• Title/Summary/Keyword: creativities

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A Study on The case of Basic forming program in Interior Design - Focused on Conception of ideas and Expression - (실내디자인 교육의 조형실습 수업사례 I - 아이디어 발상과 표현을 중심으로 -)

  • Kim, Hye-Ja
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2004.11a
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    • pp.185-186
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    • 2004
  • Modeling exercise course in interior design has a very important meaning as a foundation course for processing ideas and developing creativities. Therefore, this study helps pupils in processing and developing ideas and dragging out the various thoughts. So it brings the motives out against the studying design and plays the role against the idea development, which means it helps them to produce their own identities through this course. Hence, it is important, now, to understand the main theme of this course to sort out the matters-to-be-improved in the field of design.

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The Effects of Female Service Managers' Self-determined Motivations on Job Performance (여성 관리자의 자기결정적 직무동기가 직무성과에 미치는 영향: 직무창의성과 창의적 자아효능감의 조절적 매개모형)

  • Kang, Seongho;Hur, Won-Moo;Kim, Minsung
    • Journal of Distribution Science
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    • v.16 no.12
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    • pp.69-80
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    • 2018
  • Purpose - Our primary goal of this study is to investigate the positive relationship between female managers' self-determined motivations (i.e., RAI: relative autonomy index) and job performances with the mediation of their job creativity in service industries. This study also examines the moderating role of creative efficacy on the relationship between female managers' self-determined motivations and creativities. Finally, based on mediation and moderation hypotheses, we also tested moderating effect of creative efficacy on the mediation effect of job creativity. Research design, data, and methodology - Drawing on SDT(Self-determination theory) and COR(conservation of resources) theories, we developed three research hypotheses. Service female managers from a several service organizations(i.e. banking, retailing, and restaurant/hospitality service) in South Korea were surveyed using self-administered instrument for data collection. A total of 331 usable questionnaires were obtained after list-wise deletion. To test reliability and validity of measurement model, we employed the CFA(confirmatory factor analysis) using M-plus 8.1 Software. Also, internal consistency was tested by Cronbach's α. We, furthermore, used the SPSS PROCESS MACRO 2.16, which was suggested by Hayes (2013; 2015), to test mediation, moderation, and moderated mediation. Results - Our results revealed that self-determined motivation and job performance were positively and fully mediated by job creativity. Furthermore, the positive relationship between female managers' self-determined motivations and job creativities was stronger when their creative self-efficacies were high than when it was low. In addition, female managers' creative self-efficacies also amplified the positive relationship between their self-determined motivations and job performances with the mediation of job creativity. Conclusions - Our research empirically elaborated the previous model of self-determined motivation and manager/female creativity literature by presenting the findings that female managers' self-determined motivations significantly influence their job performances via job creativity and that creative self-efficacy effectively strengthen these positive impacts. Also, our research offered new insight for practitioners (i.e. top service managers) by suggesting that they may enhance female service managers' job performance if they pay more attention to employee creativity in service marketing.

The Meaning of Pastiehe in the Postmodern Fashion (포스트모던패션에 표현된 혼성모방)

  • 진경옥;박민여
    • Journal of the Korean Society of Costume
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    • v.50 no.5
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    • pp.143-157
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    • 2000
  • The pastiche is one of the most unique characteristics in the post-modern period. The pastiche fashion design is an intentional imitation expressed by deconstructivity of the design. It has become the major creation method of post-modern fashion by expressing the image from the variety and creativity. The concept of imitation in pastiche is the important fashion subject which lead the dynamics and creativities of fashion when It has freshness and spiritual energy. The values of creative area of pastiche are as fellows - firstly, it provides the delightness through the disharmony by being released from the restraint and stress of the restricted society. Secondly, the characteristics of restoration generated by development and reproduced from imitation has become an origin of creation. Thirdly, the boundary between subculture and high-class culture would be dismantled and the elements of these culture are mixed to become a unique image through its abundance and compromise vague public culture. Fourthly, the pastiche fashion dismantles the basic structure of clothes to endow avant-garde esthetic appreciation. Fifthly, the folklore fashion representing the culture of minority and neighboring countries would become a new destroying the historically fixed clue. sixthly, the reinterpretation of pastiche fashion discovers the new regulations and beauties from Imitation to provides tow Important elements of post-capitalism fashion, dynamics and creativity. Lastly the consistent adaptation of image of fashion design with strong technical and theoretical basis can establish new fashions of this era with its unique creativeness.

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Development and Application of STEAM Education Program by Producing UCC - 2nd Graders in Elementary School - (UCC 제작을 통한 STEAM 교육 프로그램 개발 및 적용 - 초등학교 2학년을 대상으로 -)

  • Kim, Yeo-Jin;Yang, Young-Hoon;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.339-346
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    • 2013
  • For this study, we searched recent trend of STEAM education and developed 'STEAM education program by producing UCC'. We developed and applied this program which is designed for 'wise of life' of 2nd graders in elementary school for the real class. As a result, the creativity index of the students who went through the researched program increased with meaningful difference compared to that of sample population. And positive response increased in both of interest and attitude among affective region related to science. The result of this study shows that 'STEAM education program by producing UC' can bring positive change for the expansion of creativities and scientific attitude.

Hommage in the Fashion of 2000s (2000년대 패션에 표현된 오마주에 관한 연구)

  • Park, Eun-Kyung
    • Journal of the Korean Society of Costume
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    • v.61 no.9
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    • pp.114-130
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    • 2011
  • The purpose of this research is to analyze expressional traits and meanings of hommage expressed in the 2000s' fashion, based on studies of film, art, and design areas. For achieving the purpose, this research surveys related research works and performs a demonstrative analysis of fashion collection photographs. The scope of this study is from 2000 to 2011. The results are as follows: First, the term of hommage is generally used to mean any show of respect publicly to someone or something one feels indebted. Second, artists and fashion designers pay hommage to various objects to show respect and love, and they also empathize with them. Hommage works are recreated ones, not just simply copied or repeated ones. They are new but familiar. Third, expressional traits of hommage in the fashion of 2000s are categorized into reinterpretation, insertion, inclusiveness, and symbolization. The internal meanings are respect and love, communication and empathizing, interaction with art, and recreation. In conclusion, by using hommage technique, fashion designers in the 2000s create something new with their own experiences and creativities while pursuing the timeless values.

Design and Implementation of Document Management Courseware Based on the WBI (웹을 기반으로 한 문서관리 코스웨어 설계 및 구현)

  • 권영애;이지영
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.3
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    • pp.9-15
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    • 2000
  • We call WBI the educational program of this new teaching method which uses the web system. The instruction in WBI settings can make students feel more excited and interested in learning activities because it combined various sorts of multimedia materials such as moving pictures, graphics, and sound.. The diverse learning contents of this program not only supplement student's needs but also stimulate their creativities and application abilities. Based on the internet web courseware, this paper attempts to suggest the new program. This design implements the text, image and sound by using Explorer 5.0 in HTML, Javascript, Photoshop 5.0, Flash 4.0, and finally Gif Construction.

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A Suggestion for a Creative Teaching-learning Program for Gifted Science Students Using Abductive Inference Strategies (귀추 추리 전략을 통한 과학영재를 위한 창의적 교수-학습 프로그램의 제안)

  • Oh, Jun-Young;Kim, Sang-Su;Kang, Yong-Hee
    • Journal of The Korean Association For Science Education
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    • v.28 no.8
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    • pp.786-795
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    • 2008
  • The purpose of this research is to propose a program for teaching and learning effective problem-solving for gifted students based on abductive inference. The role of abductive inference is important for scientific discoveries and creative inferences in problem-solving processes. The characteristics of creativity and abductive inference were investigated, and the following were discussed: (a) a suggestion for a new program based on abductive inference for creative outcomes, this program largely consists of two phases: generative hypotheses and confirmative hypotheses, (b) a survey of the validity of a program. It is typical that hypotheses are confirmed in phases through experiments based on hypothetic deductive methodology. However, because generative hypotheses of this hypothetic deductive methodology are not manifest, we maintained that abductive inference strategies must be used in a Creative Teaching-learning Program for gifted science students.

A Case Study on the differentiation strategy of University Advertising (대학광고의 차별화 전략에 관한 사례연구 -남서울대학교의 N+캠페인 광고를 중심으로-)

  • Yoon, Il-Ki
    • Journal of Digital Convergence
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    • v.10 no.2
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    • pp.311-321
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    • 2012
  • This study tries to find the possibility of differentiation strategy and looks into N+ advertising campaign of NAMSEOUL University that has been doing since 2011. N+ advertising campaign contains the meaning of educating leaders based on the foundation concept of NAMSEOUL University and develops consistent creativities through medium such as radio advertising, print advertising, on-line advertising and outdoor advertising. On the first of stage, the campaign develops the start and the meaning of N+ and organizes to get sympathy from target customers on the second stage. Nowadays, there are many competitions among universities to promote students. In this situation, the N+ advertising campaign of NAMSEOUL University is differentiate approach. It's also promotion for external publics to introduce the identity of University and effect for inducement of internal publics with pride and unity. Moreover, it suggests to universities what they have to consider.

Chaos-Theoretical Approach to Media Convergence on Internet Media (인터넷미디어 중심의 매체융합 현상에 대한 카오스 이론적 접근)

  • Lee, Keun-Yong
    • Korean journal of communication and information
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    • v.19
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    • pp.185-211
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    • 2002
  • Media convergence is prevalent all over the world, and is expected to change our lives dramatically in near future. Chaos theory is a new emerging theoretical approach to various social phenomena including organization management, economic system, stock market fluctuation, and so on. This thesis is intended to explain media convergence phenomena centered on internet media using basic concepts of chaos theory such as self-organization, co-evolution, and feedback loop. The implications of this tentative study are that we can apply chaos theory to media convergence as other social or natural phenomena, and that maintaining chaos state of media system is useful for accelerating creativities, and that developing media system as an organic system to cooperate with other relevant systems is helpful for promoting life qualities, and that establishing moral order or root value is desirable for implementing communicatopia.

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The Effects of STEAM-based Programming Education with Robot on Creativity and Character of Elementary School Students (로봇을 활용한 STEAM기반 프로그래밍교육이 초등학생의 창의성 및 인성에 미치는 효과)

  • Chai, Soophung;Chun, Seokju
    • Journal of The Korean Association of Information Education
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    • v.19 no.2
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    • pp.159-166
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    • 2015
  • STEAM is a multidisciplinary education program which intended to promote creative thinking by combining studies in the arts and STEM(Science, Technology, Engineer, Mathematics) fields. STEAM education can bring out creativities in students through educational activities of integrating and combining diverse studies. In this research, we integrated the educational elements of science, technology, engineering, mathematics, and arts using robots and then developed an educational program that raises the creative and character (focused on collaboration and communication) of students in a more fun and effective way. Using our developed educational program, we taught 6th grade students of an elementary school located in Seoul. As the result, most of students were found to be enhanced in their creativity and character after participating in the STEAM-based programming education course.