• Title/Summary/Keyword: computer music

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A Study on the Gifted Education System in North Korea (북한의 영재교육 제도 고찰)

  • 강경석
    • Journal of Gifted/Talented Education
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    • v.11 no.3
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    • pp.221-244
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    • 2001
  • The purpose of this study is to examine the gifted education system in North Korea. The study analysed various literature, articles, and internet resources concerning education in general and gifted education in North Korea. The findings of the study are as follows: First, in recent years North Korea has emphasized gifted education to advance the level of science and technology, especially in the field of information technology and computer science. Second, North Korea already introduced the gifted education system by establishing music schools, foreign language schools, art schools, dance schools, and athletics schools in 1960. Third, North Korea has established special schools for the gifted in science since 1984. The schools play an important role in advancing the country's science and technology. Fourth, in North Korea there are special courses in colleges and universities for the gifted in various fields. Fifth, North Korea has implemented the consistent and interrelated system of gifted education from kindergarten level to higher education level.

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Interactive Authoring Tool for Mobile Augmented Reality Content

  • Jeon, Jiyoung;Hong, Min;Yi, Manhui;Chun, Jiyoon;Kim, Ji Sim;Choi, Yoo-Joo
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.612-630
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    • 2016
  • As mobile augmented reality technologies are spreading these days, many users want to produce augmented reality (AR) contents what they need by themselves. To keep pace with such needs, we have developed a mobile AR contents builder (hereafter referred to as MARB) that enables the user to easily connect a natural marker and a virtual object with various interaction events that are used to manipulate the virtual object in a mobile environment so that users can simply produce an AR content using natural photos and virtual objects that they select. MARB consists of five major modules-target manger, virtual object manager, AR accessory manager, AR content manager, and AR viewer. The target manager, virtual object manager and AR accessory manager register and manage natural target markers, various virtual objects and content accessories (such as various decorating images), respectively. The AR content manger defines a connection between a target and a virtual object with enabling various interactions for the desired functions such as translation/rotation/scaling of the virtual object, playing of a music, etc. AR viewer augments various virtual objects (such as 2D images, 3D models and video clips) on the pertinent target. MARB has been developed in a mobile application (app) format in order to create AR contents simply using mobile smart devices without switching to a PC environment for authoring the content. In this paper, we present the detail organizations and applications of MARB. It is expected that MARB will enable ordinary users to produce diverse mobile AR contents for various purposes with ease and contribute to expanding the mobile AR market based on spread of a variety of AR contents.

The Study on the Application of Monotone in Contemporary Moving Image (현대영상에서 모노톤 활용에 관한 연구)

  • Kim, Seog-Jun
    • Cartoon and Animation Studies
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    • s.35
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    • pp.255-270
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    • 2014
  • There is a dazzling display of colors used in contemporary visual media. The flood of color image in films leads to the application of partial colors onto the monotonous image, which is one of the reverse phenomena in this field of visual media. Nowadays, it became possible to revise the colors of moving images through computer graphics, and the excessive use of colors has a tendency to make visual impact uninteresting. The attempt is applied in a variety of ways from making video commercials and music videos as well as films. In particular, the application of partial color in the monotonous image in films such as Schindler's List(1993) and Sin City(2005) gave scores of audiences a fresh shock and added the depth of moving image. The purpose of this study is to examine how the principles and properties of the color affect us and how the application of monotone shows its effectiveness in moving images. By analyzing various case studies, this paper will propose and validate the progressive value toward the application of moving images in combination in the future.

Effects of emotional states on information search pattern on small display (감정 상태가 작은 디스플레이의 정보 탐색에 미치는 효과)

  • Kim, Hyuk;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.9 no.4
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    • pp.321-329
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    • 2006
  • Recently there has been interested in the role of emotion in human computer interaction fields. The present study investigated whether the users emotional state effects on information search pattern for decision making in small screen display. In experiment, to induce specific emotional states(positive and negative emotional state), the participants were asked to listen to music and imagine autobiographic events with different emotional impacts. Subsequently, they performed time limit search tasks with three travel information on small screen display and their search patterns were recorded on real time. The results indicated that a positive emotional state caused more wide and fast Information search pattern in comparison with neutral and negative emotional state. And neutral and negative emotional state caused more cognitive resource to details in comparison with positive emotional state.

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Highlight based Lyrics Search Considering the Characteristics of Query (사용자 질의어 특징을 반영한 하이라이트 기반 노래 가사 검색)

  • Kim, Kweon Yang
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.4
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    • pp.301-307
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    • 2016
  • This paper proposes a lyric search method to consider the characteristics of the user query. According to the fact that queries for the lyric search are derived from highlight parts of the music, this paper uses the hierarchical agglomerative clustering to find the highlight and proposes a Gaussian weighting to consider the neighbor of the highlight as well as highlight. By setting the mean of a Gaussian weighting at the highlight, this weighting function has higher weights near the highlight and the lower weights far from the highlight. Then, this paper constructs a index of lyrics with the gaussian weighting. According to the experimental results on a data set obtained from 5 real users, the proposed method is proved to be effective.

Pronunciation Variation Patterns of Loanwords Produced by Korean and Grapheme-to-Phoneme Conversion Using Syllable-based Segmentation and Phonological Knowledge (한국인 화자의 외래어 발음 변이 양상과 음절 기반 외래어 자소-음소 변환)

  • Ryu, Hyuksu;Na, Minsu;Chung, Minhwa
    • Phonetics and Speech Sciences
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    • v.7 no.3
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    • pp.139-149
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    • 2015
  • This paper aims to analyze pronunciation variations of loanwords produced by Korean and improve the performance of pronunciation modeling of loanwords in Korean by using syllable-based segmentation and phonological knowledge. The loanword text corpus used for our experiment consists of 14.5k words extracted from the frequently used words in set-top box, music, and point-of-interest (POI) domains. At first, pronunciations of loanwords in Korean are obtained by manual transcriptions, which are used as target pronunciations. The target pronunciations are compared with the standard pronunciation using confusion matrices for analysis of pronunciation variation patterns of loanwords. Based on the confusion matrices, three salient pronunciation variations of loanwords are identified such as tensification of fricative [s] and derounding of rounded vowel [ɥi] and [$w{\varepsilon}$]. In addition, a syllable-based segmentation method considering phonological knowledge is proposed for loanword pronunciation modeling. Performance of the baseline and the proposed method is measured using phone error rate (PER)/word error rate (WER) and F-score at various context spans. Experimental results show that the proposed method outperforms the baseline. We also observe that performance degrades when training and test sets come from different domains, which implies that loanword pronunciations are influenced by data domains. It is noteworthy that pronunciation modeling for loanwords is enhanced by reflecting phonological knowledge. The loanword pronunciation modeling in Korean proposed in this paper can be used for automatic speech recognition of application interface such as navigation systems and set-top boxes and for computer-assisted pronunciation training for Korean learners of English.

Physical Modeling of Plucked String Based on Fixed Spatial Sampling Interval (고정된 공간 축 샘플링 간격을 적용한 뜯는 현악기의 현에 관한 물리적 모델링)

  • 강명수;김규년
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.1
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    • pp.3-12
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    • 2001
  • In physical modeling of plucked string instruments, the vibration of a string is typically simulated by the linear system. Currently the Digital Waveguides of J.O.Smith[1] are widely used to get a high quality sound of the plucked string instrument. He used the wave equation to derive the Digital Waveguides and emphasized the time variable. In this thesis, new model of plucked string is proposed to improve the sound quality emphasizing the spatial variable of the wave equation. In our model, we used the fixed sampling interval which is not dependent on the speed of the wave. So we could get more detailed description of wave movement by the time variable. As a result, the new model could produce a higher quality sound of plucked string instrument.

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Approximate Periods of Strings based on Distance Sum for DNA Sequence Analysis (DNA 서열분석을 위한 거리합기반 문자열의 근사주기)

  • Jeong, Ju Hui;Kim, Young Ho;Na, Joong Chae;Sim, Jeong Seop
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.2
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    • pp.119-122
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    • 2013
  • Repetitive strings such as periods have been studied vigorously in so diverse fields as data compression, computer-assisted music analysis, bioinformatics, and etc. In bioinformatics, periods are highly related to repetitive patterns in DNA sequences so called tandem repeats. In some cases, quite similar but not the same patterns are repeated and thus we need approximate string matching algorithms to study tandem repeats in DNA sequences. In this paper, we propose a new definition of approximate periods of strings based on distance sum. Given two strings $p({\mid}p{\mid}=m)$ and $x({\mid}x{\mid}=n)$, we propose an algorithm that computes the minimum approximate period distance based on distance sum. Our algorithm runs in $O(mn^2)$ time for the weighted edit distance, and runs in O(mn) time for the edit distance, and runs in O(n) time for the Hamming distance.

Development of EEG Signals Measurement and Analysis Method based on Timbre (음색 기반 뇌파측정 및 분석기법 개발)

  • Park, Seung-Min;Lee, Young-Hwan;Ko, Kwang-Eun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.3
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    • pp.388-393
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    • 2010
  • Cultural Content Technology(CT, Culture Technology) for the development of cultural industry and the commercialization of technology, cultural contents, media, mount, pass the value chain process and increase the added value of cultural products that are good for all forms of intangible technology. In the field of Culture Technology, Music by analyzing the characteristics of the development of a variety of applications has been studied. Associated with EEG measures and the results of their research in response to musical stimuli are used to detect and study is getting attention. In this paper, the musical stimuli in EEG signals by amplifying the corresponding reaction to the averaging method, ERP (Event-Related Potentials) experiments based on the process of extracting sound methods for removing noise from the ICA algorithm to extract the tone and noise removal according to the results are applied to analyze the characteristics of EEG.

Combining deep learning-based online beamforming with spectral subtraction for speech recognition in noisy environments (잡음 환경에서의 음성인식을 위한 온라인 빔포밍과 스펙트럼 감산의 결합)

  • Yoon, Sung-Wook;Kwon, Oh-Wook
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.5
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    • pp.439-451
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    • 2021
  • We propose a deep learning-based beamformer combined with spectral subtraction for continuous speech recognition operating in noisy environments. Conventional beamforming systems were mostly evaluated by using pre-segmented audio signals which were typically generated by mixing speech and noise continuously on a computer. However, since speech utterances are sparsely uttered along the time axis in real environments, conventional beamforming systems degrade in case when noise-only signals without speech are input. To alleviate this drawback, we combine online beamforming algorithm and spectral subtraction. We construct a Continuous Speech Enhancement (CSE) evaluation set to evaluate the online beamforming algorithm in noisy environments. The evaluation set is built by mixing sparsely-occurring speech utterances of the CHiME3 evaluation set and continuously-played CHiME3 background noise and background music of MUSDB. Using a Kaldi-based toolkit and Google web speech recognizer as a speech recognition back-end, we confirm that the proposed online beamforming algorithm with spectral subtraction shows better performance than the baseline online algorithm.