• Title/Summary/Keyword: computational tools

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Design of Super Water-Saving Toilet System by Solving Physical Contradiction in Theory of Inventive Problem Solving (TRIZ) (창의적 문제 해결 기법의 물리적 모순 해결에 의한, 초절수형 양변기 시스템의 설계)

  • 이홍석;이경원
    • Korean Journal of Computational Design and Engineering
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    • v.6 no.3
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    • pp.193-197
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    • 2001
  • This paper describes the design process of super water-saving toilet bowl system by the theory of inventive problem solving (TRIZ). The physical contradiction in TRIZ is defined far saving water in toilet bowl system with preventing the bad smell from septic tank. The super water-saving toilet bowl system is obtained by using the separation principle in time far resolving the physical contradiction. The real system is made using CAD tools. The consumption of water in the system implemented, is estimated about 3 ιcomparing with 13 ι of that in conventional toilet bowl system.

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A Study on Cutting Tool Selection Techniques for Rough and Finish Turning Operations (선삭가공에서 황삭 및 정삭용 절삭공구선정방법에 관한 연구)

  • 김인호
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.4
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    • pp.236-242
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    • 1998
  • This paper presents a development of computer aided cutting tool selection techniques for rough and finish turning operations. The developed system,. which is one of important activities for computer aided operation planning, firstly implements operation sequencing. Then, from relations of the size of machined area, recommended finishing allowance and maximum depth of cut, a main machining method is selected, a number of cut is calculated, cutting tools including toolholders and inserts are selected, and values for cutting parameters are determined. A cutting tool selection procedure is proposed for toolholders and inserts of ISO code in rough cutting, and some important parameters such as holder style, tool approach angle, tool function and its direction are described in detail. In order to demonstrate the validity of the system a case study is performed.

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Efficient Octree Encoding for Real-Time Transmission of 3D Geometric Data through Internet (인터넷을 통한 3D 형상 데이터의 실시간 전송을 위한 효율적인 Octree 인코딩 방법에 관한 연구)

  • 류중현;김영우;김덕수
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.4
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    • pp.262-268
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    • 2002
  • Octree representation has the advantage of being able to represent complex shapes approximately through the repetition of simple primitive shapes. Due to this reason, octree representation together with VRML(Virtual Reality Modelling Language) is usually used for approximating 3D shapes. Since the data size of octree representation increases rapidly as 3D shape to be represented is more and more complicated, its transmission time also increase. In this paper, provided is the new octree representation and encoding/decoding scheme for real-time transmission through the internet in order to visualize 3D geometric data of large size approximately.

Development of Data Mining System for Ship Design using Combined Genetic Programming with Self Organizing Map (유전적 프로그래밍과 SOM을 결합한 개선된 선박 설계용 데이터 마이닝 시스템 개발)

  • Lee, Kyung-Ho;Park, Jong-Hoon;Han, Young-Soo;Choi, Si-Young
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.6
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    • pp.382-389
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    • 2009
  • Recently, knowledge management has been required in companies as a tool of competitiveness. Companies have constructed Enterprise Resource Planning(ERP) system in order to manage huge knowledge. But, it is not easy to formalize knowledge in organization. We focused on data mining system by genetic programming(GP). Data mining system by genetic programming can be useful tools to derive and extract the necessary information and knowledge from the huge accumulated data. However when we don't have enough amounts of data to perform the learning process of genetic programming, we have to reduce input parameter(s) or increase number of learning or training data. In this study, an enhanced data mining method combining Genetic Programming with Self organizing map, that reduces the number of input parameters, is suggested. Experiment results through a prototype implementation are also discussed.

Generative Design System based on Environment Analysis (환경분석에 기반한 생성디자인 시스템 설계에 관한 연구)

  • Ji, Seung-Yeul;Jun, Han-Jong
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.6
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    • pp.403-410
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    • 2010
  • This paper is aimed at the development of a theoretical framework that addresses practical applications of generative design system that have been observed in architectural practice. Existing theoretical frameworks are not aimed at addressing this specific use of parametric tools but do provide a set of key themes. Based on these themes a generative design system is presented here as a means for tackling architectural design development tasks. This is then used in order to examine a case study; the generative design system tasks involved in the design development and documentation of the Olympic Stadium in Germany. The findings from this examination are used to discuss proposals and implications for a practical framework for generative design in architecture.

A hybrid approach for character modeling using geometric primitives and shape-from-shading algorithm

  • Kazmin, Ismail Khalid;You, Lihua;Zhang, Jian Jun
    • Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.121-131
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    • 2016
  • Organic modeling of 3D characters is a challenging task when it comes to correctly modeling the anatomy of the human body. Most sketch based modeling tools available today for modeling organic models (humans, animals, creatures etc) are focused towards modeling base mesh models only and provide little or no support to add details to the base mesh. We propose a hybrid approach which combines geometrical primitives such as generalized cylinders and cube with Shape-from-Shading (SFS) algorithms to create plausible human character models from sketches. The results show that an artist can quickly create detailed character models from sketches by using this hybrid approach.

Framework of Weapon Effectiveness Tool for Hardened Targets (지상 및 지하 구조물 무기효과도 SW Framework)

  • Park, Jong Yil;Lee, Sung Uk;Kim, Ho Soo
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.27 no.6
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    • pp.551-555
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    • 2014
  • In this paper, framework of weapon effects calculator for hardened targets is presented. Fast running time, validation and easy expandibility are required for weaponeering tools, and these requirements were met by using of physics-based fast-running models or semi-empirical equations for damage prediction and penetrations, and modular architecture. Key concepts and outputs, required functions and corresponding use cases were presented.

Coupled Flexible Multi-Body Dynamics and Controller Analysis of Machine Tool (공작기계의 유연 다물체 동역학 및 제어기 연계해석)

  • Kim, Dong-Man;Kim, Dong-Hyun;Park, Kang-Kyun;Choi, Hyun-Chul
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.19 no.3
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    • pp.307-312
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    • 2010
  • In this study, advanced computational technique for mechatronic analysis has been developed for the efficient design and test of typical machine tool models. Flexible multi-body dynamic (FMBD) analysis method combined with motion controller including control logics is used to simulate typical operation conditions. The present FMBD machine tool model is composed of flexible column structure, rigid body spindle, vertical motion guide (arm) and screw elements. Driving motor clement with rotating degree-of-freedom is interconnected and governed by the designed Matlab Simulink control logic, and then the position of the spindle is feedback into the control logic. It is practically shown from the results that the investigation of designed machine tools with controller can be effectively conducted and verified.

An Efficient CleanUp Tool Path for Undercuts Come from Cutter Interferences in Profile Machining (공구간섭으로 인한 미절삭 윤곽의 잔삭가공을 위한 효율적인 공구경로)

  • 주상윤;이상헌
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.3
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    • pp.184-188
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    • 2002
  • In 2D-Profile machining using cutter radius compensation cutter interferences are very common. To prevent the cutter interferences undercuts are inevitable in some regions of the profile. The undercut regions require cleanup machining using smaller radius tools. This paper considers a procedure of the tool path generation for the cleanup profile machining. And two methods are introduced for an efficient tool path generation. One is how to reduce the machining time by uniting adjacent tool paths of undercut regions, and the other is how to find the tool path with the minimal distance by applying TSP algorithm.

A Study on the Computational Structural Analysis Using the Field Test Data of Onshore Drilling Mud Motor (육상시추용 드릴링 추진체의 실증시험 데이터를 활용한 전산구조해석에 관한 연구)

  • Park, Sung-Gyu;Kim, Seung-Chan;Kwon, Seong-Yong;Shin, Chul-Soon
    • Journal of the Korean Society of Industry Convergence
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    • v.25 no.4_2
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    • pp.603-609
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    • 2022
  • Bottom hole assembly(BHA) is a key component of the drilling system, consisting of various components and tools(including the drill bit and mud motor) which operate at the bottom of the wellbore and physically drill the rock. This paper investigates the dynamic characteristics of the mud motor which is a drilling propulsion tool. And computational structural analysis is performed to calculate the von-Mises stress and the safety factor of components constituting the mud motor. In this process, the field test data of onshore drilling are used for analysis.