• Title/Summary/Keyword: computer environment

Search Result 8,354, Processing Time 0.045 seconds

A Technic to Improve and Implement Virtual Environment Grid Information in War-game Model (워게임모델의 가상환경격자정보 개선과 구축 기법)

  • Choi, Beyoung-Moo;Yang, Hae-Sool
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.10 no.4
    • /
    • pp.785-794
    • /
    • 2009
  • We studied on a technic to improve and implement the virtual environment grid information in the war-game model. The virtual environment data are categorized into ground, sea, and air, and separatedly managed and operated. The data are implemented and managed in the geographical information and topography type information. The geographical information, including grid location coordinate and sea level, are managed in computer files as a grid type. We improved the representation of the sea level by mapping the sea level value of the grid information file into GCV and suggested the dynamic virtual environment implementation technic for the region with the large range of tide. In the experiments, we could know that it is possible to adopt the dynamic virtual environment to the war-game model.

Enhancement of Sleep Environment Using Sensor and User Information (센서와 사용자 정보를 이용한 수면 환경 개선)

  • Shin, Seong-Yoon;Rhee, Yang-Won
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.1
    • /
    • pp.47-52
    • /
    • 2011
  • This paper collect sleep environment data of bedroom to sleeping, and analyzing the relationship between conditions with obtained data and sleep. We provide the optimal sleep environment of individual by extracting the simulation model based on it. The experiments was using temperature/humidity sensor(SHT11) and ambient light sensors(GL5507). For extraction of tossing and turning, we use difference image method in motion extraction from video. In addition, the information of weight can affect to sleep, it was entered such as ratio of fatigue, drinking, empty stomach. As a result, we are able to extract the optimal sleep environment. The future, we will try to improve to help to lead more pleasant daily life providing proper indoor environment changes depending on the situation even a partial of organic ubiquitous living environments such as eating, work ete. as well as certain sleep circumstances.

Estimating Indoor Radio Environment Maps with Mobile Robots and Machine Learning

  • Taewoong Hwang;Mario R. Camana Acosta;Carla E. Garcia Moreta;Insoo Koo
    • International journal of advanced smart convergence
    • /
    • v.12 no.1
    • /
    • pp.92-100
    • /
    • 2023
  • Wireless communication technology is becoming increasingly prevalent in smart factories, but the rise in the number of wireless devices can lead to interference in the ISM band and obstacles like metal blocks within the factory can weaken communication signals, creating radio shadow areas that impede information exchange. Consequently, accurately determining the radio communication coverage range is crucial. To address this issue, a Radio Environment Map (REM) can be used to provide information about the radio environment in a specific area. In this paper, a technique for estimating an indoor REM usinga mobile robot and machine learning methods is introduced. The mobile robot first collects and processes data, including the Received Signal Strength Indicator (RSSI) and location estimation. This data is then used to implement the REM through machine learning regression algorithms such as Extra Tree Regressor, Random Forest Regressor, and Decision Tree Regressor. Furthermore, the numerical and visual performance of REM for each model can be assessed in terms of R2 and Root Mean Square Error (RMSE).

BDSS: Blockchain-based Data Sharing Scheme With Fine-grained Access Control And Permission Revocation In Medical Environment

  • Zhang, Lejun;Zou, Yanfei;Yousuf, Muhammad Hassam;Wang, Weizheng;Jin, Zilong;Su, Yansen;Kim, Seokhoon
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.16 no.5
    • /
    • pp.1634-1652
    • /
    • 2022
  • Due to the increasing need for data sharing in the age of big data, how to achieve data access control and implement user permission revocation in the blockchain environment becomes an urgent problem. To solve the above problems, we propose a novel blockchain-based data sharing scheme (BDSS) with fine-grained access control and permission revocation in this paper, which regards the medical environment as the application scenario. In this scheme, we separate the public part and private part of the electronic medical record (EMR). Then, we use symmetric searchable encryption (SSE) technology to encrypt these two parts separately, and use attribute-based encryption (ABE) technology to encrypt symmetric keys which used in SSE technology separately. This guarantees better fine-grained access control and makes patients to share data at ease. In addition, we design a mechanism for EMR permission grant and revocation so that hospital can verify attribute set to determine whether to grant and revoke access permission through blockchain, so it is no longer necessary for ciphertext re-encryption and key update. Finally, security analysis, security proof and performance evaluation demonstrate that the proposed scheme is safe and effective in practical applications.

에이전트 시스템의 개발 현황과 응용 전망

  • 이재호
    • Proceedings of the Korea Database Society Conference
    • /
    • 1999.06a
    • /
    • pp.35-47
    • /
    • 1999
  • Raisin Bread Intelligent agents are ninety-nine percent computer science and one percent AI (Etzioni 1990). 에이전트의 정의 An agent is a computer system, situated in some environment, that is capable of flexible autonomous action in order to meet its design objectives (Wooldridge and Jennings 1995). ㆍsituatedness: the agent receives sensory input from its environment and can perform actions which change the environment in some way ㆍautonomy: the system is able to act without the direct intervention of humans and has control over its own actions and internal state. ㆍflexible: responsive, pro-active, social(omitted)

  • PDF

Reinforcement learning control of a mobile robot in home network environment

  • Kang, Dong-Oh;Lee, Jeunwoo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
    • /
    • 2003.09a
    • /
    • pp.209-212
    • /
    • 2003
  • The following paper deals with a control problem of a mobile robot in home network environment. The home network causes the mobile robot to communicate with sensors to get the sensor measurements and to be adapted to the environment changes. We adopt the reinforcement learning scheme for the solution to the problem, and show some simulation results.

  • PDF

Study on Web Services Middleware for Real-Time Monitoring in the IoT Environment

  • Shin, Seung-Hyeok
    • Journal of the Korea Society of Computer and Information
    • /
    • v.20 no.9
    • /
    • pp.97-104
    • /
    • 2015
  • Recently, the need for real-time systems which are providing various types of information that occur in large quantities in IoT environment is increasing. In this paper, we propose a middleware system which can monitor in real time on a web environment. The proposed system is designed to be integrated by using communication functions provided by a network operating system and external sensors. The proposed system is compared with an existing system and analysed by the server performance testing tool.

A Study of Applying Extreme Programming Method in Mobile Game Development Environment

  • Seo, Yeung-Su;Jung, Hun;Park, Hae-Woo;Yu, Chun-Gun;Lee, Jun-Hyuk;Kang, Byung-Wook
    • 한국정보컨버전스학회:학술대회논문집
    • /
    • 2008.06a
    • /
    • pp.59-62
    • /
    • 2008
  • When performing a project, the most important thing is building a result with planned quality within development period. Particularly, if the project is delayed or has no good quality in the case of the mobile game development project which is sensitive to the release time and quality, it is immediately connected to the failure of the project. Extreme Programming is a methodology that divides the development cycle into smaller units for reducing the risk factor of the project in which the development period is important. In this paper, we suggest the Expanded Extreme Programming for mobile game development environment in which the development period and quality are important

  • PDF

Logical Activity Recognition Model for Smart Home Environment

  • Choi, Jung-In;Lim, Sung-Ju;Yong, Hwan-Seung
    • Journal of the Korea Society of Computer and Information
    • /
    • v.20 no.9
    • /
    • pp.67-72
    • /
    • 2015
  • Recently, studies that interact with human and things through motion recognition are increasing due to the expansion of IoT(Internet of Things). This paper proposed the system that recognizes the user's logical activity in home environment by attaching some sensors to various objects. We employ Arduino sensors and appreciate the logical activity by using the physical activitymodel that we processed in the previous researches. In this System, we can cognize the activities such as watching TV, listening music, talking, eating, cooking, sleeping and using computer. After we produce experimental data through setting virtual scenario, then the average result of recognition rate was 95% but depending on experiment sensor situation and physical activity errors the consequence could be changed. To provide the recognized results to user, we visualized diverse graphs.

An Optimal System Configuration Using Intelligent Agent on Ubiquitous Environment (유비쿼터스 환경에서 지능 에이전트를 이용한 최적 시스템 구성)

  • Kim Doo-Ywan;Roh Eun-Young;Chung Hwan-Mook
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.15 no.5
    • /
    • pp.567-572
    • /
    • 2005
  • Recently, owing to miniaturization of computer and popularization of internet, ubiquitous computing is attracting considerable attention. In ubiquitous environment, user can receive desired information service anywhere, any time. With the advent of ubiquitous age through popularization of internet, it becomes important how to provide user with ubiquitous environment, and what and how to provide to user. In this paper, method to automatically select device most suitable for user in ubiquitous environment is offered. search agents search peripherals, make a list by function, and transmit to serve. Serve learn the transmitted information through intelligent system. If user input information in the form of linguistic according to the list, serve select device suitable for work environment, and compose the system through IP address. This was realize through practical example, experimented and confirmed.