• 제목/요약/키워드: collaborative development

검색결과 839건 처리시간 0.027초

e-Learning 환경에서의 협력학습을 위한 학습모형 및 학습행위요소 개발 (A Study on the Development of Collaborative Learning Model and Behavioral Elements in e-Learning Environment)

  • 이인숙;임정훈;성은모;진성희
    • 컴퓨터교육학회논문지
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    • 제9권2호
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    • pp.27-36
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    • 2006
  • 본 연구는 e-Learning 협력학습 기술 개발 지원을 위한 기반 연구로서, e-Learning 에서의 협력학습을 위한 기본모형 개발과 협력학습 활동에서 발생하는 학습자들의 학습행위요소를 세부적으로 분석 제시하는 것을 연구의 목적으로 하였다. 연구의 목적을 달성하기 위하여 면대면 교실수업에서 이루어져 온 다양한 협동학습 모형들을 분석하였으며, 면대면과 온라인 환경에서 협력학습 및 커뮤니케이션 활동을 강조하는 문제중심학습, 프로젝트 학습, 탐구학습, 토론학습 등 교수모형에 기초한 주요 학습모형들의 절차와 단계, 학습활동 등도 분석하였다. 연구 결과 e-Learning에서의 협력학습을 위한 일반 모형과 세부 학습행위요소들, 그리고 시스템적 지원기능들이 제시되었으며, 추후 연구를 위한 과제가 제안되었다.

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수학교사 연수에서 협력적 멘토링의 실제 -'함께 만들어가는 수학교사 연수'의 사례를 중심으로- (Collaborative mentoring in professional development program for mathematics teachers: A case of "PD program of multi-tiered teacher community")

  • 조형미;권오남;이지연;윤정은
    • 한국수학교육학회지시리즈A:수학교육
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    • 제54권3호
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    • pp.283-298
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    • 2015
  • This research is the case study of collaborative mentoring in the professional development of multi-tiered mathematics teacher community. We observed the procedures of mentoring, and contents of mentoring in PD program. For this purpose, we implemented PD program with participant unit composed of 3 or 4 teachers in the same school and total 25 teachers from 4 elementary schools and 4 high schools. Also there were 1 mentor and 1 sub-mentor to support each school. Observed mentoring processes were all recorded and the participants not only were interviewed several times but also wrote reflection notes after meetings. While mentoring PD program was implemented, mentor and mentee had joint responsibility about lessons implemented by mentee. Furthermore It showed possibility of change of teacher learning culture, learning culture of community. It means that teacher would improve their professionalism more effectively within teacher community instead of individual. 4 reflection contents was founded in collaborative mentring; 1)purpose of mathematics education, 2)motivation and connection between previous lecture and present lecture 3)lack of mathematical contents in lesson 4)discourse between teacher and students.

지식 프로세스 기반의 제품개발 엔지니어링 협업시스템 (II): 프로세스 기반 응용시스템 (Development of Knowledge Process-based Product Development Engineering Collaboration System (II) : Process-based Application System)

  • 박지형;김성준;박경화;장용현
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2006년도 춘계학술대회 논문집
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    • pp.599-600
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    • 2006
  • In order to promptly cope with the various requirements of consumers, the environment of product development is being globalized in manufacturing industrials. For this reason, it is necessary to build up an efficient collaborative system for communication between remote area designers. Specially, while Internet and information technologies were merged with the manufacturing or business process, the research for collaborative system has become an important issue. Therefore, we propose a Web-based Engineering Collaboration Framework using SPS(SharePoint Portal Server) which is an enterprise business solution that integrates information from various system into one solution through single sign-on and enterprise application integration capabilities, with flexible deployment options and management tool. Through a Web-based Engineering Collaboration Framework, designers can share knowledge assets and have a remote conference with others via web.

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LAN환경에서의 CBM기반의 상호 참여형 멀티미디어 시스템인 원격 진료 시스템의 개발 (Development of Telemedicine which is a CBM based Collaborative Multimedia System on LAN Environment)

  • 김석수
    • 한국정보처리학회논문지
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    • 제4권5호
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    • pp.1153-1161
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    • 1997
  • 본 논문에서는 우리는 CBM기반의 상호참여형 멀티미디어 원격 진료시스템을 제안 하고 있는데, 본 시스템은 데이타베이스와 면대면 효과와 함께 특수진료 및 상호참여 진료 를 지원하고 있다. 본 시스템은 두레(Doorae:Distributed Obdected Oriented Multimedia Application Crafting Enviroment for Coollaboration)프레임웍의 SDK(Sofrware Development Kit)에 의해서 된 응용 시스템이고, 윈도우 95와 윈도우상 NT상에서 개발 되었다.본 시스템의 시나리오는 병원내(LAN환경)로 한정 지었으나, 두레상에서의 다양한 네트워크(MAN,PSTM,WAN)의 많은 응용 개발이 가능하다. 본 시스템은 비디오/오디오, 다중세션, 다중 참여자, 응용공유, 아이콘 및 툴박스 그리고 화이트보드에 의해서 부드러운 상호작용을 하고 있다. 또한 본 시스템은 시간과 공간의 제약이 없는 실시간 및 비실시간을 지원하고 있다.

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협업프로세스 모델링 방법 개발 및 검증 (Development of a Modeling Methodology to Capture Collaborative Processes and Its Verification)

  • 이선화;류광열
    • 대한산업공학회지
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    • 제36권3호
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    • pp.176-185
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    • 2010
  • As long as the information systems are spread out, various efforts are being attempted to get the effective results by the system. As a result, a new management strategy has been appeared, referred to as "collaboration", and it is necessary to use a right methodology for modeling collaborative processes accordingly. Even though many modeling methodologies such as IDEF3, Petri-Nets, UML, and ARIS have been widely used for modeling processes, they are inadequate for clearly representing collaborative processes. Some researchers, therefore, have suggested new modeling methodologies for describing collaborative processes including CPM (collaborative process modeling). In this paper, we introduce an extended version of CPM method (i.e., exCPM) as a tool for modeling collaborative works after analyzing advantages and disadvantages of aforementioned methodologies. One of distinct characteristics of exCPM is that model verification is possible by transforming the exCPM models into Petri-Nets models. We also demonstrate transformation of an exCPM model in this paper with case studies for model verification.

Collaborative Governance, Decent Work and Innovation: An Analytical Framework for Sustainable Workplaces Based on the Case of Philippine Science and Technology Parks

  • SALE, Jonathan
    • World Technopolis Review
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    • 제5권1호
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    • pp.71-82
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    • 2016
  • This paper explores, explains and describes a framework for analyzing collaborative governance, decent work and innovation as fundamental elements of sustainable workplaces through case study of Philippine science and technology (S & T) parks. Rules, or the legal infrastructure, are particularly significant considerations that facilitate or hinder collaboration. Industrial relations/human resource (IR/HR) practices are essential to collaboration and decent work. Employee consultation and labor-management council or committee are examples of IR/HR practices that might contribute to collaboration and decent work in firms and workplaces in S & T parks as they are team approaches to production, too. Collaboration and decent work enhance the capacity to innovate. In the long run, collaborative governance, decent work and innovation tend to converge in the concept of sustainable development. The interdependencies and interactions among collaborative governance, decent work and capacity to innovate in firms operating in S & T parks make possible new solutions to new problems (i.e., innovation) and, thus, sustainable workplaces.

From Fragmented Development to Three-Dimensional and Coordinated Development - Research on Renewal Strategies of Existing Underground Commercial Space in Harbin

  • Xue, Minghui;Su, Yiming;Hu, Jiayu
    • 국제초고층학회논문집
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    • 제10권1호
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    • pp.17-28
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    • 2021
  • In Harbin, a network of underground commercial spaces has been developed to occupy spaces that were originally created as civil defense shelters. With the gradual extension of the local metro rail system, the existing underground commercial space is no longer an isolated regional development, but a space that represents "three-dimensional city" and coordinated development taking place in many Chinese cities. Based on the analysis of the unique development process taken in underground space of Harbin, this paper summarizes three characteristics of its early model of "fragmented development" of underground space. By conducting a comprehensive field research and survey, the researchers analyzed 472 questionnaires related to the development trend, and proposed multi-level synergistic elements for the renewal and development of underground commercial space. The paper concludes by discussing the trend of "three-dimensional and collaborative development," suitable for the development needs of the new era, and the corresponding development strategies for the renewal of underground space.

웹기반 협조적 설계환경에 있어서 커뮤니케이션 미디어 개발을 위한 기초적 연구 (A Basic Study for Development of Communication System on Web Based Collaborative design Environment)

  • 우성호
    • 한국실내디자인학회논문집
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    • 제13권5호
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    • pp.223-229
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    • 2004
  • The investment scale of design project has been increased rapidly following the recent social and economical demand. The demand of user has been changed variously together with social background like the increase of interest for the high level information oriented society and environment. In addition, it is necessary for the experts like coordinator, architect, color expert, and light designer to collaborate in the interior design process. The expertise diverse areas should be related closely and collaboratively for the smooth processing. It is necessary for the design environment to be changed in order to exchange the information effectively within the proposed period by the variety fields' experts. It is a collaborative design in the design studio that the multi-members collect the related data, suggest the idea, and discuss closely, which makes a decision for the new design concept and design plan in the fixed time. It is necessary to make a new kind of communication media concept in the design process, where the multi-members participate, and the collaborative design is processed in physically simultaneous space or in the far distance such as it is done above. In this paper, it is investigated for the communication for the design and creative behavior to explain the collaborative work in the process of design. The characteristics of collaborative design and demand design environment are summarized in the background of this kind of the creative behavior concept. Especially, the communication media for increasing the process effectiveness is explained and the concept for the development of web based collaborative design system is summarized.

협력 e-러닝 학습 환경 구축 및 에이전트 적용 방안 (Design of Collaborative e-Learning Environment and Collaborative Learning Agent)

  • 장호욱;서희전;문경애
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2004년도 추계 종합학술대회 논문집
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    • pp.11-16
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    • 2004
  • 지식 정보화 시대의 새로운 교육 형태와 패러다임으로 시간과 장소에 구애받지 않고 학습할 수 있으며 학습자 중심 교육을 제공하는 e-러닝에 대한 관심이 고조되고 있다. 그러나 기대에 비해서는 현재까지 e-러닝에 대한 폭발적인 수요와 성장은 발생하지 않고 있는데, 현재 대부분의 e-러닝 교육 형태가 기존의 일방적인 주입식 교육 형태를 단순히 디지털화 하여 학습 콘텐츠의 반복 학습을 제공하는데 그쳐 학습자들의 적극적인 참여와 관심을 이끌어 내는데 실패하였기 때문이다. e-러닝 환경에서 학습자들의 자발적인 참여를 이끌어내고 학습의 몰입도를 높이기 위해 학습 과제를 여러 명의 학생들이 상호 의존하여 공동으로 해결함으로써 학습 목표를 달성하는 형태의 협력학습에 대한 연구가 활발히 진행되고 있다. 본 논문에서는 학습자들 간의 상호작용 을 높이면서 학습행위를 촉진시키기 위한 협력 e-러닝 환경 구축 및 협력학습촉진 에이전트 적용 방안을 제시한다.

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