• Title/Summary/Keyword: color design education

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Development and Evaluation of Middle School Home Economics Teaching Plans Using Personal Color System: Focusing on the Unit 'Daily Outfits & Clothing Acquisition' (퍼스널 컬러를 활용한 중학교 가정과 수업안의 개발과 평가: 2015 개정 중학교 실과(기술·가정) 교육과정의 '옷차림과 의복 마련' 단원 중심으로)

  • Kim, Hyoungsun;Shim, Huensup;Chae, Junghyun
    • Journal of Korean Home Economics Education Association
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    • v.32 no.3
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    • pp.1-26
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    • 2020
  • The purpose of this study is to develop and implement new classes using the concept of personal color system to the section 'Daily Outfits & Clothing Acquisition' in the 2015 revision of middle school home economics curriculum, and find out the effects on middle school students. For this, We redesigned a curriculum for 'Clothing Outfits and Self-Expression' part using personal color system, developed teaching/learning plans and teaching/learning materials, and examined the changes in self-identity, attitude in clothing life, and class satisfaction among students at the end of the class. The results of this research are as follows. After the implementation of 'Daily Outfits & Clothing Acquisition' unit classes which included the concept of personal color system, the students' self-identity and attitude in clothing life were improved. And according to the results of the individual interviews, students were generally satisfied with the class. If the 'Daily Outfits & Clothing Acquisition' unit classes using personal color system is widely used in middle school home economics classes, it can have positive impacts on adolescents and is expected to be of great help to home economics teachers as a valuable class material.

The design of web-based color learning system (웹 기반 색채 학습 시스템 설계)

  • Shin, Ji-Hye;Goh, Byung-Oh
    • 한국정보교육학회:학술대회논문집
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    • 2005.08a
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    • pp.238-245
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    • 2005
  • 우리 생활 속에서 항상 존재하고 있는 색채의 중요성을 생각해 볼 때 색채 교육은 매우 중요한 일이다. 본 연구에서는 색채 지도 내용을 재구성하여 생활에서 활용할 수 있는 색채 감각을 신장시킬 수 있는 웹 형태의 색채 학습 시스템을 설계하였다. 인터넷을 이용하여 색채에 대한 지식과 함께 미적체험, 표현 감상에 관하여 학습하고 시스템에서 다양한 표현 활동 및 상호 작용 학습을 실행함으로써 효과적인 색채 학습이 가능하도록 시스템을 구성하였다. 이 시스템에서의 학습 단계는 여러 가지 색, 색의 느낌, 색의 배색, 색의 속성, 색의 이미지, 색과 생활이라는 큰 단위의 6가지 학습 단계를 가지고 있고 각 단계 별로 미적체험, 표현, 감상 의 단계를 거치면서 학습할 수 있도록 설계하였다.

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A Case Study on the Spatial Characteristics of Classroom in Educational Institution for the Gifted Children (아동 영재교육시설 교육공간의 실내디자인 특성에 관한 사례조사 및 비교)

  • Kim, Young-Hoon
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.2
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    • pp.123-132
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    • 2011
  • In Korea, special education for the gifted is being activated in school systems, and many researches regarding this special education are being conducted. However, despite its rich research on the programs of this special education, there are almost no research on the institutions layout and spatial design that can utilize them. Considering the heat for education of the present and the researches on education for the gifted so far, this tendency is likely to continue. To study space composition and interior architectural design of children's institution for the gifted, we studied the cases of 5 institutions located in Seoul and the following are the results. The research results are as followed. Most institutions for the gifted used most common and technical paint, wallpaper, and PVC for finishing materials. The colors should be carefully selected, too, so that it will increase inquisitiveness and interest of the children, which will develop into creative ability. In the cases studied, color of most walls and furnitures were not very distinctive: they were in light pastel and bright tone. And there were set of desks in many shapes so it can be put in different ways for different purposes. However, there were also desks that are commonly used at schools, which were limited in arranging in various ways. Most cases studied were located in general building and therefore, natural light source was limited. On the part of appliances, supplements should be made so that classes can be carried out using multimedia materials.

Design and Implementation of Eye-Gaze Estimation Algorithm based on Extraction of Eye Contour and Pupil Region (눈 윤곽선과 눈동자 영역 추출 기반 시선 추정 알고리즘의 설계 및 구현)

  • Yum, Hyosub;Hong, Min;Choi, Yoo-Joo
    • The Journal of Korean Association of Computer Education
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    • v.17 no.2
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    • pp.107-113
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    • 2014
  • In this study, we design and implement an eye-gaze estimation system based on the extraction of eye contour and pupil region. In order to effectively extract the contour of the eye and region of pupil, the face candidate regions were extracted first. For the detection of face, YCbCr value range for normal Asian face color was defined by the pre-study of the Asian face images. The biggest skin color region was defined as a face candidate region and the eye regions were extracted by applying the contour and color feature analysis method to the upper 50% region of the face candidate region. The detected eye region was divided into three segments and the pupil pixels in each pupil segment were counted. The eye-gaze was determined into one of three directions, that is, left, center, and right, by the number of pupil pixels in three segments. In the experiments using 5,616 images of 20 test subjects, the eye-gaze was estimated with about 91 percent accuracy.

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Clothing Design Preference of Silver Generation Women - Focus on Age 60 and More - (실버세대 여성의 의복 디자인 선호도 - 60대 이상을 중심으로 -)

  • Chang, An-Hua
    • Fashion & Textile Research Journal
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    • v.8 no.5
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    • pp.496-504
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    • 2006
  • This study was conducted for silver generation women, age 60 and more. Questionnaire was answered by the total 291 of women. Frequency analysis, t-test, ANOVA and Duncon-Test have been completed by using SPSS 12.0 tool. The conclusion of the study is below. First, silver generation women live in Seoul and South Gyeongsang Province. The data shows huge academic background gab among regions. Second, the following is the preferences found by 15 stimulants which expert groups identified based on demography. People in South Gyeongsang Province like default, tailored, three-button jacket more. People in South Gyeongsang Province prefer to Chanel jackets and people in their 70s prefer to it than in 60s, stand collar casual jacket for color and material, and the less they are educated, the more they like the jackets. And those who have less personal expenses tend to prefer to it. South Gyeongsang Province shows preference for semi polo-neck sweater. Highly educated did not show any preference for it. Women in their 70s tend to like blouses with round neckline. The data shows there is significant difference of preference for design, color and material for coloration vest between education levels. The less educated tends to like it. People in South Gyeongsang Province and those who live with their children are in favor with half sleeve jackets for colors and materials. All in Seoul and South Gyeongsang Province do not like three-quarter-length sleeve jackets because those jacket have wide and deep plunging neckline. The study showed people living in Seoul, in their 60s, highly-educated tend to favor polo shirts significantly. Seoul favor basic straight pants and people with any level of education excluding elementary prefer to it. The highly-educated and those who have a bigger allowance tend not to prefer to baggy trousers. In conclusion, Fifteen incentives (clothing design) for semi polo-neck sweaters, polo t-shirts, basic straight pants are more proper to silver generation women in their 60s, living in Seoul. Other designs are desirably applicable to customers on a national scale at middle prices.

A Study on the Stay affordance for Visual Perception factors in Experience Exhibition Space - With Focus on Gyeonggi Children Museum - (체험전시공간 시지각적요소의 체류지원성향상을 위한 연구 - 경기도 어린이박물관을 중심으로 -)

  • Song, Jeong-Hwa
    • Korean Institute of Interior Design Journal
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    • v.22 no.3
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    • pp.195-204
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    • 2013
  • Today, the children's museum evolved from place of exhibition for seeing and feeling, to that of exhibition for searching and touching, or so-called the hands-on exhibition. This will allow for grabbing the interest from children and provide an opportunity for learning by an actual experience at this intellectual and benign environment. But in this modern society that constantly undergoes evolution even as we speak, it is not an easy task to bring our children to museums, because they are vastly exposed to various media. Moreover, if the children who visited museums carelessly bypass the specific areas intended for exhibition, the educational purpose of "enhanced learning effect with hands-on experience" is easily underachieved. According to children's visual stimuli, their behavioral charactoristics are appeared to freewill curiosity but they show shorter elapsed time(impermanence), intensity(stubbornness), frequent occurrence(frequentness) and changeable (translatability). So, We need Improvement of visual image affordance through the measurement of stay time. Firstly, five factors are extracted by factor analysis on twenty questions based on visual image factors; Color accessability and Satistaction(factor1), brightness and color harmony(factor2), feeling on harmonization of color and stay time(factor3), simplex & complex of space(factor4), feeling on scale(factor5) Secondly, the following result are derived through a distribution chart on an exhibition room of K-museum. As shown above, this study based on various analyzed aspects proposes the directions of a color image plan to improve stay time in exhibition space of children museums with a hope to support educational goals of experience education-focused children museums.

A Case Study on Curriculum for Re-educational Work of Field Engineers for Invigorating The Elderly-Friendly Industry (고령친화산업체의 활성화를 위한 현장인력재교육사업 교과과정 사례 연구)

  • Yu, Yun Seop;Kim, Sang-Hoon
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.3 no.2
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    • pp.142-146
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    • 2011
  • In this paper, to invigorate elderly-friendly industry, a case study on curriculum for re-educational work of the field engineers is introduced. The curriculum has been developed to retrain technicians and engineers in IT-based elderly-friendly business industry, to help them develop elderly-friendly products, and it have been evolved by operating it and analyzing outcome and satisfaction levels since August in 2009. The re-education work of the field engineers are designed for invigorating the IT-based elderly-friendly business industry, based on the instruction system design(ISD) model. To develop IT-based elderly-friendly products, the elderly-friendly accessible design and the elderly-friendly living and health care equipment design are required. For the elderly-friendly accessible design, it consists of "Elderly-Friendly Engineering Based on Human Characteristics", "Color Sensibility and Universal Design for The Elderly", and "Design Understanding and Process". For the elderly-friendly living and health care equipment design, it consists of "Embedded System Design and Debugging Experiments for Elderly-Friendly IT Equipment", "Elderly-Friendly Android Implementation Design", and "Design and Experiments of Silver-care Android-based Smart Equipment".

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Design of Emotional Bulletin Board to Support Learning Motivation of CoP in Web-Based Learning Environment: Based on Emoticon & Color (학습공동체의 학습동기 촉진을 위한 감성 게시판의 설계 전략 탐색: 이모티콘과 색채 활용을 중심으로)

  • Kim, Kyung;Kim, Dong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.6 no.2
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    • pp.165-173
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    • 2003
  • Learners in web-based learning environment have to keep a stronger will for their study than those in traditional learning environment. Here, this strong will can be told as learner's motivation which is emotional aspects. However, most web-based instructional designs have been based on learner's cognitive aspects. Therefore, this study focused on presenting the strategies for the design of emotional bulletin board and its concrete interfaces.

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Critical Discourse of Postmodern Aesthetics in Contemporary Furniture (I) - The background of New Design furniture in the postmodern era

  • Moon, Sun-Ok;Vesta A. H. Daniel
    • Journal of the Korea Furniture Society
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    • v.12 no.1
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    • pp.103-112
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    • 2001
  • This study explored the background of contemporary furniture design called New Design furniture, which newly expresses the aesthetics of communication in the postmodern era. Qualitative conceptual analysis as the principle methodology was used to explore the background of the decorative and meaningful contemporary furniture in postmodernism. Thereby, the postmodern concepts of Charles Jencks, Robert Venturi, and Michael Graves were analyzed in terms of their postmodern architecture and furniture. As initiatives of postmodern architecture and furniture, Jencks, Venturi, and Graves explored the pluralism and eclecticism, the decoration, the semantics, and the materials reestablished from the traditions of craft. As a result, their furniture was expressed by various wood and color; the furniture was beautiful, decorative, pluralistic, and eclectic for communicating symbol, metaphor, narrative, and/or humor with people; the furniture has influenced the communicative elements on the contemporary furniture design called New Design furniture design, which shows the blurring of fine arts and craft distinctions.

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A Study on the Image Evaluation for hight accessibility in Museum for Children (어린이박물관 전시공간의 접근도 향상을 위한 이미지평가 연구)

  • Song, Jung-Hwa;Lim, Che-Jin;Yu, Eun-Mi
    • Korean Institute of Interior Design Journal
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    • v.20 no.2
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    • pp.20-29
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    • 2011
  • This research is based on the environmental psychology model of Albert Mehrabian & JAMES a. Russell. The purpose of this research is to search a method of planning a spatial image improving the degree of access that is audience's dependent response to a display space image of a museum for children. A museum for children is the place for education with experience and its main audience is children and parents. It indicates with a basis of the environmental psychology model that a designer needs to consider the emotional response of children and parents in designing the space. The space design starts from a plan of space image that is delivered to audience through the five senses. Image on the space means visual image as people acquire information mostly through the sense of sight. Visual image consists of shape, the feel of a material, and color that is the most influential factor to the sensibility of audience. Therefore, firstly, this research measures the degree of audience's approach and avoidence on image of display space. In addition, this research suggests the improvement method by analyzing differences on the access of each space and audience based on visual image. Secondly, four factors are extracted through factor analysis based on the result of adjective survey result.