• 제목/요약/키워드: contour drawing

검색결과 29건 처리시간 0.023초

콘투어 드로잉을 활용한 패션 일러스트레이션 교과 개발 연구 (A study on the development of fashion illustration course using contour drawing)

  • 김고운
    • 복식문화연구
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    • 제28권4호
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    • pp.508-526
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    • 2020
  • This study has established a fashion illustration education plan using the contour drawing that fosters observational ability and enables creative drawing. This study developed two illustration curriculum proposals consisting of 15 weeks, combining literature and case studies. The researchers organized a step-by-step teaching plan that utilizes contour drawing according to the three stages of fashion illustration classes: foundation courses, general courses, and intensive courses. When the contour drawing is used at the beginning stage of the foundation courses of fashion illustration, it can be used as a technique to reduce the fear of students about practical skills, induce interest in illustration, and cultivate observation ability about objects. In general process, it is combined with various tools and coloring materials to strengthen expression power, and it is possible to produce detailed expressions and illustrations about human body and clothing. In intensive courses, it is expanded to the production of creative works with new aesthetics through digital techniques and mixed materials. As such, the contour drawing is expanded in various ways according to the learning contents and goals of each step, and is flexibly adjusted according to the learning content. Contour drawing has the effect of acquiring observation and expression ability, and it is analyzed as a technique that enables the production of creative illustration of students.

초상화로봇을 위한 표정 변환 및 드로잉규칙 생성 (Facial Expression Transformation and Drawing Rule Generation for the Drawing Robot)

  • 김문상;민선규;최창석
    • 대한기계학회논문집
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    • 제18권9호
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    • pp.2349-2357
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    • 1994
  • This paper presents a facial expression transformation algorithm and drawing rule generation algolithm for a portrait drawing robot which was developed for the '93 Taejeon EXPO. The developed algorithm was mainly focused on the robust automatic generation of robot programs with the consideration that the drawing robot should work without any limitation of the age, sex or race for the persons. In order to give more demonstratin effects, the facial expression change of the pictured person was performed.

패션 드로잉을 위한 기초교육에 관한 연구 (A Study on the Basic Education Program of Fashion Drawing)

  • 장동림
    • 패션비즈니스
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    • 제1권1호
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    • pp.84-98
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    • 1997
  • This study is to develop a fashion drawing education program which is based on the theory of 'Split-brain' by Roger W. Sperry and 'Drawing on the Right Side of the Brain' by Betty Edwards. Students in Fashion Design start their training by developing a foundation in drawing and studing the tools, materials and methods of the Industry. Ideas are then developed on paper, later translated into three-dimensional shapes and finally into finished garments. Fashion drawing and design techniques train the hand and eye to all the nuances of fashion design and illustration. Fashion drawing course deals with the sketching of fashion models for the purpose of understanding the model figure, basic anatomy, movement and figure attitudes. Having mastered the basic skills, students take advanced drawing course which is developing awareness of design, needs, of fashion market' using various media for the purpose of developing a designer's sketch, with emphasis on the drawing and designs. Featured aspects of this study include the following; 1. Drawing the negative space; basic visual concepts 2. Contour drawing; constructs, visual measurement, movement 3. Model drawing; the classical method, proportion, symmetry. The primary aim of this study is to develop a sensitive, animated line based on observed form. It is important to let the students Imagine that they are actually touching the model, for in this way they can benefit from simulating the child's learning process. Instead of actually touching the model they are using their eyes as an extension of their sense of touch.

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Sketch-based 3D modeling by aligning outlines of an image

  • Li, Chunxiao;Lee, Hyowon;Zhang, Dongliang;Jiang, Hao
    • Journal of Computational Design and Engineering
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    • 제3권3호
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    • pp.286-294
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    • 2016
  • In this paper we present an efficient technique for sketch-based 3D modeling using automatically extracted image features. Creating a 3D model often requires a drawing of irregular shapes composed of curved lines as a starting point but it is difficult to hand-draw such lines without introducing awkward bumps and edges along the lines. We propose an automatic alignment of a user's hand-drawn sketch lines to the contour lines of an image, facilitating a considerable level of ease with which the user can carelessly continue sketching while the system intelligently snaps the sketch lines to a background image contour, no longer requiring the strenuous effort and stress of trying to make a perfect line during the modeling task. This interactive technique seamlessly combines the efficiency and perception of the human user with the accuracy of computational power, applied to the domain of 3D modeling where the utmost precision of on-screen drawing has been one of the hurdles of the task hitherto considered a job requiring a highly skilled and careful manipulation by the user. We provide several examples to demonstrate the accuracy and efficiency of the method with which complex shapes were achieved easily and quickly in the interactive outline drawing task.

증강현실 기반의 선박설계 시각화 시스템 (Ship Design Visualization System base on Augmented Reality)

  • 박미정;유승혁;김응곤
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2012년도 춘계학술대회
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    • pp.249-251
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    • 2012
  • 증강현실은 가상현실과 달리 현실 세계를 바탕으로 가상정보를 제공함으로, 보다 향상된 현실감과 상호작용을 가능케 하는 장점이 있다. 본 논문에서는 스마트폰이나 테블릿 PC에서 선박 3D 모델을 시각화하는 증강현실 기반의 선박설계 시각화 시스템을 제안한다. 제안된 시스템은 Contour 기법으로 모서리점을 추출하고, Harris의 코너점 검출기로 대표 특징점을 추출하여 설계도면 데이터베이스를 구축한다. SURF 알고리즘을 이용하여 카메라로부터 입력받은 설계도면 영상에서 대표 특징점들을 추출하여 서버에 저장된 설계도면 DB의 특징점과 설계도면을 매칭하여 인식한다. 인식된 설계도면은 모바일 기기에서 3D 선박 구조물을 증강하여 시각화한다. 기존의 2D로 이루어지는 영업설계에 비해 선박의 이해가 용이하며 설계기간을 단축시키는 효과로 영업경쟁력이 향상될 것으로 기대된다.

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롤백방법을 이용한 박판금속성형공정에서의 블랭크 설계 (Blank Design in Sheet Metal forming Process Using the Rollback Method)

  • 김종엽;김낙수;허만성
    • 소성∙가공
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    • 제8권5호
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    • pp.454-464
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    • 1999
  • A new blank design method is proposed to predict the optimum initial blank shape in the sheet metal forming process. The rollback method for blank shape design takes the difference between the deformed blank contour and the target contour shape into account. the minimization object function R is proposed. Based on the method, a computer program composed of blank design module, FE-analysis module and mesh generation module is developed. The rollback method is applied to square cup, reentrant cross section, L-shaped cup drawing process with the flange of uniform size around its periphery to confirm its validity. The optimum initial blank shape is obtained from an arbitrary blank shape after several modifications. Good agreements are recognized between the numerical results and the published experimental results for initial blank shape and thickness strain distribution. It is concluded that the rollback method is an effective and convenient method for an optimum blank shape design.

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P&ID의 파이프라인 인식 향상을 위한 라인 검출 개선에 관한 연구 (A Study on the Improved Line Detection Method for Pipeline Recognition of P&ID)

  • 오상진;채명훈;이현;이영환;정은경;이현식
    • 플랜트 저널
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    • 제16권4호
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    • pp.33-39
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    • 2020
  • For several decades, productivity in construction industry has been regressed and it is inevitable to improve productivity for major EPC players. One of challenges to achieve this goal is automatically extracting information from imaged drawings. Although computer vision technique has been advanced rapidly, it is still a problem to detect pipe lines in a drawing. Earlier works for line detection have problems that detected line elements be broken into small pieces and accuracy of detection is not enough for engineers. Thus, we adopted Contour and Hough Transform algorithm and reinforced these to improve detection results. First, Contour algorithm is used with Ramer Douglas Peucker algorithm(RDP). Weakness of contour algorithm is that some blank spaces are occasionally found in the middle of lines and RDP covers them around 17%. Second, HEC Hough Transform algorithm, we propose on this paper, is improved version of Hough Transform. It adopted iteration of Hough Transform and merged detected lines by conventional Hough Transform based on Euclidean Distance. As a result, performance of Our proposed method improved by 30% than previous.

박판성형공정의 블랭크 최적설계 (Optimal Blank Design for Sheet Metal Stamping)

  • 김용환
    • 한국소성가공학회:학술대회논문집
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    • 한국소성가공학회 2000년도 춘계학술대회논문집
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    • pp.141-145
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    • 2000
  • A systematic method to find the optimal blank shape for sheet forming is proposed by coupling the numerical simulation technique. A weighted parameter was introduced in order to simplify the multi-variable optimization problem to a single-variable problem. The proposed method has been applied to the blank design of drawing processes to obtain the near-net shape within the required error bound after forming, Excellent results have been obtained between the numerical results and the target contour shapes. Through the investigation the proposed systematic method for optimal blank design is found to be effective in the practical forming processes

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여자대학생의 BMI와 신체상평정척도(CDRS) 분류기준에 대한 일치도 검정 (The Measures of Agreement between the Classification Standard of BMI and that of CDRS in Women university students)

  • 남덕현
    • 디지털융복합연구
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    • 제14권2호
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    • pp.519-527
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    • 2016
  • 이 연구는 BMI 분류기준과 9점-신체상평정척도 분류기준의 일치도를 조사하여 현장적용의 유용성을 확인하고, 여대생들이 체형에 대해 실제로 인식하고 정도를 파악하여 체형인식의 왜곡에 대한 올바른 정보와 비만의 기준에 대한 정보 제공에 목적이 있다. BMI 분류기준과 신체상평정척도 분류기준의 일치도, 그리고 여대생의 BMI에 따른 신체상 인식 정도를 알아보기 위하여 교차분석, Spearman의 등위차상관계수 및 카파통계량을 산출하였다. 분석결과 일반 여자대학생이 판정한 신체상 평정척도 분류기준과 BMI 분류기준은 통계적으로 ${\rho}=.719$(p<.001)로 높은 상관과 ${\kappa}=.506$(p<.001)로 보통 수준의 일치도를 나타냈다. 이러한 결과를 바탕으로 차후 신체상과 관련하여 인종의 특성에 따른 크기와 형태를 조정할 필요가 있으며 인구통계학적 특성이 다르거나 비만도가 높은 대상자를 선별하여 그들의 체형인식과 심리적인 측면에 관한 추가적인 연구가 필요하다.

이차원 영상의 라인 드로잉 (Line Drawings from 2D Images)

  • 손민정;이승용
    • 한국정보과학회논문지:시스템및이론
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    • 제34권12호
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    • pp.665-682
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    • 2007
  • 라인 드로잉은 적은 표현으로 물체에 대찬 많은 정보를 줄 수 있다는 점 때문에 비사실적 렌더링 분야에서 중요시되고 있다. 하지만 라인 드로잉에 대한 연구는 이차원 영상에 비해 물체에 대한 정보가 충분한 삼차원 모델을 대상으로 주로 이루어졌다. 본 논문에서는 이차원 영상을 라인 드로잉 형태로 표현하는 효과적인 방법을 제시한다. 이를 위한 알고리즘은 크게 필터링, 선 연결, 스타일화 세 단계로 나뉜다. 필터링 단계에서는 영상의 어느 부분에 선이 그려질지를 우도 함수를 이용하여 예상한다. 선 연결 단계에서 필터링 결과를 클러스터링 및 그래프 검색을 이용하여 연결, 라인 스트로크들을 찾아낸다. 마지막 스타일화 단계에서는 찾아낸 라인 스트로크들을 곡선 근사, 텍스쳐 매핑 등을 이용하여 여러 비사실적 렌더링 형태로 표현한다. 이러한 방법을 이용하여 실제 이차원 영상에서 라인 스트로크를 얻고, 디테일 제어를 적용하여 여러 가지 원하는 스타일의 라인 드로잉을 만들 수 있다.