• 제목/요약/키워드: computing

검색결과 14,937건 처리시간 0.035초

다분야통합최적설계 방법론의 병렬처리 성능 분석 (Performances of Multidisciplinary Design Optimization Methodologies in Parallel Computing Environment)

  • 안문열;이세정
    • 대한기계학회논문집A
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    • 제31권12호
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    • pp.1150-1156
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    • 2007
  • Multidisciplinary design optimization methodologies play an essential role in modern engineering design which involves many inter-related disciplines. These methodologies usually require very long computing time and design tasks are hard to finish within a specified design cycle time. Parallel processing can be effectively utilized to reduce the computing time. The research on the parallel computing performance of MDO methodologies has been just begun and developing. This study investigates performances of MDF, IDF, SAND and CO among MDO methodologies in view of parallel computing. Finally, the best out of four methodologies is suggested for parallel processing purpose.

GPU를 이용한 DNA 컴퓨팅 기반 패턴 분류기의 효율적 구현 (Efficient Implementing of DNA Computing-inspired Pattern Classifier Using GPU)

  • 최선욱;이종호
    • 전기학회논문지
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    • 제58권7호
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    • pp.1424-1434
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    • 2009
  • DNA computing-inspired pattern classification based on the hypernetwork model is a novel approach to pattern classification problems. The hypernetwork model has been shown to be a powerful tool for multi-class data analysis. However, the ordinary hypernetwork model has limitations, such as operating sequentially only. In this paper, we propose a efficient implementing method of DNA computing-inspired pattern classifier using GPU. We show simulation results of multi-class pattern classification from hand-written digit data, DNA microarray data and 8 category scene data for performance evaluation. and we also compare of operation time of the proposed DNA computing-inspired pattern classifier on each operating environments such as CPU and GPU. Experiment results show competitive diagnosis results over other conventional machine learning algorithms. We could confirm the proposed DNA computing-inspired pattern classifier, designed on GPU using CUDA platform, which is suitable for multi-class data classification. And its operating speed is fast enough to comply point-of-care diagnostic purpose and real-time scene categorization and hand-written digit data classification.

아두이노 아날로그 신호 기반 피지컬 컴퓨팅을 통한 프로그래밍 교육 방법 (Education Method for Programming through Physical Computing based on Analog Signaling of Arduino)

  • 허경;손원성
    • 한국멀티미디어학회논문지
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    • 제22권12호
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    • pp.1481-1490
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    • 2019
  • Arduino makes it easy to connect objects and computers. As a result, programming learning using physical computing has been proposed as an effective alternative to SW training for beginners. In this paper, we propose an Arduino-based physical computing education method that can be applied to basic programming subjects. To this end, we propose a basic programming training method based on Arduino analog signals. Currently, physical computing courses focus on digital control when connecting input sensors and output devices in Arduino. However, the contents of programming education using analog signals of Arduino boards are insufficient. In this paper, we proposed and tested the teaching method used for programming education using low-cost materials used for Arduino analog signal-based computing.

이동 컴퓨팅 서비스를 위한 부분 연결 관리자의 설계 및 프로토타입핑 (Design and Prototyping of Partial Connection Manager for Mobile Computing Service)

  • 김평중;윤석환;진성일
    • 한국정보처리학회논문지
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    • 제7권6호
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    • pp.1932-1940
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    • 2000
  • We must solve problems caused by mobile computing environments for supporting efficient mobile computing services. The problem is the use of wireless medium having high error rates and low bandwidth, and the sudden network disconnection to reduce the power consumption of a mobile host and the cost of the network connection. For these problems, we proposed the architecture of the partial connection manager and designed and implemented that in this paper. In particular, The partial connection manager creates the limited number of mobile agents according to priority and sends them in parallel to server systems and combines results of them process rapidly the user request. By applying the proposed partial connection manager to the mobile computing services called cybermarket, we knew that the mobile agent technique could be suited to the mobile computing environment and overcome the partial connection problem caused by eh mobile computing environment.

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A Survey of Security and Privacy Challenges in Cloud Computing: Solutions and Future Directions

  • Liu, Yuhong;Sun, Yan Lindsay;Ryoo, Jungwoo;Rizvi, Syed;Vasilakos, Athanasios V.
    • Journal of Computing Science and Engineering
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    • 제9권3호
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    • pp.119-133
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    • 2015
  • While cloud computing is gaining popularity, diverse security and privacy issues are emerging that hinder the rapid adoption of this new computing paradigm. And the development of defensive solutions is lagging behind. To ensure a secure and trustworthy cloud environment it is essential to identify the limitations of existing solutions and envision directions for future research. In this paper, we have surveyed critical security and privacy challenges in cloud computing, categorized diverse existing solutions, compared their strengths and limitations, and envisioned future research directions.

Algorithm for Improving the Computing Power of Next Generation Wireless Receivers

  • Rizvi, Syed S.
    • Journal of Computing Science and Engineering
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    • 제6권4호
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    • pp.310-319
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    • 2012
  • Next generation wireless receivers demand low computational complexity algorithms with high computing power in order to perform fast signal detections and error estimations. Several signal detection and estimation algorithms have been proposed for next generation wireless receivers which are primarily designed to provide reasonable performance in terms of signal to noise ratio (SNR) and bit error rate (BER). However, none of them have been chosen for direct implementation as they offer high computational complexity with relatively lower computing power. This paper presents a low-complexity power-efficient algorithm that improves the computing power and provides relatively faster signal detection for next generation wireless multiuser receivers. Measurement results of the proposed algorithm are provided and the overall system performance is indicated by BER and the computational complexity. Finally, in order to verify the low-complexity of the proposed algorithm we also present a formal mathematical proof.

Ubi-SERVQUAL을 활용한 시나리오상의 유비쿼터스 서비스 품질 평가 (Applying Ubi-SERVQUAL to Assessing the Quality of Ubiquitous Service Scenarios)

  • 권오병;김지훈
    • 한국경영과학회지
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    • 제32권1호
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    • pp.1-13
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    • 2007
  • Nowadays, ubiquitous computing services begin to be suggested from a few domains such as supply chain, logistics, and location-based services. However, to what extent the services will be successful is hard to be estimated, mainly because a sophisticated service evaluation method focusing on the ubiquitous computing perspective has not been supplied. Hence, this paper alms to build a model to assess the quality of ubiquitous computing service. To do so, an amended model, Ubi-SERVQUAL, is applied to assess the service quality mentioned in ubiquitous computing scenarios. According to the Ubi-SERVQUAL, we found that an actual service with higher quality should consider reliability. responsiveness, assurance and empathy in order to increase customer satisfaction, computer system's intimacy with users and trust.

CPS를 위한 모델 기반 자율 컴퓨팅 프레임워크 (Model-based Autonomic Computing Framework for Cyber-Physical Systems)

  • 강성주;전인걸;박정민;김원태
    • 대한임베디드공학회논문지
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    • 제7권5호
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    • pp.267-275
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    • 2012
  • In this paper, we present the model-based autonomic computing framework for a cyber-physical system which provides a self-management and a self-adaptation characteristics. A development process using this framework consists of two phases: a design phase in which a developer models faults, normal status constrains, and goals of the CPS, and an operational phase in which an autonomic computing engine operates monitor-analysis-plan-execute(MAPE) cycle for managed resources of the CPS. We design a hierachical architecture for autonomic computing engines and adopt the Model Reference Adaptive Control(MRAC) as a basic feedback loop model to separate goals and resource management. According to the GroundVehicle example, we demonstrate the effectiveness of the framework.

Dynamic Task Scheduling Via Policy Iteration Scheduling Approach for Cloud Computing

  • Hu, Bin;Xie, Ning;Zhao, Tingting;Zhang, Xiaotong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권3호
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    • pp.1265-1278
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    • 2017
  • Dynamic task scheduling is one of the most popular research topics in the cloud computing field. The cloud scheduler dynamically provides VM resources to variable cloud tasks with different scheduling strategies in cloud computing. In this study, we utilized a valid model to describe the dynamic changes of both computing facilities (such as hardware updating) and request task queuing. We built a novel approach called Policy Iteration Scheduling (PIS) to globally optimize the independent task scheduling scheme and minimize the total execution time of priority tasks. We performed experiments with randomly generated cloud task sets and varied the performance of VM resources using Poisson distributions. The results show that PIS outperforms other popular schedulers in a typical cloud computing environment.

해외 게임 개발에서 클라우드 컴퓨팅 기술 (A Cloud Computing Technology in Overseas Game development)

  • 한상근;송승근
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 춘계학술대회
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    • pp.461-462
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    • 2015
  • 클라우드 컴퓨팅이라는 용어가 IT에서 중요한 화두로 부각된 지 오랜 시간이 흘렀다. 이에 세계적으로 클라우드 기술의 발전 및 시장의 규모가 커짐으로 다양한 분야에서 사용되고 있다. 본 연구에서는 해외 게임 개발에 사용된 클라우드 컴퓨팅 서비스의 특징을 도출하고자 한다. 본 연구는 클라우드 컴퓨팅에 관한 기존 문헌을 연구하여 현재 출시된 해외 클라우드 게임에 어떻게 적용되어 있는지 알아보았다. 본 연구는 클라우드 컴퓨팅 서비스를 이용하여 게임을 개발하고자 할 때 가이드라인이 될 것으로 기대된다.

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