• Title/Summary/Keyword: deformable object

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Implementation of Markerless Augmented Reality with Deformable Object Simulation (변형물체 시뮬레이션을 활용한 비 마커기반 증강현실 시스템 구현)

  • Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.35-42
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    • 2016
  • Recently many researches have been focused on the use of the markerless augmented reality system using face, foot, and hand of user's body to alleviate many disadvantages of the marker based augmented reality system. In addition, most existing augmented reality systems have been utilized rigid objects since they just desire to insert and to basic interaction with virtual object in the augmented reality system. In this paper, unlike restricted marker based augmented reality system with rigid objects that is based in display, we designed and implemented the markerless augmented reality system using deformable objects to apply various fields for interactive situations with a user. Generally, deformable objects can be implemented with mass-spring modeling and the finite element modeling. Mass-spring model can provide a real time simulation and finite element model can achieve more accurate simulation result in physical and mathematical view. In this paper, the proposed markerless augmented reality system utilize the mass-spring model using tetraheadron structure to provide real-time simulation result. To provide plausible simulated interaction result with deformable objects, the proposed method detects and tracks users hand with Kinect SDK and calculates the external force which is applied to the object on hand based on the position change of hand. Based on these force, 4th order Runge-Kutta Integration is applied to compute the next position of the deformable object. In addition, to prevent the generation of excessive external force by hand movement that can provide the natural behavior of deformable object, we set up the threshold value and applied this value when the hand movement is over this threshold. Each experimental test has been repeated 5 times and we analyzed the experimental result based on the computational cost of simulation. We believe that the proposed markerless augmented reality system with deformable objects can overcome the weakness of traditional marker based augmented reality system with rigid object that are not suitable to apply to other various fields including healthcare and education area.

Classification and Tracking of Hand Region Using Deformable Template and Condensation (Deformable Template과 Condensation을 이용한 손 영역 분류와 추적)

  • Jeong, Hyeon-Seok;Joo, Young-Hoon
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.8
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    • pp.1477-1481
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    • 2010
  • In this paper, we propose the classification and tracking method of the hand region using deformable template and condensation. To do this, first, we extract the hand region by using the fuzzy color filter and HCbCr color model. Second, we extract the edge of hand by applying the Canny edge algorithm. Third, we find the first template by calculating the conditional probability between the extracted edge and the model edge. If the accurate template of the first object is decided, the condensation algorithm tries to track it. Finally, we demonstrate the effectiveness and feasibility of the proposed method through some experiments.

GPU-Based Parallel Collision Detection for Deformable Objects (변형 물체를 위한 GPU 기반 병렬 충돌 감지)

  • Sung, Nak-Jun;Kim, Min Sang;Hong, Min;Choi, Yoo-Joo
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.1
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    • pp.25-32
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    • 2018
  • Due to heavy computational cost, deformable object simulation requires more effective collision detection method than rigid body simulation. However, when the CPU-based collision detection algorithm is purely applied to the GPU environment, the collision detection algorithm and the data structure optimized for the GPU environment are essential because the performance of the GPU can not be used properly. Therefore, we propose a GPU-based parallel collision detection algorithm for mass-spring system which is widely used for deformable object representation in this paper. The proposed method uses a parallel algorithm and data structure to reduce collision detection cost through GPU-based curling algorithm using AABB-Octree structure. In this paper, we prove the effectiveness of the proposed method by comparing the intersection test of all triangle pairs in parallel. The results of experimental tests show that the proposed method improves the performance by about 24% on average. Therefore, it is expected that the proposed method can improve the performance of real-time simulation for deformable objects.

Image Segmentation of Lung Parenchyma using Improved Deformable Model on Chest Computed Tomography (개선된 가변형 능동모델을 이용한 흉부 컴퓨터단층영상에서 폐 실질의 분할)

  • Kim, Chang-Soo;Choi, Seok-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.10
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    • pp.2163-2170
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    • 2009
  • We present an automated, energy minimized-based method for Lung parenchyma segmenting Chest Computed Tomography(CT) datasets. Deformable model is used for energy minimized segmentation. Quantitative knowledge including expected volume, shape of Chest CT provides more feature constrain to diagnosis or surgery operation planning. Segmentation subdivides an lung image into its consistent regions or objects. Depends on energy-minimizing, the level detail image of subdivision is carried. Segmentation should stop when the objects or region of interest in an application have been detected. The deformable model that has attracted the most attention to date is popularly known as snakes. Snakes or deformable contour models represent a special case of the general multidimensional deformable model theory. This is used extensively in computer vision and image processing applications, particularly to locate object boundaries, in the mean time a new type of external force for deformable models, called gradient vector flow(GVF) was introduced by Xu. Our proposed algorithm of deformable model is new external energy of GVF for exact segmentation. In this paper, Clinical material for experiments shows better results of proposal algorithm in Lung parenchyma segmentation on Chest CT.

Modified energy function of the active contour model for the tracking of deformable objects

  • Choi, Jeong, Ju;Kim, Jong-Shik
    • International Journal of Precision Engineering and Manufacturing
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    • v.7 no.1
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    • pp.47-50
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    • 2006
  • An active contour model has been used to detect the edges in a still image. In order to apply the active contour model to edge detection, the energy function which consists of internal, external and image energies should be defined. After defining the energy function, the edge of an object is detected through minimization of the value of the energy function. In this paper, the modified internal energy function is proposed to improve the convergence of the energy function when the active contour model is applied to the tracking of deformable objects using the greedy algorithm. In order to show the performance of the proposed energy function, experiments were carried out for the still and animated images.

Sweep-Based Plausible Elastic Deformations

  • Yoon, Seung-Hyun;Lim, Choong-Gyoo;Kim, Myung-Soo
    • ETRI Journal
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    • v.30 no.1
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    • pp.152-154
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    • 2008
  • We present a simple and efficient technique for a plausible elastic deformation of three-dimensional objects. An elastic sweep surface is constructed by interpolating key cross sections with positions, orientations, and boundary shapes determined by physical simulation of simple mass-spring systems. The deformable parts of an object are approximated by the elastic sweep surfaces, and the vertices of the deformable parts are bound to nearby sweep surfaces. As an external force is applied, the corresponding parts of an object change their shapes elastically. We demonstrate the effectiveness of our technique and show its real-time performance on mesh objects.

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Contact control of a probing manipulator contacting with plastically deformable objects (소성변형가능한 물체와 접촉하는 프로브 매니퓰레이터의 접촉제어)

  • 심재홍;조형석;김성권
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.221-224
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    • 1996
  • Since impact phenomenon is highly nonlinear, the analysis and control of the contact motion has been a challenging subject. Various researches have been carried out mostly for the contact of a rigid robotic manipulator with a stiff and elastic environment. This paper is motivated by a new contact task: the in-circuit test of a printed circuit board. In this process, high speed contact occurs between a rigid probing manipulator and a plastically deformable work environment. A new dynamic model of the impact controlled probing task has been proposed, considering contact with the plastically deformable object. Approaching velocity conditions to avoid an excess of the allowable penetration depth and control the generated impact force properly are derived from the proposed model. The results of the simulation studies are made for various probing conditions and show the validity of the proposed model.

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Haptic Rendering based on Real-time Video of Deformable Bodies using Snakes Algorithm (스네이크 알고리즘을 이용한 실시간 영상기반 변형체의 햅틱 렌더링)

  • Kim, Young-Jin;Kim, Jung-Sik;Kim, Jung
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.58-63
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    • 2007
  • 본 논문은 현미경이나 카메라 영상 등의 실시간 영상을 이용한 변형체(deformable object)의 햅틱 렌더링을 구현하는 방법에 관한 것이다. 이는 저속으로 변형하는 물체의 영상정보를 실시간으로 추출하여, 그에 대한 영상처리를 통해 변형과 이동에 대한 위치 정보를 제공함으로써 이루어진다. 물체에 변형이 가해지면 카메라를 통해 컴퓨터로 그 영상이 전송되며 얻어진 영상은 스네이크 알고리즘의 영상처리 과정을 거쳐 이차원 모델 구현을 위한 위치정보를 제공한다. 이 가상모델에 대한 햅틱 렌더링을 구현하여 햅틱장치에 힘 피드백을 주게 되며, 안정적인 햅틱 렌더링의 구현을 위해 보간법(interpolation) 및 보외법(extrapolation)을 적용하여 모델과 햅틱장치간의 샘플링 문제를 해결한다. 그래픽 렌더링 또한 구현하여 조작의 용이함을 제공한다.

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Real time simulation on B-spline deformable volume-part I (B-spline volume 변형체의 실시간 시뮬레이션 I)

  • 김현기;조맹효
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2002.10a
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    • pp.62-69
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    • 2002
  • With the development of CUP speed and graphic technology, real-time simulation of deformable object is embossed as an essential issue in engineering field. Recently, it has been applied to the surgical training and game animation with haptic force feedback. But real time simulation of deformable objects is not easy because of the conflicting demands of speed and low latency and physical accuracy. In this study, we present the implementation of boundary element method(BEM) which is combined with the nonuniform B-spline surface. It is working together with the real-time simulation technique and the geometry data is altered by handling control points without preprocessing routine.

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