• Title/Summary/Keyword: computer software program

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Software Development for the Construction of Periodic Maintenance System (정기보전체계 구축을 위한 소프트웨어개발)

  • 김재중;김원중
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.18 no.35
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    • pp.115-122
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    • 1995
  • This paper is developed with software system for the construction of periodic maintenance. The system includes records of equipment, maintenance work, failure mode analysis and work standards of maintenability, inspection & repair to establish periodic maintenance system. And the software program is designed with user-oriented to analyze maintenance data and maintenance system of periodic interval times. Also machine operator can easily apply maintenance management system in production & manufacturing field. Visual Basic in the environment of Window system is used as computer program language for graphics and data base management in IBM PC.

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The Development of a Computer Counseling System for Weight Control of Athletes Part 2 : A Study in developing Software for Menu Planning of Athletes (특수 체력 관리를 요하는 운동 선수에 대한 Computer 상담 조직의 개발 제2보 : 식단 작성을 위한 Software 개발 연구)

  • 문수재
    • Journal of the Korean Home Economics Association
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    • v.27 no.3
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    • pp.61-69
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    • 1989
  • This study was carried out to develop a computerized menu planning for athletes who need weight control. The outine of the computer lprogram for menu planing that was developed in this study are as follows: First of all, the athlete's weight to be lost/controlled, age, sex and quantity of daily activity were put into the computer. When an individual file was formed, an ordered menu formulated to control the necessary quantity of nutrients were sufficient. The software is planned according to the sturcture of the menu which can be chosen at random. Also, it was made possible to change the menu according to one's preference. Therefore, this was similar to the manmachine system which is desirable form in using the computer. The developed software could be used not only for athletes but also for a nutrition councelling program for those who need weight control.

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Development of The Embedded Software Learning program Using LEGO Mindstorms (레고 마인드스톰을 활용한 임베디드 SW 학습프로그램 개발)

  • Kim, Myung-Jung;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.157-160
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    • 2014
  • 본 논문에서는 최근 주목받고 있는 임베디드 시스템 개발을 위한 소프트웨어 교육의 필요성을 살펴보고 이를 위해 레고 마인드스톰 EV3 교구를 활용한 학습프로그램을 개발하여 제안하고자 한다.

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Development of a Writing Program Using a Mind-map Software (마인드맵 소프트웨어를 활용한 논술 프로그램 개발)

  • Seo, Mi-Kyung;Park, Sun-Ju
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.215-224
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    • 2009
  • The aim of teaching writing is not to memorize a single piece of knowledge but to acquire higher thinking that could be related to other fields using learners' various reading experiences and schemata. Among several strategies or techniques to write well, it is recommended to use a mind-map technique. A mind-map software applies the mind-map technique into computer for learners to study autonomously. However, the mind-map software is not common in educational fields yet and there are only few studies on the effect of it. Therefore, this study analyzed various curricula to extract the elements of writing and developed a mind-map software program which was applied and tested. As a result, the writing program using the mind-map software was effective in promoting learners' motivation and lowering anxiety. It also improved learners' competence of writing such as understanding, analytic thinking, creativity, ability to organize, and expression.

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Development and application of software education programs to improve Underachievement

  • Kim, Jeong-Rang;Lee, Soo-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.283-291
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    • 2021
  • In this paper, we propose the development and application of a software education program for underachievers. The software education program for underachieving students was developed in consideration of the characteristics of learner's suffering from underachievement and the educational effects of software education, and is meaningful in that it proposes a plan to improve the learning gap in distance learning. Learners can acquire digital literacy and learning skills by solving structured tasks in the form of courseware, intelligent tutoring, debugging, and artificial intelligence learning models in educational programs. Based on the effects of software education, such as enhancing logical thinking ability and problem solving ability, this program provides opportunities to solve fusion tasks to underachievers. Based on this, it is expected that it can have a positive effect on the overall academic work.

A Study on development of design and CNC manufacturing software of roller gear cam (롤로기어캠 설계 및 CNC 가공 Software 개발에 관한 연구)

  • 권병두;이춘만;정원지
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.487-491
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    • 2001
  • In this paper, we developed an automated program for the modeling and manufacturing of three-dimensional roller gear cams. A computer program employing the theory of gearing and coordinate transformation is developed for synthesizing and animating cam mechanisms. Then a module for generation NC program for a five-axis CNC machine to manufacture roller gear cam is established.

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Development of Project-based Robot Education Program for Enhancing Interest toward Robots and Computational Thinking of Elementary School Students

  • Kim, Seong-Won;Park, Hyeran;Lee, Youngjun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.247-255
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    • 2019
  • In this paper, we propose the effect of project-based robot education program on the interest toward robots and the computational thinking of elementary school students. Software education is being actively carried out around the world in order to cultivate software talents in accordance with the 4th industrial revolution. As a result, the importance of robots in education has increased, and education using robots has been actively introduced. However, the activities of simply assembling and repeating robots in schools were not effective in enhancing elementary school students' interest toward robots and computational thinking. Therefore, it is necessary to overcome traditional teaching-learning methods and to develop robot education. So, in this study, the robot education program that introduces project-based learning was developed for improvement of interest toward robots and computational thinking of elementary school students. In order to verify the developed education program, 114 elementary six grade students were selected as research subjects and the traditional teaching-learning method and project-based learning were applied to the experimental and control group. As a result, project-based learning was more effective for elementary school students' interest toward robot than traditional teaching-learning method. In computing thinking, the experimental group showed a significant improvement, but there was no statistically significant difference in the post-test.

Measurement of program volume complexity using fuzzy self-organizing control (퍼지 적응 제어를 이용한 프로그램 볼륨 복잡도 측정)

  • 김재웅
    • Journal of the Korea Computer Industry Society
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    • v.2 no.3
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    • pp.377-388
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    • 2001
  • Software metrics provide effective methods for characterizing software. Metrics have traditionally been composed through the definition of an equation, but this approach restricted within a full understanding of every interrelationships among the parameters. This paper use fuzzy logic system that is capable of uniformly approximating any nonlinear function and applying cognitive psychology theory. First of all, we extract multiple regression equation from the factors of 12 software complexity metrics collected from Java programs. We apply cognitive psychology theory in program volume factor, and then measure program volume complexity to execute fuzzy learning. This approach is sound, thus serving as the groundwork for further exploration into the analysis and design of software metrics.

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A Study on the Metaverse School Tour Program (메타버스 학교 투어 프로그램에 관한 연구·개발)

  • In seop Bae;Young Min Seo;Hyun soo Jeong;Dongju Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.729-730
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    • 2023
  • Covid-19 팬데믹 같은 상황에서 대면 학교 투어 프로그램의 제한적인 문제점을 보완하고, 학생들이 가상 공간에서 새로운 경험을 할 수 있는 가능성을 SketchUp에서 모델링, Unity에서 캐릭터 생성 및 인터랙션을 구현 및 제공하여 지리적 위치 파악을 쉽게 하여 길찾기의 편의성을 제공한다.

Software Development for Pig Production and Management (양돈농장 경영관리 프로그램 개발)

  • Choe, Young-Chan;Choe, Sang-Ho
    • Journal of Agricultural Extension & Community Development
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    • v.4 no.1
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    • pp.97-120
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    • 1997
  • This study intends to develop a computer software for an efficient swineherd production and management. Current softwares are concerned on the sow management and ignore the actual farm environment. This study focuses on the farm environment in developing the software and covers the production management financial management, marketing management, and business planning for swineherd farm. The FSR(Farming Systems Research) analysis and interview survey aye applied to collect the data for the system planning, farmer's demand and analysis on the system, system design and program development. The systems are designed to meet the needs for the progressive swineherd farmers. Visual FoxPro 5.1 is used to develop the system. The developed system includes pig farm financial records keeping and management, pig farm production management program, pig farm marketing management program, and pig farm business diagnosis and planning program to meet the scope of the study. The weekly maintenance records and financial records are adopted for the input interface since most of farmers use their computer less than 5 hours a week. Pulldown Menu systems are adopted and designed for easy use by structuring to meet the pig farm and system demands. The manu system allocates the input-output screen based on the sectors, scopes, users, frequencies, importances, and the usages of the information. The GUI(Graphic User Interface) method is used to develop input-output screens for easy use. Backward Chaining mechanism fo the Expert System is used in the diagnosis of the pig farm management and the Systems Simulators Approach is used in the pig farm management planning.

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