• 제목/요약/키워드: computer-based simulation

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JAVA-BASED SIMULATION FOR DEVS

  • Bai, Tao;Zeng, Jianchao;Wang, Meng
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
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    • pp.349-353
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    • 2001
  • There are many excellent characters of Java-based simulation compared with existing ones in the respect of running on the Internet/Web, reuse, integration and etc.. In this paper, the main idea of design and realization of Java-based modeling and simulation software for DEVS will be discussed in detail.

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Framework for Component-based Modeling/Simulation of Discrete Event Systems

  • Cho, Young-Ik;Kim, Jae-Hyun;Kim, Tag-Gon
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
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    • pp.484-484
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    • 2001
  • The sophistication of current software applications results in the increasing cost fur software development time. The component-based software development framework is proposed to overcome the difficulty and time-consuming requirements by modularity and reusability. As is the general software case, a component-based simulation framework encourages the reusability of the real system model based on the modularity of the applied simulation methodology. This paper presents a component-based simulation environment that is based on the DEVS/COM run-time infrastructure. The DEVS (Discrete Event System Specification) formalism provides a formal modeling and simulation framework for the generic dynamic systems [1] and Microsoft's COM (Component Object Model) is one of the strongest competitor fur the component standard. The reusability by the DEVS/COM simulation environment saves model development time remarkably and component technology make simulator itself to be a subparts of real application.

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상용 작업부하를 이용한 다중프로세서 컴퓨터 시스템 성능 평가 (Performance Evaluation for a Multiprocessor Computer System Using a Commercial Workload)

  • 박진원
    • 한국시뮬레이션학회논문지
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    • 제8권1호
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    • pp.35-49
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    • 1999
  • The CC-NUMA based, distributed shared memory is an emerging architecture for multiprocessor computer systems because of its scalability and easy of programming. In this paper, we analyzed performance of a ring-based, CC-NUMA multiprocessor computer system using a commercial workload targeted for popular OLTP applications. Based on the traces collected from real machines, the characteristics of the commercial workload could be obtained. The simulation results showed that the bottleneck on the ring could be effectively removed by using a dual ring structure. We believe our simulation methodology and results will help us to design better multiprocessor computer systems for commercial application domains.

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컴퓨터 그래픽스 특수효과를 위한 유체시뮬레이션 기법들 (FLUID SIMULATION METHODS FOR COMPUTER GRAPHICS SPECIAL EFFECTS)

  • 정문열
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2009년 추계학술대회논문집
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    • pp.1-1
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    • 2009
  • In this presentation, I talk about various fluid simulation methods that have been developed for computer graphics special effects since 1996. They are all based on CFD but sacrifice physical reality for visual plausability and time. But as the speed of computer increases rapidly and the capability of GPU (graphics processing unit) improves, methods for more physical realism have been tried. In this talk, I will focus on four aspects of fluid simulation methods for computer graphics: (1) particle level-set methods, (2) particle-based simulation, (3) methods for exact satisfaction of incompressibility constraint, and (4) GPU-based simulation. (1) Particle level-set methods evolve the surface of fluid by means of the zero-level set and a band of massless marker particles on both sides of it. The evolution of the zero-level set captures the surface in an approximate manner and the evolution of marker particles captures the fine details of the surface, and the zero-level set is modified based on the particle positions in each step of evolution. (2) Recently the particle-based Lagrangian approach to fluid simulation gains some popularity, because it automatically respects mass conservation and the difficulty of tracking the surface geometry has been somewhat addressed. (3) Until recently fluid simulation algorithm was dominated by approximate fractional step methods. They split the Navier-Stoke equation into two, so that the first one solves the equation without considering the incompressibility constraint and the second finds the pressure which satisfies the constraint. In this approach, the first step introduces error inevitably, producing numerical diffusion in solution. But recently exact fractional step methods without error have been developed by fluid mechanics scholars), and another method was introduced which satisfies the incompressibility constraint by formulating fluid in terms of vorticity field rather than velocity field (by computer graphics scholars). (4) Finally, I want to mention GPU implementation of fluid simulation, which takes advantage of the fact that discrete fluid equations can be solved in parallel.

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A Statistical Estimation of The Universal Constants Using A Simulation Predictor

  • Park, Jeong-Soo-
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 1992년도 제2회 정기총회 및 추계학술 발표회 발표논문 초록
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    • pp.6-6
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    • 1992
  • This work deals with nonlinear least squares method for estimating unknown universial constants C in a computer simulation code real experimental data(or database) and computer simulation data. The best linear unbiased predictor based on a spatial statistical model is fitted from the computer simulation data. Then nonlinear least squares estimation method is applied to the real data using the fitted prediction model(or simulation predictor) as if it were the true simulation model. An application to the computational nuclear fusion device is presented.

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Validation of Generalized State Space Averaging Method for Modeling and Simulation of Power Electronic Converters for Renewable Energy Systems

  • Rimmalapudi, Sita R.;Williamson, Sheldon S.;Nasiri, Adel;Emadi, Ali
    • Journal of Electrical Engineering and Technology
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    • 제2권2호
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    • pp.231-240
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    • 2007
  • This paper presents an advanced modeling and simulation technique applied to DC/DC power electronic converters fed through renewable energy power sources. The distributed generation (DG) system at the Illinois Institute of Technology, which employs a phase-l system consisting of a photovoltaic-based power system and a phase-2 system consisting of a fuel cell based primary power source, is studied. The modeling and simulation of the DG system is done using the generalized state space averaging (GSSA) method. Furthermore, the paper compares the results achieved upon simulation of the specific GSSA models with those of popular computer aided design software simulations performed on the same system. Finally, the GSSA and CAD software simulation results are accompanied with test results achieved via experimentation on both, the PV-based phase-l system and the fuel cell based phase-2 power system.

Ensuring Sound Numerical Simulation of Hybrid Automata

  • Hur, Yerang;Sim, Jae-Hwan;Kim, Je-Sung;Chai, Jin-Young
    • Journal of Computing Science and Engineering
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    • 제3권2호
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    • pp.73-87
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    • 2009
  • A hybrid system is a dynamical system in which states can be changed continuously and discretely. Simulation based on numerical methods is the widely used technique for analyzing complicated hybrid systems. Numerical simulation of hybrid systems, however, is subject to two types of numerical errors: truncation error and round-off error. The effect of such errors can make an impossible transition step to become possible during simulation, and thus, to generate a simulation behavior that is not allowed by the model. The possibility of an incorrect simulation behavior reduces con.dence in simulation-based analysis since it is impossible to know whether a particular simulation trace is allowed by the model or not. To address this problem, we define the notion of Instrumented Hybrid Automata (IHA), which considers the effect of accumulated numerical errors on discrete transition steps. We then show how to convert Hybrid Automata (HA) to IRA and prove that every simulation behavior of IHA preserves the discrete transition steps of some behavior in HA; that is, simulation of IHA is sound with respect to HA.

Stress, Interpersonal Relationship, Learning Perception and Self-Efficacy of Nursing Students in Team Based Learning Simulation Practice

  • Lee, Mi-Ok
    • 한국컴퓨터정보학회논문지
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    • 제22권11호
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    • pp.73-79
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    • 2017
  • The purpose of this study was to identify differences in stress, interpersonal relations, learning perceptions and self-efficacy of nursing students participating in team based learning simulation practices. The study group consisted of 24 students in the third grade who attended nursing college. Data were collected using questionnaires. The collected data were analyzed by SPSS 22 version's descriptive statistics, t-test, and paired t-test. The results showed that stress and learning perceptions were significantly different according to gender, leave of absence in pre and post - test. After the practice of team - based simulation, the stress of nursing college students decreased and interpersonal relations and self - efficacy were improved. The results of this study showed that nursing students' gender and absence of school should be considered in the team - based simulation. Further research on team based simulation practice involving interpersonal relationships is needed.

컴퓨터 시뮬레이션을 통한 충격흡수시설의 개발 (Development of Crash Cushion by Computer Simulation)

  • 김동성;김기동;고만기
    • 한국방재학회:학술대회논문집
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    • 한국방재학회 2008년도 정기총회 및 학술발표대회
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    • pp.513-516
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    • 2008
  • The development of crash cushions is finally completed by full-scale vehicle crash tests. Since the current development of crash cushions is achieved by numerous repeated full-scale vehicle crash tests based on empirical and irrational methods, it requires a great amount of costs. In this research, the more rational procedure based on prototype design by static tests and computer simulation is suggested and it can minimize the number of full-scale vehicle crash tests.

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Methodology for Discrete Event Modeling/Simulation of Mobile Agent Systems

  • Kim, Jae-Hyun;Kim, Tag-Gon
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
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    • pp.453-458
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    • 2001
  • A mobile agent is an autonomous software agent capable of moving from one computer to another while performing its tasks. We view the agent as a discrete event system in the view of its computation and communication. This paper presents a methodology far modeling and simulation of such a mobile agent system as a discrete event system. The methodology is based on the Mobile Discrete Event System Specification (MDEVS) formalism and the associated simulation environment AgentSim which are previously developed by the authors. Within the methodology an atomic model represents dynamics of a mobile agent; a coupled model is modeled as mobile agent servers for representation of structural changes between atomic agents. Being based on the object-oriented environment the modeling methodology exploits inheritance of basic classes AtomicModel and CoupledModel provided by AgentSim.

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