• 제목/요약/키워드: contents industry

Search Result 3,928, Processing Time 0.025 seconds

An analysis on current status and competitiveness of culture contents industry in Busan region using LQ and GAP analysis (LQ분석과 GAP분석을 통한 부산 문화콘텐츠 산업의 현황과 경쟁력 분석)

  • Choi, Hun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.21 no.5
    • /
    • pp.984-990
    • /
    • 2017
  • The domestic cultural contents industry has been growing rapidly since the 2000s. The government has designated the cultural content industry as the next generation domestic growth industry. In order to cultivate this, various regulations are made and the budget is supported. Local governments are preparing various policies of cultural contents industry. This study presents the economic ripple effect by analyzing the status level and competence of the cultural contents industry in region based on LQ(location quotient) analysis and GAP analysis. Through this, this study will examine the competitiveness of the cultural content industry with high added value in Busan and draw out the plan for activation of cultural contents. Also, this study will compare competitiveness of Busan with other regions and show the economic contribution of Busan City.

Analyzing trends in cultural contents tourism using big data

  • Youn-hee Choi;Sang-Hak Lee;Gi-Hwan Ryu
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.15 no.4
    • /
    • pp.326-331
    • /
    • 2023
  • Korea's cultural content industry can develop into another unique tourism industry. However, since other prior studies focus on the Japanese content industry, this study identifies modern industrial trends by combining the unique characteristics of Korean content, that is, cultural content tourism, and the analysis ability of big data. The current status and direction of the cultural content tourism industry were studied by utilizing the extensive information collection and in-depth analysis capabilities of big data, and as a result, it was confirmed that the trend of the cultural content industry is related to the business aspect of cultural content, not the pure content interest of cultural content. This shows that Korean cultural contents have a strong business aspect. As a limitation, when research design was conducted using social media big data, the age, gender, etc. of the subject analyzed with unique anonymity could not be known. The Korean cultural content industry is expected to be successful in terms of business.

Extension of Domestic Cartoon Contents Business and Development Direction View (국내 만화콘텐츠 비즈니스의 확장과 발전방향 조망)

  • Ahn, Seong-Hye;Hur, Young
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.2
    • /
    • pp.222-229
    • /
    • 2007
  • Cartoon contents is strong not original work through only story but culture penetration and high added value of idea had infinite value as entertainment goods. Also, it can extend by emotional contents of Mobile base by communication role as sensible symbol that satisfy various emotion and appetite of expressed opinion is available. This paper wished to take a view of present condition of cartoon industry and development direction through comprehension of cartoon contents business, and to propose goods development way of cartoon contents by the alternative to extend cartoon contents business area.

Influences of adopting and implementing Information Technology on the hospitality industry (호텔산업에 정보기술 도입이 미친 영향과 발전 방향에 관한 연구)

  • 정현영
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2004.05a
    • /
    • pp.70-81
    • /
    • 2004
  • Hospitality industry has experienced rapid changes since it adopted information technologies. The changes provides the hospitality industry with opportunities of a favorable position in competition as well as problems to solve. In this study the influences of If on the hospitality industry and strategies to cope with are discussed.

  • PDF

A Study on the temple stay as culture tourism experience products Case of Andong City Region (문화관광체험상품으로서 템플스테이 프로그램 개발 연구 - 안동지역 사례로 -)

  • Kim, yong-nam;Kwon, gi-Chang
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2017.05a
    • /
    • pp.415-416
    • /
    • 2017
  • 문화관광상품으로서 템플스테이가 지니는 요소들을 파악하고 안동지역 운영 사찰들의 현황분석을 통해 차별화된 템플스테이 프로그램을 개발하고자 한다.

  • PDF

Study on the Construction of World Mask Archive (세계 탈 아카이브 구축 방안 연구)

  • Kim, yong-nam;Kwon, gi-Chang
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.321-322
    • /
    • 2016
  • 탈 문화 자원은 전 세계적으로 다양하게 분포하고 있지만 탈에 대한 자료가 수집 정리되지 않아 활용에 많은 문제점이 도출 되고 있다. 따라서 본 논문에서는 탈 문화 자원을 체계적으로 분류 수집 보존하기 위한 아카이브 구축 방안을 제시하였다.

  • PDF

Study of Growing Personal Media Impact in Current Media (1인 미디어 성장이 기존 미디어에 미치는 영향 분석)

  • Lee, seong-geun;Kwon, gi-chang
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.393-394
    • /
    • 2016
  • 불과 2,3년 전만해도 유투브, 아프리카TV는 단순히 기존 미디어의 재활용에 머물렀다. 하지만 스마트폰, 이동통신의 발달로 인하여 방송관람시간, 방송 플랫폼의 다양화가 이루어졌으며 새로운 콘텐츠인 '1인 미디어 콘텐츠'가 등장했다. 본 연구는 최근 트렌드로 떠오르고 있는 1인 미디어에 대한 현황 분석을 통해 기존 미디어에 미치는 영향을 연구하였다.

  • PDF

Study on Hospital Selective Factors and Satisfaction (의료서비스 만족도가 재이용에 미치는 영향 연구)

  • Park, jee-young;Kwon, gi-chang
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.397-398
    • /
    • 2016
  • 의료서비스 만족도가 재이용의도에 미치는 영향연구에서 회귀분석을 통해 만족도에 따른 재이용의도에 영향을 미치는 정도를 분석한 결과, 모든 변수가 33.9%의 정(+)의관계를 보이는 것으로 나왔고, 변수별로는 의료전문성만족도가 가장 크게 영향을 미쳤고 다음으로 시설환경 만족도, 친절만족도 순으로 분석되었다.

  • PDF

The importance of space identity preservation of idle space (유휴공간의 공간정체성 보존의 중요성)

  • Woo, sung-ha;Kwon, gi-chang
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.297-298
    • /
    • 2016
  • 급격하게 변화를 거듭하고 있는 현재의 사회에는 사용하지 않거나 잊혀져가는 유휴공간이 많이 늘어나고 있다. 이런 공간을 기획하여 재탄생한 문화공간은 지역사회에 큰 영향을 주고 있다. 따라서 본 연구에서는 유휴공간의 성공적인 문화공간기획이 이루어지기 위한 방법으로써 공간정체성의 보존이 중요함을 말하고자 한다.

  • PDF

Investigation about Figure Industry by Extension of Image Media (Game, Animation, Motion Picture) (영상미디어(게임, 애니메이션, 영화 분야)의 확장에 따른 피규어 산업에 대한 고찰)

  • Sohn, Jong-Nam;Lee, Jong-Han
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.3
    • /
    • pp.67-74
    • /
    • 2008
  • Various image media such as game, animation, movie is developing. Goods called Figure as extension that use contents source of one kind in several forms were made, and is drawing a lot of popularity today. However, is handled as simple toy of children in the Korea. So, development of allied industry is slow. In case of overseas recognized the importance by means of marketing in contents industry. In this paper, explain meaning about figure and kinds of figure and through philosophical thought and theory, analyzed personality which figure has through scientific investigation(theory of Walter Benjamin, Freud and psychologists). Nowaday, figure industry of the Korea and other foreign country is continuing development. Especially the contents of Hanryu(Korea) star figure has lots of value and possibility of future growth.