• 제목/요약/키워드: content framework

검색결과 872건 처리시간 0.026초

TICN 백본망 성능향상을 위한 CCN 적용 캐싱전략 (Caching Strategies of Content-Centric Networking for the Performance of TICN Backbone)

  • 박흥순;권태욱
    • 한국군사과학기술학회지
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    • 제17권5호
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    • pp.637-642
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    • 2014
  • Military communications have limited resources such as poor bandwidth and insufficient link capacity. Numerous hosts in conventional IP networks, including the Tactical Information Communication Network (TICN), the tactical communication system of the Army, focus heavy traffic on a single server via end-to-end connections and in which data delivery latency is caused by exchanging routing information. Content-Centric Networking (CCN), one framework of Information-Centric Networking (ICN), is a novel Internet paradigm in which data can be accessed by the name of the content instead of the location information. This paper provides content caching strategies for applying CCN to military tactical IP networks based on TICN environment.

Social Media Advertising Effectiveness: A Conceptual Framework and Empirical Validation

  • Liguo Lou;Joon Koh
    • Asia pacific journal of information systems
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    • 제28권3호
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    • pp.183-203
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    • 2018
  • In the era of Web 2.0, social media advertising can simultaneously stimulate consumers' brand purchase intention and brand information sharing intention. Product sales and brand information diffusion are equally important for a company that conducts advertising. This study investigates how features of brand content influence social media advertising effectiveness by integrating the stimulus-organism-response model and classic advertising effectiveness models. An analysis of 267 survey questionnaires shows that brand content-related cues, including perceived uniqueness, perceived vividness, and perceived interactivity have significant effects on consumers' affective and cognitive involvement, which then affect their attitude toward brand content. As a result, the consumers' attitude toward the brand and their brand purchase intention, as well as their brand content sharing intention, are positively affected by attitude toward brand content. This study contributes to a better understanding of how social advertising works, which suggests that managers should effectively use social media to conduct advertising.

한 장의 포토기반 실사 수준 얼굴 애니메이션 (A photo-based realistic facial animation)

  • 김재환;정일권
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2011년도 춘계 종합학술대회 논문집
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    • pp.51-52
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    • 2011
  • We introduce a novel complete framework for contructing realistic facial animations given just one facial photo as an input in this paper. Our approach is carried on in 2D photo spacem not 3D space. Moreover, we utilize computer vision-based technique (digital matting) as well as conventional image processing methods (image warping and texture synthesis) for expressing more realistic facial animations. Simulated results show that our scheme produces high quality facial animations very efficiently.

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COMPUTATIONAL MODELING OF KANSEI PROCESSES FOR HUMAN-CENTERED INFORMATION SYSTEMS

  • Kato, Toshikazu
    • 한국감성과학회:학술대회논문집
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    • 한국감성과학회 2002년도 춘계학술대회 논문집
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    • pp.3-8
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    • 2002
  • This paper introduces the basic concept of computational modeling of perception processes for multimedia data. Such processes are modeled as hierarchical inter- and intra- relationships amongst information in physical, physiological, psychological and cognitive layers in perception. Based on our framework, this paper gives the algorithms for content-based retrieval for multimedia database systems.

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중국 모바일 콘텐츠 서비스의 소비자 재구매의도에 관한 실증연구 (An Empirical Study on the Chinese Customer's Repurchase Intention of Mobile Contents Service)

  • 장루이;문태수
    • 한국정보시스템학회지:정보시스템연구
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    • 제33권2호
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    • pp.27-45
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    • 2024
  • Purpose The purpose of this study is to understand the important characteristics of mobile content services and to provide better content services to Chinese consumers by understanding consumer behavioral psychology about mobile content services and empirically analyzing research models with perceived usefulness, perceived enjoyment, customer attitudes, and repurchase intentions based on motivation theory. Design/methodology/approach Based on Deci(1975) Self-Determination Theory and Heijden(2004) research model, this study developed a research framework that includes perceived usefulness and perceived enjoyment to influence on repurchase intention. A questionnaire survey was conducted targeting Chinese consumers using mobile content services, and 272 valid responses were analyzed using Structural Equation Modeling (SEM). Findings According to the results of empirical analysis in this study, Chinese consumers were found to feel repurchase intention by positive impact of perceived usefulness and perceived enjoyment in the use of mobile content service. Chinese consumers still use mobile content a lot from a utilitarian perspective in relation to social life or job performance, and there is no positive effect on the use of mobile content related to perceived enjoyment. The results of this study provide the empirical results of a research model that integrates motivation theory and technology acceptance theory for the development of the mobile content industry in the future, and provide necessary insights for managers of companies that develop and distribute mobile content service.

HDF: Hybrid Debugging Framework for Distributed Network Environments

  • Kim, Young-Joo;Song, Sejun;Kim, Daeyoung
    • ETRI Journal
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    • 제39권2호
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    • pp.222-233
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    • 2017
  • Debugging in distributed environments, such as wireless sensor networks (WSNs), which consist of sensor nodes with limited resources, is an iterative and occasionally laborious process for programmers. In sensor networks, it is not easy to find unintended bugs that arise during development and deployment, and that are due to a lack of visibility into the nodes and a dearth of effective debugging tools. Most sensor network debugging tools are not provided with effective facilities such as real-time tracing, remote debugging, or a GUI environment. In this paper, we present a hybrid debugging framework (HDF) that works on WSNs. This framework supports query-based monitoring and real-time tracing on sensor nodes. The monitoring supports commands to manage/control the deployed nodes, and provides new debug commands. To do so, we devised a debugging device called a Docking Debug-Box (D2-Box), and two program agents. In addition, we provide a scalable node monitor to enable all deployed nodes for viewing. To transmit and collect their data or information reliably, all nodes are connected using a scalable node monitor applied through the Internet. Therefore, the suggested framework in theory does not increase the network traffic for debugging on WSNs, and the traffic complexity is nearly O(1).

과학 교과서 선정과 평가에 관련된 교사들의 인식조사와 과학 교과서 평가틀 개발에 관한 연구 (The Development of Evaluating Framework for a Science Textbook in a Secondary School)

  • 최경희;김숙진
    • 한국과학교육학회지
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    • 제16권3호
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    • pp.303-313
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    • 1996
  • The major purpose of this thesis is to construct the evaluating framework of a science textbook with a high confidence and universal validity, referring to a preceeding study and materials involved in research work, and in consideration of the educational conditions of the secondary school. The framework developed in this study are composed of 7 categories: content, organization, representation, laboratory, illustrations, external form or editing system, and supplementary materials. Each category consists of detailed items. Eech item in the check-list is to be given between one and five points, and the total number of possible points in this evaluating framework is 290. As a result, these evaluating items enable quantitative analyses, afford an opportunity which we can look into many-sidedly the respects we should consider when a science textbook is adopted, and they can be estimated partly or synthetically as occasional demands. This study is exepected to contribute to choose a good science textbook as fundamental data in the future, and to help the lasting study or estimation of the textbook.

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Exploring the Exemplary STEAM Education in the U.S. as a Practical Educational Framework for Korea

  • Yakman, Georgette;Lee, Hyonyong
    • 한국과학교육학회지
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    • 제32권6호
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    • pp.1072-1086
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    • 2012
  • Science, Technology, Engineering, and Mathematics (STEM) education in the U.S. has been identified as a significant national reform in K-16 education and curriculum in order to prepare students for the global economy of the 21st century. Korea has been facing very similar challenges to improve science, technology and mathematics education, in particular, the affective aspect of learning science and mathematics. Science, Technology, Engineering, Arts, and Mathematics (STEAM) education has become a crucial issue in Korean education system. The major purpose of this exploratory study is to inform the exemplary framework of STEAM education in the U.S. for Korea and to provide descriptive and analytical accounts on STEAM teaching and learning as an innovative integrated convergence education. This study integrates the outcomes of research papers on STEM education and recent literature. It employs content analysis methodology qualitatively by analyzing and synthesizing the findings, conclusions, discussions, and recommendations of accumulated research works related to STEM/STEAM education. This study will help gain a stronger sense of the STEAM framework and will guide to develop the educational programs for Korea.

.NET Framework를 이용한 영어 교육용 컨텐츠 설계 및 구현 (Implementation of English Instructional Content using .NET Framework)

  • 전수빈;김종우;양효종;정인범
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2010년도 한국컴퓨터종합학술대회논문집 Vol.37 No.1(B)
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    • pp.245-249
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    • 2010
  • 인터넷의 발전을 통해 빠르게 변화해가는 웹 환경에서 사용자들은 다양한 이러닝 시스템을 사용하고 있다. 사용자들은 하루가 다르게 변하는 인터넷 환경 속에서 다양한 요구 사항을 원하고 있으며 이를 만족 시키기 위해서는 이러닝 시스템 또한 그에 발맞추어 빠르고 유연한 기능 확장이 필요하다. 본 논문에서는 .NET Framework 라는 기술을 이용하여 시장의 요구에 대한 이러닝 시스템의 유연한 기능 확장을 제공한다. .NET Framework를 이용한 교육용 컨텐츠는 다양한 사용자 요구사항에 유연하게 대처 할 수 있을 뿐만 아니라 타 서비스와 상호작용을 할 수 있다. 또한 일반적인 이러닝 컨텐츠는 유아 및 초등학생들이 사용하기에 복잡한 부분이 많이 있을 수 있다. 본 논문에서는 이러닝 컨텐츠에서 벗어나 사용하기 쉽고 계속해서 학습에 관심을 줄 수 있도록 하는 이러닝 컨텐츠를 제안한다. 시스템을 구성하기 위해 Database를 설계하고 이를 기반으로 하는 3가지의 서비스를 제공한다. 추후 서비스 지향 구조를 기반으로 한 학습관리 시스템에 접목 시켜 기존 시스템 컨텐츠의 한 부분으로 사용할 예정이다.

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수주생산 환경에서 견적관리체계의 구성에 관한 연구 (A Study on the Configuration of the Quotation Management System in the Make-To-Order Manufacturing Environments)

  • 전규환;장길상;박창권
    • 대한안전경영과학회지
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    • 제23권4호
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    • pp.73-81
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    • 2021
  • Today's manufacturers must respond quickly to customer needs. In particular, make-to-order companies are constantly striving to satisfy customer demand for products in order to secure more favorable conditions in the future through bidding. In this bidding process, quotations play a very important role in providing favorable conditions. And the most important content that companies strive to satisfy their customers is the product's performance. Therefore, a company can attract customers and secure economic profits through good quotations, but it can be said that the first priority is to match the performance of the products requested by the customers. That is, when a company creates a quotation, it is important to structure the quotation according to the performance of the product. Thus, this paper intends to present a quotation management framework and a quotation BOM information model for constructing quotations efficiently in make-to-order manufacturing. And, in order to prove the usefulness of the proposed quotation management framework, we presents an case of the construction of an quotation management system based on the JAVA platform. As a result, the integrated quotation management system based on the proposed quotation management framework and quotation BOM has been successfully operated in a make-to-order company that manufactures marine engines.