• Title/Summary/Keyword: crowd management

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Hybrid Crowd Density Estimation Method for Equalizing the Subway Passengers Distribution and Its Application (지하철 객차 승객의 고른 분포를 위한 하이브리드 군중 밀도 측정 방법과 활용앱)

  • Park, Min-Joo;Lim, Won-Jun;Choi, Eun-Ji;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.71-73
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    • 2014
  • 본 논문에서는 지하철 내의 인구밀집도 파악을 통한 승객의 이용 편의성을 극대화하고, 군중밀도가 높은 지하철 구간의 경우 고른 인구분포 측정을 통한 승객의 편의성을 극대화하는 플랫폼 및 모바일 앱을 제안한다. 제안하는 시스템으로 기존의 지하철 역내에 설치된 CCTV에 모션벡터 영상처리와 RFID 기술을 결합한 Hybrid CDE로 구성되며, Size-Filtering을 통해서 재검출 과정을 거친다. 이러한 결과 값은 전동차 각 구간의 인구밀집도 정보를 정확히 측정 할 수 있다. 또한 결과 값을 바탕으로 효율적인 인구 유동을 유도할 수 있으며 정보 소외 계층 및 사회적 약자 등, 승객을 안전하게 보호할 수 있는 환경을 조성한다. 시스템 관리자는 학습기능 알고리즘을 통해서 오차 범위를 최소화한 플랫폼 설계를 통해 실시간 모니터링 함으로써 정보 습득 및 제공면에서도 새로운 시스템 설계 제안이 될 것이다.

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How Media Exposure Distorts the Wisdom of the Crowd Effect (미디어와 군중 지혜효과 연관성 연구)

  • Yoo, Soonduck;Choi, Kwangdon
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.95-102
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    • 2013
  • The purpose of this study is to explain why the social phenomenon of the wisdom of the crowd does not empirically apply. The motivation of this study is to explain the Korean social issue: the Tablo incident. In this study, 50 university students participated in the experiments to assess the impact of social media on the wisdom of crowds effect. We find evidence of a positive wisdom of crowds effect, when respondents are less exposed to media. In contrast, the collective information seems to be negatively distorted by respondents highly exposed to media. This research has strong implication for education policy and theories of social interaction.

Design and Implementation of a Crowd Scene Management System (군중 장면 처리 시스템의 설계 및 구현)

  • 안민수;백성민;장진욱;이인권;이승용
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.616-618
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    • 2000
  • 본 논문에서는 수많은 애니메이션 인물들이 동시에 출현하는 장면을 만들어 내는 군중 장면 처리 시스템을 개발하였다. 이 시스템은 상황에 따라 주어지는 인물의 종류와 동작 특성을 입력받아 이들 인물의 전체적인 움직임을 시뮬레이션한다. 이를 통해 얻어지는 결과는 키프레임을 포함하는 파일로서 필요에 따라서는 애니메이터의 수정이 가능하도록 하였다. 또한 이 시스템의 개발 환경을 마야 플러그인 방식으로 채택함으로써 ? 범용 상품으로서의 가치를 높인다.

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A Comprehensive Review of the Foreign Literature regarding Protest Crowd Counting (집회시위 참가인원 집계방식에 대한 선행연구 고찰 - 국외연구 분석 중심으로 -)

  • Kim, Hak-kyong
    • Korean Security Journal
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    • no.58
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    • pp.9-34
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    • 2019
  • The Korean Police Force is equipped with the dual responsibility to not only protect the constitutional right to protest, but also prevent potential disorder and misconduct might be caused by the abuse of such a right. To this end, the Korean national police employ the crowd counting methodology, termed 'Maximum Figure at Any One Time' with a view to dispatching the proportionate number of police officers to protest scenes for safety management. However, protest organizers rather take advantage of 'Cumulative Figure' methodology, the purpose of which being to publicize the wide recognition of success, noticeably by demonstrating that as many people as possible support for their cause or voice. Hence, different estimates generated by different methods have raised serious political issues in Korean society. Nevertheless, it is found out that there are only three existing academic studies in Korea regarding crowd counting methods, and they are mainly geared towards comparing the two methods, unfortunately without any attempt to analyze the foreign literature in details. Keeping the research gap in mind, the research conducts a comprehensive review of the foreign literature with relation to protest crowd counting methods. Derived from the review and analysis, the counting methods can be broadly categorized into the three models such as: 1) Grid/Density Model, 2) Moving Crowds Model, and 3) Electronic & Non-Image Model. In the end, the research provides brief explanations regarding specific research findings per each model, and further, suggests some policy implications for the development of more accurate crowd counting methodology at protests in Korea.

Efficient Management for the Capacity of Incheon Airport and Gimpo Airport through Dynamic Slot Allocation (동적 슬롯 할당기법을 통한 인천공항과 김포공항 수용량 효율화방안)

  • Kim, Sang Hyun
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.25 no.3
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    • pp.101-107
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    • 2017
  • Demand for air transportation in Korea keeps increasing, and the number of airport operations also grows as a result. The major two airports in Korea, Incheon International Airport and Gimpo International Airport, share the metropolitan airspace, which is crowd with air traffic. As air traffic increases in the metropolitan airspace, the demand for the airport operations would outnumber the capacities of these airports. However, there is a room to efficiently manage the shortage of the airport capacity due to the different distributions of operations in these airports. This study presents a dynamic slot allocation that allows exchanging slots according to the traffic demand. The dynamic allocation mitigates the airports' capacity problem but the airspace capacity itself should be increased in order to tackle the problem fundamentally.

Development of Safety Assessment Indicators and Facility Management System for Crime Prevention - A Case Study of Park -

  • Lee, Su-Ji;Lee, Seung-Su;Song, Ki-Sung;Hwang, Jung-Rae
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.7
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    • pp.109-116
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    • 2019
  • In this study, a GIS-based park safety assessment index was developed to enable objective park vulnerability assessment through data-based GIS analysis, a safety assessment was conducted by selecting a target site where various parks are operated and applying the park safety assessment index. In addition, a facility management system was developed for efficient management of the park safety assessment to update the park safety and provide a foothold for indirect PPGIS. In the case of the assessment index of the safety rating of the park, it was possible to conclude that the accurate quantitative performance was given to the calculation of the safety grade of the park based on the fact that the facilities are different depending on the environment and the size of the park. In addition, the marking the safety grade of parks, as well as the function to show the safety facilities of parks, a common living area for citizens, the management system is expected to have an impact on promoting the use of parks. In the future, in functions such as reporting of facility failures and verifying civil information are implemented by applying civic group participation programs and crowd-sourcing technologies, it is believed that all facilities as well as parks managed by the local government can be managed more efficiently.

A Measuring Model of Risk Impact on The App Development Project in The Social App Manufacturing Environment (Social App Manufacturing 환경의 앱 개발 프로젝트에서 위험영향도 측정 모델)

  • Baek, Jung Hee;Lim, Young Hwan
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.9
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    • pp.335-340
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    • 2014
  • Crowd Sourcing-based Social App Manufacturing environment, a small app development project by a team of anonymous virtual performed without the constraints of time and space, and manage it for the app development process need to be automated method. Virtual teams with anonymity is a feature of the Social App Manufacturing, is an important factor that increases the uncertainty of whether the completion of the project or reduction in visibility of the progress of the project. In this study, as one of how to manage the project of Social App Manufacturing environment, the impact of risk that can be used to quantitatively measure the impact of the risk of delay in development has on the project also proposes a measurement model. Effects of risk and type of the impact of risks associated with delays in the work schedule also define the characteristic function, measurement model that has been proposed, suggest the degree of influence measurement equation of risk of the project in accordance with the progressive. The advantage of this model, the project manager is able to ensure the visibility of the progress of the project. In addition, identify the project risk of work delays, and to take precautions.

A Multiple Case Study of Government Internal Ideation Programs: Understanding Challenges and Identifying Effective Practices

  • Lee, Gwanhoo
    • Asia pacific journal of information systems
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    • v.25 no.3
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    • pp.423-444
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    • 2015
  • Ideation is a process of generating new ideas or solutions using online crowd-sourcing technologies. This process has the potential to change the ways by which government agencies innovate and solve problems. Although increasingly more government agencies are implementing online ideation programs to tap into their employees' ideas and creativity, little is known about the unique challenges and effective practices of such programs. Thus, many government agencies are undergoing trial and error and often reinventing the wheel. This research aims to address this problem. By analyzing a focus group session and four cases of U.S. federal government ideation programs designed for their employees, this research identifies important organizational and technological challenges and effective practices. Furthermore, effective practices are grouped into different phases of ideation process and strategic vs. tactical levels to provide more meaningful and actionable insights. This research is an important step towards building a theoretical foundation for government ideation programs. The implications and limitations of this study are discussed.

Guideline Construction through Case Study for Applying Crowdsourcing into New Product Development Environment (사례분석을 통한 신제품 개발 환경에서의 크라우드소싱 활용 가이드라인 구축)

  • Kim, Han Jung;Park, Joon Young
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.6
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    • pp.517-534
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    • 2013
  • In this study, we propose the guideline with strategic model for new product development. To establish the guideline, 1) we classify several types of successful surveyed cases that achieved open innovation through applying crowdsourcing into new product development environment, 2) draw case maps using two or three axis with characteristics such as: step of product development process, crowdsourcing frequency, and product type of each case, 3) define the type of applying crowdsourcing into new product development environment based on case analysis results, and tabulate a crowdsourcing type based on the defined crowdsourcing type, 4) finally, suggest the guideline with multiple points of view which embrace type of crowd, community management, participation method, knowledge adoption method, and reward policy. Using the suggested guideline will help a company to design and establish open innovation in new business model related to product development area.

Social Network Services and Performing Arts: Value and potential of its application (소셜 네트워크 서비스와 공연예술: 활용가치와 가능성)

  • Choi, Hyun Ju;Ahn, Byung Ju
    • Knowledge Management Research
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    • v.12 no.5
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    • pp.59-69
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    • 2011
  • The popularity of the social media has enabled growth of the social network, which has a big impact on culture and arts sector. The impact is based on the fact that news and evaluation of performances are communicated actively through the use of on-line community, and that the advent of social commerce makes more people see better performance at a lower price. Besides, collaboration programs called Social Sourcing are springing up in the arts sector, and there is Crowd Funding for culture & arts which is a desirable form of social funding. In this way social media and social network service (SNS) have huge social influence not only on the performing arts sector but also on the whole culture and arts sector, and are expected to have growing dominance. With SNS - which opened new marketing, publicity and donation system not only for the whole society but also for the culture and arts sector - in mind, this paper handles the topics on understanding of close relationship between SNS and performing arts, and on its current usage, value and endless possibilities. By presenting the practical value and the possibilities, this paper will help in making smooth the communication between stakeholders and audience of performing arts, in making effective the means of performance delivery, and in making enlarged the mutual understanding between performers and audience. This paper will also be the basis of an alternative means, which presents the performing arts sector with possibilities to get out of the chronic deficit.

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