• Title/Summary/Keyword: computer art

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Recognition of Resident Registration Card using ART-1 based Self-Organizing Supervised Learning Algorithm And Face Recognition (ART-1 기반 자가 생성 지도 학습 알고리즘과 얼굴 인증을 이용한 주민등록증 인식)

  • Shin Tae-Sung;Park Choong-Shik;Moon Yong-Eun;Kim Kwang-Baek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.313-318
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    • 2006
  • 본 논문에서는 ART-1 기반 자가 생성 지도학습 알고리즘과 얼굴 인증을 이용한 주민등록증 인식방법을 제안한다. 본 논문에서는 주민등록증 영상에서 주민등록번호와 발행일을 추출하기 위해, 획득된 주민등록증의 영상에서 Sobel Mask와 Median Filter를 이용하여 윤곽선을 추출하고 잡음을 제거한 후, 수평 스미어링을 적용하여 주민등록번호와 발행일 영역을 각각 추출한다. 그리고 고주파 필터링을 적용하여 추출된 영역을 이진화하고 4방향 윤곽선 추적 알고리즘을 적용하여 개별 코드를 추출한다. 추출된 개별 코드는 ART-1 기반 자가 생성 지도학습 알고리즘을 적용하여 인식한다. 얼굴 인증은 Template Matching 방법을 적용하여 Face Template Database를 구축하고, 획득된 주민등록증의 얼굴 영역과의 유사도를 측정하여 주민등록증의 사진 위조 여부를 판별한다. 제안된 주민등록증 인식 방법의 성능을 평가하기 위해 10개의 주민등록증을 대상으로 실험하였고 원본 주민등록증 영상에서 사진과 얼굴 부분을 위조한 주민등록증에 대해 얼굴 인증 실험을 하였다. 실험을 통해 제안된 방법이 주민등록번호 인식 및 얼굴 인증에 있어서 우수한 성능이 있음을 확인하였다.

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SkelGAN: A Font Image Skeletonization Method

  • Ko, Debbie Honghee;Hassan, Ammar Ul;Majeed, Saima;Choi, Jaeyoung
    • Journal of Information Processing Systems
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    • v.17 no.1
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    • pp.1-13
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    • 2021
  • In this research, we study the problem of font image skeletonization using an end-to-end deep adversarial network, in contrast with the state-of-the-art methods that use mathematical algorithms. Several studies have been concerned with skeletonization, but a few have utilized deep learning. Further, no study has considered generative models based on deep neural networks for font character skeletonization, which are more delicate than natural objects. In this work, we take a step closer to producing realistic synthesized skeletons of font characters. We consider using an end-to-end deep adversarial network, SkelGAN, for font-image skeletonization, in contrast with the state-of-the-art methods that use mathematical algorithms. The proposed skeleton generator is proved superior to all well-known mathematical skeletonization methods in terms of character structure, including delicate strokes, serifs, and even special styles. Experimental results also demonstrate the dominance of our method against the state-of-the-art supervised image-to-image translation method in font character skeletonization task.

Enhanced ART1 Algorithm for the Recognition of Student Identification Cards of the Educational Matters Administration System on the Web (웹 환경 학사관리 시스템의 학생증 인식을 위한 개선된 ART1 알고리즘)

  • Park Hyun-Jung;Kim Kwang-Baek
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.5 s.37
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    • pp.333-342
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    • 2005
  • This paper proposes a method, which recognizes student's identification card by using image processing and recognition technology and can manage student information on the web. The presented scheme sets up an average brightness as a threshold, based on the brightest Pixel and the least bright one for the source image of the ID card. It is converting to binary image, applies a horizontal histogram, and extracts student number through its location. And, it removes the noise of the student number region by the mode smoothing with 3$\times$3 mask. After removing noise from the student number region, each number is extracted using vertical histogram and normalized. Using the enhanced ART1 algorithm recognized the extracted student number region. In this study, we propose the enhanced ART1 algorithm different from the conventional ART1 algorithm by the dynamical establishment of the vigilance parameter. which shows a tolerance limit of unbalance between voluntary and stored patterns for clustering. The Experiment results showed that the recognition rate of the proposed ART1 algorithm was improved much more than that of the conventional ART1 algorithm. So, we develop an educational matters administration system by using the proposed recognition method of the student's identification card.

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The Features of Ukrainian Media Art in a Global Context

  • Hridyayeva, Tamara O.;Kohut, Volodymyr O.;Tokar, Maryna I.;Stanychnov, Oleg O.;Helytovych, Andrii A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.229-240
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    • 2021
  • The article seeks to explore Ukrainian media art and its features in a global context. In particular, it performs an in-depth analysis of the stages of its development from video art of the 1990s, media installations of the 2000s, and to various digital and VR technologies today. Due to historical circumstances, the development of media art was quite rapid, as young artists sought to gain new experience in media art. Most often, their experience was broadened through international cooperation and studying abroad. The paper analyzes the presentation of Ukrainian media art outside the country during 1993-2020 and distinguishes the main thematic areas of the artists' work. It examines how artists present and reveal the peculiarities of the Ukrainian worldview, aesthetics, and culture through the problematization of certain aspects and themes in their work. Specifically, among the principal topics which are problematized in the work of media artists are a sensory experience, limited sensory capabilities, gender issues, the Chernobyl tragedy, the development of utopian models of the city, and global communication. The leading themes of Ukrainian artists also include revolution and war. Notably, political and social sentiments determine the unique energy and vitality of contemporary Ukrainian art, create a revolutionary creative environment, and unite media artists in group art projects. It is concluded that by showing, exhibiting, and presenting them outside the country, artists shape the image of Ukrainian art in a global context.

The effect of Group art therapy with ceramics on aggression and impulse of juvenile delinquent

  • Nah, Eun Jeong;Ryu, Jung Mi
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.8
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    • pp.85-94
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    • 2016
  • The purpose of this research is to clarify the effect that group art therapy with ceramics affects aggression and impulse for juvenile delinquent. The experimental domain of this study was implemented with 24 juvenile delinquent suspended from protective dispositions for them who were in long-term juvenile sheltered housing about for 12 years. These subjects were selected from among juvenile delinquent between 14 to 20 years age who were entrusted from court to the Juvenile Protection Education Institute located in G area. 12 people were randomly assigned each experimental domain and control domain; experimental group was implemented group art therapy with ceramics whereas there was anything to control group. The program was designed once a week and 90minutes each 12 sessions. The result of this study show that control group at variable related aggression was not significantly changed at posttest. In case of experimental group, here was significantly changed as a whole, also sub factor such as physical aggression showed considerable change so that the first hypothesis was supported In addition, experimental group showed the considerable change at sub factor of motor impulsiveness so that the second hypothesis was supported whereas control group at impulse variable was not significantly changed during pretest and posttest. This study results conclude that the juvenile delinquent participating group art therapy with ceramics represents the effect on reduction of aggression and motor impulsiveness. We expect this result will be used as further base line data for juvenile delinquent.

Health Diagnosis System of Oriental Medicine Using fuzzy ART Algorithm (퍼지 ART 알고리즘을 이용한 한방 진단 시스템)

  • Son, Jeong-Yeol;Jo, Sung-Joo;Kim, Mang-Nam;Kim, Kwang-Baek;No, Hyun-Chan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.08a
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    • pp.187-192
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    • 2008
  • 최근 자신의 건강에 대한 관심이 고조되고 있는 반면, 현재 대부분 On-line에서 제공되는 진단 서비스 시스템은 질병 명을 이용하여 질병에 대한 처방이나 민간요법 등을 제시하고 있다. 이에 질병에 대해 전문지식이 부족한 일반인들이 이용하기에는 어려움이 있다. 따라서 본 논문에서는 On-line에서 퍼지 ART 알고리즘을 이용하여 사용자가 제시한 증상을 바탕으로 이미 학습되어진 질병의 증상과 비교하여 신경망을 통해 유사도가 높은 상위 3개의 질병을 도출한다. 도출된 질병에 대해 질병의 전체적인 증상과 동의보감에서 제시한 민간요법을 결과로 출력한다. 질병 데이터베이스는 서울대학교에서 교육용으로 출판한 가정의학(家庭醫學)을 기초로 동의보감과 한방의학백과서적을 통해 한의학 전문의의 검증을 거쳐 생성하였다. 그리고 본 시스템은 전문의의 상담시스템을 지원한다. 전문의의 상담시스템을 이용하여 자택 및 직장에서 편리하게 전문의의 진료와 소견을 받을 수 있도록 하였다. 전문의 상담 시스템은 전문의가 서버에 접속한 상태에서 사용자의 진로 신청으로 연결되며, 텍스트 데이터 및 기존의 진료기록이 있다면 이를 기반으로 전문의의 진단을 유도하도록 한다. 제안된 한방 자가 진단 시스템을 한의학 전문의가 분석한 결과 기존의 질병 진단 시스템 보다 일반성이 개선된 것을 확인하였다.

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ART2 Based Fuzzy Binarization Method (ART2 기반 퍼지 이진화 방법)

  • Son, Jae-hyun;Lee, Sun-mi;Park, Choong-Shik;Song, Doo Heon;Kim, Kwang-Beak
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.82-85
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    • 2014
  • 퍼지 이진화는 영상에 대한 임계값을 원본 영상의 가장 밝은 픽셀과 가장 어두운 픽셀의 평균값으로 설정하고 이를 삼각형 타입의 소속 함수에 적용하여 영상을 이진화한다. 그러나 퍼지 이진화는 영상의 배경과 물체의 밝기 차이가 큰 경우에는 이진화가 효과적이지만 차이가 크지 않은 경우에는 소속 함수 구간을 효율적으로 설정할 수 없어 이진화를 효과적으로 할 수 없다. 따라서 본 논문에서는 이러한 문제점을 개선하기 위해 ART2 알고리즘을 적용하여 각 클러스터의 중심 값을 구한다. 그리고 각 클러스터의 중심 값에 해당하는 명암도를 이용하여 평균값을 구한 후, 이 평균값을 퍼지 이진화 방법에서 소속 함수 구간의 중간 값으로 설정하여 영상을 이진화 한다. 제안된 방법의 성능을 평가하기 위해 다양한 영상에서 제안된 방법과 기존의 퍼지 이진화 방법을 적용한 결과, 기존의 퍼지 이진화 방법보다 정보 손실이 적은 상태에서 영상이 이진화되는 것을 확인하였다.

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Multimedia Technologies for Teaching Musical Art under Present-day Conditions

  • Svitlana Huralna;Nataliia Demianko;Nataliia Sulaieva;Viktoriia Irkliienko;Tetiana Horokhivska
    • International Journal of Computer Science & Network Security
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    • v.24 no.5
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    • pp.165-171
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    • 2024
  • The processes of society's informatization and digitalization necessitate the widespread use of new pedagogical technologies. Through these technologies, comprehensive disclosure of didactic functions of new methods of educational activity and the realization of the potential and creative potential. The use of information and computer multimedia technologies in teaching music art is especially relevant in the intensification of the development of interactive technologies, the transition to mixed forms of learning, and a period of socio-economic and sociopolitical upheavals. The study aims to substantiate the theoretical and applied principles of the analysis of multimedia technology learning musical art in modern conditions and assess the status and trends in their use in conducting educational activities. The study uses general scientific and unique methods of economic analysis, in particular, analysis and synthesis, analogy and comparison, generalization and systematization, and graphic ways. Regarding the results of the study of multimedia technologies for teaching musical art in current conditions, it was found that they contribute to the development of the seeker's creative, creative, and cognitive activity, have a positive impact on learning material, and diversify the educational process. Multimedia technologies such as presentations, programs for watching a video, listening to audio, music and singing karaoke, electronic encyclopedias, and Internet resources are proven to be the most used in music education. They have several qualitative and quantitative advantages, manifested in the possibilities of audio-visual presentation of educational material and significantly higher information density. It is suggested to strengthen the use of such computer programs as Microsoft Word, Ahead Nero, Finale, Adobe Audition, Sound Forge, and Microsoft PowerPoint for musical art classes.

The Key to The Future Development of Interactive Art - Virtual Reality Technology

  • Wang, Junyi;Wang, Yuanyuan;Zhang, Ning;Lee, Eung-Joo;Yabin, Li;Liao, Gang
    • Journal of Multimedia Information System
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    • v.5 no.4
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    • pp.277-282
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    • 2018
  • Interactive art is an art form that closely links art creators and art participants. It has been doomed with advanced technology from the very beginning. Virtual Reality is a technology which born in the background of the maturity of computer technology. Its birth has brought immeasurable possibilities for interactive art, especially the interactivity and multi-sensory experience. This paper discusses the current development status of interactive art in the field of interactive art through the characteristics of virtual reality technology and the future development of this technology will bring to interactive art.

Responsive new media art research using digital technology (디지털 기술을 활용한 반응형 뉴미디어 아트 연구)

  • Yoon, Hee-Sun;Kim, Ki-Beom;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.9
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    • pp.337-342
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    • 2020
  • Art work based on computer and internet media technologies such as digital art, computer art, internet art, interactive art. Through examples, we studied the interaction and communication method between the audience and the exhibition objects. It was confirmed that the new media works are expressed in a new form by fusion with various technologies of experimental propensity, and research and analysis of overseas media-related exhibition cases and interactive media use cases of works exhibited at the 'Media City Exhibition' in Korea were conducted. Was able to confirm the main characteristics of new media art. I think it will be a more meaningful study by setting specific criteria and focusing on the fields of application of new media art and comparing and analyzing the future values of the times.