• 제목/요약/키워드: design

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공학 설계 프로세스에서 설계 변경 영향 해석 (Change Impact Analysis in Engineering Design Process)

  • 정태형;박승현
    • 한국정밀공학회지
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    • 제20권1호
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    • pp.151-158
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    • 2003
  • Design changes frequently occur while design activities are performed. If the impact of design changes is estimated, design efficiency can be improved. But, the types of design changes are various and they can affect other design parts. Hence, it is difficult to deal with design changes directly. The purpose of this research is to develop systematic algorithms for change propagation tracing and change impact analysis, and then to implement a change impact analysis system. We have selected a process-based design and a design environment which is composed of design parameters and constraints. The algorithm for change propagation tracing tracks the change propagation of design parameters and finds design parameters, constraints and tasks which are probably changed. In the algorithm for change impact analysis, a change impact value is calculated from the list of changeable tasks. These two algorithms have been implemented into change impact analysis system (CIAS). CIAS has been applied to the redesign of 2 stage gear drives. CIAS can improve the efficiency of design activities. If there are many alternatives for a design change at the redesign step, designers can calculate the change impact value of each alternative and perform design change activities in the direction of minimizing design change impact.

차체구조의 구조기인 내구 설계 (Structure Borne Durability Design of a Vehicle Body Structure)

  • 김효식;임홍재
    • 한국자동차공학회논문집
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    • 제12권3호
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    • pp.109-121
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    • 2004
  • This paper presents an optimal design method for structure-borne durability of a vehicle body structure. Structure-borne durability design requires a new design that can increase fatigue lives of critical areas in a structure and must prohibit transition phenomenon of critical areas that results from modification of the structure at the same time. Therefore, the optimization problem fur structure-borne durability design are consists of an objective function and design constraints of 2 types; type 1-constraint that increases fatigue lives of the critical areas to the required design limits and type 2-constraint that prohibits transition phenomenon of critical areas. The durability design problem is generally dynamic because a designer must consider the dynamic behavior such as fatigue analyses according to the structure modification during the optimal design process. This design scheme, however, requires such high computational cost that the design method cannot be applicable. For the purpose of efficiency of the durability design, we presents a method which carry out the equivalent static design problem instead of the dynamic one. In the proposed method, dynamic design constraints for fatigue life, are replaced to the equivalent static design constraints for stress/strain coefficients. The equivalent static design constraints are computed from static or eigen-value analyses. We carry out an optimal design for structure-borne durability of the newly developed bus and verify the effectiveness of the proposed method by examination of the result.

연극 무대 공간 디자인의 수사학적 연구 - 세익스피어 작 "리어왕"의 무대 공간 디자인 사례분석을 중심으로 - (A Study on the Rhetorical Expression of Scene Design in Theatre - Focused on the Analysis of Scene Design of "King Lear" -)

  • 안주영
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.176-180
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    • 2007
  • The stage space in theatre for the performance of a play requires two aspects of the physical space for a play and the image as the background or the theme of a play. This research focuses on the scene design that creates the background or the theme of a play and communicates it to the audience. The scene design is composed of various design elements of space and objects as the properties of a play. Design elements and the objects are the design languages in various form; plane, three-dimensional, multi-dimensional form. These design language have the significant meaning as a sign like human language. The scene design is completed with rhetorical expression for communication in theatre. This research defines the category of meaning that design elements of scene design can create and the rhetorical expression of the scene design language. King Lear directed by Robert G. Anderson was analyzed with the category of design elements as a sign and the pattern of the rhetorical expression. The scene design for a play is completed effectively by the rhetorical expression of design elements as the design language for communication with the audience in theatre.

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제너러티브 디자인 방법론을 활용한 참여적 패션디자인의 사례 연구 (A Case Study For Participatory Fashion Design Using Generative Design Methodology)

  • 이지현;이은한;조혜수;양은경;고정민
    • 복식
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    • 제67권4호
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    • pp.58-70
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    • 2017
  • This study examined the characteristics of generative design methodology, and it selected and analyzed 11 sites that provide design development services using generative methodology, INPUT data were classified into design form factor based on the choices of each and the variable form associated with each participant's movement. In designing the algorithms, designers set the meth- od and range of participation according to the characteristics of the design, and linked them with design components. This provided the study with a discriminative design process. This resulted in a type with morphological characteristics and a type that emphasized epidermal formability. The generative design methodology has value as an alternative process in the field of fashion where the utilization of digital technology is becoming universal based on contingency and variability. The results of this study can be used as basic data for the study of personalized design through the extension of methodology of digital-based fashion design and generative methodology.

128-비트 블록 암호화 알고리즘 SEED의 저면적 고성능 하드웨어 구조를 위한 하드웨어 설계 공간 탐색 (A Hardware Design Space Exploration toward Low-Area and High-Performance Architecture for the 128-bit Block Cipher Algorithm SEED)

  • 이강
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제13권4호
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    • pp.231-239
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    • 2007
  • 본 논문에서는 국내 표준 128비트 블록 암호화 알고리즘인 SEED를 하드웨어로 설계할 경우 면적-성능간의 trade-off 관계를 보여준다. 본 논문에서 다음 4가지 유형의 설계 구조를 비교한다. (1) Design 1 : 16 라운드 완전 파이프라인 방식, (2) Design 2 : 단일 라운드의 반복 사용 방식 (3) Design 3 : G 함수 공유 및 반복 사용 방식 (4) Design 4 : 단일 라운드 내부 파이프라인 방식. (1),(2),(3)의 방식은 기존의 논문들에서 제안한 각기 다른 설계 방식이며 (4)번 설계 방식이 본 논문에서 새롭게 제안한 설계 방식이다. 본 논문에서 새롭게 제안한 방식은, F 함수 내의 G 함수들을 파이프라인 방식으로 연결하여 면적 요구량을 (2)번에 비해서 늘이지 않으면서도 파이프라인과 공유블록 사용의 효과로 성능을 Design 2와 Design 3보다 높인 설계 방식이다. 본 논문에서 4가지 각기 다른 방식을 각각 실제 하드웨어로 설계하고 FPGA로 구현하여 성능 및 면적 요구량을 비교 분석한다. 실험 분석 결과, 본 논문에서 새로 제안한 F 함수 내부 3단 파이프라인 방식이 Design 1 방식을 제외하고 가장 throughput 이 높다. 제안된 Design 4 가 단위 면적당 출력성능(throughput)면에서 다른 모든 설계 방식에 비해서 최대 2.8배 우수하다. 따라서, 새로이 제안된 SEED 설계가 기존의 설계 방식들에 비해서 면적대비 성능이 가장 효율적이라고 할 수 있다.

객체 지향 초기 선체 구조 설계 시스템 개발 (Development of an Object-Oriented Initial Hull Structural Design System)

  • 노명일;이규열
    • 한국CDE학회논문집
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    • 제10권4호
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    • pp.244-253
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    • 2005
  • In the initial ship design stage of shipyards, the hull form design, the basic design (compartment modeling and ship calculation), and the hull structural design are being performed by different systems. Thus, the problem on interfaces between these systems occurs. To solve this, we developed the hull form design system 'EzHULL' and the compartment modeling and ship calculation system 'EzCOM-PART' for developing finally an integrated ship design system. And, in this study, we present an object-oriented hull structural design .system 'EzSTRUCT', which is developed recently. A structural design in an initial design stage can be frequently changed, because the design is not firmly determined yet. Therefore, designers perform the simplified structural modeling with bigger structural parts (or objects) such as deck, longitudinal bulkhead, etc. in the initial design stage, and the detailed structural modeling with smaller structural parts such as plate, seam, slot, etc. in the detailed design stage. However, the existing hull structural CAD system used in a shipyard is not efficient in generating a 3D CAD model in the initial design stage, because it has difficulty in handling frequent changes in design. Therefore, designers initially draw 2D drawings in the initial design stage, and generate the 3D CAD model from these 2D drawings in the detailed design and production design stages. In this study, the hull structural design system, which can efficiently generate a 3D CAD model through rapid modeling at an initial design stage, was developed in this study To evaluate the applicability of the developed system, we applied it to hull structural modeling of various ships such as a VLCC, a bulk carrier, etc. As a result, it could efficiently generate a 3D CAD model of a hull structure.

멀티미디어디자인에서 정보디자인 특성에 관한 연구 (A Study on the Characteristics of Information Design in Multimedia Design)

  • 류시천
    • 디자인학연구
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    • 제17권1호
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    • pp.63-76
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    • 2004
  • 정보디자인 원리는 1970년대의 출판디자인을 포함한 그래픽디자인 분야에서 비롯되었으나, 리처드 솔 워먼(Richard Saul Wurman)이 인터넷 환경에서 정보디자인과 그것의 실질적인 적용에 관한 문제를 탐구하면서부터 현재와 같이 정보디자인이 멀티미디어디자인 영역에서 매우 중요한 위치를 차지하기에 이르렀다. 그러나 아직까지도 멀티미디어디자인상에서 정보디자인 개념의 정체성 확보를 위한 이렇다할만한 연구가 부족한 실정이며, 경우에 따라선 과거 그래픽디자인 분야에서 정의되었던 ‘정보의 재현 및 시각화’라는 측면으로 대단히 협의적 관점에서 정보디자인을 조망하는 경향이 나타나고 있다. 이와 같은 맥락에서 본 연구는 과거의 전통적 정보디자인과 대비되는 상대적 관점으로 현재의 멀티미디어디자인에서 정보디자인 특성을 고찰하였다. 연구결과로서 멀티미디어디자인에서 정보디자인 특성은 '컨텍스트 제공과 정보 위계 발견', '통합적 사고에 의한 접근과 정보 통제권 공유', '다차원 매체 활용과 컨텐트 중심', '정보 질 보장과 통합적 정보 의미 해석', '쌍방향 정보 표출과 사용자 지식 확장'의 크게 5가지 측면으로 제시하였다. 본 연구를 토대로 향후에는 인터페이스디자인, 상호작용디자인, 경험디자인과 같은 정보디자인 인접분야와의 상호 의존적 또는 배타적 특성에 대한 담론이 제시될 수 있기를 기대한다.

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