• 제목/요약/키워드: complete synchronization

검색결과 19건 처리시간 0.027초

A Comprehensive Information System Validation Model

  • Choi, Kyung-Sub
    • 한국경영정보학회:학술대회논문집
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    • 한국경영정보학회 2007년도 International Conference
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    • pp.557-561
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    • 2007
  • Along with the significance of information systems in today s global business operation, the significance of information systems control and audit is ever increasing in the effort to secure accuracy and integrity of vital business data. A study is undertaken to integrate Food and Drug Administration computerized systems validation regulations. Securities & Exchange Commission Sarbanes-Oxley Act of 200 and other significant regulations, and lastly, People Capability Maturity Model into one comprehensive information system validation model. The initial benefits to this comprehensive model are convenience, time-saving, and synchronization of the regulations. An organization that is striving for a high level of quality system in its essential operating areas of organization may opt for this model. After the complete development of the model, a field test would be scheduled to test its efficacy and validity.

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Characterization of one Time-Sequential Stereoscopic 3D Display - Part I: Temporal Analysis -

  • Pierre, Boher;Thierry, Leroux;Collomb-Patton, Veronique
    • Journal of Information Display
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    • 제11권2호
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    • pp.57-62
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    • 2010
  • A method of characterizing time-sequential stereoscopic 3D displays based on the measurement of the temporal behavior of the systems vs. the grey levels is proposed. An Nvidia 3D vision kit with a 3D-ready SAMSUNG 2233RZ LCD display is characterized in the paper. OPTISCOPE SA especially designed for the precise measurements of the luminance and temporal behavior of LCD displays was used. The transmittance and response time of the shutter glasses was first evaluated. Then the grey-to-grey response times of the display were measured. The 2D and 3D behaviors of the display were then compared. Finally, the temporal behavior of the complete system was modeled, and the grey-level variations on one view were deduced as a function of the synchronization and level of the other eye. The main sources of imperfection were identified and quantified, and a full computation of the system performances was done.

COLLECTIVE BEHAVIORS OF SECOND-ORDER NONLINEAR CONSENSUS MODELS WITH A BONDING FORCE

  • Hyunjin Ahn;Junhyeok Byeon;Seung-Yeal Ha;Jaeyoung Yoon
    • 대한수학회지
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    • 제61권3호
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    • pp.565-602
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    • 2024
  • We study the collective behaviors of two second-order nonlinear consensus models with a bonding force, namely the Kuramoto model and the Cucker-Smale model with inter-particle bonding force. The proposed models contain feedback control terms which induce collision avoidance and emergent consensus dynamics in a suitable framework. Through the cooperative interplays between feedback controls, initial state configuration tends to an ordered configuration asymptotically under suitable frameworks which are formulated in terms of system parameters and initial configurations. For a two-particle system on the real line, we show that the relative state tends to the preassigned value asymptotically, and we also provide several numerical examples to analyze the possible nonlinear dynamics of the proposed models, and compare them with analytical results.

고속 동기 탭핑에서의 절삭 특성에 관한 연구 (Study of Cutting Characteristics in High Speed Synchronized Tapping)

  • 정용수;이돈진;김선호;안중환
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 추계학술대회 논문집
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    • pp.304-307
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    • 2002
  • High speed machining was accomplished. through the technological advances which covers the whole field of mechanical industry. But tapping have many troubles because of its complicate cutting mechanism, for example. tool damage, chip elimination and synchronization between spindle rotation and feed motion. But High speed tapping is so important that it marches in step with the flow of the times and make improvement in the productivity. In this paper we analyze mechanism of high speed synchronized tapping with the signal of tapping torque and spindle speed obtained through the newly developed high speed tapping machine(NTT-30B). We made an experiment with this machine on condition of various speed from 1000rpm to 10000rpm. As one complete thread is performed through the whole chamfer cutting, cutting torque increases highly in chamfer cutting, but smoothly in full thread cutting functioning of the threads guide. And the size of cutting torque according to spindle speed(rpm) was not enough of a difference to be conspicuous.

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eLoran/GNSS 통합 수신기 개발 및 성능시험 결과 (Development of Integrated eLoran/GNSS Receiver and Performance Test Result)

  • 김정빈;유제현;박일규;손석보;김영백
    • 한국항해항만학회:학술대회논문집
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    • 한국항해항만학회 2019년도 추계학술대회
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    • pp.73-74
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    • 2019
  • eLoran과 GNSS를 통합하여 항법을 수행하는 수신기를 개발하고 있다. 현재 Loran-C 단독 항법의 경우 LORADD 수신기와 유사한 성능을 보이고 있고, GNSS 항법의 경우 GPS만 사용하는 LORADD 수신기에 비해 GPS+GLONASS 또는 GPS+BDS를 사용하기 때문에 더 높은 GNSS 항법 성능을 갖는다. 추후 시각이 동기화되고 TOA를 구할 수 있는 eLoran/GNSS 통합 항법에서 LORADD 수신기에 비해 우수한 성능을 기대할 수 있고, 이를 위해 현재 Loran 데이터 채널 복호화 기능과 간섭 등 오차 요인을 제거하는 기능을 구현 중이다.

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Improvement of Processing Speed for UAV Attitude Information Estimation Using ROI and Parallel Processing

  • Ha, Seok-Wun;Park, Myeong-Chul
    • 한국컴퓨터정보학회논문지
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    • 제26권1호
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    • pp.155-161
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    • 2021
  • 최근 UAV를 활용하는 정밀 추적이나 임무완수 등의 군사 목적의 연구가 활발하게 진행되고 있다. 특히 앞서가는 유도 UAV의 자세 정보를 추정하고 이 정보를 이용하여 임무 UAV가 스텔스로 따라가서 자신의 임무를 완수하는 기능이 필요한 경우에는 유도 UAV의 자세 정보 추정 속도를 실시간으로 처리 해야만 한다. 최근까지 영상처리와 칼만 필터를 사용해서 앞서가는 유도 UAV의 자세정보를 정밀하게 추정하는 연구가 수행되어 왔으나 처리과정의 순차처리로 인해 처리속도에 있어 문제점이 있어왔다. 따라서 본 연구에서는 영상 처리에 있어 처리영역을 전체영역이 아닌 물체를 포함하는 ROI 영역으로 한정하고 또한 연속적인 처리 과정을 OpenMP 기반의 멀티스레드로 분배하고 스레드동기를 맞추어서 병렬 형태로 처리함으로써 자세정보 추정 속도를 향상시킬 수 있는 방법을 제안한다. 구현 결과를 통해서 기본의 처리에 비해 45%이상 처리 속도를 향상시킴으로써 실시간처리가 가능하게 되어 임무 UAV의 추적 기능 향상을 통한 임무 완수 가능성을 증가시킬 수 있음을 확인하였다.

Emotion Recognition Implementation with Multimodalities of Face, Voice and EEG

  • Udurume, Miracle;Caliwag, Angela;Lim, Wansu;Kim, Gwigon
    • Journal of information and communication convergence engineering
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    • 제20권3호
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    • pp.174-180
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    • 2022
  • Emotion recognition is an essential component of complete interaction between human and machine. The issues related to emotion recognition are a result of the different types of emotions expressed in several forms such as visual, sound, and physiological signal. Recent advancements in the field show that combined modalities, such as visual, voice and electroencephalography signals, lead to better result compared to the use of single modalities separately. Previous studies have explored the use of multiple modalities for accurate predictions of emotion; however the number of studies regarding real-time implementation is limited because of the difficulty in simultaneously implementing multiple modalities of emotion recognition. In this study, we proposed an emotion recognition system for real-time emotion recognition implementation. Our model was built with a multithreading block that enables the implementation of each modality using separate threads for continuous synchronization. First, we separately achieved emotion recognition for each modality before enabling the use of the multithreaded system. To verify the correctness of the results, we compared the performance accuracy of unimodal and multimodal emotion recognitions in real-time. The experimental results showed real-time user emotion recognition of the proposed model. In addition, the effectiveness of the multimodalities for emotion recognition was observed. Our multimodal model was able to obtain an accuracy of 80.1% as compared to the unimodality, which obtained accuracies of 70.9, 54.3, and 63.1%.

Gesture Control Gaming for Motoric Post-Stroke Rehabilitation

  • Andi Bese Firdausiah Mansur
    • International Journal of Computer Science & Network Security
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    • 제23권10호
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    • pp.37-43
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    • 2023
  • The hospital situation, timing, and patient restrictions have become obstacles to an optimum therapy session. The crowdedness of the hospital might lead to a tight schedule and a shorter period of therapy. This condition might strike a post-stroke patient in a dilemma where they need regular treatment to recover their nervous system. In this work, we propose an in-house and uncomplex serious game system that can be used for physical therapy. The Kinect camera is used to capture the depth image stream of a human skeleton. Afterwards, the user might use their hand gesture to control the game. Voice recognition is deployed to ease them with play. Users must complete the given challenge to obtain a more significant outcome from this therapy system. Subjects will use their upper limb and hands to capture the 3D objects with different speeds and positions. The more substantial challenge, speed, and location will be increased and random. Each delegated entity will raise the scores. Afterwards, the scores will be further evaluated to correlate with therapy progress. Users are delighted with the system and eager to use it as their daily exercise. The experimental studies show a comparison between score and difficulty that represent characteristics of user and game. Users tend to quickly adapt to easy and medium levels, while high level requires better focus and proper synchronization between hand and eye to capture the 3D objects. The statistical analysis with a confidence rate(α:0.05) of the usability test shows that the proposed gaming is accessible, even without specialized training. It is not only for therapy but also for fitness because it can be used for body exercise. The result of the experiment is very satisfying. Most users enjoy and familiarize themselves quickly. The evaluation study demonstrates user satisfaction and perception during testing. Future work of the proposed serious game might involve haptic devices to stimulate their physical sensation.

고속 UWB의 상대주파수 차이 보상에 의한 거리추정 성능평가 (Ranging Performance Evaluation of Relative Frequency Offset Compensation in High Rate UWB)

  • 남윤석;임재걸;장익현
    • 한국콘텐츠학회논문지
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    • 제9권7호
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    • pp.76-85
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    • 2009
  • 높은 해상도를 갖는 UWB 신호는 무선 개인영역망에서 거리추정 및 위치추정에 사용된다. 이들 노드는 국부클럭으로 동작하고, 노드간의 클럭 주파수 차이는 이동노드의 위치를 추정하는 거리추정 알고리즘에 심각한 영향을 미친다. IEEE802.15.4a의 저속 UWB에서는 추가적인 망동기의 도움 없이 수행하는 TWR 및 SDS-TWR의 비동기 양방향 거리추정 방식을 기술하고 있으나 클럭 주파수차이의 영향을 없애지는 못하고 있다. 그러므로 UWB 물리기능에 두 노드의 수정발진기 주파수 차이를 추정하는 방식이 필요하다. 고속 UWB에서는 추적회로를 사용한 수정발진기 편이 추정이 표준에 별도로 요구되지 않고 있다. 그러나 잡음이 없는 환경에서는 노드간의 수정발진기 편이 추정이 가능하다. 본 논문에서는 상대주파수 편이를 사용하여 TWR 기반의 거리추정 수식을 유도하였으며, 이상적인 수식에서의 잔여 오차를 분석하였다. 또한 시뮬레이션으로 상대주파수 편이 알고리즘의 성능을 평가하고, TWR 횟수에 따른 거리추정오차를 분석하였다. 결과적으로 클럭 해상도가 낮더라도 다수의 TWR을 사용한 상대주파수 편이 보상 방식에 의하여 거리추정오차의 성능이 개선됨을 알 수 있다.