• 제목/요약/키워드: creator

검색결과 306건 처리시간 0.023초

메타버스 플랫폼의 크리에이터 이코노미: 광고수입 모델과 수익배분 구조를 중심으로 (The Creator Economy on the Metaverse Platform)

  • 김은진
    • 지능정보연구
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    • 제28권4호
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    • pp.275-286
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    • 2022
  • 코로나19 팬데믹으로 촉발된 메타버스 시장은 현재 가파른 성장세를 보여주고 있다. 메타버스 플랫폼은 컨텐츠를 생산, 소비하는 크리에이터와 사용자 그리고 플랫폼에 조성된 청중을 광고 대상으로 하는 광고주를 연결시키고 있다. 이들 플랫폼 참여자간의 상호작용은 새로운 형태의 경제인 크리에이터 경제의 부상을 가져왔다. 본 논문은 크리에이터와 메타버스 플랫폼의 다양한 수익원 중 광고 수익을 중심으로 플랫폼의 특성이 플랫폼과 크리에이터 간의 수익률 배분에 미치는 영향을 연구하였다. 게임 이론 기반 분석 모델을 통해 본 연구는 메타버스 플랫폼이 광고 회피를 감소시킬수록, 광고의 효과성을 높일수록, 그리고 효과적인 컨텐츠 제작 툴을 제공할수록 크리에이터의 수익 배분율을 낮출 수 있음을 보여주었다.

European Creator Economy's Web3.0 Business Model Case Study

  • Song, Minzheong
    • International journal of advanced smart convergence
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    • 제13권1호
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    • pp.57-68
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    • 2024
  • In this paper, we are interested in how creator economy startups allowing creators to make money from doing that they love. So, we look at European creator economy startups among Web3.0 business model landscape surveyed in 2022, because the US is home of Web2.0 giant platforms like YouTube. Totally seventeen European startups are investigated, and the theoretical logic is the disruptive innovation. We firstly review the survey published in 2022 and utilize the theory of the disruptive innovation to design the research framework including questions with each type of the disruptive innovation. In this paper, we firstly show, Kalao and Gem as NFT ecosystem platforms aim at service convenience. Secondly, Talkbase, Passionfroot, Bildr, Customuse, and Earnr aim at providing creator tools for under-skilled customers. Lastly, when it comes direct monetization with a decentralized business model, CrowdPad, Admix, GOALS, Realm, Dropstar, Pianity, Sonomo, Stage11, Miiji, and ReadyPlayerMe are representative. Despite the relatively small data size, the results are meaningful as they contribute to a more profound comprehension of the Web3.0 business models and offer guidance for future research directions.

확장된 기술수용모형을 적용한 유튜브 크리에이터 특성과 채널 접근 요인이 사용자 지속 시청 의도에 미치는 영향 (The Impact of YouTube Creator Characteristics and Channel Access Factors on Users' Continuous Viewing Intentions: An Application of the Extended Technology Acceptance Model)

  • 조재희;박상혁;오승희
    • Journal of Information Technology Applications and Management
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    • 제31권3호
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    • pp.1-18
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    • 2024
  • This study analyzed the impact of YouTube creator characteristics and channel access factors on the intention to continue watching content, noting that the development of the digital media environment has diversified media audiences' content preferences and access routes. Specifically, we analyzed the effects of YouTube creator trustworthiness, attractiveness, familiarity, and social influence, as well as the effects of recommendation services on perceived usefulness, perceived ease, and perceived enjoyment. The study found that creator credibility and recommendation service had a positive impact on the perceived usefulness of content, while intimacy and charm were important factors in increasing the easy of use and playfulness of content. These perceived usefulness, ease, and playfulness also had a strong positive impact on users' intention to continue watching the channel. This suggests that trust and intimate relationships with creators and appropriate content recommendations play an important role in increasing user satisfaction and channel persistence. The significance of this study's analysis of creator and channel access factors based on the extended technology acceptance model is that it shows the potential for extending and applying the existing technology acceptance model to the digital content environment.

브이튜버(Vtuber) 개인방송의 기술적 특성과 가상 크리에이터 특성이 즐거움, 시청만족도 및 유료후원의도에 미치는 영향: S-O-R 모델을 기반으로 (The Effect of the Technical and Virtual Creator Characteristics of Vtuber's Personal Broadcasting on Pleasure, Satisfaction, and Paid Sponsorship Intention: Based on the S-O-R Model)

  • 김성군;양성병;윤상혁
    • 한국IT서비스학회지
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    • 제21권5호
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    • pp.107-127
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    • 2022
  • Personal broadcasting utilizing Vtuber, a virtual creator made of 2D or 3D avatars, has recently appeared and is growing in popularity. Vtuber is a virtual person who broadcasts on the Internet using 2D or 3D avatars with real-time motion capture and computer graphics technologies. While the personal broadcasting industry utilizing Vtuber is proliferating, related studies have mainly concentrated on technical issues. Therefore, in this study, the antecedent factors that form the technical characteristics and virtual creator characteristics of Vtuber personal broadcasting are derived using the Stimulus-Organism-Response (S-O-R) model. Then the effect of these factors on viewer pleasure and satisfaction, which lead to increased paid sponsorship is to be examined. Furthermore, we investigate how this influencing mechanism fluctuates based on the avatar type (2D vs. 3D). This study contributes to empirical examinations of viewers' paid sponsorship intention in Vtuber personal broadcasting through the S-O-R model. It also offers insights that technological or virtual creator characteristics could improve viewers' pleasure, satisfaction, and even paid sponsorship.

The Influence of Creator Information on Preference for Artificial Intelligence- and Human-generated Artworks

  • Nam, Seungmin;Song, Jiwon;Kim, Chai-Youn
    • 감성과학
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    • 제25권3호
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    • pp.107-116
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    • 2022
  • Purpose: Researchers have shown that aesthetic judgments of artworks depend on contexts, such as the authenticity of an artwork (Newman & Bloom, 2011) and an artwork's location of display (Kirk et al., 2009; Silveira et al., 2015). The present study aims to examine whether contextual information related to the creator, such as whether an artwork was created by a human or artificial intelligence (AI), influences viewers' preference judgments of an artwork. Methods: Images of Impressionist landscape paintings were selected as human-made artworks. AI-made artwork stimuli were created using Google's Deep Dream Generator by mimicking the Impressionist style via deep learning algorithms. Participants performed a preference rating task on each of the 108 artwork stimuli accompanied by one of the two creator labels. After this task, an art experience questionnaire (AEQ) was given to participants to examine whether individual differences in art experience influence their preference judgments. Results: Setting AEQ scores as a covariate in a two-way ANCOVA analysis, the stimuli with the human-made context were preferred over the stimuli with the AI-made context. Regarding the types of stimuli, the viewers preferred AI-made stimuli to human-made stimuli. There was no interaction effect between the two factors. Conclusion: These results suggest that preferences for visual artworks are influenced by the contextual information of the creator when the individual differences in art experience are controlled.

Intention to Subscribe to YouTube Channels: Trust in Creator and Trust in Content

  • HyoSug (Terry) Chang;Ho Geun Lee;SeoYoung Lee
    • Asia pacific journal of information systems
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    • 제31권3호
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    • pp.277-295
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    • 2021
  • This paper examines the features that make a YouTube channel attractive to users. Considering that drawing users' attention is challenging on this platform, where voluminous amounts of videos are available, it is crucial to identify the factors that make users intend to subscribe to a YouTube channel. In this study, we used an online survey to collect data from 1125 respondents and an SEM model using Smart PLS 3.2.8 to analyze it. The results show that integrity and familiarity with a YouTube channel are positively correlated with trust in its creator, which leads to subscribing to the YouTube channel; value and accuracy also positively affect intention to subscribe to a YouTube channel via trust in content. This study enriches the field of research about trust in the creator and trust in content.

기부형 크라우드펀딩의 성공 요인 : 도너스츄즈 플랫폼을 중심으로 (Success Factors of Donation-based Crowdfunding : DonorsChoose Case)

  • 박현정;신경식
    • 한국IT서비스학회지
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    • 제15권2호
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    • pp.1-19
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    • 2016
  • With various success stories of crowdfunding, government's establishment of crowdfunding act, and expected rapid growth of crowdfunding market, the potential ripple effect of crowdfunding on our society is anticipated to be enormous. This study investigates the influential factors and their impacts on the likelihood of project success in donation-based crowdfunding through the DonorsChoose case. The authors analyze the characteristics of project creator, characteristics of project, and behaviors of project participants in relation to the success or failure of the corresponding project. Consequently, the authors found that participants of donation-based crowdfunding exhibit altruistic behaviors and obtained the following specific results: First, donation participation and social capital of the project creator, and marginal help utility of receivers positively affect the success of project. Second, experience of past project creation of the project creator negatively affects the success of project. Third, past donations of the project creator to others' projects, when not appropriately signaled like on the DonorsChoose platform, may not exert a positive influence on the success of project and the reciprocity principle may not work.

An Empirical Study of YouTube Knowledge Contents Viewing and Purchase Intentions: Focusing on The Survey of <Chekgrim> Subscribers

  • Jeong-Hye Han;Haeng-Eun Kim;Sung-Tae Kim
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권3호
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    • pp.33-46
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    • 2024
  • As YouTube is rapidly growing as an information platform, we investigated practical impacts of YouTube knowledge content and creator characteristics on viewer satisfaction and purchase intention. In so doing, an empirical survey was conducted among the viewers of <Chekgrim>, one of representative book YouTube channels in Korea. A total of 641 valid samples were analyzed. This study aims to understand the impact of knowledge contents on YouTube, and creator characteristics on viewer satisfaction and purchase intention. Specifically, for the study, content characteristics were divided into three sub-factors: entertainment, information, and interactivity, and the creator characteristics were divided into two sub-factors: intimacy and professionalism. Viewing satisfaction and purchase intention were set as dependent variables. The results of various analyses confirm that creator characteristics have direct and indirect effects on viewers' purchase intentions, and in particular, intimacy has the greatest influence on purchase intentions. This is expected to be a meaningful empirical analysis for future influencer marketing strategies and effective communications between content creators and consumers.

광고표현의 '임팩트 성' -광고크리에이터의 라이프스타일을 통한 광고크리에이션의 공주체성에 관하여- (A Study on The Quality of Impact Design of Ads Expression in Newspaper - On The Possibility To Form A Inter-subjectivity of Ads Creation Through The Lifestyle of Ads Creator -)

  • 전기순;박인기
    • 디자인학연구
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    • 제18권4호
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    • pp.267-276
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    • 2005
  • 광고는 크리에이션이다. 그러나 순수미술과 같이 작가 개인의 의미 작용 속에서 출발하여 끝을 맺는 종류의 크리에이션이 아니라 사회적 인자로서 타인 및 상징적 기호들의 의미와의 친밀도 속에서 서로 구성하는 공주체(inter-subjective)적 크리에이션이다. 광고 표현에 있는 '말'과 '그림'이 융합하여 나타나는 문화적인 범주를 어떻게 과학적으로 표출할 것인가는 광고크리에이터와 소비자와의 공주체적 상호감수성(Mutual Sensitivity)에 달려 있다. 따라서 소비자와 광고 크리에이터가 공유하는 지평은 욕구, 개성, 경험과 같은 개인적 차원에서 찾아지는 것이 아니라 양자의 라이프스타일에 따른 문화적 차원임을 가정한다 문화는 산발적이지 않고 체계적이기 때문에 본 연구는 이를 '문화적 체계'라고 이해한다. 결론적으로 매체 융합적이고 상호작용적인 오늘날 소비자의 머리와 가슴으로부터 얻어오는 창작의 지평이 곧 광고크리에이터의 라이프스타일과 점점 동일해 진다는 사실을 주장한다.

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궐련형 전자담배 YouTube 동영상 내용 분석: 제품 및 건강 유해성 정보, creator 특성을 중심으로 (Content Analysis of YouTube Vidoes Regarding Heated Tobacco Products: Focus on Product and Health Harm Information, and Creator Characteristics)

  • 최유진
    • 한국콘텐츠학회논문지
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    • 제19권12호
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    • pp.389-397
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    • 2019
  • 전자담배 사용에 대한 관심과 건강 유해성에 대한 우려가 증가하는 상황에서 전자담배 업계의 소설 미디어를 통한 담배 마케팅 규제 논의가 활발하다. 전자담배 업계가 YouTube와 같은 소셜 미디어를 활용한 적극적 마케팅 공세를 펼치고 있지만 전자담배 관련 YouTube 동영상이 어떤 정보를 전달하고 있는 지를 분석한 국내 연구는 드물다. 본 연구는 국내 궐련형 전자담배 동영상에서 주로 나타나는 제품 관련 정보와 건강 관련 정보 전달 여부, 그리고 동영상 creators의 특징을 파악했다. 분석 결과 여성 creators의 수가 남성 creators의 수보다는 적었으나 실제 여성 흡연율보다는 높게 나타났다. 제품 관련 정보인 맛/타격감, 제품 디자인, 이용편이성 등은 절반 이상의 영상에서 언급된 반면 건강 유해성과 관련된 정보인 일반 담배 유해성, 전자담배 유해성 등의 언급은 적었다. 또한 이용편이성과 제품 디자인을 언급한 동영상일수록 전자담배가 건강에 미칠 수 있는 영향에 대해 언급하지 않은 경향이 보였다. 본 연구의 결과는 보건당국이 추진하고 있는 전자담배 YouTube 마케팅 규제 근거로 활용될 수 있을 것으로 기대된다.