• Title/Summary/Keyword: computer art

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Finding the Research Possibilities of Computer Technologies in Art Education

  • Jung, Hyunil
    • International Journal of Advanced Culture Technology
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    • v.6 no.2
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    • pp.51-57
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    • 2018
  • The purpose of this study is to try finding the research possibilities of computer technology in art education and understand why computer technology has such a great impact on our contemporary education. The methodology of this study is based on the analysis of literature review. I have tried to find the importance articles in the journals of art education such as Studies in Art Education and Art Education published from the National Art Education Association, one of the most well-known organizations in the field of art education. To draw the purpose of this study, I found articles and categorized the information using key words such as aesthetic, feminist, gender issues, and interactivity. After analyzing, I have discussed about the research possibilities and important issues of computer technology in art education and then categorized the information found in each article into four different subheadings: 1) the visual effects of computer graphics in art education, 2) gender issues based on the computer technology, 3) interactive multimedia and social interactions among students, 4) research possibilities with computer technologies in art education. The findings are as follow. Firstly, there were many research possibilities of computer technologies in art education such as ways of criticizing the contemporary art world. Secondly, I found that computer technology has a great impact on art education because students are more eager to engage with computer technologies-based media activities and very familiar with new media either at home and school. Therefore, we, as educators, must address how the student will be systematically engaged with computer technologies in their educational environment and should determine what knowledge and skills prospective teachers bring to our teacher education programs and how and where they acquired this knowledge.

Real-time Interactive Particle-art with Human Motion Based on Computer Vision Techniques (컴퓨터 비전 기술을 활용한 관객의 움직임과 상호작용이 가능한 실시간 파티클 아트)

  • Jo, Ik Hyun;Park, Geo Tae;Jung, Soon Ki
    • Journal of Korea Multimedia Society
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    • v.21 no.1
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    • pp.51-60
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    • 2018
  • We present a real-time interactive particle-art with human motion based on computer vision techniques. We used computer vision techniques to reduce the number of equipments that required for media art appreciations. We analyze pros and cons of various computer vision methods that can adapted to interactive digital media art. In our system, background subtraction is applied to search an audience. The audience image is changed into particles with grid cells. Optical flow is used to detect the motion of the audience and create particle effects. Also we define a virtual button for interaction. This paper introduces a series of computer vision modules to build the interactive digital media art contents which can be easily configurated with a camera sensor.

Various Fault Detection of Ceramic Image using ART2 (ART2를 이용한 세라믹 영상에서의 다양한 결함 검출)

  • Kim, Ju-Hyeok;Han, Min-Su;Woo, Young-Woon;Kim, Kwang-Baek
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.271-273
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    • 2013
  • 본 논문에서는 비파괴 검사를 통하여 얻은 세라믹 영상에 퍼지 기법과 ART2 기법을 적용하여 결함을 검출하는 방법을 제안한다. 제안된 방법은 세라믹 소재로 얻어진 영상에서 결함의 구간을 설정하기 위해 퍼지 스트레칭 기법을 적용하여 명암도를 대비시킨다. 명암 대비가 강조된 영상에서 퍼지 이진화 기법을 적용한 후, 상/하 경계선에 가장 많이 분포된 곳을 Max, Min으로 설정하고, Max+20, Min-20을 결함 구간으로 설정한다. 설정한 결함 구간 내의 비파괴 세라믹 영상에서 ART2 알고리즘 기법을 적용하여 세라믹 영상의 결함을 검출한다. 본 논문에서 제안된 방법을 비파괴 세라믹 영상을 대상으로 실험한 결과, 제안된 방법이 기존의 세라믹 결함 검출 방법보다 비파괴 세라믹 영상에서 다양한 형태의 결함이 검출되는 것을 확인하였다.

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A Study on the Application of Computers to the Development of Humor Image Fashion Design (컴퓨터를 활용한 유머 이미지 패션디자인 개발에 관한 연구)

  • 우세희;최현숙
    • Journal of the Korean Society of Costume
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    • v.53 no.5
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    • pp.65-77
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    • 2003
  • Due to the rapid changes occurring in many aspects of contemporary society, the need for a means to actively combat widespread feelings of emptiness and alienation among the public, while satisfying its visual pleasure, is increasing. Thus the need for humorous elements which bring freedom to the human psyche is urgently requested. Of course, the field of fashion cannot be left out in this trend, and humor image design is a good example of this. Humor image in fashion endeavors to release the tension accumulated in the modern world, while trying to find a way to recover the original pureness of mankind. Another aspect currently important is computers. The creation of images in modern visual art relies a lot upon computers. Traditional visual processes such as painting, photography and video are now merged within digital technology. and are now quite symbiotic to each other. With the development of computers came computer art. which uses all applicable functions of a computer to create art. Any artistic action which uses a computer in any stage of its creation can be called computer art. The common factor in humor and computer art in modern fashion can be classified as follows : repetition, deformation and distortion. exaggeration and abridgement. juxtaposition. and Tromp l'oeil. This study has placed its objective on the fusion of humor image fashion and computer art, by manufacturing a work with humor and computers, two important aspects of modern culture. Expanding the field of fashion design while promoting creativity In fashion by finding a verging point between art and science is also necessary. I have designed and made five costumes using the above cited techniques in computer humor images, on a theoretical basis.

Fracture Extraction of Wrist of X-Ray Images Using ART2 (ART2 기법을 이용한 X-Ray 영상에서의 손목 골절 추출)

  • No, Ou-Young;Lee, Je-Woo;Kim, Min-Ji;Park, Seo-Young;Kim, Kwang Baek
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.01a
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    • pp.227-230
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    • 2018
  • 본 논문에서는 ART2를 적용하여 X-Ray 영상에서 손목 골절을 추출하는 방법을 제안한다. 제안된 방법에서는 X-ray 영상에서 손목에서의 요골을 추출하기 위해서 요골 및 척골 부위를 ROI 영역으로 설정한다. 설정된 ROI 영역에서 명암 대비를 강조하기 위해 사다리꼴 형태의 Fuzzy Stretching 기법을 적용한다. 사다리꼴 형태의 Fuzzy Stretching 기법이 적용된 ROI 영역에 ART2 기법을 적용하여 요골 및 척골 영역에서 골절이 존재하지 않은 영역을 제거한다. 골절이 존재하지 않은 영역이 제거된 ROI 영역에 다시 ART2 기법을 적용하여 골절의 후보 영역을 추출한다. 추출된 후보 골절 영역을 라벨링한 후, 뼈의 가장자리에 존재하는 골절 후보 영역을 제거한다. 그리고 남아 있는 골절 후보 영역 중에서 가장 큰 두 개의 영역을 골절 부위 영역으로 판단하여 최종적으로 골절 부위 영역를 추출한다.

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Setting Method of Vigilance Parameter of ART2 Algorithm (ART2 알고리즘에서의 경계 변수 설정 방법)

  • Park, Seong-Yeol;Kim, Seong-Hoon;Kim', Kwang-Baek
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2009.01a
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    • pp.31-34
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    • 2009
  • ART2 알고리즘은 신경 회로망 모델로서 실시간 학습이 가능하여 저속 및 고속을 지원할 뿐만 아니라 지역 최소화(local minima) 문제가 발생하지 않는 장점을 갖는다. 그러나 ART2 알고리즘은 경계 변수 설정에 따라 클러스터의 수가 달라지며, 이러한 경계 변수 설정은 패턴의 분류와 인식 성능을 좌우한다. 따라서 본 논문에서는 ART2 알고리즘에서 효율적으로 경계 변수를 설정하기 위해 패턴셋 설정을 통한 경계 변수 설정 방법을 제안한다. 제안된 경계 변수 설정 방법의 성능을 평가하기 위해 숫자 및 영문 패턴을 대상으로 실험한 결과, 패턴 분류의 성능이 기존의 방식 보다 개선된 것을 확인하였다.

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Convergence between Dance and Computer Game (무용과 컴퓨터 게임 컨버전스 특성 연구)

  • Lee, Jeesun
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.493-503
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    • 2013
  • Through everyday life to an art work creation, the computer technology is using intimately and infiltrated deeply in the digital era. Particularly dissemination and miniaturization of the computer cause remarkable development of computer and mobile game industry. Its popularity in general is reaching to the art field. This study contemplate the aesthetic changes and characteristics in game and dance convergence investigating the concept of art game and dance game as a new art form.

Efficient User Interface on Smartphone Application using ART2 Algorithm (ART2 알고리즘을 이용한 스마트폰 어플리케이션에서의 효율적인 사용자 인터페이스)

  • Kim, Jae-Yong;Woo, Young-Woon;Yoon, Seok-Hyun;Kim, Kwang-Baek
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.421-423
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    • 2010
  • 본 논문에서는 ART2 알고리즘을 이용하여 잠금 상태에서 스마트폰의 어플리케이션을 쉽고 빠르게 구동하기 위한 방법을 제안한다. 자신이 원하는 그림과 설치되어 있는 어플리케이션과의 대응 테이블을 만들기 위하여 학습 어플리케이션을 실행한다. 학습 어플리케이션의 동작 순서는 어플리케이션 실행 후 화면 하단에서 빠른 실행을 하고자 하는 어플리케이션을 선택하고 좌측상단에 위치하고 있는 입력 부분에 그림을 그린 후, 학습 버튼을 클릭한다. 그려진 그림의 배경은 0으로 그림은 1로 변환하고 ART2의 입력으로 사용할 수 있도록 일정한 크기로 정규화한다. 정규화 된 데이터를 팽창 연산을 통하여 학습에 용이하도록 최외각 픽셀을 확장하여 ART2의 입력 데이터로 적용한다. 학습이 끝난 후, 잠금 상태에서 액정 윗부분에 학습된 것과 같은 모양의 그림을 그리면 해당 어플리케이션이 실행된다. 제안된 방법은 기존의 방식인 잠금 해제 후, 어플리케이션을 탐색하고, 해당 어플리케이션을 실행하는 3 단계로 된 방식을 1 단계로 줄이기 때문에 원하는 어플리케이션을 실행하는데 시간이 적게 소요되는 장점이 있다.

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Extracting Muscle Area with ART2 based Quantization from Rehabilitative Ultrasound Images (ART2 기반 양자화를 이용한 재활 초음파 영상에서의 근육 영역 추출)

  • Kim, Kwang-Baek
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.6
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    • pp.11-17
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    • 2014
  • While safe and convenient, ultrasound imaging analysis is often criticized by its subjective decision making nature by field experts in analyzing musculoskeletal system. In this paper, we propose a new automatic method to extract muscle area using ART2 neural network based quantization. A series of image processing algorithms such as histogram smoothing and End-in search stretching are applied in pre-processing phase to remove noises effectively. Muscle areas are extracted by considering various morphological features and corresponding analysis. In experiment, our ART2 based Quantization is verified as more effective than other general quantization methods.

Developing an Intelligent Self-Health Pre-Diagnosing System based on ART2 (ART2 기반 지능형 자가 건강 진단 시스템의 개발)

  • Kim, Kwang-Baek
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.5
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    • pp.11-18
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    • 2014
  • In this paper, we propose a self-diagnosis system that is based on the ART2 algorithm in order to extract more detailed disease information by fuzzy reasoning method especially when the boundary of perceived symptoms are not clearly classified into disease categories. With that modification from previous version of the self health pre-diagnosis system, the proposed one is verified as more effective by field experts' evaluation as an intelligent assistant tool for public users before they consult with medical experts.