• 제목/요약/키워드: creative teaching

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Suggestion of Teaching-Learning Methods to Cultivate Creative Design Capacities

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • International Journal of Contents
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    • 제10권2호
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    • pp.42-46
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    • 2014
  • This study suggests a teaching-learning method to improve creative design abilities of students majoring in design. By suggesting a creative design-inducing (CDI) teaching-learning method process and a creative design-inducing (CDI) teaching-learning method, this study aims to expand creative thinking among students with the aim of producing produce creative output as well as improving the effectiveness of design teaching. It also presents a case of the teaching-learning method in a design-related department, the process of teaching where the new method is applied is also examined. The teaching method this study suggests has the following merits: First, it allows the teacher to use various tools depending on the creative thinking abilities of individuals. By providing students with custom-made teaching, the method motivates and focuses students during the lesson. Second, it is easier for students to generate creative ideas than with other teaching methods.

영유아교사의 구성주의 교육신념이 창의적 교수행동에 미치는영향: 교수효능감의 매개효과를 중심으로 (Effects of Early Childhood Teacher's Constructivist Educational Beliefs on Creative Teaching Behavior: Focusing on the mediating effect of teaching efficacy)

  • 김성은;조우미
    • 한국보육지원학회지
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    • 제18권6호
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    • pp.59-73
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    • 2022
  • Objective: The purpose of this study is to verify the effect of early childhood teacher's constructivist educational beliefs and teaching efficacy on creative teaching behavior. Methods: The subjects of this study were 262 early childhood teachers working in daycare centers and kindergartens all over the country. A questionnaire was administered which assessed early childhood teacher's constructivist educational beliefs, teaching efficacy, and creative teaching behavior. SPSS 28.0 was used for data analysis. Results: First, the constructivist educational beliefs of early childhood teachers had a positive effect on teaching efficacy. Second, it was found that early childhood teachers' constructivist educational beliefs and teaching efficacy had a positive effect on creative teaching behavior, and at the same time, early childhood teachers' constructivist educational beliefs were partially mediated by teaching efficacy. Conclusion/Implications: This study revealed the mediating effects of teaching efficacy in constructivist educational beliefs and creative teaching behavior relationships. Therefore, in order to promote creative teaching behavior of early childhood teachers, efforts should be made to increase teaching efficacy based on constructivist educational beliefs.

유치원 교사의 교수몰입에 미치는 유치원의 조직문화, 원장의 변혁적 리더십 및 교사의 창의적 인성의 영향 (The Effects of Kindergartens' Organizational Culture, Directors' Transformational Leadership and Teachers' Creative Personality on Kindergarten Teachers' Teaching Flow)

  • 김현진;황희숙
    • 수산해양교육연구
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    • 제28권1호
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    • pp.150-161
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    • 2016
  • The purpose of this study was to investigate the relationship among kindergartens' organizational culture, directors' transformational leadership, teachers' creative personality and teaching flow. The participants of this study were 289 kindergarten teachers in Busan. They completed the survey questionnaire composed of kindergartens' organizational culture scale, directors' transformational leadership scale, teachers' creative personality scale and teaching flow scale. The collected data were analyzed by descriptive statistics, Cronbach's alpha, Pearson's correlation, and multiple regression. The results were as follows: First, there were significant relations among kindergartens' organizational culture, directors' transformational leadership, teachers' creative personality and teaching flow. Second, kindergartens' organizational culture, directors' transformational leadership and teachers' creative personality affected teaching flow of kindergarten teachers. From the findings, it can be suggested that kindergartens' organizational culture, directors' transformational leadership and teachers' creative personality are critical variables to improve teaching flow of kindergarten teachers.

블록체인 미디어를 활용한 창의적 교수법 연구 (A Study on Creative Teaching Methods using Blockchain Media)

  • 백진욱
    • 창의정보문화연구
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    • 제5권2호
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    • pp.173-182
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    • 2019
  • 최근 대학 사회에서 창의적 교수법은 많은 관심을 받고 있다. 창의적 교수법은 학습자의 자발적인 참여를 통해 창의적 학습 효과를 극대화할 수 있다. 하지만 다수의 학생은 실제 수업에서 소극적이기 때문에 창의적 교수법의 가장 중요한 능력 중 하나는 커뮤니케이션이다. 학습자의 커뮤니케이션 능력 향상에 경제적 보상 시스템은 도움이 될 수 있다. 학생들이 더 열심히 공부할 수 있는 동기를 부여하기 때문이다. 따라서 경제적 보상 체계 기반의 블록체인 미디어는 유용한 수업 도구가 될 수 있다. 본 논문은 커뮤니케이션 능력을 향상하기 위해 블록체인 미디어를 활용한 창의적 교수법을 제안한다. 제안 방법은 8단계로 구성되며, 최근 3년간 수업에서 제안 방법을 적용했다. 그 적용 결과는 학생들의 커뮤니케이션 능력 향상에 제안 방법이 도움이 된다는 것을 보여준다.

근무기관의 조직건강성이 유아교사의 창의적 인성에 미치는 영향: 놀이교수효능감의 매개효과 검증 (The Influence of Organizational Health on the Creative Personality of Teachers in Early Childhood Education: Examining the Mediating Effects of Play Teaching Efficacy)

  • 임한나;최인숙;김헤라;채진영
    • 한국보육지원학회지
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    • 제15권4호
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    • pp.1-20
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    • 2019
  • Objective: This study was conducted to examine the mediating effects of play teaching efficacy in the relationship between the organizational health of teacher workplaces and the creative personality of the teachers. Methods: The Pearson product-moment correlation analysis and one-way ANOVA were conducted for data analysis using SPSS 25.0. For mediating analysis, Baron & Kenny's (1986) multiple regression analysis using SPSS 25.0 and the Sobel test were also implemented. Results: There were significant differences in the organizational health of the workplaces according to age, years of working experience, type of workplace, and daily working hours. For play teaching efficacy, there were significant differences according to age, education level, years of working experience, type of workplace, and daily working hours of the teacher. On the other hand, significant differences were found in terms of age and education level in relation to the teacher having a creative personality. Play teaching efficacy was found to have a full mediation effect on the relationship between the organizational health of the workplace and the creative personality of the teacher. Conclusion/Implications: The organizational health of the workplace and play teaching efficacy should be improved in order to enhance the creative personality of teachers in early childhood education.

창의적 교수법 활용 사례: '국가 위협요인' 학습 과제 (A Case Study of Using Creative Teaching Methods: 'National Threats' Learning Task)

  • 백진욱;정주호
    • 문화기술의 융합
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    • 제9권2호
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    • pp.373-379
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    • 2023
  • 창의적 교수법은 수업에서 창의성과 자기주도학습 능력을 제고하는 데 도움이 된다. 그러나 일부 특정 학습 과제의 경우에는 창의적 교수법을 적용하기가 어려울 수 있다. 이는 학생들이 해당 학습 과제를 수행하기 전에 필요한 선행학습을 충분히 수행하지 않았기 때문이다. 따라서 이러한 경우에는 과제 결과물의 신뢰성이 낮거나 의미가 거의 없을 수 있다. 본 연구는 충분한 선행학습이 이루어지지 않을 수 있는 학습 과제를 수행할 때 창의성과 자기 주도적인 학습 능력을 향상하는 교수 방법을 제시하는 것이 목적이다. 이를 위해 본 논문에서는 '국가 위협요인'이라는 학습 과제에 창의적 교수법을 적용한 사례를 제시한다. 연구 절차로서, 해당 학습 과제에 적합한 교수법 모형과 세부 절차를 제시하고, 이를 실제 수업에서 적용한다. 본 연구를 통해, 해당 학습 과제에 제시한 교수법을 적용했을 때 의미 있는 결과물을 도출한 학업 성과가 있었다. 이번 연구는 창의성을 증진하기 위한 교육 분야 외에도 교육과 안보와 같은 융합 연구 분야에서도 유용하게 활용될 수 있다.

A Case Study on the Implement of Teaching and Learning Models aiming at Training Creative Engineers: focused on the SICAT

  • KWON, Sungho;OH, Hyunsook;KIM, Sungmi
    • Educational Technology International
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    • 제11권1호
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    • pp.27-46
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    • 2010
  • The purpose of this paper is to apply the newly developed SICAT teaching and learning model to the actual scene of teaching and learning and draw a point of discussion for utilizing teaching and learning model, by uncovering the satisfaction of students and the inhibiting/facilitating elements when using the model. SICAT(Scientific Inquiry and Creative Activity with Technology; from here on SICAT), a teaching and learning model custom-built for engineering education, was developed, as more and more people paid attention to the demand for creative engineers. It was developed from the basis of PBL(Problem Based Learning), includes three sub-types which can be applied to the actual theory, design, and experimentation fields within engineering education. The three sub-types, which are ARDA(Analysis-Reasoning Activity & Discussion-Argumentation Activity), CoCD (Collaboration Activity & Capstone Design Activity), and ReSh(Reflection Activity & Sharing Activity), respectively support deductive and argumentation activities, creative design and collaboration activities, and retrospection and sharing activities. However, no research has been conducted to investigate whether or not there are inhibiting or facilitating elements in the application procedure, or what the rate of satisfaction for students is, when applying the SICAT model, which was newly developed to innovate existing engineering education, to the actual site of teaching and learning. Therefore, this research applied three types of SICAT teaching and learning models to the theory, design, and experimentation classes at the department of materials science and engineering at Hanyang University for eight weeks. After application, the students, teachers and tutors were surveyed and interviewed, and then the results analyzed in order to uncover inhibiting/facilitating elements and the rate of satisfaction. The satisfaction rate of students from the SICAT teaching and learning model was 3.78(in a perfect score of 5: The A type-3.65, The C type-3.80, The R type-3.90), and inhibiting/facilitating elements were drawn from the aspects of learning activities, support system. In conclusion, they can be contributed for implications of SICAT teaching and learning model universal use at engineering education in University.

컴퓨터 활용 능력 및 학습 태도 향상을 위한 창의적 교수법 연구 (A Study of Creative Teaching Method for Improvement of the Computer Literacy and the Learning Attitude)

  • 김종훈;김종진;고정림
    • 한국콘텐츠학회논문지
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    • 제6권7호
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    • pp.99-110
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    • 2006
  • 지식을 직접적으로 경험하고, 느끼는 것을 통해 배우는 학습자 중심의 참여 교육이 강조되기 시작했다. 그리하여 교육현장에서는 이를 뒷받침하기 위해서 기존의 교수법이 아닌 새로운 창의적인 교수법이 필요하게 되었다. 하지만 컴퓨터 교육에 있어서 그와 같은 교수법 관련 연구가 미흡한 실정이다. 따라서 본 연구에서는 컴퓨터 교수법에 대한 이론적 고찰을 통해서 현장에 적용할 수 있는 교수법을 개발하고, 이를 적용한 학습이 학생의 컴퓨터 활용 능력 및 학습태도 신장에 미치는 긍정적인 효과를 규명하는 데에 목적이었다. 창의적 교수법은 학생에게 최대한 주도권을 주고, 학생 상호간의 작용을 적극 이용하여 참여를 이끌어내는 학생 참여 중심의 교수법을 말한다. 본 연구의 결과 컴퓨터 활용 능력 및 학습 태도 향상을 위한 창의적 교수법은 컴퓨터 소양 교수법의 부재를 겪고 있는 학교 현장에 제공함으로써 컴퓨터 소양 교육의 실효성을 거둘 수 있음이 입증되었다. 연구 대상과 적용된 교육 주제에 한계가 있다. 그러므로 차후 실험집단의 확대와 교육 주제 등의 확대를 통한 창의적 교수법 개발 연구가 계속적으로 필요하다.

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Relationship among necessity, importance of creative teaching methods, and strengthening core competencies

  • Choi, Hye-Jung;Park, Jung-Hyun;Kim, Min-Jeong
    • 한국컴퓨터정보학회논문지
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    • 제27권9호
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    • pp.169-176
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    • 2022
  • 본 연구는 대학에서 창의적 교수법의 필요도와 중요도에 대한 인식과 핵심역량과의 관련성을 알아보고자 실시하였다. 네이버 온라인 설문지를 이용하여 자발적으로 연구 참여에 동의한 총 142명을 최종 연구대상자로 선정하여 조사하였다. 창의적 교수법의 중요도, 핵심역량의 하위요인인 현장실무역량, 문제해결역량, 융복합역량, 의사소통역량, 직업윤리, 공동체의식과 창의적 교수법 필요도와 관련성이 있는 것으로 나타났다. 대학교육은 현장에서 실제 할 수 있는 능력인 핵심역량 향상에 초점을 맞추어 액션러닝, PBL 등과 같은 창의적 교수법을 적극적으로 도입하여 적용해야 할 것이다.

초등학교 중학년의 창의적 체험활동을 위한 활동중심의 식생활 교재 및 지침서 개발 (Development of Dietary Life Education Textbook and Teaching Manual for Creative Activities in Elementary School)

  • 허은실
    • 대한지역사회영양학회지
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    • 제18권3호
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    • pp.203-212
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    • 2013
  • This study was conducted to develop a dietary life education textbook and teaching manual for creative activities of elementary school students in middle grade. First, we extracted dietary life related contents from textbooks for third and fourth grade and created systematization of contents involving educational objectives, goals, contents and activities. The development of textbook and teaching manual were based on systematization of contents. The textbook was composed of five major chapters, which were 'nutrition', 'cooking', 'environment and hygiene', 'food' and 'dietary culture'. Each major chapter having six to seven smaller chapters, adding up to a total of 34 smaller chapters. The textbook was in activity format so that can be readily and directly used in actual classes. The textbook had fun characters and various activities (particularly a lot of cooking activities) to deliver the main theme of each chapter. The teaching manual was composed of background, goal, teaching plan and teaching point. The smaller chapters had learning goal, teaching-learning resources, important points, teaching-learning process and reference material. In evaluation after operating the model school, the developed textbooks were suited for students' needs and cognitive level. This textbook can be utilized at creative activities consisting of ten to fifteen students.