• Title/Summary/Keyword: deformable object

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Physics-based Real-time Simulation of Deformable Body for Haptic Interface (햅틱 인터페이스를 위한 물리기반 변형체 실시간 시뮬레이션)

  • Jun, Seong-Ki;Choi, Jin-Bok;Cho, Maeng-Hyo
    • Proceedings of the KSME Conference
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    • 2004.04a
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    • pp.557-562
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    • 2004
  • For constructing virtual environment it is more natural to model object as deformable body than as rigid body. High accuracy of simulation of model and low-latency computational cost for real-time simulation should be guaranteed. We pre-compute Green function through finite element analysis of deformable body and it is possible to simulate deformation of body in real-time environment using Capacitance Matrix Algorithm. Also, the capacitance matrix algorithm enables to construct the haptic rendering which serves the reaction force through a haptic device. The Newmark scheme is used for the more realistic haptic rendering and dynamic simulation in real-time.

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Effective segmentation of non-rigid object in a still picture and video sequences (정지영상/동영상에서 non-rigid object의 효율적인 영역 분할 방식에 관한 연구)

  • Lee, In-Jae;Kim, Yong-Ho;Kim, Jung-Gyu;Lee, Myeong-Ho;An, Chi-Deuk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.39 no.1
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    • pp.17-31
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    • 2002
  • The new MPEG-4 video coding standard enables content-based functionalities. Image segmentation is an indispensable process for it. This paper addresses an effective segmentation of non-rigid objects. Non-rigid objects are deformable objects with fuzzy, blurred and indefinite boundaries. So it is difficult to segment deformable objects precisely. In order to solve this problem, we propose an effective segmentation of non-rigid objects using watershed algorithms in still pictures. And we propose an automatic segmentation through intra-frame and inter-frame segmentation process in video sequences. Automatic segmentation preforms boundary-based and region-based segmentation to extract precise object boundaries.

Non-self-intersecting Multiresolution Deformable Model (자체교차방지 다해상도 변형 모델)

  • Park, Ju-Yeong;Kim, Myeong-Hui
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.1
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    • pp.19-27
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    • 2000
  • This paper proposes a non-self-intersecting multiresolution deformable model to extract and reconstruct three-dimensional boundaries of objects from volumetric data. Deformable models offer an attractive method for extracting and reconstructing the boundary surfaces. However, convensional deformable models have three limitations- sensitivity to model initialization, difficulties in dealing with severe object concavities, and model self-intersections. We address the initialization problem by multiresolution model representation, which progressively refines the deformable model based on multiresolution volumetric data in order to extract the boundaries of the objects in a coarse-to-fine fashion. The concavity problem is addressed by mesh size regularization, which matches its size to the unit voxel of the volumetric data. We solve the model self-intersection problem by including a non-self-intersecting force among the customary internal and external forces in the physics-based formulation. This paper presents results of applying our new deformable model to extracting a sphere surface with concavities from a computer-generated volume data and a brain cortical surface from a MR volume data.

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A Dual Modeling Method for a Real-Time Palpation Simulator

  • Kim, Sang-Youn;Park, Se-Kil;Park, Jin-Ah
    • Journal of Information Processing Systems
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    • v.8 no.1
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    • pp.55-66
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    • 2012
  • This paper presents a dual modeling method that simulates the graphic and haptic behavior of a volumetric deformable object and conveys the behavior to a human operator. Although conventional modeling methods (a mass-spring model and a finite element method) are suitable for the real-time computation of an object's deformation, it is not easy to compute the haptic behavior of a volumetric deformable object with the conventional modeling method in real-time (within a 1kHz) due to a computational burden. Previously, we proposed a fast volume haptic rendering method based on the S-chain model that can compute the deformation of a volumetric non-rigid object and its haptic feedback in real-time. When the S-chain model represents the object, the haptic feeling is realistic, whereas the graphical results of the deformed shape look linear. In order to improve the graphic and haptic behavior at the same time, we propose a dual modeling framework in which a volumetric haptic model and a surface graphical model coexist. In order to inspect the graphic and haptic behavior of objects represented by the proposed dual model, experiments are conducted with volumetric objects consisting of about 20,000 nodes at a haptic update rate of 1000Hz and a graphic update rate of 30Hz. We also conduct human factor studies to show that the haptic and graphic behavior from our model is realistic. Our experiments verify that our model provides a realistic haptic and graphic feeling to users in real-time.

Adaptive Active Contour Control for the Moving Target Tracking in the Image Sequence (연속영상에서 이동물체 추적을 위한 적응형 컨투어 제어기법)

  • 김도종;이부환
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1992-1995
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    • 2003
  • An adaptive active contour algorithm which shows stable object tracking performance under the moving or deformable environments, is proposed. In order to cope with local deformation of the object, an energy map is generated from the difference of the consecutive images and a new energy function based on the energy map is presented. The algorithm is evaluated on a set of artificial and real images to verify the efficiencies and test results show the stable tracking performance for the moving objects.

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DETECTION OF FRUITS ON NATURAL BACKGROUND

  • Limsiroratana, Somchai;Ikeda, Yoshio;Morio, Yoshinari
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2000.11b
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    • pp.279-286
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    • 2000
  • The objective of this research is to detect the papaya fruits on tree in an orchard. The detection of papaya on natural background is difficult because colors of fruits and background such as leaves are similarly green. We cannot separate it from leaves by color information. Therefore, this research will use shape information instead. First, we detect an interested object by detecting its boundary using edge detection technique. However, the edge detection will detect every objects boundary in the image. Therefore, shape description technique will be used to describe which one is the interested object boundary. The good shape description should be invariant in scaling, rotating, and translating. The successful concept is to use Fourier series, which is called "Fourier Descriptors". Elliptic Fourier Descriptors can completely represent any shape, which is selected to describe the shape of papaya. From the edge detection image, it takes a long time to match every boundary directly. The pre-processing task will reduce non-papaya edge to speed up matching time. The deformable template is used to optimize the matching. Then, clustering the similar shapes by the distance between each centroid, papaya can be completely detected from the background.

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Deformable Model using Hierarchical Resampling and Non-self-intersecting Motion (계층적 리샘플링 및 자기교차방지 운동성을 이용한 변형 모델)

  • 박주영
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.11
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    • pp.589-600
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    • 2002
  • Deformable models offer an attractive approach for extracting three-dimensional boundary structures from volumetric images. However, conventional deformable models have three major limitations - sensitive to initial condition, difficult to represent complex boundaries with severe object concavities and protrusions, and self-intersective between model elements. This paper proposes a deformable model that is effective to extract geometrically complex boundary surfaces by improving away the limitations of conventional deformable models. First, the proposed deformable model resamples its elements hierarchically based on volume image pyramid. The hierarchical resampling overcomes sensitivity to initialization by extracting the boundaries of objects in a multiscale scheme and enhances geometric flexibility to be well adapted to complex image features by refining and regularizing the size of model elements based on voxel size. Second, the physics-based formulation of our model integrates conventional internal and external forces, as well as a non-self-intersecting force. The non-self-intersecting force effectively prevents collision or crossing over between non-neighboring model elements by pushing each other apart if they are closer than a limited distance. We show that the proposed model successively extracts the complex boundaries including severe concavities and protrusions, neither depending on initial position nor causing self-intersection, through the experiments on several computer-generated volume images and brain MR volume images.

Visual Object Tracking based on Real-time Particle Filters

  • Lee, Dong- Hun;Jo, Yong-Gun;Kang, Hoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1524-1529
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    • 2005
  • Particle filter is a kind of conditional density propagation model. Its similar characteristics to both selection and mutation operator of evolutionary strategy (ES) due to its Bayesian inference rule structure, shows better performance than any other tracking algorithms. When a new object is entering the region of interest, particle filter sets which have been swarming around the existing objects have to move and track the new one instantaneously. Moreover, there is another problem that it could not track multiple objects well if they were moving away from each other after having been overlapped. To resolve reinitialization problem, we use competitive-AVQ algorithm of neural network. And we regard interfarme difference (IFD) of background images as potential field and give priority to the particles according to this IFD to track multiple objects independently. In this paper, we showed that the possibility of real-time object tracking as intelligent interfaces by simulating the deformable contour particle filters.

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A Study on Control of Stable Grasping Motion for Finger Robot (손가락 로봇의 안정 파지 운동 제어에 관한 연구)

  • Choi, Jong-Hwan
    • Journal of Advanced Marine Engineering and Technology
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    • v.30 no.3
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    • pp.428-437
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    • 2006
  • This paper attempts to derive and analyze the dynamic system of grasping a rigid object by means of two multi-degrees-of-freedom robot flngers with soft and deformable tips. It is shown firstly that a set of differential equation describing dynamics system of the manipulators and object together with geometric constraint of tight area-contacts is formulated by Lagrange's equation. It is shown secondly that the problems of controlling both the forces of pressing object and the rotation angle of the object under the geometric constraints are discussed. In this paper. the control method for dynamic stable grasping and enhancing dexterity in manipulating things is proposed. It is illustrated by computer simulation that the control system gives the performance improvement in the dynamic stable grasping of the dual fingers robot with soft tips.