• Title/Summary/Keyword: cultural phenomenon

Search Result 575, Processing Time 0.022 seconds

A Study on figuration of invisible force in Contemporary Architecture-space (현대 건축공간에서 나타나는 비(非)가시적 힘의 형상화에 관한 연구)

  • Lee, Hyoung-Geun;Kim, Kai-Chun
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2007.05a
    • /
    • pp.275-280
    • /
    • 2007
  • The modern society of the 21century is becoming a discussion as spaces appearing as ambiguous boundaries caused by complexed cultural phenomenon. As for the spacial factors we recognize, which appears as phenomenon in which is emphasizing the existing system of cognizance and thinking through drawing inviable parts of the effort within escaping the limits of gravity. This Merleau-Ponty and Gilles Deleuze refines it as theories called "Perception" and "Sense", and through the 'visible and invisible' of Merleau-Ponty and the 'Nonsense and paradox' of Gilles Deleuze, this study object is forming these inviable representations into space. Using the similarities of these two theories as a tool, we will analyze the examples of space with drawing the force that forms invisibility into embodiment, building a possibility of improvement in future spaces.

  • PDF

Application of the Comparative Method from Social Science for Architectural History (건축역사연구(建築歷史硏究)를 위한 비교방법론(比較方法論)의 응용(應用))

  • Kwon, Jong Wook
    • Journal of architectural history
    • /
    • v.4 no.1
    • /
    • pp.141-151
    • /
    • 1995
  • For many social scientists, the comparative method has been a part of the common enterprise of describing, explaining, and developing theories about socio-cultural phenomena. However, it is rare that comparison has been methodologically considered in architectural history in spite of the usefulness for understanding the similarities and differences among architectural styles. This research emphasizes the importance of comparative methodology in architectural history and proposes an example which can be introduced from the comparative method for social studies. The application in this study is based on the assumption that an architectural phenomenon is a kind of social phenomenon and comparative method in social study can be applied to architectural history. The method is to generate and test hypotheses through establishing functional correlation between variables treated as the objective facts that differentiate one type of building from another.

  • PDF

A Study of Postrnodern Phenomenon in Clothings for German youth (청소년 의상에 나타난 포스트모더니즘 현상)

  • 홍기현
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.21 no.3
    • /
    • pp.581-588
    • /
    • 1997
  • Since 1950 postmodernism shows strong influences in literature, architektuTe, art, clothing and other social and cultural fields. It's main conceptswere individual, pluralistic, unconven- tional and deconstruction of social values. The purpose of thisstudy was to review the influence of postmodernism to German clothing for youth. To achieve this purpose, raga- zinesfor youth ("BKAVO") from 1959 to 1994 surveyed including a number of interviews. The characterizations of postmodernism in fashion are as follows: Sport Clothing has an effect on Oaily Clothing. Exotic phenomenon from south america, africa, asia shows strong in fashion. Subculture(Rocker, Hippie, Punker) is as anti-culture sylnbolically expressed in young fashion which is diffrent from mother-fashion. This appeard in Germany in the 50s, 60san6 70s. However, sub-culture-look in the 80s and 90s is presented only in outer style. It does'nt show any symbolic meanings. "Bricolage" ("mix and match") -concept was appeard in 60s and 70s only in fashion of subculture group. This concept generalized in standard fashion in 80s and 90s.andard fashion in 80s and 90s.

  • PDF

A Study on Sob Nomad's Culture and Fashion Style (잡노마드(Job Nomad)의 문화와 패션스타일에 관한 연구)

  • 최지영;간호섭
    • Journal of the Korean Society of Costume
    • /
    • v.53 no.1
    • /
    • pp.129-141
    • /
    • 2003
  • Much has been said in the 21st century about advanced information society following industrial society, so information appeared obviously. Based on the development of digital network due to such highly developed information, foresee a new phenomenon in anthropology. The new phenomenon is urban nomad such jobnomad who may change the culture of settlement with a long history into the culture of nomad. This study was to analyze the culture and fashion style of job nomad who may be a trend of fashion in the future. The results of this study are as follows Firstly, the features of job nomad are new communication technology and information technology called new media. And key words for job nomad are non-possession and professionalism and their feature in labor is one(1) person project. Secondly, job nomad to be a trend of future fashion is seeking wearable electric machine - wearable computer fashion. Thirdly, Zen style fashion reflecting Zen idea has such features as naturalism. indeterminism, equalitarianism, and moderation. Those features coincide with the tendency of job nomad who may lead the culture of fashion in the 21st century and do with human being's life style in the 21st century. Expect that job nomad appears newly in social and cultural phenomenon through this study can be developed toward a new and sensible fashion.

A Study on the Cases and Characteristics of the Furniture Design of Spatial Concept (공간적 개념이 적용된 가구디자인의 사례와 특성에 관한 연구)

  • Kim, Jin-Woo
    • Journal of the Korea Furniture Society
    • /
    • v.19 no.1
    • /
    • pp.44-54
    • /
    • 2008
  • The blur phenomenon, in which the boundaries of fields or roles become vague, has become an important concept of design in the 21st century. In furniture design, the physical boundary between furniture and space and that between space and furniture has been broken down and their meaning tends to be redundant. This concept was begun by a variety of furniture designers who led the trends about 30 years ago. A progressive exhibition titled ${\ulcorner}$Living Tomorrow${\lrcorner}$, which was included in the Koln International Mobelmess from 1968 to 1970, showed that the blur phenomenon in furniture design has never actually been novel. These exhibitions and the works exhibited in the events are still recognized as progressive examples that proposed an avant-garde concept of life. They are in line with the current furniture design based on spatial concepts, which has been created by the blur phenomenon. The purposes of this study are to determine the cases of furniture design that enable the so-called spatial functions beyond the simple functions of seating, use, and display, from those of furniture design and to research their characteristics. In this study, furniture based on spatial concepts means furniture that creates 3D spaces consisting of the floor, walls, and ceiling by the blur phenomenon that occurs from the spaces among these pieces of furniture. The organization of this study is as follows; In Chapter 2, a background on the generation of furniture design based on spatial concepts is described based on the research literature of this socio-cultural phenomena. In Chapter 3, the cases of relevant furniture design redescribed. In Chapter 4, the collected cases are analyzed and their characteristics described. In Chapter 5, Chapter 1 to Chapter 4 are summarized and conclusions are given. In addition, future research is proposed.

  • PDF

A study on the phenomenon of new-tro expressed in fashion - Focus on music video costume style - (패션에 표현된 뉴트로(New-tro)현상에 대한 연구 - 뮤직비디오 의상스타일을 중심으로 -)

  • Park, Song-Ae
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.21 no.3
    • /
    • pp.137-147
    • /
    • 2019
  • The purpose of this study, I investigate the new trend, 'new-tro', through the music video costumes of young generations, and analyze the meaning and characteristics of 'new-tro'. The research method is, select 30 music video with new-tro fashion style on the music sites, and the fashion styles were analyzed in 11 music videos checked and selected by 100 students. As a definition of the term, 'retro' refers to a phenomenon in which the past reappears in modern time, and 'new-tro' is a new retro trend, a social phenomenon that enjoys the old with a modern sense, and is a compound word of 'new' and 'retro'. 'new-tro' is a modern reinterpretation and rebirth of the past style, and 'fu-tro' is a style of coexistence between the past and the future. In the music video, fashion is a media language and cultural code, and it creates trend or new fashion, that communicates with the public, stimulating emotions. As a result of the research, the common trend phenomenon expressed in the music video costume of 'new-tro' trend which appeared in 2000s is as follows. 1. New-tro style starts with items that were famous in the past. 2. It is one of postmodern marketing using color, print and logo. 3. It spreads quickly by the influence of culture that is characteristic of the Internet and SNS world. 4. It is bottom up propagation phenomenon of street fashion. 5. It is a time game where modern people connect the past with the present. 6. "new-tro" continues to evolve for that time, based on 'retro'. New-tro, an evolutionary version of the 21st century retro wave. and it is a key to marketing effectiveness as a sympathetic elements of 1020 generations with the reproduction of memories.

Long Term Monitoring of Deterioration Condition for the Rock-carved Buddha Triad in Seosan, Korea (서산 용현리 마애여래삼존상의 장기 모니터링과 훼손상태 변화)

  • Chun, Yu Gun;Lee, Jae Man;Lee, Mi Hye;Park, Sung Mi;Lee, Sun Myung;Lee, Myeong Seong
    • Journal of Conservation Science
    • /
    • v.30 no.4
    • /
    • pp.439-446
    • /
    • 2014
  • We carried out monitoring of deterioration condition for the Rock-carved Buddha Triad in Seosan after dismantlement of protective facilities and conservation treatment. As the results of ultrasonic velocity measurement, physical properties of rock were evaluated to maintain similar the past. Result of digital image analysis, white discoloration was reoccured after four years of conservation treatments. And biodeterioration of unknown in the past was generated left side on the Rock-carved Buddha. Phenomenon of biodeterioration on the surface rocks was estimated by variation of sunshine and water contents according to topography condition.

The Development of Remodeling Process for Visual Content's Story by Big Data (빅데이터를 활용한 영상콘텐츠 스토리 리모델링 프로세스 개발)

  • Lee, Hye-Won;Park, Sung-Won;Kim, Lee-Kyung
    • Journal of Information Technology Applications and Management
    • /
    • v.26 no.3
    • /
    • pp.121-134
    • /
    • 2019
  • The Fourth Industrial Revolution has differentiated technologies such as artificial intelligence, IoT(Internet of things), big data, and mobile. As the civilization develops more and more, humanity enjoy the cultural activities more than economic activity for the food and shelter. The platform structure based on the advanced information technology of the present will expand the cultural contents area in a variety of ways. Cultural contents respond sensitively to changes in consumer and will be useful experiences of human activities. Therefore, it should be noted again that the contents industry should not be limited to the discussion of the application of the fourth technology, but should be produced with emphasis on useful experiences of human being. In other words, the discussion of human activities around cultural contents should be focused on how to apply beyond the use of fourth industrial technology. Therefore, it is necessary to analyze the basis of the successful storytelling of the planning stage to connect the fourth industrial technology and human useful experience as a method for developing cultural contents, and to build and propose a model as a strategic method. This study analyzes domestic and foreign cases made by using big data among the visual contents which show continuous increase of consumption among culture industry field, and draws success factors and limit points. Next, we extract what is the successful matching factor that influenced consumer 's consciousness, and find out that the structure of culture prototype has been applied in the long history of mankind, and presents it as a storytelling model. Through the above research, this study aims to present a new interpretation and creative activity of cultural contents by presenting a storytelling model as a methodology for connecting creative knowledge, away from the general interpretation of social phenomenon applied with big data.

Problems and Directions for Improving Idol Bias in the Domestic Music Market (국내 음악시장에서 두드러진 아이돌 편중 현상의 문제점과 개선방향)

  • Yang, Young-Min;Han, Kyung-Hoon
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.8
    • /
    • pp.1-18
    • /
    • 2021
  • Idol music, which began to gain huge popularity in the domestic music market in the mid-1990s, has become one of the major global contents thanks to the global popularity of K-POP. As a result, the Korean music market continues to grow, forming the world's sixth-largest music market, and domestic music agencies are focusing more on fostering idol groups and producing idol music. The global success of idol music is surprising, but this has resulted in the domestic music market being biased toward idol music. As a result of the study, it was confirmed that there are several problems with the phenomenon of being biased toward similar types of musicians and music content. First, just as trend-oriented cultural contents face the problem of life expectancy all the time, the "Korean Wave" is also forced to think in terms of identity and sustainability. Second, it was observed that only consumers of a certain age may cause cultural alienation of other age groups, and thirdly, various problems such as shrinking creative paths due to the size of the cost required for idol group production and the lifespan of idol musicians' art activities. This paper derives the reality of the domestic idol bias phenomenon through comparative analysis of the English-American music market and the domestic music market, which have had a profound influence on the global music market in popular music history, and verified the theory and results through an expert survey using the Likert scale. In addition, the problems caused by the idol bias phenomenon were considered based on the theory of cultural diversity, and improvement directions were also suggested to solve this problem.

The relation of Leisure participation motivation, Activity, Self efficacy and Subjective well-being (여가활동, 여가동기, 자기효능감 및 주관적 안녕감간의 관계)

  • Son-Ae Chae;Seong-Yeul Han
    • Korean Journal of Culture and Social Issue
    • /
    • v.8 no.2
    • /
    • pp.17-31
    • /
    • 2002
  • This study was attempted in order to understand leisure phenomenon in Korea cultural area through relation of Leisure Activity, Leisure participation motivation, self -efficacy and Subjective well-being. The purpose of this study was to investigate the question that Leisure Phenomenon was studied focus on specific Leisure activity contents such as physical, tour science, though it is an important subject to explore as psychological and cultural. Also it suggested that what was the problem of established studies and what was the directions for future study. Concrete study problem was assumed three issues. (1)General state of leisure activity and leisure motivation in Korea, (2)The correlated relation between each motivation and self-efficacy and (3)The correlated relation between each motivation and Subjective well-being?. Through this, we conducted three results. Frist, the leisure motivation scale was factor analyzed and consequently 2 factors which can be considered as leisure motivation were prescribed. Also through the responded data, leisure activity of university students showed much more passive activity(e.g.,reading, listening music, movie, watching TV, Internet surfing etc.) than positive and physically activity. Second, each motivation was not significant in self-efficacy. Finally, among the motivation, especially emotion and psychological rest motivation was significant in the subjective wellbeing. These findings imply that general understanding about leisure phenomenon can different as the cultural thinking of leisure activity and leisure motivation.

  • PDF