• Title/Summary/Keyword: connect

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A Study on the Relationships of Family Support, Self-esteem and Life-satisfaction in Homeless Persons (노숙자에 대한 가족지지, 자아존중감 및 삶의 만족도에 관한 연구)

  • Kim, Kwuy-Bun;Won, Jeong-Sook
    • Journal of East-West Nursing Research
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    • v.5 no.1
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    • pp.50-64
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    • 2000
  • The purpose of this study was to investigate the correlation of family support, self-esteem and life-satisfaction in homeless persons and to provide basic data to help them attain a better quality of life. From Jul. 1 to Oct. 10, 2000, 235 homeless persons, registered at the noninstitutionalized homeless and institutionalized homeless in Seoul, were accepted as subjects for the study. The instruments used for this study were a Family support scale of Park, Jee Won, life-satisfaction scale of Wood, Wylie & Sheafer and Rosenberg's Self-esteem Scale. The reliability of the scales were tested by Cronbach's Alpha. The collected data Were analyzed by the SPSS program using unpaired t-test and Pearson's Correlation Coefficients. The results were as follows : 1. There Was a statistically significant difference in the level of demographic between family support groups : age(t=2.74, P=.001), education background(f=5.48, P=.001), connection of family (t=2.29, P=.05), present illness(t=2.04, P=.05). 2. There Was a statistically significant difference in the level of demographic between self-esteem groups : education background(t=3.24, P=.05), connect of family (t=3.38, P=.001), types of disease(t=2.12, P=.05), job related to income (t=2.12, P=.05). 3. There Was a statistically significant difference in the level of demographic between life-satisfaction groups : education background(t=3.39, P=.05), connect of family(t=2.10, P=.01), smoking(t=2.38, P=.01), disease(t=1.92, P=.05), emotion states(t= 6.12, P=.001). 4. There was a positive correlation between family support and self-esteem for the homeless and it was statistically significant (r=.267, p=.001). 5. There was a positive correlation between family support and life-satisfaction for the homeless and it was statistically significant(r=.299, p=.001). 6. There was a positive correlation between life-satisfaction and self-esteem for the homeless and it was statistically significant(r=.179, p=.01).

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Elementary School Teachers' Scientific Explanation to Support Students' Inquiry: Focusing on 5th and 6th Grade Earth Science Curriculum (학생들의 탐구 학습을 돕기 위한 교사의 과학적 개념 설명 방식: 초등학교 5, 6학년 지구과학 영역을 중심으로)

  • Suh, Ye-Won;Kho, Hyeon-Duk;Park, Kyeong-Won
    • Journal of Korean Elementary Science Education
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    • v.28 no.2
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    • pp.161-177
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    • 2009
  • This study aims to explore how teachers construct scientific explanation during instructional practices to help students' scientific inquiry. Before investigating teachers' classroom practices, elementary school science curriculum was examined to identify scientific concepts, particularly in earth science. Then, a total of six teachers' scientific explanation in actual teaching practices was analysed focusing on a) explanation of scientific concepts; b) rationale for scientific explanation; c) connection between scientific explanation and everyday explanation. The findings are as follows. First, the science curriculum provides $1{\sim}2$ main scientific concepts per unit, which are mostly appeared in the unit title. Those concepts and sub-concepts are not explicitly described but embedded in students' inquiry activities. Second, the teachers explain scientific concepts and discuss the rationale behind the scientific explanation, but rarely connect scientific explanation to everyday explanation. Also, the level of scientific explanations is low remaining level 1 or 2, not reaching 3, the highest level. Based on the results, the study suggests a) teachers need to provide explicit and clear explanations about scientific concepts; b) teachers are required to connect scientific explanation and everyday explanation; c) the level of teachers scientific explanation should be elevated by using an evidence, reasoning and claim, the components of scientific explanation as well as introducing new scientific concepts and inquiry activities.

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A Development of the Accident Prediction Models Considering Compound Curves (복합선형 사고예측모형 개발에 관한 연구)

  • Lee, Soo-Il;Won, Jai-Mu;Im, Ji-Hee;Lee, Jae-Myung
    • Journal of the Korean Society of Safety
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    • v.25 no.2
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    • pp.84-88
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    • 2010
  • The main point of this study is to find ways to prevent accidents at complex linear sections in advance by improving geometric structure elements that can be considered from the designing stage. Complex linear roads are consisted of sections where straight sections connect with curved sections or sections where curved sections connect with curved sections with relatively high possibility of accidents and accidents can be reduced through improving designing elements in these sections. Therefore, this study aims to develop accident forecasting model in complex linear roads and to clarify major elements affecting traffic accidents. The results of analysis showed that the groups are divided into a group less than 355m based on curve radius of 355m, a group whose curve radius exceeds 355m and a group whose incline exceeds -0.79 and a group whose curve radius is below 355m and incline exceeds -0.79 for straight section + curved section, and for curved section + curved section, it is divided into a group whose first curved section is less than 410m based on curve radius of 410m and the first curve is turning right and a group exceeding 410m and the first curve is turning left. The major variables common in 2 models are front curve radius and curve types(left, right), road surfaces, weather.

The Study on Packet Communication Scheduling Scheme for Mobile 3D Bluetooth Game Engine (모바일 3D 블루투스 게임 엔진을 위한 패킷통신 스케줄링 기법에 관한 연구)

  • Cho, Jong-Keun;Kim, Hyung-Il
    • The KIPS Transactions:PartA
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    • v.14A no.4
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    • pp.197-202
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    • 2007
  • This study focused on design and implementation of Mobile 3D Bluetooth Game Engine based on OpenGL-ES. In Mobile 3D network game so far, there is a form the mainstream of wireless inter-net game using WAP and VM. But, VM game we popular because of an excessive communication expense problem for this mobile network game that occur when connect to wireless internet as point out to problem by it, that is, stand-alone game are very popular. This study introduce a mobile 3D Bluetooth Game Engine which is based on mobile 3D standard using OpenGL-ES to solve a problem like mobile network game generally that occur when connect to take pleasure a wireless internet from some people into a short distance. When the number of concurrent packet datum by Bluetooth terminal transfers to each other, we shows that the proposed scheduling scheme for enhancing the process speed up on Bluetooth.

A Comparative Study on the Inner Space Composition of a Building between Louis I. Kahn and Rem Koolhaas through Psychoanalysis (정신분석학을 이용한 루이스 칸과 렘 쿨하스의 건축 내부공간 구성 비교연구)

  • Cha, Myung-Yeol;Choi, Hyo-Sik
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.171-180
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    • 2012
  • The purposes of this study were to compare Louis I. Kahn and Rem Koolhaas, both of whom established their architectural theories and granted rationality to them by applying the theory of psychoanalysis, and examine common and different characteristics in the inner space composition of a building between them. The study also set out to confirm a basic premise based on which to develop a metaphysical design concept by applying the theory of psychoanalysis in the inner space composition of contemporary architecture in future from the more developed and integrated perspective of modern psychoanalysis. As a result, Kahn sought after a metaphysical design concept through the combinations of inner unit spaces including servant and served space, which are comparable to the confrontation between consciousness and unconsciousness from the perspective of psychoanalysis. Unlike him, Koolhaas applied the concept of folding to his architectural plans based on the theory of post-structuralism and created a metaphysical design concept by more focusing on connections between unit spaces rather than their combinations. While Kahn worked on his designs with much interest in the combinations of inner unit spaces in horizontal circulation by separating it from vertical circulation, Koolhaas created a new design concept beyond the limitations of Kahn, who had a confronting, dichotomous view of the world between the phenomenal world and the metaphysical world, by making use of inclined slabs to connect upper slabs with lower ones. The findings show that there can be various metaphysical design concepts depending on how to connect and combine two confronting concepts when applying the theory of psychoanalysis to architectural design.

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The Way of IoT Management Hub Connection for Convenient IoT Service (편리한 사물인터넷 서비스를 위한 IoT 관리 허브 연결 방법)

  • Kim, Sang-hyun;Kim, Young-don;Lee, Chang-seok;Lee, Dong-ho;Park, Hyun-ju
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.11
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    • pp.2656-2664
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    • 2015
  • IoT management hub has to request the WLAN AP list of the accessible areas in a place that is installed, or choose a specific WLAN AP you want to connect in order to be connected to the Internet. the specific method also is required to input the password when the security key was set. As that way, IoT management hub needs both the display device and the input device to see the list of WLAN AP and to input the security key. If the IoT management hub is consist of them, It is difficult to achieve the objective of the miniaturization and cost reduction. In this paper, we propose a method to connect to a WLAN AP network using a smart-phone without the display device and the input device.

State Transition Model-based Design of Wireless Gateway Types to Connect between a Sub-network of Things and Mobile Internet and their Performance Evaluations (사물 서브 망과 모바일 인터넷을 연계하는 무선 게이트웨이 타입들의 상태천이모델 기반 설계와 성능 평가)

  • Seong, Cheol-Je;Kim, Changhwa
    • Journal of the Korea Society for Simulation
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    • v.25 no.3
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    • pp.1-14
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    • 2016
  • This paper proposes four general wireless gateway types, which are distinguished by their own processing ways to connect between a wireless sub-network of things and the mobile internet that links mobile network to internet step by step. In this paper, we also design general processing procedures of these four types using the state transition model. Gateways of each types were developed on the basis of the resulted state transition models and their performances were evaluated through several tests, analyzed, and compared each other. As the results of our evaluation, compared with the other types, the type, which combines both of a low-power Sleep-interrupt way and polling ways for receiving data or responses in all the waiting states of a gateway, shows the best performance in all of data transmission real-timeliness, data loss and energy consumption.

Channel Analysis of Wireless Sensor Networks (무선 센서 네트워크 채널 분석)

  • Jung, Kyung-Kwon;Choi, Woo-Seung
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.179-186
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    • 2008
  • In proportion as the growth of the wireless sensor network applications, we need for more accuracy wireless channel information. In the case of indoor or outdoor wireless sensor networks, multipath propagation causes severe problems in terms of fading. Therefore, a path-loss model for multipath environment is required to optimize communication systems. This paper deals with log-normal path loss modeling of the indoor 2.4 GHz channel. We measured variation of the received signal strength between the sender and receiver of which separation was increased from 1 to 30m. The path-loss exponent and the standard deviation of wireless channel were determined by fitting of the measured data. By using the PRR(Packet Reception Rate) of this model. Wireless sensor channel is defined CR(Connect Region), DR(Disconnected Region). In order to verify the characteristics of wireless channel, we performed simulations and experiments. We demonstrated that connection ranges are 24m in indoor, and 14m in outdoor.

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The Characteristic of Social Problem: Solving Research of Public Research Institute (사례연구를 통해 본 공공연구기관의 사회문제 해결형 연구개발: 자원순환형 음식물 쓰레기 처리 시스템 개발)

  • Song, Wichin;Kim, Sueun;Sung, Jieun
    • Journal of Science and Technology Studies
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    • v.19 no.1
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    • pp.53-90
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    • 2019
  • The purpose of this study is to analyze a case of social problem- solving R&D project. The case is about a food waste disposer system built in housing complex The characteristics revealed through the case study are as follows. It has been performed by the 'Connect and Solution Development (C&SD)' strategy that could shorten the whole innovation process. In order to increase the economic and social acceptability of the system, researchers formed a dense network with citizens, firms and local governments and tried to improve existing law to make new markets for the system. Instead of developing a new system in a top-down approach, they chose to use existing technologies and entities to address social problems quicker and easier.

Platform design and source coding of AI responsive AR business cards (AI 반응 AR명함의 Platform 설계 및 Source Coding)

  • Choi, Su-Youn;Han, Su-Yeon;Park, Dea-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.4
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    • pp.489-493
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    • 2020
  • The technological development of the Fourth Industrial Revolution is accelerating the development of the world and society. Fourth industrial technology is connected to Cyber World to develop national and social infrastructure. The application of the fourth industrial technology can create Cyber-city and Cyber-life systems. In the ICT business industry that connects Cyber with the real world, we need to connect Cyber with real-life work. It is to use AR business cards as one of the ways to connect Cyber business with real business. When an AR business card is recognized as a smartphone, a 3D character appears to introduce the main character of the business card. In addition, AR business cards are reflected in AR for product and service of business operators, enabling promotion of products, services, etc. Using connected wired and wireless 5G communication, real-time e-commerce is also possible. In this paper, AR business card will be produced with Source Coding and AR business card platform will be designed.