• Title/Summary/Keyword: cooperative tasks

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Evolutionary Generation of the Motions for Cooperative Work between Humanoid and Mobile Robot (휴머노이드와 모바일 로봇의 협조작업을 위한 진화적 동작 생성)

  • Jang, Jae-Young;Seo, Ki-Sung
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.2
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    • pp.107-113
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    • 2010
  • In this paper, a prototype of cooperative work model for multi-robots system is introduced and the evolutionary approach is applied to generate the motions for the cooperative works of multi-robots system using genetic algorithm. The cooperative tasks can be performed by a humanoid robot and a mobile robot to deliver objects from shelves. Generation of the humanoid motions such as pick up, rotation, and place operation for the cooperative works are evolved. Modeling and computer simulation for the cooperative robots system are executed in Webots environments. Experimental results show the feasible and reasonable solutions for humanoid cooperative tasks are obtained.

The Influence of the Learning Materials for Compensating Learning Deficit on the Enhancement of Achievement in Mathematics (학습결손 보충을 위한 학습자료 개발ㆍ활용에 관한 연구)

  • 이병길
    • Journal of the Korean School Mathematics Society
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    • v.1 no.1
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    • pp.121-130
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    • 1998
  • The purpose of this study is to enhance the achievement in mathematics by developing compensatory learning materials and applying those to learning. The conclusions of this study are as follows. 1. Solving the learning tasks by cooperative learning guided instruction to learning by students from teaching by teacher, and it made learning effective and students cooperative in personal-relation 2. Learning materials for compensating learning deficit made students motivated and interested in mathematics, and active in learning. 3. By applying the learning materials for compensating prerequisite learning deficit, students could grasp learning contents and learning tasks, and their achievement could be enhanced. On the basis of problems which appeared in the progress of this study, the suggestions are as follows. 1, The necessity of mathematics in agricultural high schools should be recognized by students and various learning materials should be developed. 2. In cooperative learning, the roles of team-chiefs have a great influence on learning mood and problem-solving processes, they, therefore, must be directed beforehand so that they play the roles of leaders.

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Cooperative Behavior of Distributed Autonomous Robotic Systems Based on Schema Co-Evolutionary Algorithm

  • Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.3
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    • pp.185-190
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    • 2002
  • In distributed autonomous robotic systems (DARS), each robot must behave by itself according to its states ad environments, and if necessary, must cooperate with other robots in order to carry out their given tasks. Its most significant merit is that they determine their behavior independently, and cooperate with other robots in order to perform the given tasks. Especially, in DARS, it is essential for each robot to have evolution ability in order to increase the performance of system. In this paper, a schema co-evolutionary algorithm is proposed for the evolution of collective autonomous mobile robots. Each robot exchanges the information, chromosome used in this algorithm, through communication with other robots. Each robot diffuses its chromosome to two or more robots, receives other robot's chromosome and creates new species. Therefore if one robot receives another robot's chromosome, the robot creates new chromosome. We verify the effectiveness of the proposed algorithm by applying it to cooperative search problem.

The Effects of Group Therapy on the Language Performance of Aphasics: 4 Cases (그룹치료가 실어증자들의 언어수행력에 미치는 영향: 사례연구)

  • Lee, Ok-Bun;Kwon, Young-Ju;Jeong, Ok-Ran
    • Speech Sciences
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    • v.9 no.3
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    • pp.113-120
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    • 2002
  • The purpose of this study was to determine the effects of group therapy on the language performance of aphasic patients. Four aphasic subjects participated in group therapy. Their aphasic types were TCMA (transcortical motor aphasia), conduction, anomie, and Broca's aphasia. The focus of the therapy was to stimulate cooperative learning skills. For this purpose, categorization tasks, semantic association tasks, convergent thinking, and divergent thinking tasks were employed. The results showed that all of the aphasic subjects demonstrated some improvement in writing ability, categorization ability, and speaking ability in sentences.

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Learning of Cooperative Behavior between Robots in Distributed Autonomous Robotic System

  • Hwang, Chel-Min;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.5 no.2
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    • pp.151-156
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    • 2005
  • This paper proposes a Distributed Autonomous Robotic System(DARS) based on an Artificial Immune System(AIS) and a Classifier System(CS). The behaviors of robots in the system are divided into global behaviors and local behaviors. The global behaviors are actions to search tasks in given environment. These actions are composed of two types: aggregation and dispersion. AIS decides one among these two actions, which robot should select and act on in the global. The local behaviors are actions to execute searched tasks. The robots learn the cooperative actions in these behaviors by the CS in the local one. The proposed system will be more adaptive than the existing system at the viewpoint that the robots learn and adapt the changing of tasks.

Cooperative Path Planning of Dynamical Multi-Agent Systems Using Differential Flatness Approach

  • Lian, Feng-Li
    • International Journal of Control, Automation, and Systems
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    • v.6 no.3
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    • pp.401-412
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    • 2008
  • This paper discusses a design methodology of cooperative path planning for dynamical multi-agent systems with spatial and temporal constraints. The cooperative behavior of the multi-agent systems is specified in terms of the objective function in an optimization formulation. The path of achieving cooperative tasks is then generated by the optimization formulation constructed based on a differential flatness approach. Three scenarios of multi-agent tasking are proposed at the cooperative task planning framework. Given agent dynamics, both spatial and temporal constraints are considered in the path planning. The path planning algorithm first finds trajectory curves in a lower-dimensional space and then parameterizes the curves by a set of B-spline representations. The coefficients of the B-spline curves are further solved by a sequential quadratic programming solver to achieve the optimization objective and satisfy these constraints. Finally, several illustrative examples of cooperative path/task planning are presented.

Cooperative Robot for Table Balancing Using Q-learning (테이블 균형맞춤 작업이 가능한 Q-학습 기반 협력로봇 개발)

  • Kim, Yewon;Kang, Bo-Yeong
    • The Journal of Korea Robotics Society
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    • v.15 no.4
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    • pp.404-412
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    • 2020
  • Typically everyday human life tasks involve at least two people moving objects such as tables and beds, and the balancing of such object changes based on one person's action. However, many studies in previous work performed their tasks solely on robots without factoring human cooperation. Therefore, in this paper, we propose cooperative robot for table balancing using Q-learning that enables cooperative work between human and robot. The human's action is recognized in order to balance the table by the proposed robot whose camera takes the image of the table's state, and it performs the table-balancing action according to the recognized human action without high performance equipment. The classification of human action uses a deep learning technology, specifically AlexNet, and has an accuracy of 96.9% over 10-fold cross-validation. The experiment of Q-learning was carried out over 2,000 episodes with 200 trials. The overall results of the proposed Q-learning show that the Q function stably converged at this number of episodes. This stable convergence determined Q-learning policies for the robot actions. Video of the robotic cooperation with human over the table balancing task using the proposed Q-Learning can be found at http://ibot.knu.ac.kr/videocooperation.html.

Deep Reinforcement Learning-Based Cooperative Robot Using Facial Feedback (표정 피드백을 이용한 딥강화학습 기반 협력로봇 개발)

  • Jeon, Haein;Kang, Jeonghun;Kang, Bo-Yeong
    • The Journal of Korea Robotics Society
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    • v.17 no.3
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    • pp.264-272
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    • 2022
  • Human-robot cooperative tasks are increasingly required in our daily life with the development of robotics and artificial intelligence technology. Interactive reinforcement learning strategies suggest that robots learn task by receiving feedback from an experienced human trainer during a training process. However, most of the previous studies on Interactive reinforcement learning have required an extra feedback input device such as a mouse or keyboard in addition to robot itself, and the scenario where a robot can interactively learn a task with human have been also limited to virtual environment. To solve these limitations, this paper studies training strategies of robot that learn table balancing tasks interactively using deep reinforcement learning with human's facial expression feedback. In the proposed system, the robot learns a cooperative table balancing task using Deep Q-Network (DQN), which is a deep reinforcement learning technique, with human facial emotion expression feedback. As a result of the experiment, the proposed system achieved a high optimal policy convergence rate of up to 83.3% in training and successful assumption rate of up to 91.6% in testing, showing improved performance compared to the model without human facial expression feedback.

Online Evolution for Cooperative Behavior in Group Robot Systems

  • Lee, Dong-Wook;Seo, Sang-Wook;Sim, Kwee-Bo
    • International Journal of Control, Automation, and Systems
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    • v.6 no.2
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    • pp.282-287
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    • 2008
  • In distributed mobile robot systems, autonomous robots accomplish complicated tasks through intelligent cooperation with each other. This paper presents behavior learning and online distributed evolution for cooperative behavior of a group of autonomous robots. Learning and evolution capabilities are essential for a group of autonomous robots to adapt to unstructured environments. Behavior learning finds an optimal state-action mapping of a robot for a given operating condition. In behavior learning, a Q-learning algorithm is modified to handle delayed rewards in the distributed robot systems. A group of robots implements cooperative behaviors through communication with other robots. Individual robots improve the state-action mapping through online evolution with the crossover operator based on the Q-values and their update frequencies. A cooperative material search problem demonstrated the effectiveness of the proposed behavior learning and online distributed evolution method for implementing cooperative behavior of a group of autonomous mobile robots.

Two-Arm Cooperative Assembly Using Force-Guided Control with Adaptive Accommodation (적응 순응성을 갖는 힘-가이드 제어 기법을 이용한 두 팔 로봇 협동 조립작업)

  • Choi, Jong-Dho;Kang, Sung-Chul;Kim, Mun-Sang;Lee, Chong-Won;Song, Jae-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.6 no.3
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    • pp.298-308
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    • 2000
  • In this paper a new two-arm cooperative assembly(or insertion) algorithm is proposed. As a force-guided control method for the cooperative assembly the adaptive accommodation controller is adopted since it does not require any complicated contact state analysis nor depends of the geometrical complexity of the assembly parts. Also the RMRC(resolved motion rate control) method using a relative jacobian is used to solve inverse kinematics for two manipulators. By using the relative jacobian the two cooperative redundant manipulators can be formed as a new single redundant manipulator. Two arms can perform a variety of insertion tasks by using a relative motion between their end effectors. A force/torque sensing model using an approximated penetration depth calculation a, is developed and used to compute a contact force/torque in the graphic assembly simulation . By using the adaptive accommodation controller and the force/torque sensing model both planar and a spatial cooperative assembly tasks have been successfully executed in the graphic simulation. Finally through a cooperative assembly task experiment using a humanoid robot CENTAUR which inserts a spatially bent pin into a hole its feasibility and applicability of the proposed algorithm verified.

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