• 제목/요약/키워드: cognitive ability

검색결과 1,003건 처리시간 0.032초

The Internet Design Framework for Improvement of Users' Positive Emotions

  • Wu, Chunmao;Li, Xuefei;Dong, Cui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권8호
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    • pp.2720-2735
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    • 2022
  • This study proposes an internet design framework for users to improve their positive emotions when they are in a negative mood. First, the literature review focuses on the definition of emotion, positive emotional design in internet experiences, and emotion regulation. Second, in order to construct an internet design framework that improves positive emotion, this paper adopts a qualitative analysis method to analyze 70 collected studies in the area of regulating emotion and stimulating positive emotions. Additionally, bibliometrics and statistics are conducted to summarize the framework and strategies. Third, two cases of internet design are presented: (a) Internet design that improves users' positive emotions is examined under the background of extreme rainstorm as an example; an applet service design is provided by case study; (b) in the context of COVID-19, we developed an Internet of things interactive design that improves users' positive emotions. Fourth, the internet design framework and the results of the case studies are analyzed and discussed. Finally, an internet design framework is proposed to improve users' positive emotions when they are in a negative mood, which includes the Detachment-empathy framework, External-protection framework, Ability-strengthen framework, Perspective-transformation framework, and Macro-cognitive framework. The framework can help designers to generate design ideas accurately and quickly when users are in a negative mood, to improve subjective well-being, and contribute to the development of internet experience design.

Development of Digital Contents for ADHD Treatment Specialized for VR-based Children

  • Dae-Won Park;Chun-Ok Jang
    • International Journal of Advanced Culture Technology
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    • 제11권3호
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    • pp.302-309
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    • 2023
  • This study aimed to develop a VR-based digital therapeutic intervention for the diagnosis and treatment of ADHD. The research combined medical data with virtual reality technology to develop an algorithm for ADHD diagnostic scales and implemented a VR-based digital therapeutic platform using a head-mounted display (HMD). This platform can be used for the diagnosis and treatment of ADHD in children and adolescents. Additionally, we four VR games were developed, including archery timing, Antarctic exploration, grocery shopping, and rhythm-based drumming(RBD), incorporating various psychiatric treatment techniques based on cognitive-behavioral therapy(CBT). To evaluate the usability of this digital therapeutic intervention, a group of experts specialized in counseling psychology participated in the study. The evaluations received highly positive feedback regarding the ability to access the system menu while wearing the HMD, the consistency of terminology used in menus and icons, the usage of actual size for 3D graphic elements, and the support for shortcut key functionality. The assessments also indicated that the games could improve attention, working memory, and impulse control, suggesting potential therapeutic effects for ADHD. This intervention could provide a daily treatment method for families experiencing financial constraints that limit hospital-based therapies, thereby reducing the burden.

A study of Korean language education and healing among middle-aged and older learners

  • Geon-su Im;Hyun-Yong Cho
    • 셀메드
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    • 제13권10호
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    • pp.9.1-9.6
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    • 2023
  • This study aims to explore the potential of Korean language learning as a means of psychological healing and improving the quality of life for Japanese middle-aged and older learners. Results showed that Korean language learning could help alleviate various psychological issues experienced by middle-aged learners and contribute to enhancing their quality of life. Learning a foreign language is not just about acquiring information but also about meeting people who use the language and understanding and experiencing their culture. In particular, for Japanese middle-aged learners, Korean language learning can be advantageous as it can lead to the discovery or development of new hobbies or interests. Results also showed that Korean language learning increased learners' opportunities for interaction with others and enjoyment of learning new cultural customs. These positive outcomes suggest the need for discussion of teaching strategies that focus on psychological healing in foreign language education. Further clinical trials with participants who learn foreign languages for healing purposes may provide more conclusive evidence on the diverse effects of language learning on stress, anxiety, depression, self-development, social connections, and cognitive ability.

Next-Generation Chatbots for Adaptive Learning: A proposed Framework

  • 정하림;유주헌;한옥영
    • 인터넷정보학회논문지
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    • 제24권4호
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    • pp.37-45
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    • 2023
  • Adaptive has gained significant attention in Education Technology (EdTech), with personalized learning experiences becoming increasingly important. Next-generation chatbots, including models like ChatGPT, are emerging in the field of education. These advanced tools show great potential for delivering personalized and adaptive learning experiences. This paper reviews previous research on adaptive learning and the role of chatbots in education. Based on this, the paper explores current and future chatbot technologies to propose a framework for using ChatGPT or similar chatbots in adaptive learning. The framework includes personalized design, targeted resources and feedback, multi-turn dialogue models, reinforcement learning, and fine-tuning. The proposed framework also considers learning attributes such as age, gender, cognitive ability, prior knowledge, pacing, level of questions, interaction strategies, and learner control. However, the proposed framework has yet to be evaluated for its usability or effectiveness in practice, and the applicability of the framework may vary depending on the specific field of study. Through proposing this framework, we hope to encourage learners to more actively leverage current technologies, and likewise, inspire educators to integrate these technologies more proactively into their curricula. Future research should evaluate the proposed framework through actual implementation and explore how it can be adapted to different domains of study to provide a more comprehensive understanding of its potential applications in adaptive learning.

노화 시계를 이용한 알츠하이머병 환자의 후성유전학적 연령 예측 (Epigenetic Age Prediction of Alzheimer's Disease Patients Using the Aging Clock)

  • 김진영;조광원
    • 통합자연과학논문집
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    • 제16권2호
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    • pp.61-67
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    • 2023
  • Human body ages differently due to environmental, genetic and pathological factors. DNA methylation patterns also differs depending on various factors such as aging and several other diseases. The aging clock model, which uses these differences to predict age, analyzes DNA methylation patterns, recognizes age-specific patterns, predicts age, and grasps the speed and degree of aging. Aging occurs in everyone and causes various problems such as deterioration of physical ability and complications. Alzheimer's disease is a disease associated with aging and the most common brain degenerative disease. This disease causes various cognitive functions disabilities such as dementia and impaired judgment to motor functions, making daily life impossible. It has been reported that the incidence and progression of this disease increase with aging, and that increased phosphorylation of Aβ and tau proteins, which are overexpressed in this disease and accelerates epigenetic aging. It has also been reported that DNA methylation is significantly increased in the hippocampus and entorhinal cortex of Alzheimer's disease patients. Therefore, we calculated the biological age using the Epi clock, a pan-tissue aging clock model, and confirmed that the epigenetic age of patients suffering from Alzheimer's disease is lower than their actual age. Also, it was confirmed to slow down aging.

어린이와 청소년의 정보이용에 관한 연구의 비판적 분석 I - 학습을 위한 정보이용을 중심으로 - (A Critical Analysis of the Studies on Children's and Adolescents' Information Seeking and Use Part I: Focusing on Information Seeking and Use for Learning)

  • 정진수
    • 한국비블리아학회지
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    • 제20권2호
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    • pp.143-153
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    • 2009
  • 본 논문은 어린이와 청소년들의 학습을 위한 정보이용에 관한 주요 연구들을 조사 분석하여 자연스런 정보이용의 패턴을 종합적으로 제시하고자 하였다. 어린이와 청소년들이 직접 연구에 참여한 현장중심의 연구들을 통해서 어린이와 청소년들의 정보이용은 정보문제의 성격, 접근도구의 질적 수준, 접근 도구와 정보 문제에 대한 어린이들의 경험과 지식, 그리고 어린이와 청소년들의 인지적 능력간에 밀접한 관계가 있다는 것을 재차 확인하였다. 본 논문이 연구자들에게는 후속연구에 대한 실마리를 제공하고 실무자들에게는 학습을 위한 효과적인 정보이용의 환경 설계와 서비스 기획에 근거를 제공하기를 바란다.

노년기의 마음이론: 신경인지적 접근 (Theory of Mind in Old Age: A Review from a Neurocognitive Perspective)

  • 박민
    • 한국노년학
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    • 제30권3호
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    • pp.743-757
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    • 2010
  • 마음이론이란 자기 자신과 타인의 믿음, 바람, 의도와 같은 마음 상태를 추론하는 능력을 가리킨다. 마음이론에 대한 대다수의 연구는 아동과 자폐증 환자에 초점을 맞춘 것이었으나 정상적인 노화 과정을 겪고 있는 노인과 치매 노인을 대상으로 한 연구도 이루어지고 있다. 본 논문에서는 마음이론의 노화에 대한 기존 연구 결과들을 개관하고 신경영상 기법의 활용과 실생활에 근거한 마음이론 측정 과제의 적용과 같은 향후 연구 방향을 제안한다. 아직까지 마음이론 능력의 노화가 다른 인지적 측면과 어떻게 관련되어 있는가와 같은 문제에 대해 논쟁이 이루어지고 있기는 하지만 마음이론의 관점에 근거한 노화 연구는 노인의 인지적 기능과 사회적 기능에 대한 이해를 증진시킬 것으로 기대된다.

컴퓨터 게임과 아동, 청소년 발달과의 관련성 연구 개관 (A review of researches of the impact of computer game and children's and adolescent's development)

  • 곽금주
    • 한국심리학회지 : 문화 및 사회문제
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    • 제10권spc호
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    • pp.147-175
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    • 2004
  • 본 연구에서는 전자오락으로 불리던 오락실 게임에서 인터넷으로 인해 멀티 플레이가 가능한 온라인 게임까지 포함한, 컴퓨터 게임이 아동과 청소년의 발달에 어떤 영향을 주었는지를 개관하였다. 구체적으로 손동작과 같은 운동능력, 시각-운동 측면에서의 영향, 그리고 주의, 공간지각력, 수리적 능력, 문제해결력을 포함한 지각, 인지적 측면에서의 영향을 알아보았다. 그리고 정서와 성격 측면, 그리고 사회성 발달과의 관련성을 살펴보았고, 가장 많이 연구가 이루어진 공격성발달과의 관련성, 특히 일반공격모델(GAM)을 집중적으로 개관하였다. 마지막으로 중독과 관련한 연구들을 소개하면서 컴퓨터 게임 중독 진단 도구의 개발에 관한 언급과 함께, 앞으로의 연구방향에 관해 논의 하였다.

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Novel Cultivation of six-year-old Korean Ginseng (Panax ginseng) in pot: From Non-Agrochemical Management to Increased Ginsenoside

  • Kyung Ho Hwang;Hyun Gi Kim;Kiyoung Jang;Yong Ju Kim
    • Journal of Ginseng Research
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    • 제48권1호
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    • pp.98-102
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    • 2024
  • Background: Ginseng (Panax ginseng Meyer) is a perennial plant belonging to the Araliaceae family that is known to have various beneficial effects including improving memory loss and spatial cognitive ability, and anti-cancer and anti-diabetes activity. Its functional benefits also include improving liver function, regulating blood pressure, stress, and providing antioxidant activity. Usually, various agrochemicals are used in cultivating ginseng preventing from many diseases. Methods: FCGP (field cultivated ginseng in pot) was implemented by imitating MCWG (mountain cultivated wild ginseng). Pesticide analysis of pot cultivation was carried out and the contents of bioactive components such as ginsenoside were also analyzed. Results: FCGP ginsenoside content was higher than that of FCG (field cultivated ginseng) and MCWG. FCGP has been shown to have a relatively high antioxidant effect compared with cultivated ginseng. Conclusion: It was confirmed that ginseng can be grown for 6 years without resorting to use of pesticides. In addition, it was confirmed that effective accumulation of physiologically active ingredients such as ginsenoside is possible. Our result represents FCGP is a novel method of pesticide-free ginseng cultivation

애완견 매개활동이 노인의 자기존중감, 우울 및 인지기능에 미치는 효과 (The Effects of Pet Dog-Assisted Activities on Self-Esteem, Depression and Cognitive Function among Elderly People)

  • 신에스더;이성국
    • 농촌의학ㆍ지역보건
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    • 제35권3호
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    • pp.314-325
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    • 2010
  • 본 연구는 애완견매개활동이 양로원 노인들의 자기존중감, 우울 및 인지기능에 미치는 효과를 조사하기 위하여 대구광역시 소재의 1개 양로원의 90여명의 노인들 중 65세 이상의 노인들 22명을 선정하여 실험군으로 하고 대구광역시 소재의 또 다른 곳에 위치하고 있는 1개 양로원의 90여명의 노인 중 65세 이상의 노인들 22명의 노인들을 선정하여 대조군으로 하였다. 일반적 특성과 건강상태 및 행위에 관한 특성, 자기존중감, 우울 및 인지기능에 관한 특성이 동일한 자들로 실험군과 대조군을 선정하여 실험군에게는 주 1회 3 실험군간 12회기의 애완견매개활동에 참여하게 한 후 실험 전과 실험 후의 자기존중감, 우울 및 인지기능, 우울 및애완견매개활동을 하지 않고 정기적인 방문만을 한 대조군과 비교하여 분석하였다. 실험군 중 애완견매개활동 12회 중 10회 이상 참여한 19명과 대조군 중 실험 종료 1주 후 그리고 실험 종료 4주 후의 척도검사에 모두 응답한 20명을 최종분석 대상자로 하여 자기존중감, 우울 및 인지기능의 변화를 비교하였더니 실험군에서 자기존중감, 우울 및 인지기능의 점수가 긍정적으로 변화하였으며 이들의 변화는 통계적으로 유의하게 나타났다. 이상의 결과를 볼 때 애완견매개활동은 노인층인구의 증가, 이혼율의 증가, 출생율의 저하, 핵가족화, 개인화 및 디지털 문화의 확산 등으로 인해 소외감과 외로움을 느끼는 사람들이 늘고 있는 이러한 사회적 여건 속에서 애완견매개활동은 이들에게 정신적, 사회적으로 유용한 치료 및 긍정적 향상으로서의 역할을 할 수 있을 것이라 사료된다. 특히 신체적 정신적 사회적 능력의 퇴보로 심리 정서적인 문제들을 가지고 있는 노인들에게는 매우 효과적인 중재방안이 될 수 있으며 여러 종류의 의료 시설, Care시설 및 교화목적을 위한 시설 등에도 활발하게 적용 가능한 방안으로서의 관련프로그램 개발도 이루어져야 할 것이다.