• Title/Summary/Keyword: cultural content

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A Study on Content Characteristics of Hyperrealism Web Drama (하이퍼리얼리즘형 웹드라마 <좋좋소>의 콘텐츠 특성 연구)

  • Lee, Jun Seok;Jung, Won Sik
    • Journal of Korea Multimedia Society
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    • v.25 no.1
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    • pp.114-123
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    • 2022
  • Korean web drama are undergoing changes before and after the popularization of the OTT platform. The previous web drama were mainly aimed at teenagers, with school content as a genre feature, and the active casting of new idols and the use of B-grade emotions as production characteristics. After the popularization of OTT represented by YouTube and Netflix, there are signs of significant change. This study examined the hyperrealistic content characteristics of the web drama , which can be the center of the change. Through this, it was considered that has a greatly changed aspect from previous web dramas through stereoscopic typification, emphasis on detailed expression, active use of experiential narrative characteristics, and a new media creator-centered production method.

Cultural Change and Regional Development in the age of Glocalization: Focused on Cultural Contents (글로컬라이제이션 시대의 문화변동과 지역발전: 문화콘텐츠를 중심으로)

  • Lee, Byung-Min;Lee, Won-Ho
    • Journal of the Economic Geographical Society of Korea
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    • v.17 no.2
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    • pp.215-230
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    • 2014
  • This study aim to do observation to 1) Trajectory of cognitive-cultural economy growth with regional historical context, 2) Spatial, cultural and social change caused by cognitive-culture economy growth, and 3) Draw the meaning of the change in glocalizational view. They said that 'Creativity' has been related with spatial, economical, cultural and social change and it leads to new economical system, what we call 'Cognitive-cultural economy'. It is the important event which is to affect economic geography and local development greatly. New cultural changes are characterized by variations from abstract discourse to concrete reality and show the emphasis on real project specific in the region. Further more, possibility of local development in the glocalization found in the specific form of cultural content, for example, Korean Wave. New media environment changes that include SNS function not only interact each other in space but also expand the scope of local units and cultural content to the world. In order to enhance the further development of local content, it will require conjunction with space and specific region, variety of organic link between the principal participants, and building infrastructure for future development.

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Research of the local cultural brand by analyzing the case of Honggildong cultual content business strategy (홍길동 문화콘텐츠사업 사례분석을 통한 지역문화 브랜드화 전략 연구)

  • Shim, Jae-Kwang;Lee, Sang-Gil;Kim, Kyoung-Soo
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.479-486
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    • 2010
  • A lot of local governments are trying to develop and brand the regional unique resources as a digital contents because of focusing on the intangible value of it's culture and economy of cultural industry. But every cultual contents business is not always successful. It must be successful on the condition that the cooperation of local government including citizens and private company's participation should make this business a good model of continuous potential growth power. The most important factor of it's business will be the realization of stable plan based on the design of business and carefully throughout plan. The other key factors are the analysis of the objective source and current market demands, the development of contents and story telling. Also the development of strategy of the content including OSMD(One-Source Multi-Device) and OSMU(One-Source Multi-Use) through the step analysis of the result must take into consideration. With the help of analyzing the successful cultural model "Honggildong cultual content business in Jangseong, Jeonnam" which is the representative case of OSMD and OSMU, this study attempts to suggest the successful strategy of regional culture resource brand. In order to provide a typical approach to the local government and cultural content industry which is trying to brand the regional cultual resource, this study researches the analysis of the development of Honggildong cultural resources and it's process step by step which was already finished it's first business stage.

Development of Indicator for Coastal and Estuarine Eutrophication Using Morphological Characteristics and Tissue N Content of Eelgrass, Zostera marina

  • Lee, Kun-Seop
    • ALGAE
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    • v.19 no.2
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    • pp.129-137
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    • 2004
  • Since cultural eutrophication has the detrimental effects on estuarine and coastal ecosystems, recognition of early stage of nutrient over-enrichment is critical for effective managements of the ecosystems. Since released nutrients into coastal ecosystems are diluted and dissipated through tidal action and rapid uptakes by marine plants, monitoring of in situ nutrient concentrations may not be useful for detecting early eutrophication on coastal and estuarine ecosystems. To develop an effective indicator of cultural eutrophication using marine plants, tissue N content and area normalized leaf mass of eelgrass, Zostera marina were examined in Kosung Bay and Koje Bay on the south coast of Korea from June 2001 to April 2003. Eelgrass tissue N content exhibited obvious seasonal variations. Leaf N content was highest during winter and early spring and lowest during summer. Eelgrass tissue N content was higher at Kosung Bay site, which has higher sediment organic content, than at Koje Bay site. Area normalized leaf mass showed reverse trend of leaf N content, and consequently, eelgrass leaf N content and leaf mass exhibited strong negative correlation at both study sites. The results of the present study suggested that the ratio of eelgrass leaf N content to area normalized leaf mass can be applied to assess environmental nitrogen conditions on the coastal and estuarine ecosystems.

A Study on the User Experience of the Mobile Application of Cultural Contents in Seoul (서울시 문화콘텐츠 모바일 애플리케이션 사용자 경험 연구)

  • Shim, Hyo-Bin;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.357-362
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    • 2020
  • The purpose of this study is to propose an efficient user experience of integrated applications by comparing and analyzing the usability of existing cultural content applications in Seoul. The study method was based on seven components of the honeycom model to conduct an interview and analyze for user experience measurements of existing applications. The results of the study summarized them in three ways. First, we need to organize a wide variety of information into categories in an easy-to-understand way. Second, making it easy to purchase tickets within the application. Finally, it is necessary to recommend cultural content that is suitable for me. This research is expected to be used as a basis for the user experience of the Seoul City Cultural Content Integration application.

Development of Natural Dyed Korean Traditional Paper for Cultural Properties Conservation and Storage (Part 1) - Manufacture and Aging Properties of Natural Dyed Hanji - (문화재 보존·보관용 천연염색지 개발 (제1보) - 천연염색지의 제조 및 열화특성 -)

  • Lee, Sang-Hyun;Yoo, Seung-Il;Choi, Tae-Ho
    • Journal of Korea Technical Association of The Pulp and Paper Industry
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    • v.47 no.6
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    • pp.139-146
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    • 2015
  • We manufactured natural dyed Korean traditional paper (Hanji) for cultural properties conservation and storage with goldthread (Coptis chinensis) and silver nitrate ($AgNO_3$). Goldthread and silver nitrate are known to be an excellent antimicrobial activity. The effect of content of goldthread and silver nitrate on properties of dyed Hanji was investigated. Color strength of dyed Hanji decreased with increasing content of silver nitrate. After-mordanting with 3% silver nitrate improved lightfastness of dyed Hanji. Tannic acid treatment increased K/S value of dyed Hanji. As the amount of the increase in goldthread content was reduced silver nitrate content. Sim-mordanting method was used for simplifying manufacture process. Silver nitrate sim-mordanting method increased K/S value of goldthread than after-mordanting method.

Scientific Analysis of Iron Making By-Products Excavated from Gogi-ri, Namwon, Korea

  • Bae, Chae Rin;Kwon, In Cheol;Cho, Nam Chul
    • Journal of Conservation Science
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    • v.37 no.1
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    • pp.34-42
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    • 2021
  • This study analyzes six slags excavated from the iron making site in Gogi-ri, Namwon, Korea to understand the characteristics of the ruins, and to confirm the iron making process performed at the time. The chemical components of the iron making by-products from the Gogi-ri site were analyzed, and the findings indicate total Fe contents between 23.24% and 37.56%, which are lower than the typical total Fe content found in ancient iron making processes. The deoxidation agent contents of the slags ranged from 43.88% to 58.13%, which are higher than the typical deoxidation agent content of ancient iron making processes. The high content suggests smooth separation between iron and slags, and TiO2 detected from the site suggests the use of materials with high titanium content in the iron making in the region. As for the microstructures of the slags, some slags have long pillar-shaped fayalites, while others have pillar-shaped wüstite along with ulvöspinel. Slags from the forging furnace show hammer scales created by both the earlier stages and later stages of forging work. The findings suggest that the iron making site in Gogi-ri, Namwon, Korea used to be an iron making facility where a full range of iron making process was carried out ranging from smelting to forging, and the ironmakers used a wide array of technologies to manufacture iron products.

Remake Cultural content to be examined in the theory of Cultural translation (문화번역이론으로 살펴보는 리메이크 문화 콘텐츠)

  • Cho, In-yae
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.335-336
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    • 2019
  • 최근 많은 콘텐츠들이 생성되면서 리메이크 라는 개념이 중요해 지기 시작했다. 그러면서 주목받았던 것은 문화적 근접성(Cultural Proximity)이다. 하지만 시대가 변함에따라 문화에대한 거부감이 사라지며 글로벌 시대에 도래한 최근에는 문화적 근접성으로서만 리메이크 콘텐츠를 몬의하기에는 부족하다.본 연구는 문화번역이론(cultural translation)을 통해 리메이크 문화콘텐츠를 살펴 보고, 문화번역이론에서 말하듯이 번역이라는 것이 언어적인 것에서만 말할 수 있는 것이 아닌 문화적 차원에서 논의할 수 있다는 것이 가장 큰 핵심이다.

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The Study on Ways to Revitalize Cultural Content of Novels of Mongcha Group (몽자류 소설의 문화콘텐츠 활성화 방안 연구)

  • Kang, Ji-Hye
    • (The)Study of the Eastern Classic
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    • no.43
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    • pp.125-154
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    • 2011
  • Today's digital culture has been realized through various media, and even now, is changing and growing. If the previous digital culture was actualized through technologies such as the Internet, mobile devices etc., today it includes even things that give new life to contents using various medialike this. The moment this digital technical aspect is grafted into culture, a new genre called 'Cultural Contents' is born. Such cultural contents can be seen as a way for classics to approach people in a digital world that is evolving fast like today. To make classics into a cultural content, its basic narrative structure is important. Classics contain the history at the time, the awareness of people who lived at the time and the detailed rite of passage people experienced. This point can be interpreted as classics not just a cultural heritage of the previous era, but having the functionality that can form a consensus of modern people. This thesis views our classic novels of Mongcha group such as 'Guwunmong' and 'Okrubong' as a potential subject of cultural contents, and the problem of how it can be made into a cultural content. To make a cultural content, storytelling is very important. Therefore, the structure and characteristics of novels of Mongcha group was examined, and a synopsis was made based on this. Furthermore, it examined if there are novels of Mongcha group made into contents, and how each work was vitalized and how much ripple effect it had achieved. If each work did not achieve a second or third ripple effect, it examined what the problem was and tried to offer a solution.

A Study on Design Methods to Extend Game Flow Period - Focusing on Monster Hunter: World (게임 사용자의 몰입 기간을 연장하는 디자인 방법 연구 - 몬스터 헌터: 월드를 중심으로)

  • Sunghoon Kim;Chanil Park
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.119-122
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    • 2023
  • 게임 이용자가 재미를 느끼고 몰입하며 그 재미가 오래 유지되도록 하는 것은 많은 게임 디자이너의 관심사이다. 본 논문에서는 비교적 적은 개발 비용으로 긴 몰입 기간을 만들어낸 몬스터 헌터: 월드를 통해 이를 가능토록 하는 게임 디자인 기법 "반복 플레이 동기 부여", "숙련도 영역 전환"의 두 가지를 제안한다.

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