• 제목/요약/키워드: computer simulations

검색결과 3,392건 처리시간 0.034초

Evaluating and Mitigating Malicious Data Aggregates in Named Data Networking

  • Wang, Kai;Bao, Wei;Wang, Yingjie;Tong, Xiangrong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권9호
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    • pp.4641-4657
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    • 2017
  • Named Data Networking (NDN) has emerged and become one of the most promising architectures for future Internet. However, like traditional IP-based networking paradigm, NDN may not evade some typical network threats such as malicious data aggregates (MDA), which may lead to bandwidth exhaustion, traffic congestion and router overload. This paper firstly analyzes the damage effect of MDA using realistic simulations in large-scale network topology, showing that it is not just theoretical, and then designs a fine-grained MDA mitigation mechanism (MDAM) based on the cooperation between routers via alert messages. Simulations results show that MDAM can significantly reduce the Pending Interest Table overload in involved routers, and bring in normal data-returning rate and data-retrieval delay.

컴퓨터 시뮬레이션 기법을 이용한 입계면 - 이상 입자 간 상호작용 모사 연구 동향 (Current Trend of Second Phase Particle-grain Boundary Interaction Research using Computer Simulations)

  • 장근옥
    • 한국분말재료학회지
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    • 제27권4호
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    • pp.339-342
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    • 2020
  • Since the interaction between the second-phase particle and grain boundary was theoretically explained by Zener and Smith in the late 1940s, the interaction of the second-phase particle and grain boundary on the microstructure is commonly referred to as Zener pinning. It is known as one of the main mechanisms that can retard grain growth during heat treatment of metallic and ceramic polycrystalline systems. Computer simulation techniques have been applied to the study of microstructure changes since the 1980s, and accordingly, the second-phase particle-grain boundary interaction has been simulated by various simulation techniques, and further diverse developments have been made for more realistic and accurate simulations. In this study, we explore the existing development patterns and discuss future possible development directions.

사출성형의 2차원 및 3차원 해석의 비교에 관한 연구 (A Study on the Comparison of two and Three Dimensional Computer Simulations in Injection Molding)

  • 박재웅;안지혜;박용민;류민영
    • Elastomers and Composites
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    • 제47권4호
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    • pp.347-354
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    • 2012
  • 사출성형에 CAE (Computer Aided Engineering)을 적용함으로써 사출 성형품 설계와 공정조절에 큰 도움이 된다. 또한 성형의 효율성을 최대화하고 개발기간의 단축, 그리고 고품질 제품을 확보하는데 도움이 크다. 특히 신제품 개발에 대한 설계방안을 제시하고 실패율을 감소시킬 수 있다. 현재 사출성형의 CAE는 2D는 물론 3D도 해석이 가능한데 이 두 가지 방식은 약간의 차이를 가짐에도 불구하고 해석 상 차이에 관한 비교 및 일반적인 가이드라인이 정해져 있지 않다. 본 연구에서는 제품의 두께, 형상 그리고 유한요소 수에 따른 2차원 해석과 3차원 해석을 비교하였다. 그리고 실험을 통해 얻은 캐비티 내의 압력과 온도를 해석결과와 비교하였다. 본 연구를 통하여 사출성형의 2D해석과 3D해석에 대한 가이드라인을 제시하고자 하였다.

시뮬레이션을 통한 일조평가방법의 효용성에 관한 연구 (The Efficiency of Evaluation Methodology in Sunshine Access Rights for Apartment Buildings by Computer Simulation)

  • 정유근;김영일;김정태
    • KIEAE Journal
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    • 제7권5호
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    • pp.47-52
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    • 2007
  • The high-rise apartment buildings have been constructed in large quantities to provide housing and used to be the popular residential types in Korea. However, it results that a number of problems are provoked such as the deteriorate of comfort and lack of sunshine access. Based on the judicial precedents, the sunshine access right should be guaranteed to enjoy uninterrupted sunlight for more than two hours continually between 9 am. and 3 pm or for more than four hours between 8 am and 4 pm in the winter solstice. The computer simulations are very strong tools to judge that the sunshine access right is infringed or not. This study aims to evaluate the efficiency of two computer simulation programs such as 3Dmax and Lightscape programs broadly used in field areas. For the study, the three dimensional computer models are suggested, and the simulations are performed on the 30 minutes intervals. Also, the simulation results are compared by the results of scaled model experiments.

A New Stochastic Binary Neural Network Based on Hopfield Model and Its Application

  • Nakamura, Taichi;Tsuneda, Akio;Inoue, Takahiro
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -1
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    • pp.34-37
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    • 2002
  • This paper presents a new stochastic binary neural network based on the Hopfield model. We apply the proposed network to TSP and compare it with other methods by computer simulations. Furthermore, we apply 2-opt to the proposed network to improve the performance.

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An Investigation of the deformation of underground excavations in slat and potash mines

  • 권상기
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 1998년도 터널.암반역학위원회 박사학위 논문집
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    • pp.83-114
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    • 1998
  • The most widely accepted method for understanding the deformation mechanism of rock is from the use of computer simulation. However, if the changes in rock properties after excavation are significant this will prevent the computer simulation kent predicting the deformation with acceptable accuracy. If the deformations are, however, carefully measured in situ, the resulting data can be more useful far predicting the deformational behavior of underground openings, since the effect of the parameters which influence the deformational behavior are included in the measurement. In this study, extensive data analyses were carried out using the deformation measurements from the Waste Isolation Pilot Plant (WIPP), which is a permanent nuclear waste repository The results from computer simulations were compared with field measurements to evaluate the assumptions used in the computer simulations, For better description of the deformational behavior around underground excavations, several techniques were developed, namely: (a) the calculation of the zero strain boundary; (b) the evaluation of the influence of adjacent excavations on the deformational behavior of pre-excavated openings; (c) the description of the deformational behavior using in situ measurements; (d) the calculation of the shear stress distribution; and (e) the application of a Neural Network for the prediction of opening deformation.

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Improving TCP Performance in Multipath Packet Forwarding Networks

  • Lee, Youngseok;Park, Ilkyu;Park, Yanghee
    • Journal of Communications and Networks
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    • 제4권2호
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    • pp.148-157
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    • 2002
  • This paper investigates schemes to improve TCP performance in multipath forwarding networks. In multipath routing, packets to the same destination are sent to multiple next-hops in either packet-level or flow-level forwarding mode. Effective bandwidth is increased since we can utilize unused capacity of multiple paths to the destination. In packet-level multipath forwarding networks, TCP performance may not be enhanced due to frequent out-of-order segment arrivals at the receiver because of different delays among paths. To overcome this problem, we propose simple TCP modifications. At the sender, the fast retransmission threshold is adjusted taking the number of paths into consideration. At the receiver, the delayed acknowledgment scheme is modified such that an acknowledgment for an out-of-order segment arrival is delayed in the same way for the in-order one. The number of unnecessary retransmissions and congestion window reductions is diminished, which is verified by extensive simulations. In flow-level multipath forwarding networks, hashing is used at routers to select outgoing link of a packet. Here, we show by simulations that TCP performance is increased in proportion to the number of paths regardless of delay differences.

3D 행동 유도장 기반 대규모 에이전트 행동 시뮬레이션 (3D Affordance Field based Crowd Agent Behavior Simulation)

  • 옥수열;한명우;이석환
    • 한국멀티미디어학회논문지
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    • 제24권5호
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    • pp.629-641
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    • 2021
  • Crowd behavior simulations have been studied to further accelerated and refined by parallelism by inducing agent-interacting forces into the image field representing the forces of attraction and repulsion. However, it was difficult to consider rapidly changing environments such as fire situations in buildings because texture images must be generated in advance simulation starts and simulations can only be performed in 2D spaces. In this paper, we propose a crowd agent behavior simulation method based on agent's 3D affordance field for flexible agent behavior in variable geomorphological environments in 3D space. The proposed method generates 3D affordance field related to agents and sensors in 3D space and defines the agent behavior in 3D space for the crowd behavior simulation based on an image-inducing field to a 3D space. Experimental results verified that our method enables the development of large-scale crowd behavior simulations that are flexible to various fire evacuation situations in 3D virtual spaces.