• Title/Summary/Keyword: correcting frame

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Improve Compression Efficiency of 360degree VR Video by Correcting Perspective in Cubemap Projection (Cubemap Projection 360도 VR 비디오에서 시점 보정을 통한 압축 효율 향상 방법)

  • Yoon, Sung Jea;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.136-139
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    • 2017
  • Recently, many companies and consumers has shown a lot of interest toward VR(Virtual Reality), so many VR devices such as HMD(Head mounted Display) and 360 degree VR camera are released on the market. Current encoded 360 degree VR video uses the codec which originally made for the conventional 2D video. Therefore, the compression efficiency isn't optimized because the en/decoder does not consider the characteristics of the 360 degree VR video. In this paper, we propose a method to improve the compression efficiency by using the reference frame which compensates for the distortions caused by characteristics the 360 degree VR video. Applying the proposed method we were able to increase the compression efficiency by providing better prediction.

Treatment for the Deformed Support of Oil Paintings Using Low-Pressure Table and New Materials (저압 테이블과 신소재를 이용한 유화의 지지대 변형에 대한 처리작업)

  • Kim, Joo-Sam
    • Journal of Conservation Science
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    • v.6 no.1 s.7
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    • pp.71-78
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    • 1997
  • Oil painting shows a wide variety of damages due to differentcohesiveness between materials and different responses to temperature and humidity. The deforming flatness of canvas is a major cause of deterioration. The heat, pressure and moisture, and classical materials which had been traditionally used to correct the deformation of supports have caused damages to the paintings. In modern restoration of paintings, new methods have been developed to avoid the use of such potentially harmful elements. In this paper the correcting of deformed support with the use of low-pressure table, deformation correction frame and new materials, which has been developed both to protect the works and to maximize the effect of restoration.

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Tracking Moving Object using Hierarchical Search Method (계층적 탐색기법을 이용한 이동물체 추적)

  • 방만식;김태식;김영일
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.3
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    • pp.568-576
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    • 2003
  • This paper proposes a moving object tracking algorithm by using hierarchical search method in dynamic scenes. Proposed algorithm is based on two main steps: generation step of initial model from different pictures, and tracking step of moving object under the time-yawing scenes. With a series of this procedure, tracking process is not only stable under far distance circumstance with respect to the previous frame but also reliable under shape variation from the 3-dimensional(3D) motion and camera sway, and consequently, by correcting position of moving object, tracking time is relatively reduced. Partial Hausdorff distance is also utilized as an estimation function to determine the similarity between model and moving object. In order to testify the performance of proposed method, the extraction and tracking performance have tested using some kinds of moving car in dynamic scenes. Experimental results showed that the proposed algorithm provides higher performance. Namely, matching order is 28.21 times on average, and considering the processing time per frame, it is 53.21ms/frame. Computation result between the tracking position and that of currently real with respect to the root-mean-square(rms) is 1.148. In the occasion of different vehicle in terms of size, color and shape, tracking performance is 98.66%. In such case as background-dependence due to the analogy to road is 95.33%, and total average is 97%.

A Study on Automatic Phoneme Segmentation of Continuous Speech Using Acoustic and Phonetic Information (음향 및 음소 정보를 이용한 연속제의 자동 음소 분할에 대한 연구)

  • 박은영;김상훈;정재호
    • The Journal of the Acoustical Society of Korea
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    • v.19 no.1
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    • pp.4-10
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    • 2000
  • The work presented in this paper is about a postprocessor, which improves the performance of automatic speech segmentation system by correcting the phoneme boundary errors. We propose a postprocessor that reduces the range of errors in the auto labeled results that are ready to be used directly as synthesis unit. Starting from a baseline automatic segmentation system, our proposed postprocessor trains the features of hand labeled results using multi-layer perceptron(MLP) algorithm. Then, the auto labeled result combined with MLP postprocessor determines the new phoneme boundary. The details are as following. First, we select the feature sets of speech, based on the acoustic phonetic knowledge. And then we have adopted the MLP as pattern classifier because of its excellent nonlinear discrimination capability. Moreover, it is easy for MLP to reflect fully the various types of acoustic features appearing at the phoneme boundaries within a short time. At the last procedure, an appropriate feature set analyzed about each phonetic event is applied to our proposed postprocessor to compensate the phoneme boundary error. For phonetically rich sentences data, we have achieved 19.9 % improvement for the frame accuracy, comparing with the performance of plain automatic labeling system. Also, we could reduce the absolute error rate about 28.6%.

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Additional axial K-wire Fixation for Proximal Crescentic Metatarsal Osteotomy : A Biomechanical Study (반월형 근위 중족골 절골술에 대한 보강적 축성 K-강선 고정술 : 생체역학적 연구)

  • Jung, Hong-Geun;Kim, You-Jin;Guyton, Gregory
    • Journal of Korean Foot and Ankle Society
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    • v.7 no.2
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    • pp.151-156
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    • 2003
  • Purpose: Proximal crescentic metatarsal osteotomy(PMO) is one of the most common procedures for correcting moderate to severe degree hallux valgus deformity. Although screw fixation is used for osteotomy site stability, loss of reduction can occur. The purpose of this study is to compare the sagittal plane stability of the conventional crescentic PMO fixed with a single screw with that of the crescentic PMO fixed with 1 screw and 2 supplemental K -wires. Material and Methods: Ten matched pairs of cadaveric foot specimens were used for the proximal crescentic metatarsal osteotomy. For one foot specimen of each pair, crescentic osteotomy was fixed with 4mm long threaded cannulated screw, while the matched pair was prepared by adding two axial 1.6mm K-wires to the conventionally fixed 4mm screw. The extensometer was used to measure the osteotomy gap as the metatarsal head was loaded continuously until failure using a servohydraulic MTS Mini Bionix test frame. The strength of fixation was normalized with the bone mineral density (BMD) of the paired specimen $(N{\times}cm^{2}/gm)$, Result: The average strength of the crescentic PMO with axial K-wire fixation ($458.8cm^{2}/gm$, S.D. 434.3) was significantly higher than the standard crescentic PMO ($367.5cm^{2}/gm$, S.D. 397,9) (p=0.05). Conclusion: Supplemental fixation with two axial K-wires can be added to the crescentic PMO to enhance the initial fixation stability to prevent the loss of reduction or dorsal malunion.

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A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data (항법정보와 실시간 업데이트 지형 데이터를 사용한 3D 지형 재구축 시스템)

  • Baek, In-Sun;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.157-168
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    • 2010
  • A terrain is an essential element for constructing a virtual world in which game characters and objects make various interactions with one another. Creating a terrain requires a great deal of time and repetitive editing processes. This paper presents a 3D terrain reconstruction system to create 3D terrain in virtual space based on real terrain data. In this system, it converts the coordinate system of the height maps which are generated from a stereo camera and a laser scanner from global GPS into 3D world using the x and z axis vectors of the global GPS coordinate system. It calculates the movement vectors and the rotation matrices frame by frame. Terrain meshes are dynamically generated and rendered in the virtual areas which are represented in an undirected graph. The rendering meshes are exactly created and updated by correcting terrain data errors. In our experiments, the FPS of the system was regularly checked until the terrain was reconstructed by our system, and the visualization quality of the terrain was reviewed. As a result, our system shows that it has 3 times higher FPS than other terrain management systems with Quadtree for small area, improves 40% than others for large area. The visualization of terrain data maintains the same shape as the contour of real terrain. This system could be used for the terrain system of realtime 3D games to generate terrain on real time, and for the terrain design work of CG Movies.

Implementation of Turbo Decoder Based on Two-step SOVA with a Scaling Factor (비례축소인자를 가진 2단 SOVA를 이용한 터보 복호기의 설계)

  • Kim, Dae-Won;Choi, Jun-Rim
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.11
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    • pp.14-23
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    • 2002
  • Two implementation methods for SOVA (Soft Output Viterbi Algorithm)of Turbo decoder are applied and verfied. The first method is the combination of a trace back (TB) logic for the survivor state and a double trace back logic for the weight value in two-step SOVA. This architecure of two-setp SOVA decoder allows important savings in area and high-speed processing compared with that of one-step SOVA decoding using register exchange (RE) or trace-back (TB) method. Second method is adjusting the reliability value with a scaling factor between 0.25 and 0.33 in order to compensate for the distortion for a rate 1/3 and 8-state SOVA decoder with a 256-bit frame size. The proposed schemes contributed to higher SNR performance by 2dB at the BER 10E-4 than that of SOVA decoder without a scaling factor. In order to verify the suggested schemes, the SOVA decoder is testd using Xillinx XCV 1000E FPGA, which runs at 33.6MHz of the maximum speed with 845 latencies and it features 175K gates in the case of 256-bit frame size.

DEVELOPMENT OF THREE DIMENSIONAL MEASURING PROGRAM WITH FRONTAL AND LATERAL CEPHALOMETRIC RADIOGRAPHS -PART 2. 3-D VISUALIZATION AND MEASURMENT PROGRAM FOR MAXILLOFACIAL STRUCTURE- (정모 및 측모 두부 방사선 규격사진을 이용한 3차원 계측 프로그램의 개발 -2. 악안면 구조에 대한 3차원적 시각화 및 측정프로그램 개발-)

  • Lee, Sang-Han;Mori, Yoshihide;Minami, Katsuhiro;Lee, Geun-Ho;Kwon, Tae-Geon
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • v.27 no.4
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    • pp.321-329
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    • 2001
  • To establish systematic diagnosis and treatment planning of dentofacial deformity patient including facial asymmetry or hemifacial microsomia patient, comprehensive analysis of three dimensional structure of the craniofacial skeleton is needed. Even though three dimensional CT has been developed, landmark identification of the CT is still questionable. In recent, a method for correcting cephalic malpositioning that enables accurate superimposition of the landmarks in different stages without using any additional equipment was developed. It became possible to compare the three-dimensional positional change of the maxillomandible without invasive procedure. Based on the principle of the method, a new program was developed for the purpose of diagnosis and treatment planning of dentofacial deformity patient via three dimensional visualization and structural analysis. This program enables us to perform following menu. First, visualization of three dimensional structure of the craniofacial skeleton with wire frame model which was made from the landmarks observed on both lateral and frontal cephalogram. Second, establishment of midsagittal plane of the face three dimensionally, with the concept of "the plane of the best-fit". Third, examination of the degree of deviation and direction of deformity of structure to the reference plane for the purpose of establishing surgical planning. Fourth, simulation of expected postoperative result by various image operation such as mirroring, overlapping.

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Low Complexity Video Encoding Using Turbo Decoding Error Concealments for Sensor Network Application (센서네트워크상의 응용을 위한 터보 복호화 오류정정 기법을 이용한 경량화 비디오 부호화 방법)

  • Ko, Bong-Hyuck;Shim, Hyuk-Jae;Jeon, Byeung-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.1
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    • pp.11-21
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    • 2008
  • In conventional video coding, the complexity of encoder is much higher than that of decoder. However, as more needs arises for extremely simple encoder in environments having constrained energy such as sensor network, much investigation has been carried out for eliminating motion prediction/compensation claiming most complexity and energy in encoder. The Wyner-Ziv coding, one of the representative schemes for the problem, reconstructs video at decoder by correcting noise on side information using channel coding technique such as turbo code. Since the encoder generates only parity bits without performing any type of processes extracting correlation information between frames, it has an extremely simple structure. However, turbo decoding errors occur in noisy side information. When there are high-motion or occlusion between frames, more turbo decoding errors appear in reconstructed frame and look like Salt & Pepper noise. This severely deteriorates subjective video quality even though such noise rarely occurs. In this paper, we propose a computationally extremely light encoder based on symbol-level Wyner-Ziv coding technique and a new corresponding decoder which, based on a decision whether a pixel has error or not, applies median filter selectively in order to minimize loss of texture detail from filtering. The proposed method claims extremely low encoder complexity and shows improvements both in subjective quality and PSNR. Our experiments have verified average PSNR gain of up to 0.8dB.

A Study of the Scene-based NUC Using Image-patch Homogeneity for an Airborne Focal-plane-array IR Camera (영상 패치 균질도를 이용한 항공 탑재 초점면배열 중적외선 카메라 영상 기반 불균일 보정 기법 연구)

  • Kang, Myung-Ho;Yoon, Eun-Suk;Park, Ka-Young;Koh, Yeong Jun
    • Korean Journal of Optics and Photonics
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    • v.33 no.4
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    • pp.146-158
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    • 2022
  • The detector of a focal-plane-array mid-wave infrared (MWIR) camera has different response characteristics for each detector pixel, resulting in nonuniformity between detector pixels. In addition, image nonuniformity occurs due to heat generation inside the camera during operation. To solve this problem, in the process of camera manufacturing it is common to use a gain-and-offset table generated from a blackbody to correct the difference between detector pixels. One method of correcting nonuniformity due to internal heat generation during the operation of the camera generates a new offset value based on input frame images. This paper proposes a technique for dividing an input image into block image patches and generating offset values using only homogeneous patches, to correct the nonuniformity that occurs during camera operation. The proposed technique may not only generate a nonuniformity-correction offset that can prevent motion marks due to camera-gaze movement of the acquired image, but may also improve nonuniformity-correction performance with a small number of input images. Experimental results show that distortion such as flow marks does not occur, and good correction performance can be confirmed even with half the number of input images or fewer, compared to the traditional method.