• Title/Summary/Keyword: cyber business

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Sense of Social Presence Versus Learning Environment : Centering on Effects of Learning Satisfaction and Achievement in Cyber Education 2.0

  • Yum, Jihwan
    • Journal of Information Technology Applications and Management
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    • v.21 no.4
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    • pp.141-156
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    • 2014
  • This study intended to evaluate the viability of cyber education in terms of learning satisfaction and learning achievement. The study integrated two research streams such as social presence model and learning environment model. Where the learning environment model emphasizes the components of learning aids, social presence model considers more deeply the relationships among peers and with instructors. These two research streams have been considered relatively independently. The study integrated these ideas and measured their reliabilities and validities. The results demonstrate that the two constructs are relevantly independent and both of these constructs are very important considerations for the success of cyber education. The study concludes that cyber education 2.0 requires more social presence factors than the learning environment factors such as technological development or new equipments.

Visualization of the Cyber Space for e-Businesses (E-비즈니스를 위한 사이버 공간의 이해)

  • Choi, Se-Ill
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.6
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    • pp.957-963
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    • 2011
  • This paper proposes a way to visualize the cyber space with respect to the offline space. In general, people have difficulties to understand the cyber space since it is not tangible and not visible. In businesses, both spaces depend on identical proposition of "salse of merchandise goods to customers". Here, 3 merchandise elements of "customers", "merchandise goods" and "salse" in the cyber space are compared to them in the offline spaces in order to visualize the cyber space in terms of businesses.

A Data Mining Technique for Customer Behavior Association Analysis in Cyber Shopping Malls (가상상점에서 고객 행위 연관성 분석을 위한 데이터 마이닝 기법)

  • 김종우;이병헌;이경미;한재룡;강태근;유관종
    • The Journal of Society for e-Business Studies
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    • v.4 no.1
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    • pp.21-36
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    • 1999
  • Using user monitoring techniques on web, marketing decision makers in cyber shopping malls can gather customer behavior data as well as sales transaction data and customer profiles. In this paper, we present a marketing rule extraction technique for customer behavior analysis in cyber shopping malls, The technique is an application of market basket analysis which is a representative data mining technique for extracting association rules. The market basket analysis technique is applied on a customer behavior log table, which provide association rules about web pages in a cyber shopping mall. The extracted association rules can be used for mall layout design, product packaging, web page link design, and product recommendation. A prototype cyber shopping mall with customer monitoring features and a customer behavior analysis algorithm is implemented using Java Web Server, Servlet, JDBC(Java Database Connectivity), and relational database on windows NT.

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IACS UR E26 - Analysis of the Cyber Resilience of Ships (국제선급협회 공통 규칙 - 선박의 사이버 복원력에 대한 기술적 분석)

  • Nam-seon Kang;Gum-jun Son;Rae-Chon Park;Chang-sik Lee;Seong-sang Yu
    • Journal of Advanced Navigation Technology
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    • v.28 no.1
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    • pp.27-36
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    • 2024
  • In this paper, we analyze the unified requirements of international association of classification societies - cyber resilience of ships, ahead of implementation of the agreement on July 1, 2024, and respond to ship cyber security and resilience programs based on 5 requirements, 17 details, and documents that must be submitted or maintained according to the ship's cyber resilience,. Measures include document management such as classification certification documents and design documents, configuration of a network with enhanced security, establishment of processes for accident response, configuration management using software tools, integrated network management, malware protection, and detection of ship network security threats with security management solutions. proposed a technology capable of real-time response.

The Effects of Perception Toward Cyber Identity on Loyalty and Purchase Intention (사이버 공간의 자아에 대한 인지가 충성도와 구매의도에 미치는 영향)

  • Kim Su-Yeon;Hwang Hyun-Seok
    • The Journal of Society for e-Business Studies
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    • v.10 no.4
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    • pp.83-100
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    • 2005
  • In this paper, we investigate the concept of cyber identity built in cyberspace and analyze the effects of general perception toward cyber identity on loyalty and purchase intent. Cyber identity is classified into two types: personal and social cyber identity, and has five components. Avatars and online gaming capability make up personal cyber identity while online communities and instant messenger count as social cyber identity. We regard blog personalities as having both personal and social characteristics. In our survey, we conclude that internet users want to purchase cyber items such as avatars, online game items, and wallpaper pictures to enhance their cyber identities. Based on the survey results , we derive five factors comprising personal cyber identity and social cyber identity using factor analysis and analyze overall effects of cyber identity on loyalty and purchase intention using Structural Equation Model.

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Cyber trade : ROADMAP for success (사이버무역의 성공적인 수행을 위한 ROADMAP 구축)

  • Cho Won-Gil
    • The Journal of Information Technology
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    • v.6 no.3
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    • pp.169-188
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    • 2003
  • Roadmap of cyber trade offers members the opportunity to interact electronically with like-mined individuals and to both create and buyer relevant to a topic of interest. Roadmap of cyber trade was conduct on the economic effect of electronic commerce according to the method of constructing the Internet. Firms using cyber trade have difficulty enjoying a uniformly identical effect. That is, since the improvement effect of the intrafirm business method, unnecessary repeated manual paperwork and the use effect of being able to maintain the close relationship with to the parties to trades in the process of prompt receipt and delivery of documents are long-term and indirect effects, they have some limitation in that they can not be measured as coefficients but only as scales. In terms of business management, the intensification of corporate competitiveness improved by $10.00\%$ in case of less than 10 times and by $11.53\%$ in case of 50 to less than 50 times. And it was found that the effect of profit increase as the number of inquiries was large. That is, it was found that the effect of profit increase was $10.88\%$ when the number of inquiries was less than 10 times but it increased to $14.00\%$ in case of 50$\∼$less than 100 times. Therefore, to revitalize cyber trade, it is thought that government, the academic community and the business world all need to make much research into and sustained investment in cyber trade.

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A Study for Fashion Product Name of BEST 100 in Cyber Shopping Mall (사이버 쇼핑몰 의류 제품 BEST 100의 제품명 분석)

  • Shim, Joon-Young;Kim, Sun-Young
    • The Research Journal of the Costume Culture
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    • v.16 no.5
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    • pp.955-962
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    • 2008
  • This article is about the naming method for fashion product in cyber shopping mall. For two months, the name of fashion product is listed and analyzed, from BEST 100 category in cyber shopping mall. SPSS ver.10.0 is used and frequency, spearman raw test and t-test are done. The fashion product names are arranged in naming method. There are four kinds of methods for fashion product naming; describing, associating, bundling and style numbering. Describing is most used method both cyber shopping mall. Between marketplace cyber shopping mall and merchant, there is significant difference in composition of naming. Bundling naming method is more used in marketplace cyber shopping mall, and describing and style numbering method is used often in merchant. The words which are composed the name of fashion product are divided in a single word and arranged. The words for describing are classified in noun and adjective. Noun is used for depicting textile and construction and adjective is for touch and image. There is no difference for using words between marketplace and merchant.

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Avatar Application for Fashion Cyber Education - Focused on Optical Illusion of Design Elements according to Body Shapes - (패션 사이버 교육(敎育)을 위한 아바타 제작(製作)및 활용(活用) - 체형(體型)에 따른 디자인요소(要素)의 착시효과(錯視效果)를 중심(中心)으로 -)

  • Lim, Hyun-Jung;Park, Hye-Won
    • Journal of Fashion Business
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    • v.9 no.4
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    • pp.1-15
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    • 2005
  • Interesting education which utilizes cyber visual and audio multimedia effects, we regard it as a very effective education but those programs are not prepared yet. So, the purpose of this research is to provide a new direction for cyber fashion education with the use of avatars as the multimedia factor to increase student's interest and understanding. First, we investigated the present situation of fashion cyber education and the present avatar usage situation online, and also we searched literature and the internet to investigate the general theory of design. Second, we used Adobe photoshop 7.0 to make avatars, then, we used Macromedia Flash MX to design the avatar on our web site, and to make it look more realistic. According to the research results, cyber fashion education is usually used as marketing in certain areas, and for middle school, and high school students it is mainly used as text and lecture videos. When searching for fashion sites that use avatars, we found that most fashion shopping malls use them. Because avatars can give visual effects and also increase interest and fun, they can increase concentration and understanding and can be effective in fashion cyber education.

The Impact of e-Business Information System Quality on Customer Loyalty : An Empirical Study in the Field of Cyber Trading (e-Business 환경에서 정보시스템 품질이 고객충성도에 미치는 영향 : 사이버 증권 분야에서의 실증 연구)

  • 이국희
    • The Journal of Information Technology and Database
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    • v.7 no.2
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    • pp.87-100
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    • 2000
  • The customer loyalty has been decreasing dramatically in e-Business environments such as cyber trading, shopping, banking, and portal services. However, little research has been done so far in order to analysis the newly emerging concept and changing nature of the e-Business customer loyalty. The purpose of this study is to investigate whether the quality of e-Business information systems has any impact on customer loyalty. The quality, which is tee independent construct in this study, is divided into three variables: basic system quality, information contents quality, and service quality. Cyber systems of 40 domestic stock trading firms were chosen as target e-Business information systems Both online survey and traditional field survey were employed in order to collect data, and more than 8,000 cyber customers have responded. The results of statistical analysis show that all of three independent variables have statistically significant effects on customer loyalty and, among three variables, the basic system quality has the strongest impact.

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Cyber CEO REMS

  • Chung, Ho-No
    • Proceedings of the CALSEC Conference
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    • 2004.02a
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    • pp.266-270
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    • 2004
  • Cyber CEO REMS 구축과정 1. Cyber CEO REMS는 실시간 경영관리를 하는 경영군단 이며, 경영전략에 따라 맞춤 제작되는 세스템임. 2. 법인생명체인 기업활동구조 진단 3. 기업활동구조 수술 처방 4. 기업활동 구조 수술 설계 5. 기업활동구축(중략)

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