• Title/Summary/Keyword: contest

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Comparative Study on the Packaging Contest Winners' Work of Korea and Japan (한일 패키징 콘테스트 수상작에 관한 비교 분석)

  • Noh, Kyung-Soo;Yoo, Wang-Jin
    • KOREAN JOURNAL OF PACKAGING SCIENCE & TECHNOLOGY
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    • v.14 no.2
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    • pp.73-79
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    • 2008
  • Compared to the 2007 packaging contest winners' work of Korea and Japan, their packaging trends have been studied in this study. Environmental-friendly packaging have been turned out the main trend at the same time in both Korea and Japan markets in this comparative research. In applied technology aspects, there was a remarkable distinction compared to packaging technology of both countries; Korea's technology was evaluated out to be lagged behind Japan by three or four years in this study. The road map for future packaging development plan shall be suggested by following comparative studies from the annual packaging contests which are supposed to be held in many developed countries.

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A Study on the Identity and Development Direction of Gyeonggi Furniture Design Contest (경기 가구우수디자인 공모전의 정체성 진단과 발전방향 모색)

  • Lim, Kwang Soon;Cheon, Hye Sun
    • Journal of the Korea Furniture Society
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    • v.23 no.4
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    • pp.485-495
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    • 2012
  • Full-fledged competitions in Korea have been held since 2000, while the competitions have shown a wide variety of chaos in holding, deploying, developing, declining, and suspending them from the context of uncountable needs and demands. At the present time, we have to establish an identity of the competitions, being aware of the importance of it. And positive efforts should be made to prepare the future. "Gyeonggi Furniture Design Contest" that started in 2003 and became 10th in 2012, should be evaluated by the performance and operation seriously. Therefore, as the GFDC related data for 10 years are diagnosed and analyzed thoroughly, its identity will be established. Finally, the competition will be able to create the progressive strategy and concrete measure to develop the steps on an international design competition.

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A Study on Entrepreneurial support policy measures for Start-up boom spread (창업 붐 확산을 위한 창업지원정책 방안 연구)

  • Kim, Yong-Tae;Kim, Jong-Jin
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.201-209
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    • 2019
  • Recently various start-up competitions have been held in the government, public and private sectors. There is a need to improve the business model of the majority of preliminary founders and early founders through the start - up contest, while improving the possibility of commercialization. The purpose of this study is to analyze the present status of various start - up contests based on the actual survey results of the major start - up contest operators and major participants in Korea. The main results of this study are as follows: First, in the run - up contest, there is a tendency to break out of the event personality, to prevent the opening of the business model of the entrepreneur in the competition, to reduce the formal procedure considering the input time, Improvement of the use of presentation materials, and the purpose of the contest and precise specification of the object of the recruitment. Secondly, it is necessary to establish a juror and a mentor pool with expertise. It is necessary to establish the judges and the mentor pool with expertise in each field, allocate the region according to the regional composition, entrust the judges with entrepreneurial experience, and introduce the post evaluation system for the judges after the competition. Third, most of the contest winners are manufacturing / technology-based businesses.

Design and Implementation of Competition Application for Artists (예술인들을 위한 공모전 어플리케이션 설계 및 구현)

  • Kim, Hyo-Su;Choi, Yue-Soon;Joung, Suck-Tae
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.1
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    • pp.107-113
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    • 2018
  • In this paper, we design and implement a contest application that enables artists to participate in contest activities, manpower, and job information using smart-phone, and to share and systematically manage the information. While the competition is very important for the artists, it is not easy for them to search the competition information due to lack of time. Therefore, it is effective to provide them with contest information suitable for their interests and to be more immersed in creative activities by sharing them. The core function is to provide a space where artists can share contests in real time through the contest bulletin board and aims to provide a variety of functions for convenient convenience, such as buying and selling of works by artists and spoon market for purchasing materials and art tools do.

The Analysis of Elementary School Students' Hypotheses in the Field Trip Contest of the Second Korean Youth Science Festival (자연보호답사대회 보고서에 진술된 국민학생의 가설능력의 분석)

  • Koo, Soo-Jeong;Pak, Sung-Jae
    • Journal of The Korean Association For Science Education
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    • v.15 no.1
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    • pp.116-125
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    • 1995
  • This study is to consider hypotheses with integral view on the respect of creative thinking. Subjects of this study are Korean students in the 5th grade who participated in the Field Trip Contest of the second Korean Youth Science Festival, an openended inquiry investigation. Objectives of this study are as follows: 1) to measure the inquiry level of the Field Trip Contest activity 2) to find how many hypotheses were made on different types in the inquiry investigation 3) to measure the quality level of hypotheses made in the scientific inquiry investigation 4) to find out the correlation between the 1st and 2nd hypotheses and the final activity score in the two staged scientific investigation In the consequence of it, inquiry level of the Field Trip Contest was very high with good activity topics and openended way of investigation. Hypotheses were made in the prediction, plan, and conclusion parts in the field trip activity report. They used hypothesis-as-prediction typed statements(3.41/team) more than hypothesis-as-explanation(1.28/team) and descriptive hypothesis(0.03/team) types. Content-related hypothesis(5.03/team) and process-related hypothesis(6.16/team) were usually coupled each other. Most of them had difficulties in hypothesis-from-evidence(0.31/team, 10/32 teams) in the comparison of hypothesis-from-simple conjecture(10.62/team). The quality level of content-related hypotheses(0.74point/statement) and process-related hypotheses(1.98point/statement) were very low by the hypothesis-quality scale(Quinn and George, 1975) for the content-related hypotheses and the process-related hypothesis quality scale developed in this study. There was considerable correlation between the activity score and the 1st and 2nd hypothesis in the 2 staged inquiry investigations with the 2nd and 3rd topics($0.41{\ast}$, $0.59{\ast}{\ast}$ repectively).

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A Study on the Participants Motives and Recognition, Effectiveness of the Cooking Skill Competition (요리직종의 기능경기대회 참가동기와 인식도 및 효과성에 관한 연구)

  • Min Kye-Hong
    • Korean journal of food and cookery science
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    • v.21 no.3 s.87
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    • pp.371-379
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    • 2005
  • This article studied the motivational factor of participation skill competition and their effectiveness. This study was restricted to cooks within those who had participated in a cooking contest to allow measurement of participation and satisfaction. This thesis investigated 116 cooks by questionnaires from April 6, 2005 to April 23, 2005, of which 106 responses were used for statistical processing to perform this study First, from the motive of participation, 13 variables were analyzed into 3 factors such as the factor of social recognition, the factor of speciality, and the factor of self-development and self-realization. The factor as a motive of participating in skill competition has a significant effect on effectiveness. A total of three factors were extracted from Recognition consisting of 10 variables. Each factor was labeled as awareness of the competition, revision of test questions, and selection of the judges of the competition. Second, three factors were derived from 12 variables in association with the effect of the contest, including factors of contribution to industry development, technical and technological effect, and psychological effect. In addition, it was revealed that the motive of participating in skill competition had an significant impact on recognition. Third, the results of regression analysis demonstrated that factors relating to recognition of skill competition and participation motives significantly influence on the effect of the contest. One limitation of this study is that the Population of the survey was limited to those who had Participated in the contest. Thus, the findings of this study may not be generalizable for other cases. It is clear that further research is needed to collect more in-dept data from other similar competitions in an effort to extend the application of the present results to other studies.

Collaborative Digital Storytelling based on Collective Intelligence through Contest (공모전을 통한 집단지성 기반의 협업적 디지털 스토리텔링)

  • You, Eun-Soon;Park, Seung-Bo;Lee, Yeon-Ho;Jo, Geun-Sik
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.120-128
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    • 2010
  • Web development and digital technology enable users not only to consume contents but also to produce and share it through using various media. Thus, since personal needs for contents are increased, the interest in environment and technology for creating digital contents is growing. Because of existing digital contents technology such as writing tool or digital storyboard have focused on the individual creation, it is hard to induce participation and collaboration of other users and sharing and reusing contents. Therefore, we suggest a new form of collaborate digital storytelling using the concept of the collective intelligence through contest. Most of all, we develop writing tool and storyboard tool in order to facilitate participants to produce online contents. Also, distinguished from previous contest, this contest considers not only content output but also collaborative process for making it.

An Analysis of Environmental Values Written in Energy.Environment Inquiry Activity Contest Reports of Elementary School Teams ("에너지.환경 탐구대회" 초등팀 탐구 활동 소개 및 보고서에 진술된 환경 가치 분석)

  • 구수정;김영신;정완호
    • Hwankyungkyoyuk
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    • v.13 no.1
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    • pp.75-86
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    • 2000
  • The purpose of this study is to analyze the content of environmental inquiry activities and values of elementary school students written in their reports of the Energy Environment Inquiry Activity Contest which is a unit contest of the Youth Science Festival held annually in Korea and get some ideas for the valuable way of Korean environmental education. 10 teams' reports were gathered and the locality, class study area, inquiry theme, inquiry method and values were analyzed and introduced as case studies to get some insights to teach elementary school students environmental values through inquiry activities of science subject approach. Each teams set various inquiry themes in the content domain of energy resources and earth environment conservation focusing on each team's geographical characteristics and occurring environmental problems in their local areas. There were 16 sentences representing technocentrism and 12 sentences representing ecocentrism. 5 of 10 teams showed both of technocentrism and ecocentrism in their reports. But their was only scientific knowledge without any environmental values in one team's report. Inquiry activity is a good teaching-learning method to develop environmental literacy. There should be environmental values involved as far as it is the environmental inquiry activities using environmental subject matter. The result of this study proposes that environmental educators should actively intervene for inquirers to set a stage in the whole process to search for an alternative to solve environmental problems involved in their project activities. The reason is because the environmental education in the elementary school is established to operate by the infusion way into various subjects already existed in the Korean curriculum.

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