• 제목/요약/키워드: course design

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실내디자인교유겡서 CAD 과목의 교육내용 및 교육방법 개선에 관한 연구 (A Study on the Innovation of Course Contents and Instruction of CAD in Interior Design Education)

  • 김동영
    • 한국실내디자인학회논문집
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    • 제9호
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    • pp.24-29
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    • 1996
  • The objectives of this study is to create an environment which students could apply effectively through focused on the innovative methods of education and CAD course contents. The facts which were able to figure out from this study were as follows ; 1. After the analysis of the CAD course contents of the american universities, their common contents were in order of introduce to Computer Aided Drafting and design with Auto CAD/ provide fundamental knowledge of the application for use in design/ examine and how this effects 2 D image and model creation/ CAD as a design tool . Over all trend of CAD course contents of interior design program in american university is moving toward utilizing CAD as a design tool. 2. On the other hand, common contents of our local universities were simply introducing CAD. It means that our course contents are more methodological and theoreatical . And american university's program is focused on problem solving solution as a design tool.

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단기교육 영향에 대한 실내환경적 성향의 안정성 규명연구 -'실내디자인 양식사' 수강경험이 실내환경적 성향에 미치는 영향- (Stability of Environmental Disposition Validated Through a Shout Term Education -The Effect of 'Interior Design History' Course on Students' Environmental Disposition-)

  • 이연숙;이선미;이경은;민지희
    • 한국실내디자인학회논문집
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    • 제20호
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    • pp.3-9
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    • 1999
  • The purpose of this study was to verify the stability of environmental disposition through analyzing the short term effect of the 'Interior Design History' course on students environmental dispositions, especially their interior image preferences toward traditional/modern, female/masculine, and simple/complex characteristics. The pre-test post-test control group experimental design was used. The independent variable was the experience of the Interior Design History course, and the dependent variable was environmental disposition measured by IIPS(Interior Image Preference Scale). The measurements were done at both beginning and end of fall semester, 1997. Subjects were using 71 undergraduate students of Drafting course (control group) and 35 undergraduate students of Interior Design History course (experimental group) at Y University. Data were analyzed using frequency, percentage, mean, and F-test through ANOCOVA. This research revealed no effect of the Interior Design History course on students interior environmental dispositions. The stability of those environmental dispositions and also the validity of the IIPS were proved.

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환경영향을 고려한 골프코스 전산설계기법 (Computerized Golf Course Design Techniques Considering Environmental Impacts)

  • 주영규;전수복
    • 아시안잔디학회지
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    • 제8권3호
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    • pp.179-192
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    • 1994
  • Much attention has been paid recently to environmental destruction by golf course constructions in Koera. An efficiency and up-to-date technology on the planning and design practices has been requested to minimize the environmental impacts. Computerized systems for golf course design in the point of physical conservation of environment were discussed here. Geograpic Information System were applied on the process of geograpical data input and analysis through the final outputs, Simulation works by the total database management make enable to pre-investigate of the design in view of an assessment of environment impacts. It is also possible to evaluate plans easily and propose the alternatives properly. Precise quantity caculation of en-gineering works by computer system should be guarantee scientific, economic, and environme-ntally sound golf course design.

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학습성과 향상을 위한 보봇 이용 공학설계입문 운영사례 (A Case Study of Introduction to Engineering Design Course using Boe-Bot for Improving Course Outcomes)

  • 김희선
    • 공학교육연구
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    • 제14권1호
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    • pp.74-81
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    • 2011
  • 본 논문에서는 공학설계입문 교과목에서 공학설계에 대한 흥미를 높이면서 교과목 학습 성과를 높일 수 있는 방안에 대하여 연구하였다. 기존의 교재 내용 중심 강의에서 벗어나 본 교과목의 학습성과인 PO3에 해당하는 설계능력과 PO6의 팀웍, PO7의 의사소통 능력을 높일 수 있도록 학습성과 중심으로 주별 강의 내용을 재설계하였다. 그리고 학습성과별 평가도구를 개발하였고, 평가도구별 측정기준(Rubrics)를 정의하였다. 또한 교과목 학습성과의 달성목표를 정하고 결과를 분석하였다. 교과목 학습성과의 향상과 더불어 설계입문 교과목에 대한 흥미와 만족감을 유발하기 위해서 보봇(Boe-Bot)로봇을 이용한 설계 프로젝트를 진행하였다. 학습성과 평가및 강의 평가를 통하여 이전 강의에 비해 학습성과 향상과 더불어 설계에 흥미가 높아졌음을 확인하였다.

가정과 교육에서 서비스 러닝 활성화를 위한 주생활 영역 교과목 활동 개발 및 적용 (Development and Application of Housing and Interior Design Courses Work for the Promotion of Service-Learning in Home Economics Education)

  • 주수언;양지선
    • Human Ecology Research
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    • 제59권1호
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    • pp.99-112
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    • 2021
  • This study develops and applies a service learning course that integrates university curriculum with the local community in housing and interior design. The results of the study are as follows. First, the service learning course of the housing and interior design was developed as a six-week lecture based on the project model with the theme of housing for the socially disadvantaged. Second, this course was implemented with faculty, students, interior designers, and service recipients to engage in activities to improve the educational environment of local child centers. Next, students engaged in the service learning course and continuously conducted reflection activities to enhance the effectiveness of learning. In reflection activities, students assessed that self-directed capabilities increased as has employing the coordination and applicability to meet identified community needs. Finally, faculty, students, and experts (including institutional experts and supervising departments) evaluated course practice and educational outcomes. Experts assessed that the course clarified course objectives, utilized various learning strategies, and showed that the structural reflection mode of learners and professors was overwhelmingly positive. The results indicated that service-learning courses enable students to integrate academic study with social work to better understand course content through direct engagements in experience learning. Furthermore, students are empowered by participation in public services that benefit service clients and consultants as students take more personal responsibility for learning.

문헌정보학 캡스톤디자인 교육과정 운영과 학습만족도 측정연구 (A Study on the LIS Capstone Design Curriculum and the Learning Satisfaction Survey)

  • 노영희
    • 한국도서관정보학회지
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    • 제46권3호
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    • pp.89-118
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    • 2015
  • 본 연구에서는 문헌정보학 교육과정에 캡스톤 디자인 과목을 개설하고 강의계획서 및 매뉴얼을 개발하여 적용하였으며, 교육전후 설문을 통하여 교과목 성과를 분석하였다. 그 결과 첫째, 필요요소는 수행기대효과와 0.414의 정적(+) 상관관계를 보여주었으며 학습성과기대와는 0.452의 정적(+) 상관관계를 보여주었다. 수행기대효과는 학습성과기대와 0.767의 강한 정적(+) 상관관계를 보여주었다. 둘째, 캡스톤디자인 교과목에 대한 이해정도는 교육과정 수행 전 3.56이었으나 교육과정 수행 후 4.07로 향상된 것으로 나타났다. 셋째, 캡스톤디자인 교과목의 필요요소에 대한 인식은 교육과정 수행 전 4.13이었으나 교육과정 수행 후 4.39로 높아진 것으로 나타났다. 넷째, 캡스톤디자인 교과목의 수행기대효과에 대한 인식은 교육과정 수행 전 3.77이었으나 교육과정 수행 후 3.88로 높아진 것으로 나타났다. 다섯째, 캡스톤디자인 교과목의 학습성과에 대한 인식은 교육과정 수행 전 3.79이었으나 교육과정 수행 후 4.22로 높아진 것으로 나타났다.

Study on the Development of a Fundamental course for Overcoming Blocks to Creativity in Design Education

  • In, Chi-Ho;Gwon, Eun-Gyeong
    • International Journal of Contents
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    • 제5권4호
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    • pp.81-87
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    • 2009
  • In the midst of a continued discourse and development concerning design education and its impact on innovation and creativity, I believe that design education still holds the key to enhancing design methodology while increasing creativity by having students take on several creative roles in an interactive and enjoyable studio course. Clearly, there exist impediments that block the creative process in our standard track in design education; however, a course entitled "The Creative Workshop" can overcome such obstacles. Through this course, a student can learn the essential skills of a designer: inventive thinking, a sense of aesthetics, and a spirit of collaboration. In addressing each of the three essential elements, this course has devised role-plays in the way of projects. Simply put, students will be required to demonstrate and, therefore, express their unique creativity that may have otherwise gone muted. Such creative expression can take form in a low stakes, open forum that heralds the invaluable attribute in design such as creative freedom. As a result, the true spirit of creativity is fostered rather than mere aesthetics and styling. Moreover, through role plays, the focus shifts its center from design, allowing each student to explore the uncharted areas of one's own creativity which may come naturally to some extend while disconcerting to others. It may prove particularly uncomfortable for Korean students whose ideas about education have been directly connected to the strict and regimented school system that stresses adherence to standardization such as the national college entrance exam. This course, therefore, is aimed stretch the scope and scale of students' creativity as they learn to collaborate on role plays, utilizing diverse skills from various disciplines.

컴퓨터 소프트웨어 전공 능력 배양을 위한 융합 캡스톤 디자인 사례 연구 (A case study of convergence capstone design for computer software major ability)

  • 권순각;박유현;한수환
    • 한국산업정보학회논문지
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    • 제21권2호
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    • pp.21-29
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    • 2016
  • 국내 소프트웨어교육 현장의 일반적인 추세는 기업이 필요로 하는 실무 능력의 향상을 위해 학부 과정의 고학년을 대상으로 캡스톤 설계 교과목을 개설하여 운영하는 것이다. 그러나 현재 교육현장에서 이루어지는 캡스톤 설계 교과목 운영은 소프트웨어 융합에 대한 반영이 부족한 실정이다. 이러한 문제를 해결하기 위해 캡스톤 설계 교과목을 단일 학과 대상으로만 개설하지 않고, 타 분야 전공 학과도 참여하여 융합적인 문제를 해결할 수 있도록 하여 운영하였고, 그 결과를 분석하였다. 분석 결과로서 캡스톤 프로젝트 수행 결과에 대해 만족스러운 결과가 나왔지만, 단일 학과가 융합 캡스톤 설계 프로젝트를 개별적으로 운영하는 것에 대한 한계점이 발견되었다. 따라서, 융합 캡스톤 설계 교과목은 학과간 통합적으로 운영되는 것이 바람직하다고 보여진다.

PBL과 협력적 교수법을 적용한 융합 교과목 개발 (Developing a convergence course applying project-based learning and collaborative teaching methods)

  • 이명희;김정미;백경자
    • 복식문화연구
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    • 제32권3호
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    • pp.334-344
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    • 2024
  • This study aimed to develop a new convergence course applying project-based learning (PBL) and collaborative teaching methods and identify its educational effects. The course development proceeded as follows: First, three instructors collaborated to define course goals, plan objectives, content, and methods, and create a syllabus for a PBL-based fashion studio course. Roles were divided to maximize expertise: one instructor focused on fashion design, another on three-dimensional cutting, and the third on flat cutting, and digital techniques. Second, the classes were conducted and feedback on student progress was shared, enhancing class quality and engagement. Third, teaching effectiveness was assessed through learner evaluation questionnaires, reflection journals, and performance assessments. Lastly, based on the results from these evaluations, positive aspects of the course were reviewed, and ways to modify it and enhance course quality for continuous improvement were explored. The results showed high satisfaction with the learning effects on major competencies, indicating that students not only effectively learned major skills but also improved their communication and teamwork. The students perceived the teaching methods positively allowing them to be more active in class. Instructors noted that the course produced higher-quality design and production outcomes compared to previous courses. Overall, the course applying PBL and collaborative teaching methods was found to improve educational quality and effectiveness, making it a valuable approach for learner-centered education.

창의적 캡스톤 디자인을 활용한 팀 프로젝트수업 운영에 따른 학습만족도 및 이해도 변화에 관한 연구 (A Study on the Change of Learning Satisfaction and Comprehension of Team Project Instruction Using Creative Capstone Design)

  • 김창희
    • 디지털산업정보학회논문지
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    • 제13권4호
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    • pp.179-191
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    • 2017
  • The purpose of this study is to investigate the change of comprehension degree about learning satisfaction and capstone class by applying the subject which draws idea for team project task in college to creative capstone design program. The Capstone Design Program is designed to train fieldworkers with creative problem solving skills and is widely applied as a problem-solving course in team-based projects. In this paper, based on the case study of the 'fusion capstone design' operated in the first semester of 2015 ~ 2017, the capstone design course was established in the course of designing ideas for problem solving. The results of this study are as follows: First, the questionnaire about capstone design instruction process, instruction method, and learning achievement satisfaction were analyzed. As a result, understanding of capstone design was found to be higher than that of class before class, and satisfaction of performance course, method of teaching performance and learning outcome were obtained.