• Title/Summary/Keyword: cross-platform development framework

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Developing Formal Framework for Cross-Platform Based Mobile Game Process (크로스 플랫폼 기반의 모바일게임 개발을 위한 정형 프레임워크 개발)

  • Choi Jaejun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.4
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    • pp.147-154
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    • 2023
  • With the recent popularity of smartphones, many games are being developed on mobile-based platforms. As a result, it has brought about many changes in the way mobile game is developed. Especially mobile platforms, which are divided into Android and IOS, can now be applied to each platform without additional development through cross-platform. This means that it is necessary to move away from the method of developing each using separate development tools and implement the development process through cross-platform unique features. In this paper, we studied various methods to increase the productivity and quality of game development for the development of mobile games, and a formal framework considering the development process was developed. The framework consists of process, development domain, and platform support parts, each playing its own role. Items of the detailed framework must be reflected so that detailed response data for efficient application of game development can be established in actual mobile game development. The framework was developed by approaching it from two domains, the need for a framework and the framework implementation of key item response data.

Distribution of Mobile Apps Considering Cross-Platform Development Frameworks in Android Environment (안드로이드 환경에서 크로스 플랫폼 개발 프레임워크에 따른 모바일 앱 분포)

  • Kim, Gyoosik;Jeon, Soyeon;Cho, Seong-je
    • Journal of Software Assessment and Valuation
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    • v.15 no.1
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    • pp.11-24
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    • 2019
  • Using cross-platform development frameworks, mobile app developers can easily implement mobile apps for multiple platforms in one step. The frameworks also provides adversaries with the ability to write malicious code once, and then run it anywhere for other platforms. In this paper, we analyze the ratio of benign and malicious apps written by cross-platform development frameworks for Android apps collected from AndroZoo's site. The analysis results show that the percentage of benign apps written in the frameworks continues to increase, accounting for 45% of all benign apps in 2018. The percentage of malicious apps written in the frameworks accounted for 25% of all malicious apps in 2015, but that percentage has declined since then. This study provides useful information to make a suitable choice when app developers face several challenges in cross platform app development.

Comparative Analysis of Cross-Platform and Native Mobile App Development Approaches (교차 플랫폼 및 네이티브 모바일 앱 개발 접근 방식의 비교 분석)

  • Ibrokhimov Sardorbek Rustam Ugli;Gyun Woo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2024.05a
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    • pp.53-56
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    • 2024
  • Though lots of approaches to develop mobile apps are suggested up to now, developers have difficulties selecting a right one. This study compares native and cross-platform application development approaches, particularly focusing on the shift in preference from Java to Kotlin and the increasing use of Flutter. This research offers practical insights into factors influencing developers' choice of programming languages and frameworks in mobile application development by creating identical applications using Java, Kotlin, and Dart (Flutter). Furthermore, this study explores the best practices for development by examining the quality of code in 45 open-source GitHub repositories. The study evaluates LOC and code smells using semi-automated SonarQube assessments to determine the effects of selecting a specific language or framework on code maintainability and development efficiency. Preliminary findings show differences in the quality of the code produced by the two approaches, offering developers useful information on how to best optimize language and framework selection to reduce code smells and improve project maintainability.

Design MetaModel for MCF (Mobile Cross Framework) Based MDA (MDA기반 모바일 크로스 프레임워크를 위한 메타모델 설계)

  • Song, Yujin;Han, Deoksoo;Lee, Eunjoo
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.292-298
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    • 2019
  • Mobile-based software development methodology has been vigorously researched from using object-oriented development methodology and component-based development methodology previous structural developing methodology. There are two types of OS in mobile platform which are android and iOS. There is a problem that the application to be developed is developed depending on the device type. To resolve this problem, first, the system structure and design method should be managed effectively. Second, a basic design guide that can be commonly adapted to the each project is required. In this paper, we define a mobile cross platform meta model based on MDA-development methodology, focusing on reusability, portability and interoperability about non - dependent part of the mobile platform. If the proposed meta-model is applied to manage the related information and all the types of Mobile-Apps become available through independent mobile app development process, henceforward, it will be much of help establishing formulaic mobile-app developmental methodology.

Improving the Ownership Regulation in the Broadcasting Industry (방송사업의 소유겸영규제 개선)

  • LEE, Suil
    • KDI Journal of Economic Policy
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    • v.33 no.4
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    • pp.85-118
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    • 2011
  • This paper uses the horizontal regulation system as the base analysis framework. The study clearly defines the regulatory goals of the followings: the horizontal cross-ownership regulations on program provider (PP) and platform provider, the vertical regulation on cross-ownership between PP and platform operator, the regulation on cross-ownership of program provider by terrestrial broadcasting company, and the regulation on cross-ownership between terrestrial broadcasting company and platform provider. Then, by analyzing the conformity between goals and criteria of regulations and the adequacy of the regulation level according to regulatory purposes, this paper examines the justifiability of each regulation and extracts improvement measures that suite regulatory purposes. This analysis finds following appropriate measures: replacing the horizontal cross-ownership regulation on PP with conduct regulations, such as designating major broadcasting programs or replacing the current criterion of cross-ownership regulation from sales to the audience market share; reshaping the horizontal cross-ownership regulation on platform provider so that system operator (SO), satellite broadcaster and Internet protocol television (IPTV) operator would be applied by the same regulation based on the number of subscribers of pay television services; and discontinuing other cross-ownership regulation. In this way, the study shows that with appropriate regulations on cross-ownership of PP, there would be no need for additional regulation on vertical integration between PP and platform operator. On the other hand, given that the regulation on terrestrial broadcasting cross-ownership of PP could be justified only by regulatory purpose of the protection of the diversity of public opinions, it would be desirable to replace the current criteria of the number of PPs with the criteria of the audience market share. Lastly, the study shows that when platform operator is targeted by the cross-ownership regulation based on the number of subscribers of pay television services, the regulation on cross-ownership between terrestrial broadcasting company and platform provider should be replaced with conduct regulations, such as designating must-offer channels and major broadcasting programs.

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Design Mobile Cross Framework Based MDA (MDA 기반의 모바일 크로스 프레임워크 설계)

  • Song, Yujin;Lee, Eun-Joo;Han, Deok-Soo
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1445-1452
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    • 2016
  • Recently Mobile Software Applications are developed in various languages and stored in App Store. App Users selectively use appropriate apps for the owned hardware. In other words, it depends on the kinds of operating systems of the apps whether to use or not to use the applications in various languages. The apps should be differently implemented according to the kind of the user's device, though they provide the same functions. To solve these problems, it is necessary to define an independent function specification method which is not dependent to a specific system environment. In this paper, the Mobile Application Developing Framework is suggested, which incorporates all of the development process. Standardized models are proposed which can be used in the analysis and design steps. In implementation phase, a technique for cross framework design is suggested so as to implement a platform dependent mobile app.

CTIS: Cross-platform Tester Interface Software for Memory Semiconductor (메모리 반도체 검사 장비 인터페이스를 위한 크로스플랫폼 소프트웨어 기술)

  • Kim, Dong Su;Kang, Dong Hyun;Lee, Eun Seok;Lee, Kyu Sung;Eom, Young Ik
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.645-650
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    • 2015
  • Tester Interface Software (TIS) provides all software functions that are necessary for a testing device to perform the test process on a memory semiconductor package from the time the device is put into the test equipment until the device is discharged from the equipment. TIS should perform the same work over all types of equipment regardless of their tester models. However, TIS has been developed and managed independently of the tester models because there are various equipment and computer models that are used in the test process. Therefore, more maintenance, time and cost are required for development, which adversely affects the quality of the software, and the problem becomes more serious when the new tester model is introduced. In this paper, we propose the Cross-platform Tester Interface Software (CTIS) framework, which can be integrated and operated on heterogeneous equipment and OSs.

Design and Implementation of the Smart Virtual Machine for Smart Cross Platform (스마트 크로스 플랫폼을 위한 스마트 가상기계의 설계 및 구현)

  • Han, Seong-Min;Son, Yun-Sik;Lee, Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.190-197
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    • 2013
  • Since domestic and foreign platform companies and mobile carriers adopt and use different kinds of smart platforms, developers should develop or convert contents according to each smart platform to provide a single smart content for customers. It takes long time and a lot of money to convert the conventional smart contents in order to serve other smart platforms. For the reason, more attention has been paid on Smart Cross Platform or Hybrid Platform, the core technologies of OSMU(One Source Multi Use) in which, once a program is coded, it can be executed in any platforms regardless of development languages. As a result, PhoneGap and HTML5 based Sencha Touch have been introduced. In this paper, we developed the smart virtual machine, which is built in smart cross platform based smart devices, unlike Android, iOS, Windows Phone devices being dependent of platforms, and helps to download and execute applications, being independent of platforms. the smart virtual machine supports C/C++, and Java language, being differentiated from JVM by sun microsystems that supports only Java language and .NET framework by microsoft that supports only C, C++ and C#. Therefore, it provides contents developers with the environment where they can get a wide range of options in choosing a language and develop smart contents.

A Fiber Model Based on Secondary Development of ABAQUS for Elastic-Plastic Analysis

  • Shi, Yan-Li;Li, Hua-Wei;Wang, Wen-Da;Hou, Chao
    • International journal of steel structures
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    • v.18 no.5
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    • pp.1560-1576
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    • 2018
  • With the aim to provide an efficient platform for the elastic-plastic analysis of steel structures, reinforced concrete (RC) structures and steel-concrete composite structures, a program iFiberLUT based on the fiber model was developed within the framework of ABAQUS. This program contains an ABAQUS Fiber Generator which can automatically divide the beam and column cross sections into fiber sections, and a material library which includes several concrete and steel uniaxial material models. The range of applications of iFiberLUT is introduced and its feasibility is verified through previously reported test data of individual structural members as well as planar steel frames, RC frames and composite frames subjected to various loadings. The simulation results indicate that the developed program is able to achieve high calculation accuracy and favorable convergence within a wide range of applications.

A Static Analysis Technique for Android Apps Written with Xamarin (자마린으로 개발된 안드로이드 앱의 정적 분석 연구)

  • Lim, Kyeong-hwan;Kim, Gyu-sik;Shim, Jae-woo;Cho, Seong-je
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.3
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    • pp.643-653
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    • 2018
  • Xamarin is a representative cross-platform development framework that allows developers to write mobile apps in C# for multiple mobile platforms, such as Android, iOS, or Windows Phone. Using Xamarin, mobile app developers can reuse existing C# code and share significant code across multiple platforms, reducing development time and maintenance costs. Meanwhile, malware authors can also use Xamarin to spread malicious apps on more platforms, minimizing the time and cost of malicious app creation. In order to cope with this problem, it is necessary to analyze and detect malware written with Xamarin. However, little studies have been conducted on static analysis methods of the apps written in Xamarin. In this paper, we examine the structure of Android apps written with Xamarin and propose a static analysis technique for the apps. We also demonstrate how to statically reverse-engineer apps that have been transformed using code obfuscation. Because the Android apps written with Xamarin consists of Java bytecode, C# based DLL libraries, and C/C++ based native libraries, we have studied static reverse engineering techniques for these different types of code.