• Title/Summary/Keyword: creative teaching

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Contents-Development for Increasing Creativity based on Algorithm (알고리즘을 기반으로 하는 창의성 신장 콘텐츠 개발)

  • Kim, Eun-Gil;Kim, Jae-Hyung;Kim, Jin-Woo;Kim, Jong-Hoon
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.271-280
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    • 2010
  • Education focus on cultivating creative talent in the rapidly changing knowledge and Information society. Algorithms of computer science students to logical thinking and problem solving to find the best solution is an effective learning content. But the algorithm often educate at the University of reality when considering the level of elementary school students' cognitive structure and it is very important for teaching. In this study, based on the principle of the algorithm with an educational content for students to understand the principles of their own problems as the best way to resolve the situation with the ability to want to kidney. Content that contains elements of the game interesting for students to participate actively interested in effective teaching methods to the understanding of the principles of the algorithm will be a big help.

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Current Status and Strategic Plan of Nutrition Education Comparing Nutrition Teachers with Dietitians in Schools, Gyeonggi Area (고용형태에 따른 경기지역 학교 영양교육 실태 및 직접 영양교육 활성화 방안)

  • Hong, Young-Sun;Lee, Joung-Hee
    • Korean Journal of Community Nutrition
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    • v.18 no.3
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    • pp.233-242
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    • 2013
  • The aim of this study was to investigate how implementation of direct nutrition education differs between nutrition teachers and dietitians in Gyeonggi Area. In this study, we collected data from 107 nutrition teachers and 129 dietitians in 2012. Among those who have answered they implemented direct nutrition education for the last one year, 36% were nutrition teachers and 10% were dietitians (p < 0.05). Among subjects who implemented direct education, a significantly greater percentage of nutrition teachers used a class as an education time to conduct creative hands-on-activity compare to dietitians (p < 0.05). However, for most dietitians, school meal time was more commonly used for direct nutrition education. When asked to make a suggestion regarding improvement for school nutrition education, the highest rate of people chose simplification of school administrative work (4.68 points) was needed. Developing nutrition education (4.55 points) showed the next highest rate. The rest of the answers were the following order; regular training of teaching methods (4.50 points), increasing awareness of school teachers (4.50 points), improving school facilities and financial support (4.47 points), preparing teaching plan (4.46 points), providing incentive for direct education (4.26 points), organizing regular class for nutrition education (4.17 points), and placing nutrition teachers (4.16 points). This study provides useful information including manageable workload of nutrition teachers and dietitians, capacity building and supportive school environment to be delivered with respect to nutrition education system in South Korea.

A Study on the Development of Creativity in Elementary School Through Micro-Robot Education (마이크로 로봇 교육을 통한 초등학교 창의성 계발에 대한 연구)

  • Kim Jong-Hoon;Kim Jong-Jin;Lee Tae-Oak
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.124-132
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    • 2006
  • The present cutting-edge industry demands talents with engineering mind that enables them to think and operate in creative manners by themselves while escaping from simple maneuvering activities. Pursuant to the demand of the times, micro-robot manufacturing education at an elementary school level will be an appropriate alternative for developing creativity of children. According to such a need, I designed an effective micro-robot education program for creativity development, and researched it by applying it to the field of education. As a result, in the first place, I could propose teaching-learning material for elementary school for micro-robot manufacturing, Second, I designed a learning program suited to elementary students by dividing it into seven steps. Lastly, there was an improvement in creativity of learners who used the designed teaming program as a result of applying and analyzing the Program.

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An Analysis on the Elementary School Teacher's Response to Open Education : A Case of Chung-Buk Province (초등학교 교사의 열린교육에 대한 반응 분석 연구 - 충북 지역을 중심으로 -)

  • Chong, Kwan-Young;Choi, Hyo-Seung
    • Journal of the Korean Institute of Educational Facilities
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    • v.4 no.3
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    • pp.15-29
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    • 1997
  • Open education started spontaneously in elementary school and accommodates positively as a result of educational reformation. Open education also contributes to the development of human nature. This developes a creative power and inhances independence according to a main task of school support for the 21st century. A premise of this study is how to fulfill a fresh and wide space field of learning which is an indispensable condition of open education. The study analysed the teachers' reactions to open education after classifying an atmosphere of reception, understanding concepts, and application. This examined the concept, basic principles, characteristics, teaching-learning activiters open education, and quality of learning. The method of research used was on the results from the percentages of questionnaires that were posted to the sample schools. Although the final outcome to open education can not be summarized, three preconclusions of open education are as follows; First an atmosphere of reception is spreading continuously day by day. Secondly, understanding the concept of open education is very important. Thirdly, go percent of all schools have experienced open education were applied to open education. Contrary to some affirmative reactions, there are some disadvantages to open education. incdule, poor educational environments, difficulty in managing schools, lack of repetition of old out-dated teaching skills. Finally in conclusion, we must learn to adapt to the new method of open education as our educational system for the 21st century can not simply rely upon the open education motto. Above all, we must support educational reform and enforce the development of education within the education act.

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A Study on the Elementary Computer Science Teaching and Learning the Principle of Saving Bitmap Images by Considering Characteristics of Elementary School (초등학생의 특성을 고려한 비트맵이미지 저장원리 수업을 통한 초등정보과학의 교수학습에 관한 연구)

  • Lee, Mi-Young;Gu, Jung-Mo;Han, Byoung-Rae
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.405-415
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    • 2008
  • In the existing curriculum of the Elementary Computer Education, it is hard to improve the CPS(Creative Problem Solving) skill and logical thought since the 7th national curriculum emphasizes application programs and CAI softwares. To complement this drawback, it is required to teach the principal of the computer science but there is not many researches for what problems of teaching computer science exist and what the response of students are. Thus, we carried out a research to know whether the students of elementary school can understand principal of computer science in the field of subject matter education. We found that the students can learn the principle of Saving Bitmap Image if the class level is adjusted properly.

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A Study on the Utilization of Open Learning Platform to Reduce Private Education Cost of Elementary Education (초등교육의 사교육비 절감을 위한 개방형 학습 플랫폼 활용에 관한 연구)

  • Shim, Jae-Young;Kwon, Mee-Rhan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.1
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    • pp.105-111
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    • 2018
  • STEAM and S / W education in public education are effective in fostering talented people and the talents of the 4th industrial revolution era. It is necessary to expand the teachers for this purpose, to find out and apply various learning materials, and to improve education environment for fusion talent education. An open learning platform is effective in reducing private education costs and supplementing public education. Especially, it is useful for flip learning combined with classroom (off-line). In this case, teacher's role can be transformed into active teaching activities and research activities, which can speed up normalization of public education and reduce private education.In particular, the core functions of the MOOC platform for elementary education are 'creative instructional design and contents development function', 'digital teaching and learning curation', 'big data based learner customization', 'learning participation' flip learning and social Learning function.Through this study, it is expected that discussion on the introduction of MOOC for career and admission education for adolescents including elementary education will be established and the Korean youth MOOC platform will be developed and developed as a global advanced model of education democratization.

A Study for Improvement of the Ability of Vocational Training Teachers (공공부문 기술교원의 능력향상에 관한 연구)

  • Cho, Byung-Kwan;Ryu, Gil-Ha
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.1
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    • pp.149-157
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    • 2011
  • In this study the elements and the contents for improvement of the ability of vocational training teachers are developed to improve themselves and to teach creatively and effectively in vocational and technical training areas. Teaching contents and curricula for improvement of the ability of vocational training teachers will not only bring up creative technical teachers in rapidly changed teaching environment but also increase national competitiveness by raising the quality of the teachers. The results of this study can be used for the development and the operation of a program not only for vocational teachers but also for general technicians. on the basis of this study programs for the improvement of abilities can be improved later on through continuous study and development.

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The Application of Micro Controller Board to Engineering Education for Multidisciplinary Capstone Design (한국다학제간 캡스톤디자인에 마이크로콘트롤러 보드의 적용)

  • Yoon, Seok-Beom;Jang, Eun-Young
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.531-537
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    • 2014
  • In this paper, we introduce a model of the teaching and learning method for multidisciplinary convergence capstone design at Kongju National University's Engineering Department. At Kongju national University, various capstone design works are designed and proceeded by multidisciplinary students at the summer session. The multidisciplinary approach described in this paper includes the involvement of five department's student who have not collaborated in capstone design experience. This study focuses on multidisciplinary capstone design education by using the micro controller board called Arduino Uno that consists of an assortment of sensors and actuators. The result of self-satisfaction survey was shown the meaningful teaching process for the engineering department students who could have more creative and industrial experiences. As a result, we are able to get the result of the possible directions for future technology education in the area of convergence multidisciplinary capstone design.

An Approach for Development of Academia-Industrial Cooperation and Design Education-Centered Creative Engineering Education (산학협력과 설계 교육 중심의 창의적 공학교육 발전 방안)

  • Lee, Jae-Min
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.12 no.6
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    • pp.573-581
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    • 2019
  • In the era of the 4th Industrial Revolution, the necessity of training advanced engineering personnel with convergent creativity to handle technologies such as artificial intelligence, big data, and the internet of things (IoT) is increasing. In this paper, a new approach of engineering education based on academia-industrial cooperation and design-centered teaching technique for the students who need to learn practicable engineering skill with convergent creativity for the fourth industrial age is presented. It analyzes the strengths and weaknesses of the existing engineering education innovation activities, presents the practical necessities based on the experience of the educational system and the requirements of the educational environment, and analyzes the existing activities and the new roles. In particular, we discuss how to combine student-centered teaching methodology for effective design education, which is a key element of innovative engineering education. Most of the presented methods are verified by the authors' needs and effects in the education field.

The Development of Multimedia Nutrition Education Program for Preschoolers (미취학 아동의 영양교육을 위한 멀티미디어 개발에 관한 연구)

  • Oh Yu-Jin;Kim Dong-Sik
    • Korean Journal of Community Nutrition
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    • v.11 no.3
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    • pp.338-345
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    • 2006
  • The purpose of this study was to design an interactive multimedia nutrition education program for preschoolers. Computer technology provides the opportunity to explore new and creative methods of delivering nutrition education to pre-schoolers. If this method is effective, more preschoolers can be reached with accurate and consistent nutrition education with less time and teaching staff. This program is a computer-based multimedia nutrition education program for pre-schoolers based on the Dick and Carey (Dick & Carey 2001) model of instructional design which includes analysis, design, development, and evaluation. The overall instructional goal was based on the needs of the target population. The needs assessment was a self-administered survey distributed to 1,426 parents of preschoolers, focusing on the need for preschoolers' nutrition education. The results of the survey indicated that parents wanted their children to learn reasons for eating nutritious food. Therefore, a program titled 'Nutrition Exploration' was developed with the instructional goal of teaching preschoolers the 5 Food Groups. To achieve this goal, the preschoolers were engaged in a game. They could earn colored jewels by completing the game in five sessions. The story line was that people living in a peaceful kingdom become sick after they lose the jewels. The learner takes an adventurous journey through five different countries to retrieve the jewels. These countries are 'Giwoon nahrah' (foods containing carbohydrates, such as rice and potatoes), 'Sangsang nahrah' (foods that are rich in vitamins and minerals, such as vegetables and fruits), 'Sooksook nahrah' (calcium-con-taming products such as milk), 'Teunteun nahrah' (protein-containing foods such as meat and fish) , and 'Gakeum nahrah' (products with high sugar and fat content, such as instant foods and soda). The learner who obtains five jewels in five different countries can save the kingdom. For the program to be effective and efficient, the multimedia had to be easy for the preschooler to enter, use, and exit. The verbal instructions enhanced child autonomy, and the program was developmentally appropriate so that the young child could easily manipulate the software. This research provides the basis for the continued development of computer-based nutrition education materials.