• Title/Summary/Keyword: depth-Information

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Interaction of Binocular Disparity and Pulfrich Effect in the Perception of Rotation Direction and Depth of a Transparent Rotating Cylinder (회전방향과 깊이 지각에서의 양안부등과 Pulfrich 효과의 상호작용)

  • Li Hyung-Chul O.
    • Korean Journal of Cognitive Science
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    • v.16 no.4
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    • pp.243-254
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    • 2005
  • Pulfrich effect implies the possibility that motion information is processed by the system that processes depth information, and this possibility by supported by various neurophysiological studies. Although Pulfrich effect is processed by the system that processes binocular disparity, the representative depth information, there has not been a psychophysical research to determine the characteristics of the interaction between Pulfrich effect and binorular disparity using a stimulus containing the two information sources. Present research examined the characteristics of the interacation between Pulfrich effect and binocular disparity by nenuring the depth and rotation direction of a rotating cylinder comprised of random dots under two different conditions: 1) consistent rendition where the Pulfrich effect and binocular disparity depth the depth and rotation direction of the cylinder in a consistent manner 2) inconsistent rendition where they did not. , The perceived depth of the cylinder in the consistent condition was larger than that in disparity/Pulfrich effect only condition. Interestingly, the perceived rotation direction of the cylinder in the inconsistent condition was modulated by the relative strength of the disparity and the Pulfrich effect. These results imply that binocular disparity and Pulfrich effect are processed by a common neurophysiological methanism.

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Stereoscopic Conversion of Monoscopic Video using Edge Direction Histogram (에지 방향성 히스토그램을 이용한 2차원 동영상의 3차원 입체변환기법)

  • Kim, Jee-Hong;Yoo, Ji-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.8C
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    • pp.782-789
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    • 2009
  • In this paper, we propose an algorithm for creating stereoscopic video from a monoscopic video. Parallel straight lines in a 3D space get narrower as they are farther from the perspective images on a 2D plane and finally meet at one point that is called a vanishing point. A viewer uses depth perception clues called a vanishing point which is the farthest from a viewer's viewpoint in order to perceive depth information from objects and surroundings thereof to the viewer. The viewer estimates the vanishing point with geometrical features in monoscopic images, and can perceive the depth information with the relationship between the position of the vanishing point and the viewer's viewpoint. In this paper, we propose a method to estimate a vanishing point with edge direction histogram in a general monoscopic image and to create a depth map depending on the position of the vanishing point. With the conversion method proposed through the experimental results, it is seen that stable stereoscopic conversion of a given monoscopic video is achieved.

Optimizing Fsync Performance with Dynamic Queue Depth Adaptation

  • Park, Daejun;Kim, Min Ji;Shin, Dongkun
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.15 no.5
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    • pp.570-576
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    • 2015
  • Existing flash storage devices such as universal flash storage and solid state disk support command queuing to improve storage I/O bandwidth. Command queuing allows multiple read/write requests to be pending in a device queue. Because multi-channel and multi-way architecture of flash storage devices can handle multiple requests simultaneously, command queuing is an indispensable technique for utilizing parallel architecture. However, command queuing can be harmful to the latency of fsync system call, which is critical to application responsiveness. We propose a dynamic queue depth adaptation technique, which reduces the queue depth if user application is expected to send fsync calls. Experiments show that the proposed technique reduces the fsync latency by 79% on average compared to the original scheme.

Stereoscopic Millimeter-wave Image Processing for Depth Information

  • Park, Min-Chul;Son, Jung-Young
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.1022-1024
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    • 2009
  • Stereoscopic Images provide depth information with the relative distances between the objects in the images. There are many different ways to extract disparity maps from the visible spectral images. For the infrared spectral range, the same approach cannot be utilized for the innate low resolution and colorless features because typical methods require corresponding features between the images. The authors suggest a new approach that makes use of image segmentation to obtain depth information for stereoscopic millimeter-wave images. For image segmentation a selective visual attention model based on the theory of a feature-integration of attention is used. Experimental results show the proposed method provides reasonable depth information for object shape recognition and display.

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Surface Rendering using Stereo Images (스테레오 영상을 이용한 Surface Rendering)

  • Lee, S.J.;Yoon, S.W.;Cho, Y.B.;Lee, M.H.
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2818-2820
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    • 2001
  • This paper presents the method of 3D reconstruction of the depth information from the endoscopic stereo scopic images. After camera modeling to find camera parameters, we performed feature-point based stereo matching to find depth information. Acquired some depth information is finally 3D reconstructed using the NURBS(Non Uniform Rational B-Spline) algorithm. The final result image is helpful for the understanding of depth information visually.

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Depth Perception using A Parallel-Axis Stereoscopic Camera Rig

  • Ramesh, Rohit;Shin, Heung-Sub;Jeong, Shin-Il;Chung, Wan-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.147-148
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    • 2010
  • Recently, advancement in the visual technology has lead to the further development of the three dimensional (3D) imaging systems. The visual perception to view a pair of images simultaneously, is a crucial factor to build a stereoscopic 3D image. In this paper, we present the depth cues between the intensities of the two images when viewing with both eyes. Due to this stereoscopic effect, objects at different distances from the eyes differ in their horizontal positions, giving the depth cue of horizontal disparity. By simple image processing technique, we also present the binocular disparity map between the two images. A median filter has been used to filter out all the noises occurring in the disparity map image.

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Hole-filling Method to Enhance Viewing Characteristics for Multilayer Type 3D Display System U sing a DMD

  • Baek, Hogil;Choi, Sungwon;Kim, Hyunho;Choi, Hee-Jin;Min, Sung-Wook
    • Current Optics and Photonics
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    • v.4 no.6
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    • pp.545-550
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    • 2020
  • We propose a hole-filling method to solve discontinuous depth representation and to reduce the visible seams and cracks that cause the limitation of the viewing angle of the three-dimensional (3D) image in the multilayer type 3D display system. The occlusion and the disocclusion regions between layers, such as the visible seams and cracks, are a major bottleneck of the multilayer type 3D display system to represent a volumetric 3D image by stacking multiple images. As a result, in the reconstructed 3D image, the visible seams and cracks appear as brighter overlapping and undesirable cut-off. In order to resolve the problems above, we applied the depth-fused effect to the sub-depth map generating algorithm and improve the viewing characteristics of the multilayer type 3D display. The experimental demonstrations are also provided to verify the proposed scheme.

Depth estimation and View Synthesis using Haze Information (실안개를 이용한 단일 영상으로부터의 깊이정보 획득 및 뷰 생성 알고리듬)

  • Soh, Yong-Seok;Hyun, Dae-Young;Lee, Sang-Uk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.241-243
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    • 2010
  • Previous approaches to the 2D to 3D conversion problem require heavy computation or considerable amount of user input. In this paper, we propose a rather simple method in estimating the depth map from a single image using a monocular depth cue: haze. Using the haze imaging model, we obtain the distance information and estimate a reliable depth map from a single scenery image. Using the depth map, we also suggest an algorithm that converts the single image to 3D stereoscopic images. We determine a disparity value for each pixel from the original 'left' image and generate a corresponding 'right' image. Results show that the algorithm gives well refined depth maps despite the simplicity of the approach.

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A Method of Estimating the Human Height Using Depth Images (깊이영상을 이용한 사람의 키 추정 방법)

  • Kim, Heung-Jun;Park, Yoo-Hyun;Kwon, Soon-Kak
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.2
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    • pp.53-60
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    • 2017
  • In This Paper, We Propose a Method to Estimate the Human Height from the Depth Image Obtained using a Depth Camera. Using the depth Image, Accurate Measurement for Human Height is Possible Compared with Color Image. This Paper Presents a Method to Detect the Center of a Person in the Vertical Direction and to Accumulate the Measured Height Values ​at the Center Position. Simulation Results Show that the Proposed Method has Better Performance than the Conventional Methods.

View Synthesis and Coding of Multi-view Data in Arbitrary Camera Arrangements Using Multiple Layered Depth Images

  • Yoon, Seung-Uk;Ho, Yo-Sung
    • Journal of Multimedia Information System
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    • v.1 no.1
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    • pp.1-10
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    • 2014
  • In this paper, we propose a new view synthesis technique for coding of multi-view color and depth data in arbitrary camera arrangements. We treat each camera position as a 3-D point in world coordinates and build clusters of those vertices. Color and depth data within a cluster are gathered into one camera position using a hierarchical representation based on the concept of layered depth image (LDI). Since one camera can cover only a limited viewing range, we set multiple reference cameras so that multiple LDIs are generated to cover the whole viewing range. Therefore, we can enhance the visual quality of the reconstructed views from multiple LDIs comparing with that from a single LDI. From experimental results, the proposed scheme shows better coding performance under arbitrary camera configurations in terms of PSNR and subjective visual quality.

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