• 제목/요약/키워드: communication software development

검색결과 1,077건 처리시간 0.031초

OPRoS: A New Component-Based Robot Software Platform

  • Jang, Choul-Soo;Lee, Seung-Ik;Jung, Seung-Woog;Song, Byoung-Youl;Kim, Rock-Won;Kim, Sung-Hoon;Lee, Cheol-Hoon
    • ETRI Journal
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    • 제32권5호
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    • pp.646-656
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    • 2010
  • A component is a reusable and replaceable software module accessed through its interface. Component-based development is expected to shorten the development period, reduce maintenance costs, and improve program reusability and the interoperability of components. This paper proposes a new robot software component platform in order to support the entire process of robot software development. It consists of specifications of a component model, component authoring tool, component composer, and component execution engine. To show its feasibility, this paper presents the analysis results of the component's communication overhead, a comparison with other robotic software platforms, and applications in commercial robots.

Toon Image Generation of Main Characters in a Comic from Object Diagram via Natural Language Based Requirement Specifications

  • Janghwan Kim;Jihoon Kong;Hee-Do Heo;Sam-Hyun Chun;R. Young Chul Kim
    • International journal of advanced smart convergence
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    • 제13권1호
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    • pp.85-91
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    • 2024
  • Currently, generative artificial intelligence is a hot topic around the world. Generative artificial intelligence creates various images, art, video clips, advertisements, etc. The problem is that it is very difficult to verify the internal work of artificial intelligence. As a requirements engineer, I attempt to create a toon image by applying linguistic mechanisms to the current issue. This is combined with the UML object model through the semantic role analysis technique of linguists Chomsky and Fillmore. Then, the derived properties are linked to the toon creation template. This is to ensure productivity based on reusability rather than creativity in toon engineering. In the future, we plan to increase toon image productivity by incorporating software development processes and reusability.

JarBot: Automated Java Libraries Suggestion in JAR Archives Format for a given Software Architecture

  • P. Pirapuraj;Indika Perera
    • International Journal of Computer Science & Network Security
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    • 제24권5호
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    • pp.191-197
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    • 2024
  • Software reuse gives the meaning for rapid software development and the quality of the software. Most of the Java components/libraries open-source are available only in Java Archive (JAR) file format. When a software design enters into the development process, the developer needs to select necessary JAR files manually via analyzing the given software architecture and related JAR files. This paper proposes an automated approach, JarBot, to suggest all the necessary JAR files for given software architecture in the development process. All related JAR files will be downloaded from the internet based on the extracted information from the given software architecture (class diagram). Class names, method names, and attribute names will be extracted from the downloaded JAR files and matched with the information extracted from the given software architecture to identify the most relevant JAR files. For the result and evaluation of the proposed system, 05 software design was developed for 05 well-completed software project from GitHub. The proposed system suggested more than 95% of the JAR files among expected JAR files for the given 05 software design. The result indicated that the proposed system is suggesting almost all the necessary JAR files.

An Abstract Object-Oriented Platform Model for an ATM Switching System

  • Kim, Young-Man;Jung, Boo-Geum;Lee, Eun-Hyang;Lim, Dong-Sun
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -2
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    • pp.723-726
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    • 2000
  • In this paper, we present an abstract object-oriented plat-form model .suitable for the real-time distributed telecommunication system. The proposed platform is constructed upon the extended version of the real-time, distributed operating system, SROS(Scalable Real-time Operating System), that is developed at ETRI and successfully operated in the ATM switching system for several years. The object-oriented software development and maintenance methodology will resolve the current software crisis in the area of telecommunication and switching systems due to the everlasting maintenance about the huge amount of the existing software and the ever increasing needs for the better and new communication services. In general, an object-oriented software platform realizes the object-oriented methodology and possesses many good aspects like high productivity, better reusability, easy maintenance, et at. The platform is also designed to present the distributed multimedia service in addition to real-time event delivery. Recently, we have been implementing a couple of prototype bated on the proposed platform. Reflecting the evaluation results from these prototypes, the final platform specification will be determined.

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한국형 합동 전술데이터링크체계의 소프트웨어 신뢰성 시험수행 방안에 관한 연구 (A Study on the Weapon System Software Reliability Testing for the Joint Tactical Data Link System Project Case)

  • 송영중;이윤정;구영훈
    • 한국전자통신학회논문지
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    • 제17권4호
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    • pp.663-670
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    • 2022
  • 본 연구는 한국형 합동 전술데이터링크 체계 사업의 사례를 통해 무기체계 소프트웨어 개발 및 관리 매뉴얼에서 규정하고 있는 무기체계 소프트웨어 신뢰성 시험이 정의되기 전에 획득한 소프트웨어 자산을 안정적으로 무기체계에 통합하는 방안을 제시한다. 이를 위하여 무기체계 소프트웨어 신뢰성 시험에 대한 개요와 한국형 합동 전술데이터링크체계 사업의 특성에 따른 신뢰성시험 적용의 문제점을 기술하고, 각 문제점에 대한 사업의 결정안과 이를 통한 기대 효과를 기술한다.

A Resource Design Methodology and Adapters Implementation for Core Framework for Software Defined Radio

  • Son, Jin-Ho;Tai M. Chung
    • Journal of electromagnetic engineering and science
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    • 제3권2호
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    • pp.91-98
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    • 2003
  • Software Communication Architecture(SCA) has been made to reduce the development period of new waveform applications by reusing design modules. Software Defined Radio(SDR) forum adopted SCA specification and follows its design concept. However, SCA specification does not describe interfaces and deployments of resources in details, which are software components, and how to implement them as well as how to communicate each other are another missing points in specification. In this paper, we propose a resource design methodology and details of adapter implementation for Core Framework(CF) that is a core set of open interface and services providing an abstraction of the underlying software and hardware layer. We also present SDR prototype system which communicates with resources implemented in different programming languages and processors in legacy environment through our design methodology.

자동화 시스템내 셀 제어기의 통신 소프트웨어 개발 및 실험 (Communication Software Development and Experiments for a Cell Controller in a CIM System)

  • S.H. Do;B.S. Jung;Park, G.J.
    • 한국정밀공학회지
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    • 제12권4호
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    • pp.88-99
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    • 1995
  • The demand for automatic manufacturing systems is increasing. Flexible Manufacturing System(FMS) is usually considered as a soluting for the shop floor automation. One of the difficulties in FMS is the communications problem. Since various machineries with different communications protocoles are included, applying a unified scheme is almost impossible. Therefore, a systematic approach is a key point to solve the communication problem. A cell is difined as an automation unit where closely related for a job reside together. A cell is a messenger between upper level computers and lower level machine equipment. In this research, the fonctions of the cell are defined to have more capabilities than conventional cells since a cell can be often a total manufacturing system is a small to medium sized factory. The cell conducts communications with different machines through the communications schemes established here. A set of software system has been developed according to the defined communication. The software has been tested for a simulation and real experiments for proof.

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프로토콜 모니터링 및 에뮬레이션 기능을 제공하는 블루투스 프로토콜의 교육용 소프트웨어 (Educational Software Development of Bluetooth Protocol for Protocol Monitoring and Emulation)

  • 정중수
    • 한국콘텐츠학회논문지
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    • 제4권1호
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    • pp.1-7
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    • 2004
  • 오늘날 무선통신 기술은 기존 유선 통신방식에 추가하여 매우 주목받고 있는 정보통신 혁명을 주도하였다. 무선 통신에서 자체 피코넷(piconet)을 형성하여 음성이나 데이터 통신을 수행하는 블루투스 기술은 많은 응용분야에 적용되고 있으며, 나아가 액세스 망을 통해 공중망과 접속 가능하게 되었다. 본 논문에서는 블루투스 프로토콜의 기술교육을 위하여 프로토콜 스택의 핵심인 HCI, L2CAP, RFCOMM, SDP와 프로파일의 핵심인 GAP, SPP, GEOP, FTP을 모니터링 및 에뮬레이션하기 위한 프로그래밍 기법의 제반 환경을 체계적이고 쉽게 서술하였다. 이러한 기능은 블루투스 디바이스와 RS-232-C, BSB 또는 UART 인터페이스로 접속된 PC 환경에서 비주얼 C로 작성된 응용 프로그램으로 수행되며, 블루투스 디바이스에 실장된 펌웨어와 인터페이스를 수행하여 개발되었다. 아울러 개발된 소프트웨어를 활용하여 파일 전달 및 채팅 기능을 부가적으로 제공하여 교육의 효율을 높이고자 하였다.

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현대 디지털 포렌식 이미징 소프트웨어 도구 특징 비교에 대한 연구 (A Feature Comparison of Modern Digital Forensic Imaging Software)

  • 함지윤;조슈아 아이작 제임스
    • 한국인터넷방송통신학회논문지
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    • 제19권6호
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    • pp.15-20
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    • 2019
  • 초반의 디지털 수사가 형성될 무렵, 디스크 이미징과 같은 디지털 포렌식 수사의 기초적인 과정이 개발되었다. 디지털 포렌식 수사의 과정과 절차가 점점 발달함에 따라, 수사의 데이터 처리 및 분석 단계를 도와주는 기본적인 툴들은 초반과 동일하게 유지되었다. 본 연구는 현대 디지털 포렌식 이미징 소프트웨어 툴에 대한 연구이다. 그 중에서도, 기본적인 툴 개발 패턴을 이해하기 위해 현대 디지털 포렌식 이미징 툴의 특징과 개발 및 출시 주기와 개발 패턴에 집중하였다. 해당 설문 조사를 바탕으로 현재의 디지털 수사의 기본 소프트웨어 개발 및 유지 보수의 취약점을 보여준다. 또한 기본 툴들을 개선할 수 있는 방안을 제시한다.

Case Study of Short Animation with Facial Capture Technology Using Mobile

  • Jie, Gu;Hwang, Juwon;Choi, Chulyoung
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권3호
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    • pp.56-63
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    • 2020
  • The Avengers film produced by Marvel Comics shows visual effects that were impossible to produce in the past. Companies that produce film special effects were initially equipped with large personnel and equipment, but technology is gradually evolving to be feasible for smaller companies that do not have high-priced equipment and a large workforce. The development of hardware and software is becoming increasingly available to the general public as well as to experts. Equipment and software which were difficult for individuals to purchase before quickly popularized high-performance computers as the game industry developed. The development of the cloud has been the driving force behind software costs. As augmented reality (AR) performance of mobile devices improves, advanced technologies such as motion tracking and face recognition technology are no longer implemented by expensive equipment. Under these circumstances, after implementing mobile-based facial capture technology in animation projects, we have identified the pros and the cons and suggest better solutions to improve the problem.