• 제목/요약/키워드: cultural goods design

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문화적 요소와 마케팅 전략의 수준이 구매의도에 미치는 영향: 중국과 한국의 비교 (Effects of Marketing Strategies on Intention of Purchase: Comparison between China and Korea)

  • 관전아수;신형덕;박지혜
    • 한국산학기술학회논문지
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    • 제20권5호
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    • pp.170-179
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    • 2019
  • 한류 문화의 인기가 지속됨에 따라 SM과 YG 등 국내 대형 엔터테인먼트 기업은 자회사를 통해 자체적으로 한류 문화상품을 기획 및 판매하고 있다. 소속 아티스트와 아이돌의 이름과 이미지 등을 활용한 굿즈(goods)는 문구, 전자제품, 화장품, 식품 등 여러 종류의 제품으로 제작되어 판매되고 있으며 해당 기업의 중요한 수익창출의 수단이 되고 있다. 본 연구는 이러한 현상에 주목하여 굿즈와 같은 한류문화상품의 구매의도에 미치는 영향요인으로서 마케팅 전략의 수준을 제품수준(품질/디자인), 브랜드수준(가격/브랜드명) 기업수준(상품구색/판매방식)으로 구분하여 각 수준의 전략이 구매의도에 미치는 영향이 중국과 한국 국적에 따라 상이한가에 대해 분석했다. 중국과 한국 대학생 총 220명을 대상으로 설문조사를 진행하여 회귀분석을 수행한 결과 한국 응답자 보다는 중국 응답자의 한류문화상품 구매의도가 전반적으로 높게 나타났다. 특히 한국 응답자에 비해 중국 응답자는 제품의 가격과 브랜드명에 따라 구매의도에 차이를 보임으로써 중국소비자가 브랜드수준 마케팅 전략에 더 민감하게 반응하는 것을 발견했다.

연꽃 문양을 이용한 직물디자인 개발 및 문화상품 제작(II) (The Development of Textile Design and The Manufacture of Cultural Merchandise by Using Lotus Flower Patterns(II))

  • 정진순
    • 한국의류산업학회지
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    • 제6권4호
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    • pp.421-426
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    • 2004
  • In an information-oriented and internationalized society of the future, the quality and the price of goods made by each country will be equalized. That eliminates competition. But the design and appearance of products is an important factor in international competition. Indeed, design symbolizes a country's culture visually, and it can show the cultural identity and originality of a nation in international society. And that will play an important part that can contribute to creating added value. It is necessary to revive our people's old lyrical stories which are far away from our memory, and we badly need design development to revive traditional cultural merchandise through visual modernization. In this study, I chose lotus as the subject material of textile design development. And my intention for this study is to reflect Korean traditional cultural value as much as I can, and to develop textile design of Korean images by adding modern scenes. Also, I intend to print them on fabric, and apply them to cultural merchandise including scarves and ties, by using digital textile printing systems. The reasons for doing so, are to create high added value, and to let other peoples of the world, know about our excellent culture.

사회계층 변인과 여가활동에 따른 과시적 여가의복소비 (Conspicuous Consumption of Leisure Apparel according to Social Stratum Variables and Leisure Activities)

  • 박은희
    • 한국의상디자인학회지
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    • 제19권2호
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    • pp.101-115
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    • 2017
  • This study classified social stratum variables of adults in their 20s to 50s by subjective and objective measurements and classified leisure activities into groups to examine the conspicuous consumption of leisure apparel. A total of 365 adults in their 20s to 50s living in Daegu and the Kyungbuk area were selected considering their jobs and residences. SPSS PC+ 20.0 was used to analyze the data with frequency analysis, factor analysis, reliability examination, cluster analysis, ANOVA, Duncan-test, Scheffe-test, and ${\chi}^2-test$. The results of this study are shown as follows. First, 'Jogging/Walking' was found to be the most favorable activity in the examination of leisure sports activities among the participants and showed a difference in gender. Second, leisure activities were pastime-culture activity, sports activities, static activity, volunteering, and relaxing, and these activities were grouped into non-participant, active and passive leisure activities. Conspicuous consumption of leisure apparel was classified into personality oriented, luxury goods-oriented, and other people-oriented. Third, there was a significant difference in the sub-factors of the conspicuous consumption of leisure apparel (personality oriented, luxury goods-oriented, other people-oriented) according to the sub-factors of subjective stratum(economic power, social position, level of consumption, cultural level and overall stratum consciousness). Fourth, there was significance in the objective social stratum variable by the types of leisure activities. Significant differences were found in personality orientation, luxury goods-oriented, and other people-oriented in conspicuous consumption of leisure apparel by the types of leisure activities. Finally, there were significant differences in economic power, level of consumption, cultural level of subjective social stratum by gender, sports activities and volunteering in leisure activities, as well as other people-oriented conspicuous consumption of leisure apparel. This study also found significant differences in economic power, level of consumption and cultural level of social stratum by age, as well as other people-oriented conspicuous consumption of leisure apparel.

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디자인문화 확산을 위한 국내 디자인진흥정책의 유형과 변화에 관한 연구 (Changes and Developments of Design Culture Diffusion Policies shown in Domestic Design Promotion Comprehensive Plans)

  • 박병민;심은주
    • 한국실내디자인학회논문집
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    • 제22권3호
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    • pp.117-126
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    • 2013
  • Since 1993, Korea Institute of Design Promotion has carried out Design Promotion Comprehensive Plan every 4 years and due to the institutes founding purpose the plans are mainly focused on enhancing quality of merchandise goods. However due to social and economic changes now enhancing quality of cultural living through design is becoming important as ever. The purpose of this paper is to find our characteristics and changes in design policies and programs to diffuse design culture in the plans. The researchers have inquired proceeding studies on cultural and design policies and also looked into cases that were carried out in Europe to diffuse design culture. By analyzing EU's Cultural Policies four means were found: Education, Exchange, Participation, and Sharing. The results are as follows. First, in the beginning main focus was to educate people about the importance of design and what good design is, in bureaucratic ways. In the Secondary plan, reaching out to local regions begin to show in order to diffuse design culture that was and still is mainly centered around Seoul. Thirdly plan shows more exchanges but not only limited to domestic regions but international wide. In the Forth plan, participation programs and those engaging design to solve social problems are shown but still not much attention is payed to sharing.

전통사찰문화를 기반으로 한 문화상품 현황에 관한 연구 (A Study of Cultural Products based on the Traditional Temple Culture)

  • 김선영;최영순
    • 한국의류산업학회지
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    • 제14권3호
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    • pp.363-370
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    • 2012
  • This study is for the development of fashion cultural products that simultaneously evolved with the contemporary use of traditional temple culture in addition, it analyzed the cultural products available in the Korean market. Methodology, this study conducted a literature review and empirical research. We targeted the cultural products carried at twelve web-based shopping malls for Buddhist cultural products and six souvenir shops in Korean Buddhist temples to collect data on those products in order to analyze the items, design motives, materials, and price ranges. The study results showed that interior items represented the largest portion of the targeted goods, followed by accessories/sundries, clothing/fashion items, stationery, and tableware. The most commonly used design motive was lotuses, followed by the images of Buddha or Buddhist Goddesses and Dharma. The most common materials include fibers, jewelry (such as gold and silver), wood, metals, ceramics, paper, and plastic. The most active price range was between KRW10,000 and KRW50,000, followed by less than KRW10,000 and KRW100,000 to less than KRW500,000. This study discovered the potential for traditional temple culture to advance it further in a contemporary manner and indicated the need to develop a wide variety of cultural products and emphasize its global acceptance.

백제 유물 진묘수(石獸)를 활용한 스토리텔링 문화상품 제안 (A proposal for storytelling cultural products using Baekje Relic Jinmyosu (Guarding animals in tombs))

  • 라선정
    • 한국의상디자인학회지
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    • 제22권4호
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    • pp.17-24
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    • 2020
  • Storytelling, a medium that arouses the customers' purchasing need by playing on their emotions, is the best content that can be used as it can increase the value of goods using information. This paper's significance is that it suggests cultural products that can be used by using Baeke relic Jinmyosu (Guard Animals) as a motif. The purpose was to present the possibility of high value-added cultural products using storytelling techniques. This study developed storytelling by adding the meaning of Jinmyo and Beoksa, who calm protected their masters from evil forces with horns and wings, and has the meaning of ascending into heaven and guiding the soul on the right path. That image gives a glimpse of originality and differentiation to Baekje. This study proposed 4 cultural products as 'Keeper Stone Mason' and 4 'Stone Mason Teller.' The proposed cultural products can help to give correct awareness of Baekje culture through a correct understanding of the historical significance of the Baeke relic, Jinmyosu. Moreover, it will help promote the originality and excellence of Baekje culture around the world by enhancing the value of Baekje culture. This study is expected to be used as a guideline for further research on developing cultural products that can create added value in various fields.

여행용 가방 패턴 디자인 유형 분석 및 디자인 개발 (A Study on the Classification and Development of Pattern Designs Represented in Luggage)

  • 이미숙;정경희
    • 복식
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    • 제66권1호
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    • pp.135-154
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    • 2016
  • The purpose of this study is to research the characteristics and types applied to Korean and foreign luggage brands, and then develop pattern designs for the luggage by applying Korean cultural contents that meet the various fashion needs of travel goods. To select the Korean and foreign luggage brands, a web search was utilized by inputting the keyword, 'luggage brand'. The results, which were extracted from 200 web documents, produced 27 Korean brands and 29 foreign brands that met the requirements. For the data analysis, images and contents were collected through luggage brand websites, and then 927 pattern designs were extracted. The results were as follows. First, characters, figures, animals, and plants were commonly used for the pattern design motifs applied to Korean and foreign luggage. A notable trend was that these motifs were expressed in a stylistic way with a graphic touch. Also, a singular point was formed from the luggage overall, and regularly repeated patterns were very common as well. Secondly, pattern designs for luggage were developed through the application of 'Hangul', 'Hanbok', and 'Hanok'. Nine kinds of patterns were designed via the phases of change into a vector image and color adjustments, and were simulated in luggage design. Adobe Photoshop CS 7.0, and Adobe Illustrator CS 5.0 programs were used for the pattern designs and simulations. This study is meaningful in that it suggested pattern designs for different kinds of luggage in the motifs of Korean cultural contents. It can be used as a useful reference, as we are in a time period where travel goods have become individualized, advanced, and fashionable, as well as laying stress on original design based on cultural interpretation.

백제문화제 활성화을 위한 문화상품에 관한연구 (백제문화상품전국공모전분석을통하여) (A Study on the Cultural Goods for Vitalization Baekje Cultural Assets (Through the Analysis of National Contest Exhibition for Baekje Cultural Goods))

  • 이재호;박승철
    • 디지털융복합연구
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    • 제11권11호
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    • pp.667-673
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    • 2013
  • 백제문화제는 옛 백제의 도읍지였던 공주와 부여 지역의 역사적 기반을 바탕으로 백제문화를 재조명하고 전통문화를 계승한다는 목적 하에 개최되어 왔다. 백제의 문화를 소개하고 교육하며, 한국을 대표하는 역사문화축제라는 자부심을 가지고 지역문화발전의 계기를 마련하여 지역공동체의 문화적 정체성 확립에 기여하여 왔다고 할 수 있다. 그러나 오늘날 역사문화축제인 백제문화가 당면한 문제점으로 역사문화축제가의 의미 혹은 활용방안 등에 대한 인식 부족이 있다. 이는 당초 취지와 목적에 동떨어진 방향으로 진행되고 있다는 목소리가 크다. 따라서 백제문화제의 다양한 경연프로그램 중 백제역사의 자긍심을 고취하고 백제문화에 대한 우수성과 독창성을 바탕으로 국제적 관심을 유도하여 백제문화상품에 대한 참신한 아이디어를 발굴하고 디자인 창작열을 높인 우수한 인재를 발굴하고자 백제문화상품 전국공모전을 개최하고 있으며, 본 필자는 백제문화상품 전국공모전 통한 입상작의 문화 상품으로써 문화콘텐츠 산업으로 활용할 가치가 있다고 생각한다. 따라서 백제문화상품 전국 공모전에 관한 백제문화제 일반적 고찰, 국내 문화상품 사례를 통해, 백제문화상품 전국 공모전을 활용한 백제 역사, 문화, 재인식하고 찬란한 백제의 역사적 가치를 문화상품으로써 대중들의 관람, 소비, 홍보, 체험 등으로써 대중화하는데 기여하고자 한다.

교토 기온상점가 문화상품점 인테리어 색채 연구 (A Study for Interior Color of Cultural Products Shop in Gion Shopping Street Kyoto)

  • 이준한;김선미
    • 패션비즈니스
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    • 제23권3호
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    • pp.101-114
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    • 2019
  • This study aims to analyze the color characteristics of Japanese cultural product shops and differences in business categories by analyzing the colors of the Gion Shopping Street in Kyoto, Japan. Through the study, the traditional colors are reflected not only in the domestic cultural products but also the interior colors of shops. That way, visitors can be influenced naturally and gain indirect cultural experience to form a good image of Korea, which can help to improve sales of cultural products. The analysis was conducted through the colors of Munsell to determine the overall, dominant, assort, and accent colors based on categories of goods to identify the characteristics of the traditional Japanese cultural product shop. Among the 85 shops that were surveyed, YR and W frequently appeared as chromatic and neutral colors. Dominant was W, and assort was YR. B, P and Y also showed up. In color combination analysis, 35.3% was contrasted. For the hue, 32.9% was dark. Based on goods categories, confectionary shops used YR mainly, while souvenir and fashion accessory shops used W the most. Restaurants mostly had W as thedominant and YR for assorting. Cafes and art shops used Bk the most. The interior colors of cultural products shops should maintain the atmosphere of tradition and convey images of the products well. Based on this research, Korea also needs to actively reflect the interior designs of cultural product shops using traditional colors.

패션문화상품 개발을 위한 전통 여성 수식의 디자인 선호도 연구 (A Study on Design Preference about Traditional Feminine Head Ornament for Development of Fashion Cultural Products)

  • 권진;김선영
    • 복식
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    • 제62권4호
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    • pp.69-80
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    • 2012
  • This research aims at the contribution to globalize and modernize the traditional Korean image by comprehending the taste of design that domestic college students have for traditional feminine head ornaments and subsequently elaborate the development of cultural products that are related to these decorative objects. In regards to this research method, the examination on the traditional feminine ornaments was followed through a review of literature and precedent studies and a survey was conducted on the preference about them. After the adoption of final valid responses, an analytical method, PASW 18.0, was used for frequency analysis, technical analysis, reliability, and regression analysis. The results were as follows. First, in the category of tendency analysis for the application of traditional feminine headpiece in fashion cultural products, it was revealed that a taste for the design that meet the satisfaction for both trend and practicability was prominently prevalent. Also, the design that express the individual characteristic was taken as a preferred option. Second, in the preference for the design of traditional feminine headpieces in fashion cultural products, the result indicated that the modern type was preferred in the form of re-creation as long as those products deform the tradition. As for the selective taste for patterns, their preference came in the order of plant, animal, and geometry-abstract types. Especially, for the case of plant and animal patterns, the reinterpreted design of modernized shapes were opted rather than a simply recopied format of the conventional type of the feminist head ornament. Third, for the category of item selection to apply the feminine head ornament in order to design the fashion cultural products, it turned out that people preferred the application to accessory rather than clothing. Lastly, it was found that rarity, harmony with other fashion goods, pattern, and design should be considered when the traditional motif was used for cultural products.