• Title/Summary/Keyword: dense networks

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Load Balancing Algorithm of Ultra-Dense Networks: a Stochastic Differential Game based Scheme

  • Xu, Haitao;He, Zhen;Zhou, Xianwei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.7
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    • pp.2454-2467
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    • 2015
  • Increasing traffic and bandwidth requirements bring challenges to the next generation wireless networks (5G). As one of the main technology in 5G networks, Ultra-Dense Network (UDN) can be used to improve network coverage. In this paper, a radio over fiber based model is proposed to solve the load balancing problem in ultra-dense network. Stochastic differential game is introduced for the load balancing algorithm, and optimal load allocated to each access point (RAP) are formulated as Nash Equilibrium. It is proved that the optimal load can be achieved and the stochastic differential game based scheme is applicable and acceptable. Numerical results are given to prove the effectiveness of the optimal algorithm.

Data-Driven-Based Beam Selection for Hybrid Beamforming in Ultra-Dense Networks

  • Ju, Sang-Lim;Kim, Kyung-Seok
    • International journal of advanced smart convergence
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    • v.9 no.2
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    • pp.58-67
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    • 2020
  • In this paper, we propose a data-driven-based beam selection scheme for massive multiple-input and multiple-output (MIMO) systems in ultra-dense networks (UDN), which is capable of addressing the problem of high computational cost of conventional coordinated beamforming approaches. We consider highly dense small-cell scenarios with more small cells than mobile stations, in the millimetre-wave band. The analog beam selection for hybrid beamforming is a key issue in realizing millimetre-wave UDN MIMO systems. To reduce the computation complexity for the analog beam selection, in this paper, two deep neural network models are used. The channel samples, channel gains, and radio frequency beamforming vectors between the access points and mobile stations are collected at the central/cloud unit that is connected to all the small-cell access points, and are used to train the networks. The proposed machine-learning-based scheme provides an approach for the effective implementation of massive MIMO system in UDN environment.

SDN-Based Hierarchical Agglomerative Clustering Algorithm for Interference Mitigation in Ultra-Dense Small Cell Networks

  • Yang, Guang;Cao, Yewen;Esmailpour, Amir;Wang, Deqiang
    • ETRI Journal
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    • v.40 no.2
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    • pp.227-236
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    • 2018
  • Ultra-dense small cell networks (UD-SCNs) have been identified as a promising scheme for next-generation wireless networks capable of meeting the ever-increasing demand for higher transmission rates and better quality of service. However, UD-SCNs will inevitably suffer from severe interference among the small cell base stations, which will lower their spectral efficiency. In this paper, we propose a software-defined networking (SDN)-based hierarchical agglomerative clustering (SDN-HAC) framework, which leverages SDN to centrally control all sub-channels in the network, and decides on cluster merging using a similarity criterion based on a suitability function. We evaluate the proposed algorithm through simulation. The obtained results show that the proposed algorithm performs well and improves system payoff by 18.19% and 436.34% when compared with the traditional network architecture algorithms and non-cooperative scenarios, respectively.

BL-CAST:Beacon-Less Broadcast Protocol for Vehicular Ad Hoc Networks

  • Khan, Ajmal;Cho, You-Ze
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.4
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    • pp.1223-1236
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    • 2014
  • With the extension of wireless technology, vehicular ad hoc networks provide important services for the dissemination of general data and emergency warnings. However, since, the vehicle topology frequently changes from a dense to a sparse network depending on the speed of the moving vehicles and the time of day, vehicular ad hoc networks require a protocol that can facilitate the efficient and reliable dissemination of emergency messages in a highly mobile environment under dense or intermittent vehicular connectivity. Therefore, this paper proposes a new vehicular broadcast protocol, called BL-CAST, that can operate effectively in both dense and sparse network scenarios. As a low overhead multi-hop broadcast protocol, BL-CAST does not rely on the periodic exchange of beacons for updating location information. Instead, the location information of a vehicle is included in a broadcast message to identify the last rebroadcasting vehicle in an intermittently connected network. Simulation results show that BL-CAST outperforms the DV-CAST protocol in terms of the end-to-end delay, message delivery ratio and network overhead.

Energy Efficient Cell Management by Flow Scheduling in Ultra Dense Networks

  • Sun, Guolin;Addo, Prince Clement;Wang, Guohui;Liu, Guisong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.9
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    • pp.4108-4122
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    • 2016
  • To address challenges of an unprecedented growth in mobile data traffic, the ultra-dense network deployment is a cost efficient solution to off-load the traffic over other small cells. However, the real traffic is often much lower than the peak-hour traffic and certain small cells are superfluous, which will not only introduce extra energy consumption, but also impose extra interference onto the radio environment. In this paper, an elastic energy efficient cell management scheme is proposed based on flow scheduling among multi-layer ultra-dense cells by a SDN controller. A significant power saving was achieved by a cell-level energy manager. The scheme is elastic for energy saving, adaptive to the dynamic traffic distribution in the office or campus environment. In the end, the performance is evaluated and demonstrated. The results show substantial improvements over the conventional method in terms of the number of active BSs, the handover times, and the switches of BSs.

Cloud Radio Access Network: Virtualizing Wireless Access for Dense Heterogeneous Systems

  • Simeone, Osvaldo;Maeder, Andreas;Peng, Mugen;Sahin, Onur;Yu, Wei
    • Journal of Communications and Networks
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    • v.18 no.2
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    • pp.135-149
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    • 2016
  • Cloud radio access network (C-RAN) refers to the virtualization of base station functionalities by means of cloud computing. This results in a novel cellular architecture in which low-cost wireless access points, known as radio units or remote radio heads, are centrally managed by a reconfigurable centralized "cloud", or central, unit. C-RAN allows operators to reduce the capital and operating expenses needed to deploy and maintain dense heterogeneous networks. This critical advantage, along with spectral efficiency, statistical multiplexing and load balancing gains, make C-RAN well positioned to be one of the key technologies in the development of 5G systems. In this paper, a succinct overview is presented regarding the state of the art on the research on C-RAN with emphasis on fronthaul compression, baseband processing, medium access control, resource allocation, system-level considerations and standardization efforts.

Perceptual Photo Enhancement with Generative Adversarial Networks (GAN 신경망을 통한 자각적 사진 향상)

  • Que, Yue;Lee, Hyo Jong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.522-524
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    • 2019
  • In spite of a rapid development in the quality of built-in mobile cameras, their some physical restrictions hinder them to achieve the satisfactory results of digital single lens reflex (DSLR) cameras. In this work we propose an end-to-end deep learning method to translate ordinary images by mobile cameras into DSLR-quality photos. The method is based on the framework of generative adversarial networks (GANs) with several improvements. First, we combined the U-Net with DenseNet and connected dense block (DB) in terms of U-Net. The Dense U-Net acts as the generator in our GAN model. Then, we improved the perceptual loss by using the VGG features and pixel-wise content, which could provide stronger supervision for contrast enhancement and texture recovery.

A Novel Service Migration Method Based on Content Caching and Network Condition Awareness in Ultra-Dense Networks

  • Zhou, Chenjun;Zhu, Xiaorong;Zhu, Hongbo;Zhao, Su
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2680-2696
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    • 2018
  • The collaborative content caching system is an effective solution developed in recent years to reduce transmission delay and network traffic. In order to decrease the service end-to-end transmission delay for future 5G ultra-dense networks (UDN), this paper proposes a novel service migration method that can guarantee the continuity of service and simultaneously reduce the traffic flow in the network. In this paper, we propose a service migration optimization model that minimizes the cumulative transmission delay within the constraints of quality of service (QoS) guarantee and network condition. Subsequently, we propose an improved firefly algorithm to solve this optimization problem. Simulation results show that compared to traditional collaborative content caching schemes, the proposed algorithm can significantly decrease transmission delay and network traffic flow.

Shared Protection of Lightpath with Guaranteed Switching Time over DWDM Networks

  • Chen Yen-Wen;Peng I-Hsuan
    • Journal of Communications and Networks
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    • v.8 no.2
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    • pp.228-233
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    • 2006
  • Survivability is a very important requirement for the deployment of broadband networks because out of service links can affect volumes of traffic even if it is a very short time. And the data paths of broadband networks, which are critical for traffic engineering, are always necessary to be well protected. The procedure of protection or restoration for a path is initiated when failure is detected within the working path. In order to minimize the influence on transmission quality caused by the failure of links and to provide a definite time for the recovery from the failure, the protection switching time (PST) should be carefully considered in the path arrangement. Several researches have been devoted to construct the protection and restoration schemes of data paths over dense wavelength division multiplexing (DWDM) networks, however, there was rare research on the design of data paths with guaranteed protection switching time. In this paper, the PST-guaranteed scheme, which is based on the concept of short leap shared protection (SLSP), for the arrangement of data paths in DWDM networks is proposed. The proposed scheme provides an efficient procedure to determine a just-enough PST-guaranteed backup paths for a working path. In addition to selecting the PST-guaranteed path, the network cost is also considered in a heuristic manner. The experimental results demonstrate that the paths arranged by the proposed scheme can fully meet the desired PST and the required cost of the selected path is competitive with which of the shared path scheme.

Hypergraph Game Theoretic Solutions for Load Aware Dynamic Access of Ultra-dense Small Cell Networks

  • Zhu, Xucheng;Xu, Yuhua;Liu, Xin;Zhang, Yuli;Sun, Youming;Du, Zhiyong;Liu, Dianxiong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.494-513
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    • 2019
  • A multi-channel access problem based on hypergraph model in ultra-dense small cell networks is studied in this paper. Due to the hyper-dense deployment of samll cells and the low-powered equipment, cumulative interference becomes an important problem besides the direct interference. The traditional binary interference model cannot capture the complicated interference relationship. In order to overcome this shortcoming, we use the hypergraph model to describe the cumulative interference relation among small cells. We formulate the multi-channel access problem based on hypergraph as two local altruistic games. The first game aims at minimizing the protocol MAC layer interference, which requires less information exchange and can converge faster. The second game aims at minimizing the physical layer interference. It needs more information interaction and converges slower, obtaining better performance. The two modeled games are both proved to be exact potential games, which admit at least one pure Nash Equilibrium (NE). To provide information exchange and reduce convergecne time, a cloud-based centralized-distributed algorithm is designed. Simulation results show that the proposed hypergraph models are both superior to the existing binary models and show the pros and cons of the two methods in different aspects.