• Title/Summary/Keyword: contents access

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A Mutual Authentication Method between Mobile device and Server for Contents on Wi-Fi (Wi-Fi 환경내의 모바일 단말기와 컨텐츠 제공서버간의 상호 인증 방안)

  • Hwang, Jae-Yeon;Lee, Kyung-Seok;Jeon, Moon-Seog
    • Annual Conference of KIPS
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    • 2009.11a
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    • pp.687-688
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    • 2009
  • 차세대 무선 통신 기술인 Wi-Fi는 이동통신사를 거치지 않고 근처의 AP(Access Point)를 통하여 여러 컨텐츠 제공서버에 접근한다. 그에 따라 사용자는 컨텐츠 제공서버로 위장한 피싱이나, 인증되지 않은 사이트를 통해 악성코드 배포, 사용자 정보유출등과 같은 취약점에 노출되고, 컨텐츠 제공 서버 또한 타인으로 위장한 위장공격등과 같은 취약점에 노출된다. 본 논문에서는 Wi-Fi 환경 내에서 사용자 단말기와 컨텐츠 제공서버간의 상호 인증 방안을 모색하고, 모바일 환경의 특성을 고려한 상호 인증 방안을 제안한다.

Smartcard Authentication for IPTV Contents Protection (IPTV의 콘텐츠 보호를 위한 스마트카드 인증시스템)

  • Hwang, Jin-Wook;Kim, Sun-Jae;Oh, Hae-Seok
    • Annual Conference of KIPS
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    • 2009.11a
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    • pp.699-700
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    • 2009
  • IPTV(Internet protocol TV)가 상용화되고 가입자 수가 증가하면서 제공하는 콘텐츠의 양이 많아지고 많은 정보를 얻게 되었다. 이러한 많은 콘텐츠의 저작권을 보호하기 위해 수신제한시스템(Conditinal Access System, CAS)과 DRM(Digital Right Management) 기술이 사용되고 있다. 하지만 나날이 발전하는 개인정보의 유출과 해킹을 통한 불법 다운로드, 복제에서 저작권이 위협을 받고 있다. 따라서 현재 서비스 제공자들은 콘텐츠의 저작권을 보호하기 위한 많은 연구들이 진행되고 있다. 본 논문에서는 IPTV에서의 스마트카드를 이용한 인증체계 시스템을 제시하여 기존의 보안시스템보다 더 강화된 보안을 구축 할 수 있다.

An Interaction-Based MPEG-4 Player for a PDA (PDA 환경에서의 인터렉션 기반의 MPEG-4 재생기)

  • N., Kim;S., Kim;H., Lee;S., Kim
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.370-373
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    • 2004
  • The rapid proliferation of mobile device such as PDA allows users more ubiquitous access to multimedia information. The user mobility provides users a uniform vision of their preferred working environment independently of their current points of attachment. Supporting the user mobility requires the Player capable of efficiently presenting the multimedia contents. MPEC-4 provides not only the description for coding audio and video (as its predecessors MPEG-1 and MPEG-2), but also for coding images, animations, interactivity and protecting content. With MPEG-4, we present interactive media using multiple objects - audio, video, image, 2D geometry, and text - in a single format. Therefore we propose the MPEC-4 Player for PDA. The proposed MPEG-4 Player for PDA supports mobility, portability and personality.

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A Study on the Vitalization Plan of Local Tourism and Corona Blue Alleviation by Using the Electronic Access Register (KI-Pass) System (전자출입명부(KI-Pass) 시스템을 활용한 코로나 블루 해소 및 지방관광 활성화 방안에 대한 연구)

  • Jeong, Ki-hyeok;Han, Wool
    • Annual Conference of KIPS
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    • 2020.11a
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    • pp.75-77
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    • 2020
  • 코로나19로 사회적 거리두기가 지속되면서 코로나 블루를 적절히 해소하는 방안 또한 새로운 사회적 무제로 대두되었다. 이에 본 연구는 전자출입명부 시스템을 활용하여 안전하게 지역을 관광할 수 있는 방안을 제시하였다. 구체적으로 QR코드에 기록된 정보를 바탕으로 지역별로 방문한 관광객의 숫자를 공유하여 지역별 방문인구를 파악할 수 있도록 하였다. 이를 통해 관광객은 밀집된 공간을 피하며 방역지침을 준수하면서도, 다양한 지역을 방문하며 코로나 블루를 해소할 수 있을 것이다.

TV Anytime and MPEG-21 DIA based Ubiquitous Consumption of TV Contents in Digital Home Environment (TV Anytime 및 MPEG-21 DIA 기반 콘텐츠 이동성을 이용한 디지털 홈 환경에서의 유비쿼터스 TV 콘텐츠 소비)

  • Kim Munjo;Yang Chanseok;Lim Jeongyeon;Kim Munchurl;Park Sungjin;Kim Kwanlae;Oh Yunje
    • Journal of Broadcast Engineering
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    • v.10 no.4 s.29
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    • pp.557-575
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    • 2005
  • Much research in core technologies has been done to make it possible the ubiquitous video services over various kinds of user information terminals anytime anywhere in the way the users want to consume. In this paper, we design plototypesystem architecture for the ubiquitous TV program content consumption based on user preference via various kinds of intelligent information terminals in digital home environment, and present an implementation and testing results for the prototype system. For the system design, we utilize the TV Anytime specification fur the consumption of TV program contents based on user preference in TV programs, and also use the MPEG-21 DIA (Digital Item Adaptation) tools which are the representation schema formats in order to describe the context information for user environments, user terminal characteristics, user characteristics for universal access and consumption of the preferred TV program contents. The proposed ubiquitous content mobility prototype system is designed to make it possible to seamlessly consume contents by a single user or multiple users via various kinds of user terminals for the TV program contents they watch together. The proposed ubiquitous content mobility prototype system in digital home environment consists of a home server, a display TV terminal, and an intelligent information terminal. We use 42 TV programs contents in eight different genres from four different TV channels in order to test our prototype system.

The Influence of Webtoon Usage Motivation and Theory of Planned Behavior on Intentions to Use Webtoon: Comparison between movie viewing, switching to paid content, and intention for buying character products (웹툰 이용동기와 계획행동이론 변인이 웹툰 관련 행동의도에 미치는 영향: 영화관람, 유료 콘텐츠 전환시 이용, 캐릭터 상품 구매의도의 비교)

  • Lee, Jeong Ki;Lee, You Jin;Kim, Byung Gue;Kim, Bo Mi;Choi, Sun Ryul;Koo, Ja Young;Koleva, Vanya Slavche
    • Korean Journal of Communication Studies
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    • v.22 no.2
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    • pp.89-121
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    • 2014
  • In order to suggest a strategy for continuous growth of webtoon, this article examined webtoon usage motivation and tried to make a prediction about culture content products and services connected with webtoon, including intention for viewing movies, based on webtoon; intention for switching to paid webtoon content, and intention for buying webtoon character products. From the point of view of Uses and Gratification Theory intentions for using webtoon and human sociocultural behavior intention are already predicted but with the usefulness of Theory of Planned Behavior Integrated Model this study extended the explanation power of prediction about webtoon related behavioral intention. Results found 5 motivational factors for webtoon usage i.e. 'seeking information', 'entertainment and access availability', 'webtoon genre characteristics', 'influence from a friend or acquaintance', and 'escapism and tension release'. Among them the ones that influenced the intention for viewing movies, based on webtoon, were found to be 'webtoon genre characteristics', 'escapism and tension release' and the 3 variables from Theory of Planned Behavior. 'Seeking information', 'entertainment and access availability', 'webtoon genre characteristics', and all the 3 variables from Theory of Planned Behavior were found to influence the intention for switching to paid webtoon content. The intention for buying webtoon based character products was affected by the motivational factors 'seeking information', 'escapism and tension release' and the behavior and subjective norms variables from Theory of Planned Behavior. Based on the uncommon results from the research several suggestions were made for the continuous growth of webtoon.

Cache-Filter: A Cache Permission Policy for Information-Centric Networking

  • Feng, Bohao;Zhou, Huachun;Zhang, Mingchuan;Zhang, Hongke
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.12
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    • pp.4912-4933
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    • 2015
  • Information Centric Networking (ICN) has recently attracted great attention. It names the content decoupling from the location and introduces network caching, making the content to be cached anywhere within the network. The benefits of such design are obvious, however, many challenges still need to be solved. Among them, the local caching policy is widely discussed and it can be further divided into two parts, namely the cache permission policy and the cache replacement policy. The former is used to decide whether an incoming content should be cached while the latter is used to evict a cached content if required. The Internet is a user-oriented network and popular contents always have much more requests than unpopular ones. Caching such popular contents closer to the user's location can improve the network performance, and consequently, the local caching policy is required to identify popular contents. However, considering the line speed requirement of ICN routers, the local caching policy whose complexity is larger than O(1) cannot be applied. In terms of the replacement policy, Least Recently Used (LRU) is selected as the default one for ICN because of its low complexity, although its ability to identify the popular content is poor. Hence, the identification of popular contents should be completed by the cache permission policy. In this paper, a cache permission policy called Cache-Filter, whose complexity is O(1), is proposed, aiming to store popular contents closer to users. Cache-Filter takes the content popularity into account and achieves the goal through the collaboration of on-path nodes. Extensive simulations are conducted to evaluate the performance of Cache-Filter. Leave Copy Down (LCD), Move Copy Down (MCD), Betw, ProbCache, ProbCache+, Prob(p) and Probabilistic Caching with Secondary List (PCSL) are also implemented for comparison. The results show that Cache-Filter performs well. For example, in terms of the distance to access to contents, compared with Leave Copy Everywhere (LCE) used by Named Data Networking (NDN) as the permission policy, Cache-Filter saves over 17% number of hops.

Analyzing content placement interface requirements in a multi-display environment (멀티 디스플레이 환경에서 콘텐츠의 공간적 인터페이스 요구사항 분석)

  • Kim, Hyo-Yong;Lim, Soon-Bum
    • Cartoon and Animation Studies
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    • s.48
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    • pp.69-84
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    • 2017
  • In order to display various art works such as media art in a multi-display environment, it is necessary to consider contents arrangement. The advantage of having a 1: N or N: N layout instead of a 1: 1 or N: 1 layout between display and content, but a more complex scheme of how to do spatial and temporal layout in multi-display Is required. In order to distribute contents, existing media server solution or programming-based multimedia production software is used. However, it takes much time to rearrange or modify the contents, and it is not easy to modify the contents. Therefore, It is difficult to place content in the environment. In order to solve this problem, various approaches are needed from research on content placement method to development of content placement software that improves the existing method. However, analysis on systematic content placement type supporting it, or interface There is also no access to. In this study, we have summarized the requirements for designing the interface for each type with the aim of making it possible to utilize previously analyzed content layout types in various display activities such as media art in multi - display environment. The requirements of each type of interface were derived based on spatial arrangement and temporal layout type which are most distinguished when content is placed. The contents of the interface requirements are summarized as follows: We expect to be a cornerstone for system development.

Design of Metadata Model and Development of Management System for Electronic Documents on the Web (Web상의 전자문서를 위한 메타데이터 모델의 제안 및 관리시스템의 개발)

  • Jung, Hyo-Taeg;Yang, Young-Jong;Kim, Soon-Yong;Lee, Sang-Duk;Choy, Yoon-Chul
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.4
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    • pp.924-941
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    • 1998
  • It is not easy to access to the required data from the Web by using search engines because there are too many data selected and they do not provide enough information related to the corresponding data. Metadata is data about data. It includes information about data itself and contents of data as well. Users can acquire enough information about the corresponding data and access to the required data exactly using metadata, and therefore the data usability will be increased. In this paper, several metadata technologies and metadata models that are already in process of standardization or adopted as standards are analyzed, and the SeriCore Metadata Model for documents such as papers, project reports, technical reports, abstracts, and manuals, and graphic images that are in the field of science technologies on the Web is proposed. The SeriCore Metadata Management System that can generate, store, and retrieve metadata effectively is designed and implemented based on the SeriCore Metadata Model.

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Developing Subject Headings for Children's Picture Books based on A to Zoo (어린이 그림책을 위한 주제명표 개발 연구: 『A to Zoo』를 바탕으로)

  • Park, Ziyoung
    • Journal of the Korean Society for information Management
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    • v.29 no.4
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    • pp.251-271
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    • 2012
  • Subject headings support the effective access of children's picture books. However, it is difficult to select subject terms from titles or table of contents in children's picture books because of their relatively little textual information. Therefore, it is necessary to assign subject terms to each picture book. However, it is not adequate to use general subject headings because the types and levels of general subject headings are different from special subject headings for the children's materials. For this reason, this study aims to develop subject headings for children's picture books. The subject terms in A to Zoo were selected, and the selected terms were translated into Korean and modified for the Korean culture and language. Other reference books, such as Elementary Korean Dictionary, were also used to determine adequate terms for children. The resulting subject headings were assigned to the recommended picture books for children and used to search by subject, browse, and recommend books.