• Title/Summary/Keyword: computer simulations

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Grid-tied Power Conditioning System for Battery Energy Storage Composed of 2-stage DC-DC converter (2단 DC-DC 컨버터로 구성된 배터리 에너지저장용 계통연계형 전력변환장치)

  • Park, Ah-Ryeon;Kim, Do-Hyun;Kim, Kyeong-Tae;Han, Byung-Moon;Lee, Jun-Young
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.61 no.12
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    • pp.1848-1856
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    • 2012
  • This paper proposes a new grid-tied power conditioning system for battery energy storage, which is composed of a 2-stage DC-DC converter and a PWM inverter. The 2-stage DC-DC converter is composed of an LLC resonant converter connected in cascade with a 2-quadrant hybrid-switching chopper. The LLC resonant converter operates in constant duty ratio, while the 2-quadrant hybrid-switching chopper operates in variable duty ratio for voltage regulation. The operation of proposed system was verified through theoretical analysis and computer simulations. Based on computer simulations, a hardware prototype was built and tested to confirm the technical feasibility of proposed system. The proposed system could have relatively higher efficiency and smaller size than the existing system.

Performance Evaluation of De/Modulations for ULP Communications for WPAN Systems (WPAN 시스템에서 초저전력 통신을 위한 변/복조 기술 성능 평가)

  • Kim, Yongok;Jang, Youngrok;Choi, Sooyong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.1
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    • pp.80-82
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    • 2016
  • In this letter, we evaluate the performances of both GOOK and GFSK de/modulation techniques which are candidates for ULP communications in WPAN systems. For the performance evaluation, we define the system model for each of GOOK and GFSK de/modulations and perform computer simulations based on the proposed models. From the computer simulations, we show that GOOK de/modulation technique has 15 dB out-of-band emission gain and is robust over frequency offsets in terms of BER compared to GFSK de/modulation technique.

On the Performance of Oracle Grid Engine Queuing System for Computing Intensive Applications

  • Kolici, Vladi;Herrero, Albert;Xhafa, Fatos
    • Journal of Information Processing Systems
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    • v.10 no.4
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    • pp.491-502
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    • 2014
  • In this paper we present some research results on computing intensive applications using modern high performance architectures and from the perspective of high computational needs. Computing intensive applications are an important family of applications in distributed computing domain. They have been object of study using different distributed computing paradigms and infrastructures. Such applications distinguish for their demanding needs for CPU computing, independently of the amount of data associated with the problem instance. Among computing intensive applications, there are applications based on simulations, aiming to maximize system resources for processing large computations for simulation. In this research work, we consider an application that simulates scheduling and resource allocation in a Grid computing system using Genetic Algorithms. In such application, a rather large number of simulations is needed to extract meaningful statistical results about the behavior of the simulation results. We study the performance of Oracle Grid Engine for such application running in a Cluster of high computing capacities. Several scenarios were generated to measure the response time and queuing time under different workloads and number of nodes in the cluster.

A Study on the Generation of Datasets for Applied AI to OLED Life Prediction

  • CHUNG, Myung-Ae;HAN, Dong Hun;AHN, Seongdeok;KANG, Min Soo
    • Korean Journal of Artificial Intelligence
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    • v.10 no.2
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    • pp.7-11
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    • 2022
  • OLED displays cannot be used permanently due to burn-in or generation of dark spots due to degradation. Therefore, the time when the display can operate normally is very important. It is close to impossible to physically measure the time when the display operates normally. Therefore, the time that works normally should be predicted in a way other than a physical way. Therefore, if you do computer simulations based on artificial intelligence, you can increase the accuracy of prediction by saving time and continuous learning. Therefore, if we do computer simulations based on artificial intelligence, we can increase the accuracy of prediction by saving time and continuous learning. In this paper, a dataset in the form of development from generation to diffusion of dark spots, which is one of the causes related to the life of OLED, was generated by applying the finite element method. The dark spots were generated in nine conditions, such as 0.1 to 2.0 ㎛ with the size of pinholes, the number was 10 to 100, and 50% with water content. The learning data created in this way may be a criterion for generating an artificial intelligence-based dataset.

Marketing to Competitors' Customers using Agent based Modelling and Simulation Driven Strategy

  • Beyari, Hasan
    • International Journal of Computer Science & Network Security
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    • v.21 no.7
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    • pp.297-304
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    • 2021
  • In a duopoly situation, one firm can gain competitive advantage by attracting the price-sensitive customers from its competitor leading to higher profits through higher sale revenue for the competing company. A simulation study in which there are two electric car manufacturers with agent based modelling was conducted in order to verify this contention. The first step consisted of defining the baseline. Simulations of 1000 times and agent-based modelling were conducted with the assumption that company 1 reduced its price to the maximum of 20% thereby contributing to the switch-over of a maximum of 40% of the price sensitive customers of company 2. The results of 1000 simulations and agent-based modelling highlighted that price reduction by company 1 resulted in a significant increase in the number of customers, presumably due to switch-over from company 2 and there was a corresponding increase in revenues from both of the sales avenues. Thus, Company 1 achieved competitive advantage by marketing its cars to the customers of Company 2 using price reduction strategy to attract them. This study has ramifications for companies that aim to sway the price sensitive customers from a competitor.

Visualization of Vector Fields from Density Data Using Moving Least Squares Based on Monte Carlo Method (몬테카를로 방법 기반의 이동최소제곱을 이용한 밀도 데이터의 벡터장 시각화)

  • Jong-Hyun Kim
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.2
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    • pp.1-9
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    • 2024
  • In this paper, we propose a new method to visualize different vector field patterns from density data. We use moving least squares (MLS), which is used in physics-based simulations and geometric processing. However, typical MLS does not take into account the nature of density, as it is interpolated to a higher order through vector-based constraints. In this paper, we design an algorithm that incorporates Monte Carlo-based weights into the MLS to efficiently account for the density characteristics implicit in the input data, allowing the algorithm to represent different forms of white noise. As a result, we experimentally demonstrate detailed vector fields that are difficult to represent using existing techniques such as naive MLS and divergence-constrained MLS.

Preserving and Breakup for the Detailed Representation of Liquid Sheets in Particle-Based Fluid Simulations (입자 기반 유체 시뮬레이션에서 디테일한 액체 시트를 표현하기 위한 보존과 분해 기법)

  • Kim, Jong-Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.1
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    • pp.13-22
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    • 2019
  • In this paper, we propose a new method to improve the details of the fluid surface by removing liquid sheets that are over-preserved in particle-based water simulation. A variety of anisotropic approaches have been proposed to address the surface noise problem, one of the chronic problems in particle-based fluid simulation. However, a method of stably expressing the preservation and breakup of the liquid sheet has not been proposed. We propose a new framework that can dynamically add and remove the water particles based on anisotropic kernel and density to simultaneously represent two features of liquid sheet preservation and breakup in particle-based fluid simulations. The proposed technique well represented the characteristics of a fluid sheet that was breakup by removing the excessively preserved liquid sheet in a particle-based fluid simulation approach. As a result, the quality of the liquid sheet was improved without noise.

Fast GPU Implementation for the Solution of Tridiagonal Matrix Systems (삼중대각행렬 시스템 풀이의 빠른 GPU 구현)

  • Kim, Yong-Hee;Lee, Sung-Kee
    • Journal of KIISE:Computer Systems and Theory
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    • v.32 no.11_12
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    • pp.692-704
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    • 2005
  • With the improvement of computer hardware, GPUs(Graphics Processor Units) have tremendous memory bandwidth and computation power. This leads GPUs to use in general purpose computation. Especially, GPU implementation of compute-intensive physics based simulations is actively studied. In the solution of differential equations which are base of physics simulations, tridiagonal matrix systems occur repeatedly by finite-difference approximation. From the point of view of physics based simulations, fast solution of tridiagonal matrix system is important research field. We propose a fast GPU implementation for the solution of tridiagonal matrix systems. In this paper, we implement the cyclic reduction(also known as odd-even reduction) algorithm which is a popular choice for vector processors. We obtained a considerable performance improvement for solving tridiagonal matrix systems over Thomas method and conjugate gradient method. Thomas method is well known as a method for solving tridiagonal matrix systems on CPU and conjugate gradient method has shown good results on GPU. We experimented our proposed method by applying it to heat conduction, advection-diffusion, and shallow water simulations. The results of these simulations have shown a remarkable performance of over 35 frame-per-second on the 1024x1024 grid.

Geometric Kinematics and Applications of a Mobile Robot

  • Kim, Dong-Sung;Kwon, Wook-Hyun;Park, Hong-Sung
    • International Journal of Control, Automation, and Systems
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    • v.1 no.3
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    • pp.376-384
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    • 2003
  • In this paper, the simple geometric kinematics of a three-wheeled holonomic mobile robot is proposed. Wheel architecture is developed for the holonomic mobile platform in order to provide omni-directional motions by three individually driven and steered wheels. Three types of basic motions are proposed for the path generation of the developed mobile robot. All paths of the mobile robot can be achieved through a combination of the proposed basic motion trajectories. The proposed method is verified through computer simulations and the developed mobile robot.

Intelligent Motion Planner for Redundant Manipulators Controlled by Neuro-Biological Signals

  • Kim, Chang-Hyun;Kim, Min-Soeng;Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.845-848
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    • 2003
  • There are many researches on using human neuro-biological signals for various problems such as controlling a mechanical object and/or interfacing human with the computer. It is one of very interesting topics that human can use various instruments without learning specific knowledge if the instruments can be controlled as human intends. In this paper, we proposed an intelligent motion planner for a redundant manipulator, which is controlled by humans neuro-biological signals, especially, EOG (Electrooculogram). We found the optimal motion planner for the redundant manipulator that can move to the desired point. We used neural networks to find the inverse kinematics solution of the manipulator. We also showed the performance of the proposed motion planner with several simulations.

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