• Title/Summary/Keyword: collaborative production

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Activation method for biogas production from organic waste (긴급제언: 유기성폐기물 자원(바이오가스 생산) 활성화 방안)

  • Kwak, Che-Sik
    • Journal of the Korean Professional Engineers Association
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    • v.43 no.5
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    • pp.35-40
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    • 2010
  • The world economy is threatened by rising oil prices due to the depletion of resources, and climatic changes are intensified due to rapid increase of greenhouse gases emission. Global warming is recognized as a worldwide problem not only as national level one, collaborative efforts are in progress actively. The fact is that the development of new & renewable energy which can replace fossil fuel and preserve the environment is the key of the attention in accordance with "low carbon, green growth" policy of our government. Biogas is an energy source. And the best part of using biogas is that wastes are treated in its production process.

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Collaborative Object-Oriented Analysis for Production Control Systems

  • Kim, Chang-Ouk
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.23 no.56
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    • pp.19-34
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    • 2000
  • Impact of business process re-engineering requires the fundamental rethinking of how information systems are analyzed and designed. It is no longer sufficient to establish a monolithic system for fixed business environments. Information systems must be adaptive in nature. This demand is also applied in production domain. Enabling concept for the adaptive information system is reusability. This paper presents a new object-oriented analysis process for creating such reusable software components in production domain, especially for production planning and scheduling. Our process called MeCOMA is based on three meta-models: physical object meta-model, data object meta-model, and activity object meta-model. After the three meta-models are extended independently for a given production system, they are collaboratively integrated on the basis of integration pattern. The main advantages of MeCOMA are (1) to reduce software development time and (2) to consistently build reusable production software components.

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Development of Traditional Indonesian Boatyards: The Simulation of Collaborative Working with a Large Shipbuilding Facility

  • Birmingham, Richard;Samodra;Widijaja, Sjarie
    • Journal of Ship and Ocean Technology
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    • v.5 no.1
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    • pp.1-13
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    • 2001
  • As Indonesia determines to increase its marine fishery production, the development of tradi-tional boatyards has to be included in the agenda as it will give the local fishing communities a better chance to compete with large capital intensive fishing companies. It will also spread job opportunities evenly throughout the country instead of concentration fishing vessel con- struction in a few large shipyards located primarily on the highly populated island of Java. However development every single boatyard in indonesia would not only be prohibitively ex-pensive, but it would also create social tensions as the introduced technology would not be immediately accepted by the rural societies whose own traditions are still culturally signif-icant. Both these problems can be reduced by developing a collaborative scheme between traditional boatyards and a larger shipyard. The shipyard, with modern facilities, can develop work packages containing knock down components which are then assembled in the tradi-tional boatyards. The work packages are planned and designed so that every component can be assembled with relatively simple tools. Radical changes can be avoided as new techniques can be introduced gradually, responding to the boatyard\\`s own requirements and aspirations. While this manufacturing procedure is conceptually straightforward its efficient implemen-tation is in practice complicated by the fact that each traditional boatyard has unique char-acteristics in terms of labour resources, technological capability, and transportation links. By developing a computer model to simulate the interaction between the main shipyard and small traditional a computer model to simulate the interaction between the main shipyard and small traditional boatyards work packages can be designed that ensure that activities at all manufacturing locations are efficient.

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The Study of UCC and 'Power law of Participation' for Web 2.0 Environment (웹 2.0 환경에서 UCC와 참여의 멱함수 법칙에 관한 연구)

  • Kang, Jang-Mook;Moon, Song-Chul
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.325-330
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    • 2008
  • Production and distributon of UCC prepared User of UCC. Power law of participation is available tool for analysis of UCC user. We can devide collective intelligence and collaborative intelligence through power law of participation. We can analyze relation of paticipant and departmentalize type of participation, Power law of participation is available tool for platform design of production and distribution.

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The Modeling of Collaborative Demand Planning in Steel & Iron Industry (철강산업에서의 협업적 수요계획 시스템 모델링)

  • 이창화;박상민;남호기;박영기
    • Proceedings of the Safety Management and Science Conference
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    • 2003.11a
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    • pp.151-160
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    • 2003
  • The company was focusing on production which was partial mission rather than acquiring the information of customer in intensive process industry. The company accepted loss which is from over-production, losing of opportunity. After changing to Web environment, supply chain is more complicated and need of customer is more various. As a result the company hard works on controlling production rates, production quantities in production area and gathering exact information which is about available resource and available quantities. Cooperated demand planning have to get decreasing of inventory, improving of customer service in supply chain management. Specially demand planning that considers allocation of capacity is executed in Iron-Industry. Demand planning must be classified by customer, region and supply position level.

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Personalized Bookmark Search Word Recommendation System based on Tag Keyword using Collaborative Filtering (협업 필터링을 활용한 태그 키워드 기반 개인화 북마크 검색 추천 시스템)

  • Byun, Yeongho;Hong, Kwangjin;Jung, Keechul
    • Journal of Korea Multimedia Society
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    • v.19 no.11
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    • pp.1878-1890
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    • 2016
  • Web 2.0 has features produced the content through the user of the participation and share. The content production activities have became active since social network service appear. The social bookmark, one of social network service, is service that lets users to store useful content and share bookmarked contents between personal users. Unlike Internet search engines such as Google and Naver, the content stored on social bookmark is searched based on tag keyword information and unnecessary information can be excluded. Social bookmark can make users access to selected content. However, quick access to content that users want is difficult job because of the user of the participation and share. Our paper suggests a method recommending search word to be able to access quickly to content. A method is suggested by using Collaborative Filtering and Jaccard similarity coefficient. The performance of suggested system is verified with experiments that compare by 'Delicious' and "Feeltering' with our system.

Unreal Engine Empowering Mythological Theme Film and Television Production-Taking Liaozhai Adaptation Creation as an Example

  • Qin Jiayi;Zhou Jiani
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.1-15
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    • 2024
  • Under the new media era, the film and television post-production technology is changing day by day, in order to explore how to utilize the powerful functions of the Unreal Engine for the production of mythological themes in film and television. This paper in-depth study of the specific functions of the unreal engine on the film and television creation of help, analyze the evolution and development of the creation of mythological themes, put forward the problems it faces. Based on the creation needs of unreal engine and mythological works, this paper uses unreal engine to adapt Lu pan from Liaozai to explore its complete production process, and the production results show that unreal engine greatly improves the quality of the screen and the presentation effect, reduces the cost of the film's production, and improves the collaborative ability of the production team and the ability of creativity. However, the production process still requires high hardware equipment and paid plug-ins for Unreal Engine. We provide the establishment of the process for the combination of Unreal Engine movie and television production and mythological theme re-creation, supplements the production details, and provides suggestions for its further improvement.

Effects of Tributyrin on Intestinal Energy Status, Antioxidative Capacity and Immune Response to Lipopolysaccharide Challenge in Broilers

  • Li, Jiaolong;Hou, Yongqing;Yi, Dan;Zhang, Jun;Wang, Lei;Qiu, Hongyi;Ding, Binying;Gong, Joshua
    • Asian-Australasian Journal of Animal Sciences
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    • v.28 no.12
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    • pp.1784-1793
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    • 2015
  • This study was carried out to investigate the effects of tributyrin (TB) on the growth performance, pro-inflammatory cytokines, intestinal morphology, energy status, disaccharidase activity, and antioxidative capacity of broilers challenged with lipopolysaccharide (LPS). A total of 160 one-day-old Cobb broilers were allocated to 1 of 4 treatments, with 4 replicated pens per treatment and 10 birds per pen. The experiment consisted of a $2{\times}2$ factorial arrangements of treatments with TB supplementation (0 or 500 mg/kg) and LPS challenge (0 or $500{\mu}g/kg$ body weight [BW]). On days 22, 24, and 26 of the trial, broilers received an intraperitoneal administration of $500{\mu}g/kg$ BW LPS or saline. Dietary TB showed no effect on growth performance. However, LPS challenge decreased the average daily gain of broilers from day 22 to day 26 of the trial. Dietary TB supplementation inhibited the increase of interleukin-$1{\beta}$ (in the jejunum and ileum), interleukin-6 (in the duodenum and jejunum), and prostaglandin $E_2$ (in the duodenum) of LPS-challenged broilers. Similar inhibitory effects of TB in the activities of total nitric oxide synthase (in the ileum) and inducible nitric oxide synthase (in the jejunum) were also observed in birds challenged with LPS. Additionally, TB supplementation mitigated the decrease of ileal adenosine triphosphate, adenosine diphosphate and total adenine nucleotide and the reduction of jejunal catalase activity induced by LPS. Taken together, these results suggest that the TB supplementation was able to reduce the release of pro-inflammatory cytokines and improve the energy status and anti-oxidative capacity in the small intestine of LPS-challenged broilers.

An Implementation Enterprise BOM for Marine Vessel of Pipe Equipment (선박 배관 설계를 위한 Enterprise BOM의 설계와 구현)

  • Kim, Seung-Hyun;Lee, Jang-Hyun;Kim, Kwang-Sik;Jeon, Jung-Ik
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.1
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    • pp.41-51
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    • 2011
  • Both enterprise information systems and CAD utilizes the BOM (Bill of Material) as the means of collaborative integration during the product design and production since the BOM has been commonly used for design, production planning, procurement, and production works. Therefore, BOM can be the referential data when it expresses not only the part lists but also product information required by product development process. Outfitting design is one of major design works in marine vessel design since marine vessels have various outfitting systems and huge number of parts. Also, the outfitting BOM has the evolutional forms that change from the initial design to the production design. In order to express the product information and part list in the enterprise BOM and the evolutional BOMs in each lifecycle, enterprise BOM of outfitting that consists of structure BOM and display BOM is suggested. Thereafter, we have developed the prototype of enterprise BOM in which some features of the outfitting BOM are implemented.

Neutral Reference Model for the Sharing and Propagation of Engineering Change Information in a Collaborative Engineering Development (협업 개발 내 설계 변경 정보의 공유 및 전파를 위한 중립 참조 모델)

  • Hwang, Jin-Sang;Mun, Du-Hwan;Han, Soon-Hung
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.4
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    • pp.243-254
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    • 2008
  • As modular production becoming increasingly widespread in globalized manufacturing industries, sub modules or parts of the final product are being provided by many suppliers. Some part suppliers design their own products for themselves. In some cases, part suppliers provide the same type of product to multiple OEM companies. Because all part suppliers and OEM companies typically cannot use the same CAD system, engineering change in the CAD model of one company cannot be directly propagated to related CAD models of other companies. Even if two companies use the same CAD system, it may be difficult to share their CAD model owing to corporate security policy. In this paper, a neutral reference model that consists of a neutral skeleton model and an external reference data model is proposed as a new medium for the sharing and propagation of engineering change information among collaborating companies.