation is expanding MSMEs access to financial institutions (fintech), marketplaces, and QRIS (QR Code Indonesian Standard) digital payments.

Design and Implementation of AR-based Notification View System at Subway Arrival Stations (증강현실 기반의 지하철 도착역 알림 View 시스템의 설계 및 구현)

  • Lee, Ki-Young;Kim, Sung-Bae;Kwak, Yun-Seol;Kim, Hee-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.135-140
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    • 2013
  • With the advent of smart phones recently, users have experienced a new way of communicating using a smart phone without the constraints of time and space. As a result, users are ubiquitous around the user's own resources and a variety of natural interaction that was required. In particular, the interaction between the user and the content in the virtual reality and augmented reality, otherwise your content or service in the real world and the virtual direct and intuitive interaction can be. In this paper, we use Augmented Reality smart-phone sitting in the subway system that allows people to know the arrival station is designed to offer.

Development and Evaluation of a Game-Based Lesson Plan Applied to the 'Food Culture' Unit of the High School Home Economics Class (고등학교 가정과 식생활 문화 단원에 적용한 게임 기반의 교수·학습 과정안 개발 및 평가)

  • Choi, Seong-Youn;Chae, Jung-Hyun
    • Human Ecology Research
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    • v.54 no.3
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    • pp.333-349
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    • 2016
  • This study develops and evaluates a game-based lesson plan applied to the 'Food Culture' unit of a high school Home Economics class. We developed, implemented, and evaluated lesson plans for seven periods that contained 'the Korean food table setting card,' 'the world's food culture card,' and the procedure for cards games according to the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. 'The Korean food table setting card' consisted of 'the Korean food table setting order card' to easily understand 10 types of Korean traditional daily meals based on pictures and 'the Korean food table setting food card' to easily understand Korean traditional food based on 104 kinds of food picture and quick response (QR) code. 'The world's food culture card' consisted of 'the world's food culture quiz card' to help learners easily understand influential food culture formation factors, features of food culture, typical foods from 16 countries, and 'the world's traditional food card' to help learners easily understand typical foods from 16 countries through 63 kinds of pictures. Respective 'game guides' were also developed. High school students who studied the game-based Home Economics classes and who participated in the 'Food Culture' unit, could easily and enjoyably learn the food culture of Korea (and other countries), actively participate in learning activities, and understood the content of food culture. In addition, they evaluated that the game-based instruction was easy to remember with minimal memorizing.

Design and Analysis of Ubiquitous Customer Relationship Management System Based on Near Field Communication (근거리 무선 통신 기반 유비쿼터스 고객 관계 관리 시스템의 설계 및 분석)

  • Jun, Jung-Ho;Park, Hyun-Soo;Lee, Kyoung-Jun
    • Information Systems Review
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    • v.14 no.1
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    • pp.37-65
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    • 2012
  • This research aims to design and analyze a ubiquitous customer relationship management system based on near field communication which can be applied to stores in off-line environment. The existing customer relationship management system has been used mainly for stores in off-line environment to issue a royalty card, to stamp a seal on the purchase goods, and to manage the history of customers' visits and purchases. But, the existing system has two weaknesses; it makes difficult for a store manger not only to acquire a wealth of customer data but also to systematically manage the acquired data. In particular, the effectiveness and efficiency of the royalty card are questioned when a customer makes purchases in the store in that the customer frequently does not carry it or loses it. So, this research suggests a ubiquitous customer relationship management system where a tag for near field communications is attached to a store in off-line environment; a store manager can collect and manage easily customer's dada and customers can seamlessly acquire store's information. To do this, this research conducts the followings. First, we review the previous researches of customer relationship management to examine the concept of ubiquitous customer relationship management. Second, from the examination, we draw the factors to be considered in ubiquitous customer relationship management system based on near field communication. Third, we propose a scenario where the suggested system is used. Fourth, we analyze the participants' values and the process that will be used for the suggested system. Finally, we discuss the possibility of the application of this system to real business environment from various viewpoints.

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