• Title/Summary/Keyword: communication software development

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A Method for Inferring Development Progress in a Waterfall Model-based Software Development Environment

  • Seong-Hoon Lee;Dong-Woo Lee
    • International journal of advanced smart convergence
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    • 제12권2호
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    • pp.187-192
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    • 2023
  • Currently, our society is showing many changes due to the influence of information and communication technology (ICT). At the center of these information and communication technologies are software, intelligence, and sensing technologies. The software-related industry is steadily developing due to various software development policies implemented by the government and related organizations. Software development is desirable, but on the other hand, some negative aspects are also appearing. In this study, we proposed an objective way to infer the progress of software development for reasonable resolution of cases when a dispute related to the progress of development occurred during the software development process. The proposed solution was based on the waterfall model. The outputs generated in each process of the waterfall model are contents excluded from subjectivity. Therefore, it can be used as an objective method for calculating software development progress.

SNMP에이전트 소프트웨어의 재사용을 위한 구조 설계 (Architecture Design to Reuse SNMP Agent Software)

  • 권영희;김영집;박애순;조은경;구연설
    • 한국정보처리학회논문지
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    • 제7권6호
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    • pp.1803-1809
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    • 2000
  • With the wide usage of the Internet, there use of pre-developed software is becoming important more and more in the development of various communication software. In this paper, the architecture to reuse the communication software is proposed. It is applied to the development of MIB-II system group of SNMP agent software for reusing. If Communication software is developed using this architecture, the software development life cycle will be abridged and the development cost will be reduced.

Best Practice on Software Traceability Environment based on PaaS Cloud Service

  • Jang, Woo Sung;Kim, Janghwan;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • 제9권4호
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    • pp.149-155
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    • 2020
  • In the software industry of Korean Small and Medium-sized Enterprise(SME)s, the development process is often not mature. This may lead to failures in quality control and output management. As a result, the quality of the software can be degraded. To solve the problem, the software visualization technique, which is from the National IT Industry Promotion Agency Software Engineering Center can be applied. We have experienced with mentoring not only the visualization of software development process, but also various visualization process of SMEs. However, the existing software visualization method was difficult to install environment and its time cost was high. This paper proposes a software visualization environment through a cloud service along with a case of building a software visualization environment. We expect that this method will make it easier to build a visualization environment and improve the quality of SME software.

Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine

  • Kong, Ji Hoon;Kim, Ki Du;Kim, R. Young Chul
    • International Journal of Advanced Culture Technology
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    • 제9권4호
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    • pp.417-423
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    • 2021
  • Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

Cost Estimation and Validation based on Natural Language Requirement Specifications

  • So Young Moon;R. Young Chul Kim
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.218-226
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    • 2023
  • In Korea, we still use function point based cost estimations for software size and cost of a project. The current problem is that we make difficultly calculating function points with requirements and also have less accurate. That is, it is difficult for non-experts to analyze requirements and calculate function point values with them, and even experts often derive different function points. In addition, all stakeholders strongly make the validity and accuracy of the function point values of the project before /after the development is completed. There are methods for performing function point analysis using source code [1][2][3][4] and some researchers [5][6][7] attempt empirical verification of function points about the estimated cost. There is no research on automatic cost validation with source code after the final development is completed. In this paper, we propose automatically how to calculate Function Points based on natural language requirements before development and prove FP calculation based on the final source code after development. We expect validation by comparing the function scores calculated by forward engineering and reverse engineering methods.

A Study on the Model Driven Development of the Efficient Combat System Software Using UML

  • Jung, Seung-Mo;Lee, Young-Ju
    • 한국컴퓨터정보학회논문지
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    • 제21권10호
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    • pp.115-123
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    • 2016
  • In this paper, we propose a Model Driven Development using UML(Unified Modeling Language) in an efficient Combat System Software development methods. UML is managed by the OMG (Object Management Group) as a Unified Modeling Language. Recently, In developing the software for the system, development time is contrary to a short, while it must meet a number of requirements of our customers. If you develop a non-efficient software early, the structure of the software become more complex in proportion to the number of requirements. As a result, a serious problem in the system, such as an increase in defective products due to the lowering of the reliability and communication problems between the developer has occurred. To overcome those problems, the aim of this paper is to develop a reusable high efficient Combat System Software by applying Model-Centric Development (Not Code-Centric Development). If Combat System Software development method using the UML proposed in this paper is used, easy communication among developers can help reduce the serious errors in systems. Also, it has the advantage that the future needs of software maintenance/repair become easy by using high readability object Model.

Automatic UML Design Extraction with Software Visualization based on Reverse Engineering

  • Jung, Se Jun;Kim, Janghwan;Lee, Won Young;Park, Bo Kyung;Son, Hyun Seung;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • 제10권3호
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    • pp.89-96
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    • 2021
  • In various areas of the 4th industry, a big issue is software quality enhancement for stability and reliability of the smart software systems. After revising software promotion law at 2020, we must clearly define requirements and separate design parts and implementation parts of an all public software development contracts. In this study, we need to validate whether the final implementation of software is followed by the original design or not. To do this, we consider the design restoration through software visualization based on reverse engineering. Therefore we propose an UML design extraction and visualization method based on reverse engineering. Based on this, we may validate whether it is implemented according to the original design, and how much visualizes and includes the code the internal complexity for improvement of software quality.

Current issues on Requirement Traceability Mechanism for Software Organization of the 4th Industrial Revolution

  • Kim, Janghwan;Kim, R. Young Chul
    • International journal of advanced smart convergence
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    • 제9권4호
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    • pp.167-172
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    • 2020
  • In the 4th industrial revolution, there are many projects for diverse software applications of smart city environments. Most of the stakeholders focus on considering software quality for their developed software. Nobody doesn't guarantee requirement satisfaction after complete development. At this time, we can only work on user acceptance testing for requirement satisfaction on frequently changing requirements. Why keeps the requirement traceability? This traceability is to identify risks related to requirements, to assure correct software development based on customer requirements. To solve this, we are researching how to implement requirement traceability across each artifact's relationship to each activity of a whole development lifecycle.

Robot Software Framework using Robot Operation System(ROS2) based on Behavior Tree

  • Sangho Lee;Hyejin Chang;Seulgi Jeon;Janghwan Kim;R. Young Chul, Kim
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권4호
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    • pp.134-141
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    • 2023
  • As robotic technology expands into various fields, robots need to execute some complicated tasks in diverse environments. However, the previous robotic software solutions were limited to independent systems. We can not adapt to diverse functionalities and environments. This makes it hard to provide rapid and effective services and leads to costs and losses in the development process. To overcome these problems, we propose a robot software framework with behavior trees based on ROS2. This framework simplifies complex robot behaviors through behavior trees and makes it easy to modify, extend, and reuse robot behaviors. Furthermore, ROS2 standardizes connections between software modules, enhances the robot's flexibility, and enables independent development and testing of software. Our framework aims to provide a foundation for high-quality robot service provision by supporting the modularity, reusability, independent development, and testing required by intelligent robots that need to provide services in various environments.

레일리 분포와 역-레일리 분포에 근거한 NHPP 소프트웨어 신뢰성 모형의 개발비용 속성 분석에 관한 연구 (A Study on Development Cost Attributes Analysis of NHPP Software Reliability Model Based on Rayleigh Distribution and Inverse Rayleigh Distribution)

  • 양태진
    • 한국정보전자통신기술학회논문지
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    • 제12권6호
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    • pp.554-560
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    • 2019
  • 본 연구에서는 소프트웨어 신뢰성 분야에서 많이 사용하는 유한고장 NHPP Rayleigh 분포 모형과 NHPP Inverse Rayleigh 분포 모형을 소프트웨어 개발비용 모형에 적용한 후, 개발비용과 최적의 방출시간에 대한 속성을 비교, 분석하였다. 소프트웨어 개발비용의 속성을 분석하기 위하여 소프트웨어 고장시간 자료를 사용하였고, 모수추정은 최우추정법을 적용하였으며, 비선형 방정식은 이분법을 사용하여 계산하였다. 그 결과, Rayleigh 모형이 Inverse Rayleigh 모형보다 소프트웨어 개발비용이 비교적 적고, 소프트웨어 방출시점도 빨라서 상대적으로 우수한 모형임을 확인할 수 있었다. 본 연구를 통하여 기존 연구사례가 없는 Rayleigh 모형과 Inverse Rayleigh 모형의 개발비용 속성을 새롭게 분석하였으며, 더불어 소프트웨어 개발자들이 소프트웨어 신뢰도 향상 방법 및 개발비용의 속성을 탐색하는 데 필요한 기본지침으로 활용할 수 있을 것으로 기대한다.