Browse > Article
http://dx.doi.org/10.9728/dcs.2013.14.4.493

Convergence between Dance and Computer Game  

Lee, Jeesun (이화여자대학교 무용과 무용학연구소)
Publication Information
Journal of Digital Contents Society / v.14, no.4, 2013 , pp. 493-503 More about this Journal
Abstract
Through everyday life to an art work creation, the computer technology is using intimately and infiltrated deeply in the digital era. Particularly dissemination and miniaturization of the computer cause remarkable development of computer and mobile game industry. Its popularity in general is reaching to the art field. This study contemplate the aesthetic changes and characteristics in game and dance convergence investigating the concept of art game and dance game as a new art form.
Keywords
Dance Game; Art Game; Convergence; Popularization; Performativity;
Citations & Related Records
Times Cited By KSCI : 3  (Citation Analysis)
연도 인용수 순위
1 Dong-Hee Shin and Hee-Kyung Kim, A Case Study of Knowledge & Information Contents Applied Gamification and Alternate Reality Game Concepts, Journal of Digital Contents Society, Vol.14, No.2, pp. 151-159, Jun. 2013.   DOI   ScienceOn
2 KOCCA, "CT Culture and Technology", Vol.10, No.32, pp. 20-37, 2013.
3 Yonhap News, 2013. 11. 11.
4 Joseph Song, "Dance Game and Teenager Culture: Game Machine Imprisonment and Teenager's Autonomy", Graduated School Dissertation of Hanyang University, 2001.
5 Jung-Hyun Kim and Kyung-Sik Kim, "A Study on Game Design Methology Following Types of Games, Type of Gamers", Journal of game & entertainment Vol.2, No.3, pp. 1-7, 2006.
6 Seuc-Ho Ryu, Park Yong-Hyun, Kyung Byung-Pyo, Lee Dong-Lyeor and Wan-Bok Lee, "3D Game Character Animation Pipe-line to Improve Utilization of Motion Capture", Journal of Korea Contents Association, Vol.8, No.7, pp. 120-127, 2008.   과학기술학회마을   DOI   ScienceOn
7 Game Webzine 'GGGame', 2008. 4. 16 http://ggemguide.com/news_view.htm?uid=126072
8 Christiane Paul, Digital Art, Seoul: Sigongart. 2007, http://www.diacenter.org/buckhouse
9 Dong-Hee Shin and Hee-Kyung Kim, "A Study of Transmedia Contents: Storytelling and Conceptualization", Journal of Korea Contents Association, Vol. 10, No.10, pp. 180-189, 2010.   과학기술학회마을   DOI   ScienceOn
10 http://www.recoil-performance.org/productions/ fuck-you-buddy
11 W. J. Mitchell. The Reconfigured Eye: Visual Truth in the Post-photographic Era. The MIT Press, 1994.
12 http://www.capturenet.org.uk/archive/captureinstallations/works.html, http://www.art.net/-dtz/scott2.html
13 KOCCA. "CT Culture and Technology", Vol.10, No.3 2. pp. 20-37, 2013.
14 KOCCA. "CT Culture and Technology", Vol.10, No. 32, pp. 20-37, 2013