• Title/Summary/Keyword: crowd

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Measurement and Analysis of Moving Velocity of Elementary School Students Under a Escape Drill (초등학생의 피난 훈련 상황하에서의 이동속도 측정 및 분석에 관한 연구)

  • 김응식;이정수;김수영
    • Fire Science and Engineering
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    • v.17 no.4
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    • pp.1-6
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    • 2003
  • This study measures the various moving velocities of elementary school children under situation of fire drill and suggests the methods of analysis. The velocities are such as the exiting velocity at the door of the classroom, personal walking velocity at corridor, velocity according to density of crowd and personal walking velocity at stairway. For these measurement an elementary school in Daejeon is chosen and 15 girls and 15 boys are selected in each grade. Finally speed data of the children is obtained and we can apply this data for the evacuation simulation of a school.

Hybrid Crowd Density Estimation Method for Equalizing the Subway Passengers Distribution and Its Application (지하철 객차 승객의 고른 분포를 위한 하이브리드 군중 밀도 측정 방법과 활용앱)

  • Park, Min-Joo;Lim, Won-Jun;Choi, Eun-Ji;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.71-73
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    • 2014
  • 본 논문에서는 지하철 내의 인구밀집도 파악을 통한 승객의 이용 편의성을 극대화하고, 군중밀도가 높은 지하철 구간의 경우 고른 인구분포 측정을 통한 승객의 편의성을 극대화하는 플랫폼 및 모바일 앱을 제안한다. 제안하는 시스템으로 기존의 지하철 역내에 설치된 CCTV에 모션벡터 영상처리와 RFID 기술을 결합한 Hybrid CDE로 구성되며, Size-Filtering을 통해서 재검출 과정을 거친다. 이러한 결과 값은 전동차 각 구간의 인구밀집도 정보를 정확히 측정 할 수 있다. 또한 결과 값을 바탕으로 효율적인 인구 유동을 유도할 수 있으며 정보 소외 계층 및 사회적 약자 등, 승객을 안전하게 보호할 수 있는 환경을 조성한다. 시스템 관리자는 학습기능 알고리즘을 통해서 오차 범위를 최소화한 플랫폼 설계를 통해 실시간 모니터링 함으로써 정보 습득 및 제공면에서도 새로운 시스템 설계 제안이 될 것이다.

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How Media Exposure Distorts the Wisdom of the Crowd Effect (미디어와 군중 지혜효과 연관성 연구)

  • Yoo, Soonduck;Choi, Kwangdon
    • Journal of Digital Convergence
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    • v.11 no.9
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    • pp.95-102
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    • 2013
  • The purpose of this study is to explain why the social phenomenon of the wisdom of the crowd does not empirically apply. The motivation of this study is to explain the Korean social issue: the Tablo incident. In this study, 50 university students participated in the experiments to assess the impact of social media on the wisdom of crowds effect. We find evidence of a positive wisdom of crowds effect, when respondents are less exposed to media. In contrast, the collective information seems to be negatively distorted by respondents highly exposed to media. This research has strong implication for education policy and theories of social interaction.

Online Crowdsourcing Platform Continuous Participation During COVID-19: A Low-income Group Perspective in Malaysia

  • NA'IN, Nuramalina;HUSIN, Mohd Heikal;BAHARUDIN, Ahmad Suhaimi
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.10
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    • pp.317-326
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    • 2021
  • The crowdsourcing system relies heavily on the number of crowd participation on the platform to ensure the platform's success. However, exploring factors that motivate the crowds to sustain on the platform remains unclear, and very little literature was found on this matter. Lately, the COVID-19 pandemic has affected the world, including Malaysia. Due to the pandemic, many people have lost their jobs, and hence, most of them have shifted to digital work. Hence, to understand the motivation for continuous participation on the online crowdsourcing platform among low-income crowd workers (B40) in Malaysia, this paper explores the intrinsic and extrinsic motivations for continuous participation. A qualitative method interview was performed where 14 active participants of Upwork.com, under the GLOW program, took part during the data collection process. This paper used the thematic analysis method to extract the data collected from this study. The finding of this study identified eight intrinsic motivation factors: (1) personal development, (2) pastime, (3) fun, (4) passion, (5) task identity, (6) time-workplace flexibility, (7) altruistic, and (8) peers' success and four extrinsic factors: (1) monetary, (2) job security, (3) personal commitment, and (4) environment.

Privacy-Preservation Using Group Signature for Incentive Mechanisms in Mobile Crowd Sensing

  • Kim, Mihui;Park, Younghee;Dighe, Pankaj Balasaheb
    • Journal of Information Processing Systems
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    • v.15 no.5
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    • pp.1036-1054
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    • 2019
  • Recently, concomitant with a surge in numbers of Internet of Things (IoT) devices with various sensors, mobile crowdsensing (MCS) has provided a new business model for IoT. For example, a person can share road traffic pictures taken with their smartphone via a cloud computing system and the MCS data can provide benefits to other consumers. In this service model, to encourage people to actively engage in sensing activities and to voluntarily share their sensing data, providing appropriate incentives is very important. However, the sensing data from personal devices can be sensitive to privacy, and thus the privacy issue can suppress data sharing. Therefore, the development of an appropriate privacy protection system is essential for successful MCS. In this study, we address this problem due to the conflicting objectives of privacy preservation and incentive payment. We propose a privacy-preserving mechanism that protects identity and location privacy of sensing users through an on-demand incentive payment and group signatures methods. Subsequently, we apply the proposed mechanism to one example of MCS-an intelligent parking system-and demonstrate the feasibility and efficiency of our mechanism through emulation.

Design of a Crowd-Sourced Fingerprint Mapping and Localization System (군중-제공 신호지도 작성 및 위치 추적 시스템의 설계)

  • Choi, Eun-Mi;Kim, In-Cheol
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.9
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    • pp.595-602
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    • 2013
  • WiFi fingerprinting is well known as an effective localization technique used for indoor environments. However, this technique requires a large amount of pre-built fingerprint maps over the entire space. Moreover, due to environmental changes, these maps have to be newly built or updated periodically by experts. As a way to avoid this problem, crowd-sourced fingerprint mapping attracts many interests from researchers. This approach supports many volunteer users to share their WiFi fingerprints collected at a specific environment. Therefore, crowd-sourced fingerprinting can automatically update fingerprint maps up-to-date. In most previous systems, however, individual users were asked to enter their positions manually to build their local fingerprint maps. Moreover, the systems do not have any principled mechanism to keep fingerprint maps clean by detecting and filtering out erroneous fingerprints collected from multiple users. In this paper, we present the design of a crowd-sourced fingerprint mapping and localization(CMAL) system. The proposed system can not only automatically build and/or update WiFi fingerprint maps from fingerprint collections provided by multiple smartphone users, but also simultaneously track their positions using the up-to-date maps. The CMAL system consists of multiple clients to work on individual smartphones to collect fingerprints and a central server to maintain a database of fingerprint maps. Each client contains a particle filter-based WiFi SLAM engine, tracking the smartphone user's position and building each local fingerprint map. The server of our system adopts a Gaussian interpolation-based error filtering algorithm to maintain the integrity of fingerprint maps. Through various experiments, we show the high performance of our system.

Creative Project and Reward Based Crowdfunding:Determinants of Success (창의적 프로젝트와 후원형 크라우드펀딩: 성공요인)

  • Chun, Hesuk
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.560-569
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    • 2015
  • Crowd funding is the method of raising money for a project, companies from a large group of people via the Internet, in return for future products or equity. Kickstarter is the largest and most successful crowdfunding site where creative projects raise reward based funding. Drawing on dataset of 80,267 projects with combined funding over $1.3b from 8.1m people, this paper suggest that backer select project based on their preference on the project, instead profitability of the project. It suggests that well-established platform and big size of network increases the chance of success of the project due to a ripple effect and blockbuster effects. Clear communication about the project's idea and goal is highly correlated with success. Regular communication on the project site, such as by constant progress updates, helps the success of the project. Equity-based crowdfunding is emerging as an innovative means of raising capital for businesses, so it has been receiving a lot of attention and expectation from the government and the market. The findings of this paper and others will help to get some understanding and insight into equity-based crowdfunding. However, Kickstarter differs from equity-based crowdfunding in the goals of the backers. Kickstarter's backers are not investors, they are contributors. To understand equity-based crowdfunding, the subject will need further study.

A Study on the Diffusion of Emergency Situation Information in Association with Beacon Positioning Technology and Administrative Address (Beacon 위치측위 기술과 행정주소를 연계한 재난재해 상황 전파 연구)

  • Mo, Eunsu;Lee, Jeakwang
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.9
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    • pp.211-216
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    • 2016
  • Worldwide casualties caused by earthquakes, floods, fire or other disaster has been increasing. So many researchers are being actively done technical studies to ensure golden-time. In this paper if a disaster occurs, use the IoT technologies in order to secure golden-time and transmits the message after to find the user of the accident area first. When the previous job is finished, gradually finds a user of the surrounding area and transmits the message. For national emergency information, OPEN API of Korea Meteorological Administration was used. To collect detailed information on a relevant area in real time, this study established the system that connects and integrates Crowd Sensing technology with BLE (Bluetooth Low Energy) Beacon technology. Up to now, the CBS based on base station has been applied. However, this study designed and mapped DB in the integration of Beacon based user positioning and national administrative address system in order to estimate local users. In this experiment, the accuracy and speed of information dif6fusion algorithm were measured with a rise in the number of users. The experiments were conducted in a manner that increases the number of users by one thousand and was measured the accuracy and speed of the message spread transfer algorithm. Finally, became operational in less than one second in 20,000 users, it was confirmed that the notification message is sent.

Walter Benjamin's Baudelaire Studies and the Aura (발터 벤야민의 보들레르 연구와 아우라)

  • Lee, Yun-yeong
    • Journal of Korean Philosophical Society
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    • v.143
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    • pp.245-266
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    • 2017
  • Walter Benjamin's unique concept of the aura is mainly presented in his three essays, Little History of Photography(1931), The Work of Art in the Age of Mechanical Reproduction(1935-1939), and On Some Motifs in Baudelaire(1939), whereas the studies on this concept are principally conducted on the basis of the first two essays. But considering Benjamin elaborated the concept through Baudelaire studies, the aura needs to be reexamined on the axis of "On Some Motifs in Baudelaire". He approached Baudelaire studies in one of the essential items for The Arcades Project at first. These studies acquired a new prospect soon after he mapped out these studies for an independent book in 1938. His Baudelaire studies come to fruition in On Some Motifs in Baudelaire, written one year after The Paris of the Second Empire in Baudelaire(1938). For Benjamin, Baudelaire is not only a poet who sharply testified to the age of the decay of aura, but also the one who elaborated new poetic motifs such as the metropolis, the crowd: the poet searched for his poems in the crowd of the metropolis, by accepting as poetic nourishment all sorts of experiences of the impact of daily occurrunces in Paris. In On Some Motifs in Baudelaire, the aura is defined as the response of a gaze, that is, the capability to gaze on something. It is principally a poetic capacity to give the capability of opening the eyes to an animal, or even to an inanimate object. If a gaze is responded by the other for which the gaze is placed upon, we experience the other's own aura. The media of the mechanical reproduction (such as the photography, the film) give rise to the decay of aura, because the expectation of returning one's gaze becomes frustrated from the outset.

Design and Implementation of a Crowd Scene Management System (군중 장면 처리 시스템의 설계 및 구현)

  • 안민수;백성민;장진욱;이인권;이승용
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.04b
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    • pp.616-618
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    • 2000
  • 본 논문에서는 수많은 애니메이션 인물들이 동시에 출현하는 장면을 만들어 내는 군중 장면 처리 시스템을 개발하였다. 이 시스템은 상황에 따라 주어지는 인물의 종류와 동작 특성을 입력받아 이들 인물의 전체적인 움직임을 시뮬레이션한다. 이를 통해 얻어지는 결과는 키프레임을 포함하는 파일로서 필요에 따라서는 애니메이터의 수정이 가능하도록 하였다. 또한 이 시스템의 개발 환경을 마야 플러그인 방식으로 채택함으로써 ? 범용 상품으로서의 가치를 높인다.

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