• 제목/요약/키워드: customer reaction

검색결과 71건 처리시간 0.023초

자동차 주행 시뮬레이터의 운동감 재현 및 감성평가를 위한 감성어휘의 수집 (A Human Sensibility Ergonomics Method for Vehicle Driving Simulator and Verbal Expressions Collected)

  • 정영훈;엄성숙;손권;최경현
    • 대한인간공학회지
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    • 제19권2호
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    • pp.1-14
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    • 2000
  • Driving simulators have been developed for evaluating users' reaction to various driving situations. Dynamic simulators have, however, limitations of the motion feedback in space. Therefore, this paper presents a driving simulator and suggests a human sensibility ergonomics (kansei engineering) method to be used in improving sense of motion through a vehicle simulator. Human sensibility ergonomics(kansei engineering) is defined as translating technology of the customer' feeling about a new product into design elements. Constituents of the simulator were defined and the virtual world was generated by the object modeling technique. Senses perceived were classified into feelings of velocity, acceleration, rotation, and vibration based on the human sensibility associated with driving. And the most frequent verbal expressions were collected from 17 male subjects to define complex human sensibility.

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정부부처 조직문화 구축을 위한 혁신브랜드의 구성요소에 관한 연구 (A Study on the Component Factors of Innovation Brand to build Organizational Culture of Government Ministries)

  • 김연정;주효진;박광국;박석희
    • 디지털융복합연구
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    • 제6권4호
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    • pp.25-34
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    • 2008
  • This study explores the component factors of innovation brand to build organizational culture of government ministries. A perception of organizational officers on innovation brand is ranked orderly by brand awareness(recognition, discrimination), brand loyalty (identification, ease of memory, meaning diffusion, reaction of customer needs), brand salience, brand knowledge and brand innovation. The results of factor analysis classify the component factors with factor1(brand awareness, brand loyalty) and factor2(brand innovation). This results indicate that the officers definitely recognize the value of innovation brand and brand identity. The brand discrimination and brand loyalty can also positively affect perception on brand innovation.

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정부부처 혁신브랜드의 중요도-성과분석을 중심으로 한 브랜드 관리 전략 (The Brand Management Strategy focused on Importance-Performance Analysis on Innovation Brand of Government Ministries)

  • 김연정;박기호;곽원섭
    • 디지털융복합연구
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    • 제7권2호
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    • pp.1-12
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    • 2009
  • This study explored which the component factors on innovation brand to building an organizational culture of government. The innovation brand perception of organizational officers are in order brand awareness(recognition, discrimination) and brand loyalty(identification, ease of memory, meaning diffusion, the reaction of customer needs), brand salience, brand knowledge and brand innovation. The result of Importance-Performance analysis are as follows. We can see that Brand loyalty have Quadrant I meaning good management implementation. Brand Knowledge have Quadrant II meaning concentrate improving. Brand Uniqueness have Quadrant III meaning improving. And Recognition, familiarity and salience have Quadrant IV meaning low relative importance and high performance. The Quadrant IV consider the cost and benefit of brand management.

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소비자 관점에서의 기업 CRM활동 평가와 향후 개선방향에 관한 연구 (A Study on Enterprise CRM Strategy from Valued Customers)

  • 서창적;방혜경
    • 한국품질경영학회:학술대회논문집
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    • 한국품질경영학회 2004년도 품질경영모델을 통한 가치 창출
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    • pp.576-582
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    • 2004
  • This research addresses the customers' reaction on enterprise CRM(customer relationship management) activities. Most of companies adopt CRM solution expecting revenue generation through customers' repurchasing, while customers accept to provide their personal information expecting some benefit from companies. Previous studies pointed out that many commercial organizations had difficulties yet to meet their goal of CRM due to lack of internal strategies. Moreover, the researches were focused only on companys' point of view. However, this paper finds the reason why companies' expectation does not fit and suggests the way to reduce mutual gap of expectation for successful CRM.

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유비쿼터스 컴퓨팅 전략 및 정책 (Ubiquitous Computing Strategy and Policy)

  • 김완석;김정국;박범수
    • 디지털융복합연구
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    • 제1권1호
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    • pp.93-112
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    • 2003
  • This thesis reviewed following issues that are required in the policies and reaction strategies in the ubiquitous computing environment that continuously create domino effect of changes on the technology, services and business models. - Search for solutions in relation to timing difference of customer needs and emerging technology. - Deployment of management structure that is capable to adapt and react to environmental changes - Re-establishment or re-structuring of policies with the changes to portfolios. Thus, for the IT industry and ubiquitous computing strategies and policies which is based on intangble services and businesses that are accompanied with domino effect changes, must firstly consider above factors then establish the systematic architecture.

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최적 염소 소독 모형의 개발 및 파라미터 연구 (Development of Optimal Chlorination Model and Parameter Studies)

  • 김준현;안수영;박민우
    • 환경영향평가
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    • 제29권6호
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    • pp.403-413
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    • 2020
  • 최적의 염소 소독 전략을 구축하기 위해 8개의 연립 준선형 편미분방정식으로 구성된 수학적 모형이 제안되었다. 다차원 수치 프로그램을 개발하기 위해 상류 가중 유한요소법을 사용하였다. 프로그램은 세 가지 유형의 반응기에서 측정된 농도에 대해 검증되었다. 16개의 실험 결과에 대해 경계 조건 및 반응 속도를 보정하여 측정된 값을 재생시켰다. 모델링 결과로부터 8개의 반응 속도계수가 추정되었다. 반응 속도계수는 pH 및 온도로 표현되었다. 반응 속도계수를 추정하기 위해 수치 오차의 제곱의 합을 최소화하는 자동 최적 알고리즘의 프로그램을 개발하고 모형에 결합하였다. 최종 사용지에서 염소 및 오염물의 농도를 최소화하기 위해서는 정수장의 염소소독공정으로부터 최종 사용지까지의 수질 변화를 모형에 의해 예측하고 이를 기반으로 유입수 수질에 따라 염소소독공정을 운영하는 실시간 예측 제어 시스템이 필요하다. 본 모형을 이용하여 정수장에 이러한 시스템을 구축할 수 있을 것이다.

오프라인 소매점의 모바일 할인 서비스에 대한 전략적 분석 (Game Theoretic Analysis of the Mobile Discount Service of the Offline Retailers)

  • 조형래;이민호
    • 산업경영시스템학회지
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    • 제39권3호
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    • pp.47-55
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    • 2016
  • The proliferation of the Internet and related technologies has led to a new form of distribution channels, namely online retailers. The conventional offline and the new online retailers have different transaction costs perceived by the consumers in the following perspectives: the accessibility to the product information, the traffic cost and the opportunity cost for the time to visit the store, the delivery time and the possibility of 'touch and feel' to test the quality of the product. In particular, the online retailers have lower distribution cost structure in that they do not have physical stores, which results in lower selling price. Thus they continuously offer price competition against offline retailers using the lower selling cost as competitive weapon. Moreover the emergence of the social commerce is likely to intensify the competition between the online and offline retailers. To survive in this fierce competition, the offline retailers are trying to defend their business interests by sticking to offline transaction in anticipation of increased customer loyalty, customer's preference for 'touch and feel' style shopping, and others. Despite of these efforts, customers who touch and feel a product in an offline store but purchase the product through an online retailer are increasing. To protect such customers, recently, some of the offline retailers began to provide the mobile discount service (MDS) which enables the offline customers to purchase a product at a discounted price through the mobile applications. In business competitions, the price discount strategy is usually considered to secure more market share at the cost of lower profit. In this study, however, we analyze the effect of MDS as a weapon for securing more profit. To do this, we set up a game model between the online and offline retailers which incorporates the effect of the MDS. By numerically analyzing the Nash equilibrium of the game, some managerial implications for using the MDS for more profit are discussed.

서비스 판매요원의 통제, 반응 그리고 성과의 관계 (The Relationships between Control Systems, Reactions, and Performances of Customer-Contact Service Employees)

  • 김효순
    • 정보학연구
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    • 제2권2호
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    • pp.69-88
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    • 1999
  • 고도의 경쟁환경속에서 고객의 기대에 맞춰 혹은 그 이상으로 서비스를 전달할 수 있는 능력이 있는 서비스조직만이 생존 및 성장할 수 있다. 유형의 재화와 달리 서비스 재화는 무형성, 생산과 소비의 비분리성, 서비스품질의 이질성, 그리고 소멸성이라는 독특한 특징을 가지고 있으며, 서비스요원에 대한 상대적 의존도가 높다. 하지만 이러한 측면을 반영하여 서비스조직의 효율적인 관리에 관한 연구는 미흡한 실정이다. 따라서 본 연구는 서비스특성에 따라 서비스조직의 통제시스템이 어떻게 결정되며, 각 통제유형에 따라 서비스요원의 반응(역할스트레스)과 성과(서비스품질)가 결정되는 베커니즘을 통합적 개념틀을 통하여 제안하는 것을 목적으로 한다. 구체적으로 살펴보면, 먼저 서비스 및 서비스품질의 개념 및 중요성을 기술하고, 다음으로 서비스조직의 통제시스템에 대한 통합적 개념틀을 중심으로 (1)서비스 특성에 따른 통제시스템, (2)통제유형에 따른 서비스요원의 반응, (3)통제유형과 고객에 의하여 지각된 서비스품질과의 관계, 그리고 (4)서비스요원의 반응과 서비스품질의 관계의 네 가지 측면에 대하여 각각의 제안가설들을 제시한다. 본 연구의 마지막에는 전반적 논의와 미래를 위한 연구 방향들을 제시하고 있다.

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메뉴 상품 마케팅 전략방안에 관한 연구 (A Study of Strategy plan for the Improvement on menu marketing Commoditization.)

  • 김장익;홍철희
    • 한국조리학회지
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    • 제4권
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    • pp.347-367
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    • 1998
  • It is difficult to make which customers want in restaurant industry because of IMF situation. Therefore, utilization of service marketing is needed by best effect through least investment in restaurant industry. The background of restaurant industry is not directly related to the improvement of tourism industry. We should give a hand to tourism and restaurant industry by holding international events. so the way of thinking among people is changing. And importing of famous foreign brand and opening shops are accellerating the improvement of tourism and restaurant industry. In this perspective, improvement factors of restaurant industry are as follows : the increase of pst time, the increase of disposable income, the increase of woman's having jobs and double income, requirement of people about health food, the increase of nuclear family, and the change of viewpoint among people. This restaurant industry is service industry, and it sells invisible service except the aspect of selling menu. In addition, in terms of menu, price reduction strategy should be done by cost reduction and restructuring. The ultimate purpose of marketing is to increase sales and to do this we should increase the number of customers in shops. That means we should create new customers and try to attract customers who used to be regular in the shops. Therefore, the demonstration of management ability and positive reaction is really needed. So the most important things in marketing are as follows: proper strategy for double consumption, increasing the number of customers through new specific menu, menu life cycle according to menu item, menu development by considering customer, making recipe, enhancement of product quality and cost reduction by customer's opinion. We should concentrate on national menu first, and try to develop menu for international market. It is absolutely needed that we set up the menu product strategy through menu marketing with various products and constant study related to menu marketing is to be done.

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금융기관의 CRM문제점과 개선방안에 관한연구 (A Study on the Problem and Improvement of CRM in Financial Institutions)

  • 이상윤;오성택;김문정
    • 산경연구논집
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    • 제1권1호
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    • pp.33-41
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    • 2010
  • 정보기술의 발달은 CRM분야의 혁신을 가져왔고 많은 기업들은 CRM기술혁신 분야에 투자하여 개별고객가치에 의한 차별화된 고객관리가 가능하게 됨으로써 장기고객의 지속적 확보와 비용절감효과를 얻고자 하였다. 기업들은 경쟁력 확보를 위한 전략적 도구로서 정보기술을 이용한 차별화된 서비스를 제공하지 않으면 고객과의 관계 형성이 어려워 경쟁우위를 달성할 수 없게 되었다. 이러한 측면에서 고객에 대한 맞춤형 재화와 서비스의 제공이 필수적인 것이 되었으며, 기업 내 모든 자원이 전사적으로 통합관리되는 전사적 자원관리(ERP)시스템과 과학적이고 체계적으로 고객정보를 활용할 수 있도록 설계된 고객관계관리(CRM)시스템은 기업의 경쟁력 강화를 위해 반드시 갖추어야 할 시스템이라고 할 수 있다. 본 연구는 한국 금융기관에서 실행되고 있는 CRM의 문제점과 개선방안을 제시하는데 목적을 두고 CRM의 이론적 배경을 살펴보고 현재 금융기관의 CRM 구축상황을 분석하여 개선방안을 제시하였다.

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