• Title/Summary/Keyword: dApp

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A Research on Personal Environment Services for a Smart Home Network (스마트 홈 네트워크를 위한 개인환경서비스 연구)

  • Ro, Kwang-Hyun;Kim, Seung-Cheon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.3
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    • pp.46-55
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    • 2012
  • Recently, the concept of PES(Personal Environment Service) is being widely discussed on various standardization organizations such as ITU-R, ETSI, 3GPP, TTA and etc. The purpose of PES is to introduce the services which can dynamically, automatically and intelligently reconfigures the electronic, electrical, and mechanical equipment surrounding the user according to the user preferences included in a user's profile by using a smartphone embedding WPAN radio technologies such as bluetooth and WiFi. This research introduces an Android Platform-based PES system which consists of a PES app, PES devices and a PES server. A smartphone platform is Android 2.2(Froyo) version and 4 simulated PES devices were implemented by using Galaxy Tab. It has shown that the PES would be a killer application of M2M(Machine-to-Machine) or D2D(Device-to-Device) in the future and it would need to study how to update a user's profile based on analyzing user's behaviour for enhancing the PES user's satisfaction.

Improved Radial Sweep Algorithm for 3-dimensional Terrain Modelling (3차원 지형 모델링을 위한 개선된 Radial Sweep 알고리즘)

  • Ryoo, Seung-Taek;Ahn, Chung-Hyun;Yoon, Kyung-Hyun
    • Journal of Korean Society for Geospatial Information Science
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    • v.5 no.2 s.10
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    • pp.77-85
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    • 1997
  • Researches in the field of Computer Graphics and Geographical Information Systems(GIS) have extensively studied the method of photo-realistic landscape modelling, because it have become a commom requirement in applications such as flight simulators, mission rehearsal, and construction planning. A common approach to the display of terrain uses a Digital Elevation Model(DEM). DEM is an evenly spaced array of the terrain elevation data and can be obtained from stereo satellite data. With the DEM data, the process of 3D terrain modelling consists of three steps. The first step is to extract the meaningful data (such as peak, pit, passes...) from DEM data based on LOD(Level Of Detail) criteria. The second is to construct the 3D surface by TIN, which represents a surface as a set of non-overlapping continuous triangular facets of irregular size and shape. The third is a rendering of 3D terrain model. The goal of this research is a construction of 3D terrain with TIN. To do this, we are going to app]y Radial Sweep Algorithm. Radial Sweep Algorithm for generating TIN works quickly and efficiently. However, it does not solve the problem caused by the approximated nature of triangulated surface. To solve this problem, this research derive improved radial sweep algorithms with the optimal triangle definition.

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Game Platform and System that Synchronize Actual Humanoid Robot with Virtual 3D Character Robot (가상의 3D와 실제 로봇이 동기화하는 시스템 및 플랫폼)

  • Park, Chang-Hyun;Lee, Chang-Jo
    • Journal of Korea Entertainment Industry Association
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    • v.8 no.2
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    • pp.283-297
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    • 2014
  • The future of human life is expected to be innovative by increasing social, economic, political and personal, including all areas of life across the multi-disciplinary skills. Particularly, in the field of robotics and next-generation games with robots, by multidisciplinary contributions and interaction, convergence between technology is expected to accelerate more and more. The purpose of this study is that by new interface model beyond the technical limitations of the "human-robot interface technology," until now and time and spatial constraints and through fusion of various modalities which existing human-robot interface technologies can't have, the research of more reliable and easy free "human-robot interface technology". This is the research of robot game system which develop and utilizing real time synchronization engine linking between biped humanoid robot and the behavior of the position value of mobile device screen's 3D content (contents), robot (virtual robots), the wireless protocol for sending and receiving (Protocol) mutual information and development of a teaching program of "Direct Teaching & Play" by the study for effective teaching.

Formation of Crown Gall Tumor in Panax ginseng C.A. Meyer (인삼의 Crown Gall Tumor형성에 관한 연구)

  • 최광태;양덕춘
    • Journal of Ginseng Research
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    • v.10 no.1
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    • pp.45-54
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    • 1986
  • These studies were carried out to obtain the basic information about transformation of ginseng plant by potential vector system, utilization of opine compound by Agrobacterium sap. , and initiation of crown gall tumor callus. Crown gall tumors were induced from stem of Panax ginseng C.A. Meyer by infection of Agrobacterium tumefaciens. Therefore, it was clarified that transformation of ginseng by Ti plasmid was possible. The crown gall tumors induced by Agrobacterium tumefaciens isolated. from the soil were different in a shape, size, and growth rate. Especially, infection of ginseng by Agrobacterium tumefaciens Y104 led to the amorphic tumor, Tumor tissue derived from stem crown gall could not be continuously cultured on the medium which did not contain phytohormone, and did not form the callus even on the medium supplemented with 2,4-D. On the other hand, the root crown gall tumors formed the calli but the formation rate of callus was quite low. As for the utilization of octopine and nopaline, it was found that 3 strains of Agrobacterium app., Y104, Y110 and C58, utilized nopaline only, Y109 utilized octopine, and Y101 failed to utilize either compound.

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HTML5 Game Engine Mobile Game Development Technique Research -Focused on the Development case using Construct2 Engine- (HTML5 게임 엔진을 이용한 모바일 게임 제작 기법 연구 -Construct2 엔진을 활용한 게임 제작 사례 중심으로-)

  • Lee, Dae Hee;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.15 no.6
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    • pp.183-190
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    • 2015
  • Construct2 Game Engine is development by in United Kingdom production company Scirra. Construct 2 game engine to be used globally, the most excellent technical strength and visibility in the 2D game engine has grown to high engine. The game engine created by the 'Kongbin&Domino'. 'Kongbin&Domino' game, it began commercialization in the Google store and Apple's App Store. It advances the quality evaluation of the case of the production process and the game engine. Researched that can contribute to a better production. In the future, throughout the Research, it is to be contributed to the development of the game industry is conducting research to support the game development process which can be facilitated by the game content creation.

Design of Diigence/Indolence System using a Smart Phone (스마트폰을 이용한 근태관리시스템의 설계)

  • Jo, Hyun Joon;Lee, Dong Gi;Kim, Min Gyu;Park, Jin Soo;Kim, Dong Hyun;Ban, Chae Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.307-309
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    • 2013
  • Diligence/Indolence records are the basic data at a human resource management and the essential data for measure salaries of employees. However, since the D/I systems using RFIDs or biometric sensors require hish costs to build and operate the D/I systems, it is difficult for to small business or self-employed business to use them. In this paper, we propose the Diligence/Indolence system to use the location identification of a smart phon. To locate the position of an employee, the WiFi signal of a smart phone and the wireless access point are exploited. Because the pre-owned hardware resources are used and initial building costs are low, it is easy for small business to use the proposed D/I system with low cost.

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Host Plant and Damage Symptom of Fungus Gnats, Bradysia spp. (Diptera: Sciaridae) in Korea (Fungus gnats, Bradysia spp.의 기주 및 피해증상)

  • 이흥수;김태성;신현열;김형환;김규진
    • Korean journal of applied entomology
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    • v.40 no.2
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    • pp.149-153
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    • 2001
  • We surveyed on the host plants of Fungus gnat, Bradysia app. and found 21 species in the greenhouse and field. These are as follows: Cucumis sativus L., Cucumis melo L., Citrullus lanatus T., Cucurbita moschata F., Lycopersicon esculentum M., Capsicum annuum L (Pepper), Capsicum annuum L (Paprika), Lillium longiflorum T., Dianthus caryophyllus L., Rosa hybrida H., Gerbera jamesonii B., Chrysanthemum morifolium R, Phalaenopsis schilleriane R., Gladiolus grandiflours H., Zingiber officinale R., Cnidium officinale M., Canavalia gladiata DC., Angelica utilis M., Polygonatum odoratum D., Pinus densiflora S., and Pinus thunbergii P. Fungus gnat larvae cause damages to the root and promote decay and wilt by feeding on the roots and burrowing in plant tissue.

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Numerical study of hydrodynamic interaction on a vessel in restricted waterways

  • Lee, Chun-Ki
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.4 no.1
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    • pp.1-8
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    • 2012
  • The hydrodynamic interaction between ship and bank can't be neglected when a vessel is app- roached toward the tip of a wedge-shaped bank in restricted waterways, such as in a harbor, near some fixed obstacles, or in a narrow channel. In this paper, the characteristic features of the hydrodynamic interaction acting on a slowly moving vessel in the proximity of a wedge-shaped bank are described and illustrated, and the effects of water depth and the spacing between ship and wedge-shaped bank are summarized and discussed based on the slender body theory. From the theoretical results, it indicated that the hydrodynamic interactions decrease as wedge-shaped bank of angle ${\beta}$ in-creases. For water depth to draft ratio less than about 2.0, the hydrodynamic interactions between ship and bank in-crease sharply as h/d decreases, regardless of the wedge-shaped bank of angle ${\beta}$. Also, for lateral separation more than about 0.2L between ship and wedge-shaped bank, it can be concluded that the bank effects decrease largely as the separation increases.

A Study on Development of Cultural Assets Map Using AR Multi-Marker Recognition Technology (AR다중마커 인식 기술을 활용한 문화재 지도 개발 연구)

  • Kim, Mi-ri;Song, Eun-jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.87-89
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    • 2019
  • The existing curriculum of cultural assets compulsory curriculum is difficult to expect educational effect due to lack of interests and visibility. The purpose of this study is to develop application contents and teaching materials using cultural data 3 - D data based on multi - marker recognition technology of augmented reality, which is attracting attention in the era of the 4th industrial revolution. In the case of the contents of a multi-marker technology capable of recognizing a plurality of markers, various events can be added and output capability can be enhanced. The proposed augmented reality app will be applied to the study of various education contents production technology utilizing cultural properties.

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User-Centric Access Control Service for Blockchain-Based Private Information Management (블록체인 기반의 개인정보 관리를 위한 사용자 중심의 접근제어 서비스)

  • Kim, Seung-Hyun;Kim, Soohyung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.3
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    • pp.341-351
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    • 2021
  • Recently, user-driven privacy control technology, such as distributed ID management, has been gaining attention. However, the existing blockchain-based access control studies have not provided a sufficient level of privacy control method to users. This paper proposes a method that combines permissioned blockchain technology and a recent privacy control standard. To allow users to participate in privacy control, a token-based user access control service that conforms to the UMA2 standard was applied to the blockchain dApp. By combining the blockchain and UMA2, the proposed method provides a user-centered privacy control function that the existing blockchain could not provide. In addition, we solved the problem of privacy, security, and availability of entities, which are the disadvantages of UMA2.