• Title/Summary/Keyword: computer added design

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Design and Implementation of Web Contents Management System based on RIA (RIA기반의 웹 콘텐츠 관리에 관한 설계 및 구현)

  • Seo, Jun-Oh;Kim, Chul-Won
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.10
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    • pp.1109-1114
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    • 2015
  • In this paper, design and implementation of RIA(: Rich Internet Application) technology, a CMS based on either of the Adobe Flex framework. Flex existing HTML + CSS + Javascript, etc. it can be easily added to a variety of visual components on a markup language consisting allow you to implement a more dynamic website. The HTTP request is processed using the Spring Framework of MVC based. Spring Framework provides a number of services for the development of a dynamic website to open source framework for the Java platform. It is being used as a standard-based technology for e-government framework used to develop recommendations and Republic of Korea during the Web service public institutions. Extensive production becomes increasingly thin web can be more efficiently managed, and will provide convenience to the user.

A Study on The Proposal for Game Contents and The Game Factor's Abstraction Suited to The Character by Kid Age (아동의 연령별 특징에 적합한 게임요소의 추출과 새로운 게임 컨텐츠 제안에 관한 연구)

  • 김기영;정재욱
    • Archives of design research
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    • v.16 no.4
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    • pp.141-150
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    • 2003
  • In 21 century, Game industry became one field of the cultural content industries. Also, It is one of the most important technologies as a Multimedia, 3-D sound, virtual reality field, and character industry and its scale and effect are getting big. But Korea still lags behind America and Japan in developing game. For that, many support business progressed. However, Special importance〔emphasis〕 is attached to the developing of software engines. In the mean time, The game market of children(under 8) is the biggest one, which form over 30% of all the markets in the PC game market of America. The Children's game, which has both entertaining and educating, is a content-concerned industry. So with a short period of the developing time, they make a high value added. In this paper, 1 study the existing computer games and propose for game contents and the game factor's abstraction suited to the character by kid age. It is concluded that 'Asports', 'Asim,' 'U.J RPG', 'S+RPG' are beneficial to the child growth on each stage, through serveys analysis of protocol, and research of the cjaracters of the growth on the each age.

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Study on Expansion of Output Point for PLC Output Unit (PLC 출력 Unit의 출력 점수 확장에 관한 연구)

  • You Jeong-Bong;Jeon Ho-Ik;Nam Sang-Yep
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.42 no.3 s.303
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    • pp.25-32
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    • 2005
  • PLC is the most widely utilized among many sorts of existing controller for the design of process control system, and study about a PLC language is performed actively. In this paper, we proposed the method that we increase an output points when increased of the output machine which is going to control it in the FA design that used PLC. Output point is going to be extended with 2-3 points in the state that cannot equip output unit in basic base any more. Then an extension base, a power supply, an extension cable and an output unit must be equipped particularly. Then a cost must be added very much. This paper propose the method which extended an output in a small quantity. We designed the expansion unit that received the points of output unit and decoded the signal and the program module that finally extended output points by encoding and decoding, and we confirmed his feasibility through a experiment.

An Adaptive Grid Resource Selection Method Using Statistical Analysis of Job History (작업 이력의 통계 분석을 통한 적응형 그리드 자원 선택 기법)

  • Hur, Cin-Young;Kim, Yoon-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.3
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    • pp.127-137
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    • 2010
  • As large-scale computational applications in various scientific domains have been utilized over many integrated sets of grid computing resources, the difficulty of their execution management and control has been increased. It is beneficial to refer job history generated from many application executions, in order to identify application‘s characteristics and to decide selection policies of grid resource meaningfully. In this paper, we apply a statistical technique, Plackett-Burman design with fold-over (PBDF), for analyzing grid environments and execution history of applications. PBDF design identifies main factors in grid environments and applications, ranks based on how much they affect to their execution time. The effective factors are used for selecting reference job profiles and then preferable resource based on the reference profiles is chosen. An application is performed on the selected resource and its execution result is added to job history. Factor's credit is adjusted according to the actual execution time. For a proof-of-concept, we analyzed job history from an aerospace research grid system to get characteristics of grid resource and applications. We built JARS algorithm and simulated the algorithm with the analyzed job history. The simulation result shows good reliability and considerable performance in grid environment with frequently crashed resources.

Design of Wideband Low Pass Filter for Harmonic Suppression Applications (고조파 억제 응용을 위한 광대역 저역 통과 필터 설계)

  • Yeo, Junho;Lee, Jong-Ig
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.1
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    • pp.169-174
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    • 2018
  • In this paper, a design method for a wideband LPF for harmonic suppression applications is investigated. The proposed wideband LPF is comprised of four circular slot pairs with different diameters, which are added symmetrically in the ground plane of a CPW transmission line. Four circular slot pairs act as a defected ground structure and provide a wideband low pass characteristic. The circular slot with the smallest diameter is located at the side of port 1, and the diameter of the circular slot is increased as it goes toward port 2. The low pass characteristics of each circular slot are compared with the proposed wideband LPF. The final designed LPF was fabricated on FR4 substrate, and its characteristics were tested. The measured S11 characteristic was maintained at over -3.3 dB in the frequency range of 1.89-20.00 GHz band, whereas the S21 characteristic was less than -21.4 dB in the frequency range of 2.66-20.00 GHz.

Kinetics calculation of fast periodic pulsed reactors using MCNP6

  • Zhon, Z.;Gohar, Y.;Talamo, A.;Cao, Y.;Bolshinsky, I.;Pepelyshev, Yu N.;Vinogradov, Alexander
    • Nuclear Engineering and Technology
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    • v.50 no.7
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    • pp.1051-1059
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    • 2018
  • Fast periodic pulsed reactor is a type of reactor in which the fission bursts are formed entirely with external reactivity modulation with a specified time periodicity. This type of reactors could generate much larger intensity of neutron beams for experimental use, compared with the steady state reactors. In the design of fast periodic pulsed reactors, the time dependent simulation of the power pulse is majorly based on a point kinetic model, which is known to have limitations. A more accurate calculation method is desired for the design analyses of fast periodic pulsed reactors. Monte Carlo computer code MCNP6 is used for this task due to its three dimensional transport capability with a continuous energy library. Some new routines were added to simulate the rotation of the movable reflector parts in the time dependent calculation. Fast periodic pulsed reactor IBR-2M was utilized to validate the new routines. This reactor is periodically in prompt supercritical state, which lasts for ${\sim}400{\mu}s$, during the equilibrium state. This generates long neutron fission chains, which requires tremendously large amount of computation time during Monte Carlo simulations. Russian Roulette was applied for these very long neutron chains in MCNP6 calculation, combined with other approaches to improve the efficiency of the simulations. In the power pulse of the IBR-2M at equilibrium state, there is some discrepancy between the experimental measurements and the calculated results using the point kinetics model. MCNP6 results matches better the experimental measurements, which shows the merit of using MCNP6 calculation relative to the point kinetics model.

Design of Bent-Slotted High-Sensitivity Microstrip Patch Permittivity Sensor Antenna (구부러진 슬롯이 추가된 고감도 마이크로스트립 패치 유전율 센서 안테나 설계)

  • Yeo, Junho;Lee, Jong-Ig
    • Journal of Advanced Navigation Technology
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    • v.23 no.5
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    • pp.415-423
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    • 2019
  • In this paper, a design method for a high-sensitivity microstrip patch sensor antenna (MPSA) loaded with a bent-slot was studied for the permittivity measurement. The bent-slot similar to a single-ring complementary split ring resonator was added along a radiating edge of the patch in order to enhance the sensitivity to the permittivity. The sensitivity of the proposed MPSA was compared with that of a conventional rectangular MPSA and a thin rectangular-slotted MPSA. Three MPSAs were designed and fabricated on a 0.76-mm-thick RF-35 substrate so that the input reflection coefficient would resonate at 2.5 GHz in the absence of the superstrate under test. When five different Taconic substrates with a relative permittivity ranging from 2.17 to 10.2 were used as the superstrate under test, experiment results show that the sensitivity of the proposed MPSA, which is measured by the shift in the resonant frequency of the input reflection coefficient, is 4.1 to 6.1 times higher than that of the conventional MPSA.

Design and Optimization of Mu1ti-codec Video Decoder using ASIP (ASIP를 이용한 다중 비디오 복호화기 설계 및 최적화)

  • Ahn, Yong-Jo;Kang, Dae-Beom;Jo, Hyun-Ho;Ji, Bong-Il;Sim, Dong-Gyu;Eum, Nak-Woong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.116-126
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    • 2011
  • In this paper, we present a multi-media processor which can decode multiple-format video standards. The designed processor is evaluated with optimized MPEG-2, MPEG-4, and AVS (Audio video standard). There are two approaches for developing of real-time video decoders. First, hardware-based system is much superior to a processor-based one in execution time. However, it takes long time to implement and modify hardware systems. On the contrary, the software-based video codecs can be easily implemented and flexible, however, their performance is not so good for real-time applications. In this paper, in order to exploit benefits related to two approaches, we designed a processor called ASIP(Application specific instruction-set processor) for video decoding. In our work, we extracted eight common modules from various video decoders, and added several multimedia instructions to the processor. The developed processor for video decoders is evaluated with the Synopsys platform simulator and a FPGA board. In our experiment, we can achieve about 37% time saving in total decoding time.

Design and Implementation of an Access Control System Based on GeoXACML (GeoXACML 기반의 접근 제어 시스템 설계 및 구현)

  • Ban, Hyun O;Shin, In Su;Kim, Jeong Joon;Han, Ki Joon
    • Spatial Information Research
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    • v.21 no.4
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    • pp.15-24
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    • 2013
  • Recently, as the spatial information and various multimedia are fused together, the demand for the high value-added spatial information contents and the necessity of technology for spatial information security are increasing. However, since the current security policy is being managed independently by each system, there is a problem with unreliable or costly to modify or revise the security policy. Such problems occur frequently in the process of coordination or integration of the spatial information management systems that are used in public institutions and private companies. Therefore, in this paper, the access control system that could provide an integrated security policy for many spatial platforms and systems with expandable grammar and semantics was designed and implemented based on GeoXACML proposed by OGC. As the GeoXACML-based access control system designed and implemented in this paper follows the international standard specifications, it provides high portability and interoperability. Finally, in this paper, the efficiency of the system was proved by applying it to a virtual scenario on the military area requiring the access control.

Design and Implementation of National Language Ability Test System using Korean Style Internet-Based Test added Middle-Server (미들서버방식 한국형 IBT를 이용한 국가언어능력평가 시스템의 설계 및 구현)

  • Chang, Young-Hyun;Park, Dea-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.9
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    • pp.185-192
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    • 2011
  • The purpose of this paper is to propose the design and implementation of a korean style internet-based test system on the basis of efficiency and stability for middle server. The current assessment system has some unstable elements with regard to transmission procedure, cost, system load and stability. This paper proposes a series of activities for the performance improvement of korean style internet-based test system which finally produced various excellent results in the administration of expense control, human resources, and special operational affairs. The proposed system's technological factors using middle server have been tested through a basic simulation pilot system. Actual development procedure starts from the analysis required by improving the shortcomings of existing internet-based test systems. A efficiency comparison with existing system and newly developed system was made in the area of number of operators, abnormal processing, system maintenances. Korean style internet-based test system using middle server has shown great efficiency increased to the maximum of 2 times about the effectiveness of processing for various parts. The korean style internet-based test system using middle server have been given good evaluations with regard to the convenience of their use and the management system for operators and supervisors.